Overview
The assassin is the classic dual dagger wielding stealth class found in nearly every MMO, able to dish out a great amount of damage while not bringing attention to themselves before melting silently into the shadows. The assassin of Age of Conan has markedly less crowd control than its counterparts found in other MMOs only wielding a fear, knock back and short stun when talent points are put toward it. This means that an assassin focuses on nothing but damage and avoiding aggro in any fight, whether it be PvP or PvE.
As of the new 1.05 patch: The Gangs of Tarantia, the assassin, like many other classes, has seen some significant changes. Now with more hit points and better armor returns the assassin can take a little more punishment as well as take advantage of the now improved lotus feat tree that allows for more flexibility against casters.
Pros
Light armor and a big stamina pool means that the assassin is the fastest class in the game when it comes to combat. They can deal massive amounts of damage in rapid succession, as opposed to the stun and "one shot" kill their barbarian counterparts have. Along with hard hitting combos, the assassin has a variety of debuffs such as snares, damage reducers and damage modifiers that are useful in both PvP and PvE. Assassins are very mobile in combat, the best ones able to dodge attacks while quickly landing their own until a much stronger enemy is whittled down to death.
Cons
Cloth armor and no damage mitigation buffs that other cloth wearers enjoy means assassins are the weakest class in the game when it comes to taking raw damage. Limited to daggers and crossbows only as offensive weapons, this offers very little variety in game play but in a raid setting the daggers will go to an assassin above any other class and the cloth armor specialized toward assassins not only looks better but wont be rolled on by all cloth wearers. Daggers also offer the smallest hit box in the game meaning it is very difficult to keep a target in your range of attack, especially if they move before your combo finishers. Many argue that in PvP the assassin is outclassed in every aspect by the Barbarian who has heavier armor, more crowd control and similar damage output. The assassin is considered one of the harder classes in AoC and is not recommended for new players. Keep in mind that an assassin no matter what buffs or talents he/she has is still a cloth wearer and will be targeted to be killed quickly in massive PvP fights.
Leveling and PvE: Leveling an assassin solo is not the quickest or easiest task but all around the assassin is not as hard to level as say, the soldier class. The assassin stays at a steady leveling speed until 70 where the solo leveling is made easier with the amazing feat skills offered in both assassin trees. Compared to other melee non-AoE classes, the assassin is fast and furious with fights lasting only seconds (whether you win or lose). My biggest tip for leveling an assassin solo is to know when to run and when to fight. If you don't have any cool downs and have a few mobs running at you go ahead and run around a corner to regain some health first instead of going to what is surely death. For six man instances and raiding assassins are the bread and butter of melee DPS, usually able to be on any mob the second a tank picks it up as when in the presence of a good soldier the assassin will not pull agro no matter how hard he hits. Because they have a low agro/high damage output and relativity limited loot tables assassins are welcomed in any group, usually sitting around the top of the damage done charts.
PvP
Keeping a moving player in your extremely small hit box while dodging around so that you are not one shotted in your cloth armor is just business as usual for the assassin. If you are caught out of stealth it is certain the enemy will target you first for the fast kill. Many people believe the assassin should be picking off healers or squishy targets in the backfield, but for Age of Conan this does not always hold true. In big fights it is nearly impossible for the assassin to stealth after the initial attack because someone in the group is most likely still fighting making stealth impossible, so nearly all of the assassin's time in PvP will be assisting other melee targets rather than picking off healers 1v1. Most other melee classes do not have the snares that the assassins possess, making them important in slowing down slippery targets. Likewise the assassin can use the more heavily armored allies as shields when all eyes are on them. Playing an assassin in PvP involves some of the most intense moving and attacking skills from the player, so be well practiced before stepping foot onto the field of battle. Also remember to run away when necessary. There's no reason to stick around when targeted by a group because even a high evade chance won't stop a rabid group of mages and soldiers from tearing you limb from limb. Don't worry about being called a coward though; one, assassins are hard to catch by nature and two, anyone who goes into a fray of heavily armed combatants in nothing but thin cloth and small daggers can't rightfully be called a coward.
Talents
Lotus: The poison tree, offers up a healing castable, some crowd control and some very nice damage modifiers this tree enhances the assassins poison stance while creating even stronger DoTs and debuffs. The bottom of the tree offers an AoE fear and berserker effect. Lotus is considered the "leveling" build by many as it is abandoned around level 70 for the corruption tree. Do not be fooled however because in the right hands a lotus assassin with some points in general is a force to be reckoned with especially after the lotus tree received some upgrades as of 1.05.
Corruption: The heavy damage tree, has feats that increase off hand hit chance, critical strike chance and over all damage but also offers some health leaches and a very handy charge/stun and single target fear at the bottom. This tree makes use of soul shards for many of its abilities which are gained through landing attacks, this means you must hit the opponent a few times in corruption stance to pull off some of your more powerful moves. One can become extremely deadly with this spec with very little effort on their part making it one of the stronger feat trees in the game.
If you like the feel of a more over powered or naturally stacked class then the assassin may be nothing but a waste of space that dies too much in PvE. It is notoriously one of the roughest classes for PvP or PvE and should not be rolled lightly which is why I will not recommend it for any players completely new to MMOs or to those who are extremely unfamiliar with the AoC combat system. However an assassin in the hands of a skilled player is a force to be feared, to some even hearing a rumor that a deadly assassin is close by will cause them to look over their shoulders constantly while sweating bullets at the slightest hint of someone breaking out of stealth. So if you are looking for a challenging, fast paced and highly respected/feared end game class the tried and true assassin is the way to go.
