Age of Conan
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- Developer: Funcom
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.ageofconan.com
- Retail Price: n/a
- Monthly Fee: n/a
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Age of Conan » Game Suggestions » Looting other players, PLEASE
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Lienhart 7/26/07 12:23:20 PM
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Apprentice Member
Joined: 5/21/07 |
Anyone here ever play Lineage 2? That's the closest game to full looting in my opinion. If you're unlucky you'll drop your weapon...which costs more time than anything else that you have on. I'll admit though, looting players does not work with casual players. I was 16 when I was playing Lineage 2. I was in high school. I also spent 12 hours a day average playing the game with friends who did the same and skipped school just to play. One time my brother was ganked and his weapon dropped. We found the player that did it and bloody camped his sorry ass until he dropped the weapon again. The point is, this kind of system is amazing. You only learn to appreciate what you have after you've lost it. And of course, the harder something is to obtain, the more you cherish it. But at the same time, these rules do not apply to those who see no point in spending the amount of time the hardcore do in games. Solution? Make another server, enough said. |
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Elleron00 7/26/07 12:26:20 PM
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Novice Member
Joined: 2/27/05 |
According to these people here and the folks who make MMORPG's I believe their official stance is........... That there is no room for both.
So sad. |
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Rin_Pride 7/26/07 12:41:22 PM
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Novice Member
Joined: 11/18/06 |
U guys miss a point... the PvP is not about achievements or loot. The meaning of battle for PvPers is... battle itself) Why do u think GW, one of the most popular and PvP-oriented games allow u to jump right into action without any farming?.. True PvPers don't give a damn about gear and such stuff. Casuals like to show off in the "great epic armor", not PvPers. We just like to fight, again and again. Losing is always part of that, and it is even funnier, when u lose - u try more, want to escape previous mistakes) And if lose one time (since there is no 100% balanced MMO, there is ALWAYS some % of game fault) and after that u can't PvP until u spend another couple of month farming... what's the point?
Losing gear is nothing, losing ability to fight - is everything) All of u who wants full loot just don't understand the meaning of never-ending battle)
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CapnSwallows 7/27/07 2:48:03 AM
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Novice Member
Joined: 7/08/07 |
Well,they are doing full looting,in the rp servers,to my knowledge at least,imo I hate full looting,and so will you guys when you get killed and lose all your shit. |
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sullivanj69 8/08/07 11:35:24 PM
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Novice Member
Joined: 1/09/06 |
Originally posted by davvin
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Romulis 8/09/07 7:53:06 AM
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Novice Member
Joined: 7/26/07
"So much wrong could religion induce." -Lucretius |
If you ask me being able to loot someone of anything in PVP does nothing to add to the PVP experience. The only way I could see looting being worth while, is if your looting "Chits" or "Markers" that would be turned in for some sort of PvP reward. The argument about it making your appreciate your gear more is just a copped excuse. Being able to loot someone entirely of their gear is nothing more than loot whoring. And I'm fairly certain that anyone wearing anything more than a breach cloth is going to appreciate what they got. Even with the best of intentions or more earnist thoughts of adding realism to the game, it will break down quickly into nothing more than a bunch of l33t speak kiddies that think they are cool because they can chat with numbers and run gank groups.
