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3/26/12 10:50:27 AM#61
Originally posted by Pivotelite I love AoC's combat, but I have to say that DDO honestly has better melee combat. You have active blocking, footwork is important, and it's just fun. If they put in the finishers from AoC would be perfect. You want to throw away your money developing something stupid, go ahead. |
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3/26/12 10:59:32 AM#62
Originally posted by ironhelix
Indeed, password-protected abilities was more than slightly annoying, without adding a great deal to the game. Another failure of the system is that it ONLY applied to melee combat - ranged combat was the stock standard MMO system. The differences between the two don't mesh well. Actually, the entire combat system in AoC was a gutted shell of what they originally promised, because they were technically unable to pull off what they initially envisioned. Personally, I believe Vindictus, DCUO, TERA, Dragon Nest, Mortal Online, and Darkfall all have superior, more consistent combat systems. Hell hath no fury like an MMORPG player scorned. |
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3/26/12 11:11:44 AM#63
Calling the combo system password protection is like saying like saying you just press 1-a-2-a-3-a when you attack as Terran in Starcraft2. A vast oversimplification. The combosystem is awkward, no doubt about that, but it adds quite a lot in PvP where you can recognize the longer comboes from certain classes and use your knockback for instance to interrupt so the combo using character only gets of white (regular) hits on you. You can also change your shields to take less damage from the combo finisher if you know where it's going to land (three different directions, three shields total you can move around for 0-3 shields at each hit location). A player with higher skill will easily beat a similarily geared opponent of the same class. In PvE solo content the combo system is ok as you can start a combo with only one mob in front of you and the unload the finishing combo on three mobs that you pull right before doing the combo finisher. Combat feels quite lively and it's fun. In PvE groups and raids, the combo system is so tedious and repetative you want will contemplate playing a caster. |
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Originally posted by Rohn Did you watch the vid? Link us that gorgeous game of yours. I'll judge if it beats what I just showed you in OP. The Ultimate Breakdown |
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3/26/12 7:28:26 PM#65
Originally posted by agriffin85
LMAO!!! That is hilarious :D |
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Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
3/26/12 8:08:26 PM#66
Originally posted by DaSpack Dude, the results are already in.. you can post til you are blue in the face but AOC died 2 months after launch. Screenshots are great.. your movie is great, but as the horse kicking movie showed, the graphics really aren´t that impressive. Combat was terrible, it was slow, sluggish and non-reactionary.. You pressed 5 keys, then looked at the screen and waited 3 seconds for the animations to happen. You can´t seriously think ´combat´ in AOC is the best ever because surely we wouldn´t have seen the subs drop if combat was so great. It is great to watch movies, nice to look at screenshots, heck, even nice to listen to the music.. but it was a terrible game to play... and as most posted here, the combat actually wasn´t good, only the ´5 second later´ fatalities. The best part of AOC is watching it on youtube. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
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3/26/12 9:45:39 PM#67
Originally posted by Caldrin Yes like others but poorly executed. Although given the quality of MMO's nowadays, maybe that's the norm? |
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3/26/12 10:18:04 PM#68
AoC animations?
Good combat would look something like this.