I'm curious as to what the author has to say about a *General Feat* build. I'm leveling my assassin using nothing but the General Tree. I have increased stamina regen, increased armor, increased protection, and some damage increase. It seems to be a decent build, but i'm just curious as to the opinion of going this route.
So you still can't stealth when party members are in combat? (That's incredibly dumb) And it sounds like you still can't finish combos while moving, again very stupid. You'd think they would have fixed these glaring issues. All the more reason to continue ignoring this terrible game.
And really Garrett if I wanted a synopsis of the Assassin class I could have gone to the game's site. If there were major changes have you checked them out in game yet? It would be nice to see something worthwhile here, because it feels like you are just reporting on some class changes (which I could read about in the AoC newsletter), and providing a class synopsis (which basically exists in multiple places already on fansites and on the AoC website). I played an Assassin to level 74, and I must say the class was ridiculously hard in PvP if you were fighting anyone with half a brain. Of course at the time half of my abilities were broken, stats did nothing, and the servers were constantly lagging, but what I want to know is how much, or little, the assassin class has changed in playability. Would I really want to dust mine off and try it out again?
Assassin's are really deadly in early gameplay, but then again, later on you can just step one step and they are not in range to hit you... Quite a lame class, but still good when talking about ambushing.
Weapons: Daggers (duel wield) should be Weapons: Daggers (dual wield).
Seems to me that most things I have read is that with the HP gain that sins and barbs are both having more trouble because they can't quickly take down targets anymore. Don't really want to play a caster or tank and not best at heals so I am having hard time with deciding what to play but am working on PvE server with assassin now till I get a better feel for the game. This article helps not at all for me though.
The assassin is a broken class and a prime example that funcom can't balance their game for shit.
Unfortunatelly it was my class of choice and before I quit i pvped alot solo and in grp (in a FFA server). A couple of points that are in the OP's write-up and I would just like to mestion them together because they compound to the assassin being a broken class.
This is from before 1.05 as I quit before it came out BUT I played alot with 1.05 on testlive and none of the points below was addressed nor the final patch notes mention anything new from what I played.
1) Once out of stealth you can't restealth even if you are alone at the other side of the map from the battle. If anyone from your 24 man raid is in combat anywhere on the map the game assumes you are too :P And of course I don't have to mention that if any caster sees you approaching the battle out of stealth (and many will) your death is a 1 button press for them.
2) If you ever step in an (invisible) AoE from a caster you die in 2-3 tics. Thanks for playing. with +70% of players in open pvp or siege being AoE casters every combat spot has multiple AoEs running. So the point that you can assist other melees is wrong. Go even close to a melee fight and you will die before you land a hit.
3) Smallest hitbox in game + lag = most of your hits don't register. In a game where damage depends on combos (up to 4 steps) where each miss is -5% damage and missing the last means no combo at all the assassin is not functional in mass pvp (more than 20 ppl on screen depending on rig). So much for being a high dps class. I have played through entire sieges (48vs48) where the role for the 2 sins that didn't have an alt to bring was to keep a look-out away from the main siege incase the enemy were to sneak attack another part of the walls. In other words no point in having you trying to kill anything.
4) Here is the fun part. Solo lvl80 assassin on a 1on1 situation kills everything. maybe not a shield guardian and conq but those are doable also. Any caster that you charge 1on1 from stealth can only whatch as you stun-lock and kill him in about 10 seconds. This happens 95% of the time as you might miss a CC or something. charge-stun -> Grim corruption/avatar of death -> deaths gaze -> swift strikes X with lunge before last step and if he's not wearing heavy armour he's dead. If he is not dead press exelent balance and you have 100% inmmunity of ALL CC so you can finish them off. NO SKILL REQUIRED. I mention this not as an advantage of the sin but as a disadvantage showing just how broken the class is. Completely OP in 1on1 and completely useless in group PVP.
After 1.05: Every class has at least double the HP while the sin's damage feels the same. I couldn't stun-lock and kill in testlive anymore while I still had the problems in 1,2,3 when group pvping.
maybe I am forgetting something, I didn't go over general issues that are not assassin problems only.
I don't expect to ever go back to AoC because if after a whole year they can't manage to fix such obvious and game-breaking issues it is clear that they are never going to.
here's something from the Assassin forums on AoC's U.S. forums-
http://forums.ageofconan.com/showthread.php?t=199512
I played an assassin in AoC. The fact that the class is still as broken as it was when I used to play tells me that I'm really not all that interested in accepting Funcom's "re-evaluate the game" trial they keep e-mailing me. In my opinion, it isn't necessarily wise to ask players who left because the game was inarguably broken to come back and re-evaluate a game that is still - possibly irretrievably - broken.
Well .... i do not raid, i do not pvp .... but for the rest, assassin is my main, incredible fast killer, with corruption also have no problem surviving multiple mobs, ads, .... etc. Of course not everything in AoC is polished ... but after returning from time to time im now in for last 3 months and all looks like I'm staying. After WoW AoC is my second prefered game. AoC has become realy great game. As i do not care for "end-game" content, I'm leveling all possible classes, out of 8 have this 60 assassin, rest is around 55. So far ... so fun.
Crowd control and stealthers always seemed to me as the coward's way out of playing a game. You never really have to worry that the other player is more skilled than you because some idiot dev gave you the tools to make sure skill has nothing to do with the fights you partake in.
Sometimes it seems like the only thing that would make a player happy who loves stealth classes would be
sv_cheats 1
god_mode 1
then pat yourself on the back at how leet you are...
I love my assasin. LOTUS FTW!!!!!
Screw the corruption tree!!