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Age of Conan: Unchained Dev Journals: New PvP Mini-game

By Guest Writer on December 13, 2010

Whoever dares venture into the shadows of the heathen forest known as the Pictish Wilderness has to be prepared to fight for his life! Here the Pictish god Jhebbal Sag, the Lord of Beasts, rules and he might send blessings or a terrible curse.

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12 vs 12 PvP Battles

Update 2.1 introduces the brand new PvP map “The Call of Jhebbal Sag” including a new PvP ruleset called “Conquest”. With 12 players on each side the battle promises to be even bloodier than in the existing mini-games and the new ruleset offers various different tactics to win the day.

The teams will fight over control of a strategic region of the wilderness by trying to capture different locations and holding them. Each side also starts out with a certain amount of ‘resource points’ which are lost for each captured point the opposing side holds for a certain time. Some ‘resource points’ are also lost whenever a player on the own team falls to the blades of the enemy. When all the resources for your side are gone, the battle is lost and victory goes to the opposing side.

While the objectives in the mini-game are clear, there are various tactics that can lead to victory. Players can for example try to conquer enough capture points and make the opponent run out of resources, or eliminate enough enemy players to give the opponent no other choice than to surrender.

For the first time, players can also bring their mounts to a mini-game, which will add another different layer of intensity to the area that has not been seen before. The new mini-game also comes with three new PvP quests, which are automatically added to the quest journal upon joining the mini-game. Finally there are also random buffs/debuffs located around the mini-game that can tip the tide of battle. Will your team receive the blessing of Jhebbal Sag or his curse?

Improved Matchmaking System

Together with the new PvP map “The Call of Jhebbal Sag”, the matchmaking feature responsible for teaming up players for PvP mini-games has also been improved. Each side of the opposing teams will get their mates assigned automatically depending on which class or archetypes have signed up for the game. This new improved matchmaking mechanic guarantees as balanced out groups on both sides as possible to make the battle even more demanding and intense! Also all previously available PvP mini-games benefit from this improved way to team up players.

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