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Who would agree that having a Dynamic NPC attack that is proportionate based ony our guild size. Smaller guilds gettting attacked with less NPC's then LARGE guilds. What problems will this address? 1. Large guild Domination - Due to the large scale of an NPC attack it could be hard for them to muster such large scale Player attacks at the same time. Guilds that recruit hundreds of people and look for sheer size, could ultimate hurt their guild, by creating a guild of vast numbers instead of quality, and control.
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
9/01/07 8:44:29 PM#2
Originally posted by FE|Tachyon They have said or hinted how how NPC cities will be, its more in relation how fast an area fills up that sheer guild numbers: http://www.mmorpg.com/discussion2.cfm/thread/146323 If they are aiming for 150 people on screen in the border lands say then you looking at 75 -100 ppl per side in a big fight. (well they did say so far the best they have had on screen is 262 people but @ like 1 frame per 10 mins lol. Was in one of the presentation video's. You also get NPC spawn from your barracks to fight for you in PvE cities. Large guilds would only potentially hurt their guild if their recruitment process sucked.
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