Personally I think AoC's combat is a little weak, and below GW and even WoW. Seems like if you initiate an attack no matter how much of a distance one can make from the attack, it will always register as seen by the imp feint attacks. |
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maskedweasel
Tipster
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
3/26/12 10:35:38 PM#69
Originally posted by DaSpack Good graphics and nice animations don't make great combat. In fact, the more flash you add to your animations usually outlines how hollow the combat system would be without them. |
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3/27/12 10:08:18 AM#70
Originally posted by Azrile Good luck with just pressing the 5 keys and then standing there. Your opponent can just sidestep your attacks and you won't hit a thing. Melee combat isn't tab-targeted and against skilled opponents that just circle around you (like in a first-person shooter) you will have a hard time hitting anything. Your comment sounds like it comes from somebody that never tried PvP... |
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3/29/12 5:11:30 AM#71
Originally posted by moosecatlol Lol... you think AoC should adopt an anime approach to animations.. AoC isn't Street Fighter or anime, it's got a high degree of realism and only human characters so animations are thus linked to more or less human physiological boundaries. I think AoC combat and animations look very good given its theme, and if it ever came to looking like this psycho Japanese anime style combat, I would cancel my sub immediately and never login again. |
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3/29/12 5:22:14 AM#72
I loved AoC and thought that them going F2P would bring more people and make it more fun. Then the cash shop showed up and ruined everything with it's pvp items/gear, cancelled my sub and never looked back ;( |
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3/29/12 5:24:32 AM#73
lol ? that crappy 9 keys crap? Op must be joking ofc. aoc crappy combat system was one of the main reasons people drop the game. |
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3/29/12 7:58:01 AM#74
Just some clips of various free to play games and their pvp. Some ol' Vindictus duels. Some Underdog fighting the Easy mode in DNest Might I add the OP has yet to give a link of any combat. In reality it plays like a less responsive WoW clone. Though AoC does give something to be said about it's unique game design which gives a very prominent barbaric feeling to pretty much anything that you do with in the game. At this point if you understood anything about combat you would realize that AoC's combat system is very limiting and only embelished by the defense system implemented into the game, rather than evolutionized. Personally I don't understand how anyone can perfer radial based combat when compared to frame based combat. Isn't combat that much more visceral when your weapon has to connect with the opponent in order to do damage? Oh and because the OP fails to deliver, I'd figure it'd be best to pick up his slack. Exciting AoC combat, stand back!
On that note, I think it's best that I go get some English muffins and put them in my mouth. |
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3/29/12 8:16:28 AM#75
Originally posted by moosecatlol I think that's a good idea, getting some muffins, instead of linking a lame combat video just to support your argument against AoC combat
Originally posted by EduardoASG I find it hard to believe that that was the reason for most people. I still infd AoC's melee combat one of the most engaging and entertaining systems I've given a try. Collision detection, position based cone attack where your position made the difference whether you hit 1 or 3 opponents at the same time and the fatalities all together made it more fun and entertaining than the combat in most other MMO's. After that I found combat in LotrO, Aion, EQ2 and WoW simply lacking, but that's me. |
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Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
3/29/12 2:25:58 PM#76
Originally posted by moosecatlol Basically this. The OP (similar to Funcom) is trying to trick people who have never played the game into thinking the combat is great. Anyone who played the game knows your linked video is more what the game felt like. It just is not drastically different than other games, and in fact feels disconnected from you because the delay is so long for your keystrokes to show in game. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
Originally posted by EduardoASG Read the title. In my opinion and a whole bunch of other players AoC dominates all other MMO's in combat. I think the video I attached demonstrates that quite well. I love the collision detection and the feel the game give to you through a very skillfully crafted momentum and impact feel (very detailed character models and fluid animations is part of this). This executed through the combo system and the fatalities is pure win. Fatalities gives you that rush.. Fck yeah B..., Nailed you... And this still after having played the game for 3 years. Also nothing gets you more raged if a opponent in PvP Fatalatied you. :) So, back to original Post... Yes I do indeed mean what I write. The Ultimate Breakdown |
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Originally posted by Azrile Yes, I have played this game now for 3 years now because I want to trick people, not because it's fun : You obviously did not look at this ;) http://www.youtube.com/watch?v=T2X_SbZCHpc&feature=youtu.be&hd=1 I prefer this above running around with some elf with a pixelated face and 20 bones in the character model. Look closely on the AoC models, no other MMO on the market are even close to haveing the same number og bones in models which for me gives max immersion. The Ultimate Breakdown |
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3/30/12 6:31:44 PM#79
Originally posted by DaSpack try dragon nest, f2p asian grinder , far better action combat system. (true action combat) AOC combat is cute but as fake as it comes, its still a simple false range true range dice hit dice miss roll game. |
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3/30/12 6:56:04 PM#80
Originally posted by Eladi I don't know exactly what you mean with that, but the melee combat is a short range AoE cone attack, where your positioning makes a difference whether you hit 1 or 2-3 targets. Add to that the collision detection, fatalities, the directional shielding and the combo mechanic and it's definitely a lot different from combat in most other current MMO's and - in my eyes - more entertaining. The only thing missing imo and what they should have done is make the staged combo building free form like the ranger combat is after the revamp, where you can choose whether to add effects to your launched skill attack, and what effects you'll add. Had they added that to the melee combat system right from the start at launch, and it would've been perfect. They were almost there, just that last part was missing. |
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