PVP has never been about loot, and those that make it about loot are missing the point. |
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| "It is my nature", said the Scorpion to the Frog |
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Ghost12 8/09/07 12:39:33 PM
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Novice Member
Joined: 1/25/07
Achiever 66.67%, Explorer 26.67%, Killer 100.00%, Socializer 40.00% |
Originally posted by Rin_Pride
lolol, yet another "True, tough PvP'rs dont need loot! Its all in the fight!" Wrong. The PvP is indeed not about the loot, however it does add a number of elements in a game that makes it even better. It adds excitement as the prospect of either you dying or your enemy dying and being able to loot them. It adds that very important element that gives players a more dynamic world to play in. For one, people that farm all day and beat you because of time lose their items from a PvP fight giving someone else a chance to pass. This also gives players a reason to rely more on skill rather than gear. Who care about gear if your the one who has the skills to kill someone? I think all of you who want no loot dont understand the meaning of never ending battle. Becaue eventually someone will stop fighting, you have a clear victor in loot, whereas in a non loot server such a WoW the battle keeps on going and going....snore....boorring. We dont need to do full loot. I think partial loot such as cash and an item or two will suffice. Full loot is pretty extreme. |
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Romulis 8/09/07 2:47:44 PM
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Novice Member
Joined: 7/26/07
"So much wrong could religion induce." -Lucretius |
Originally posted by Ghost12
I don't really understand what your saying here with your reference to "beat you because of time" in relation to farming, or what relevance that is. As for the last part, how does taking an item from them in PvP give anyone else a "chance", and what are they supposed to be passing? The translation to me sound something like taking items from people in order to prevent them from bettering themselves, solely for the purposed of becoming or proving your better than them. I know its probably not what you meant, but it sounds like your saying this a method which people can employee to get over or even with each other. And when you say it gives them a reason to rely on their skill instead of their gear, you completely loose me. I don't think anyone that has really been involved in PvP has any illusions at all about the power of skill over gear, so when you say that taking gear away gives them a reason to rely on their skill, you make it sound as if its some secret lesson that is being taught through it. How about we all agree that PvP is greatly about Skill and not try to pretend like taking gear from each other proves or reinforces who has greater skill. After all we have already said that skilled PvP don’t worry about gear. When it comes to group on group or team based PvP, I think its silly to say you want to slowly exclude members from the other team by simply taking away their ability to effectively continue with the battle simply because you have taken away more of their gear. Instead you concede that your team may not be able to achieve the objectives of the battle, or would rather not wish to, by instead concentrate your attacks on individuals until you have stripped them. As for one on one, or dueling.. I would expect to see a lot of pugilistic style contests. Where the two remove their gear and just duke it out with crap weapons. |
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| "It is my nature", said the Scorpion to the Frog |
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tralla 8/09/07 3:00:01 PM
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Novice Member
Joined: 10/08/06 |
Looting in PvP is a must. It's also perfect for skill based games. Often keeps the su*ky ones away tho :/ |
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Romulis 8/09/07 3:49:23 PM
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Novice Member
Joined: 7/26/07
"So much wrong could religion induce." -Lucretius |
I guess its just me then.. No need for Loot rewards in PvP. The fight and challenge are all most of us are there for. I quite asking suckers for being a good boy a long time ago. That may come from FPS thought, where you down someone and keep moving. Like life, you get to a certain age and just stop expecting to be rewarded knowing your job. But if feel you need a cookie to complete your victory, in the form of a random loot item go for it. I have a feeling people are going to be looting a lot of craptastic gear.
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| "It is my nature", said the Scorpion to the Frog |
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Venger 8/09/07 4:14:13 PM
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Hard Core Member
Joined: 8/03/04
Help Fight Global Warming |
Originally posted by Ghost12
WoW pvp gets old because all you are really fighting for are little tokens. |
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letum6030 8/09/07 4:31:30 PM
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Novice Member
Joined: 6/22/06
The Roman legion has been reborn. Join us at www.NumenLegionis.com |
I think that if they were to implement full looting, the best way to do it would be to make it as close to reality as possible. People can only carry a certain amount of things in RL. How does this correlate with a full looting? Well, if I am already wearing armor and carrying a sword, how would I be able to realistically carry all of my enemy's stuff? I could, but I'd not be able to fight as well or walk/run as far as with just my gear. Swapping gear might be a better solution. You take their stuff and then throw yours to the ground, if it's better than what you have. If not, maybe you could take some of their stuff without overburdening yourself. I could see carrying an extra weapon, a shield, or some gloves, but carrying a breastplate when you already have one, plus your weapons, that's a bit much. This would make the whole inventory thing an issue, but I think it would be a viable solution that doesn't have too many ramifications. Or if you completely loot them, your a target now because you're overburdened and easier to kill. You could then put the extra stuff onto your mount, but it could also only hold so much before it too becomes overburdened. If you were getting attacked while you had the extra gear, you could toss it aside, but that would open you up to extra damage. You couldn't fight while throwing stuff to the ground very easily. Now if it was a weapon, you could throw it at the person attacking you. My boss kept walking in on me so I'm sorry if this is a bit jumbled. Trying to get in a sentence or two between his trips into my office. Anyway, just something to think about. |
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Baikal 8/09/07 4:54:01 PM
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