Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:567  Guilds:2,959
Members:1,440,287  Online:0
Guests:0  Posts:4,568,463
Funcom | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.99 | Pay Type:Subscription
Desktop Client | System Req: PC 

Age of Conan: Unchained Dev Journals: Update 5: Gangs of Tarantia Revealed

In this exclusive developer journal, Funcom's Age of Conan team fills us in on some of the finer details of the upcoming Update 5: Gangs of Tarantia and the changes that it will bring to the game.

By Guest Writer on June 23, 2009

"Gangs of Tarantia", the fifth major update for Age of Conan, is the biggest and most influential update done to the game since launch. Let's take a look at why.

Not only does Update 5 add several hours worth of new content thanks to the new game region, it also makes fundamental changes to the core systems of the game that will make gameplay even more fun, exciting, and rewarding. These changes significantly improve how the plays and the rewards available for game-play. This update has been designed to deal with the remaining significant issues both players and developers alike had identified with the game at launch.

Tarantia Commons

The city of Tarantia, from where King Conan himself rules Aquilonia, is a grand bastion of human civilization and culture. Yet the urban underbelly of King Conan's capital city is rife with social unrest, unscrupulous characters, poverty and villainy...a perfect place for discovering new adventures! Tarantia Commons can now be visited by high level players (level 75 and up) seeking new and exciting experiences.

Complete with new quests, new instanced encounters, great new boss fights and dynamic social events Tarantia Commons awaits those brave enough to try and make a name for themselves on its unforgiving streets! We have put a tremendous amount of effort into the storyline in this area, and a myriad of new quests will bring players into a drama unlike anything seen before in Age of Conan. Central to the gameplay are three rival gangs going at each other, and players will actually be able to support one of the gangs by completing quests for them and earning their trust over time.

Gang warfare is prevalent in Tarantia Commons. You will see gangs fighting in the streets and you will be able to join the battles. Riots are also frequent in Tarantia Commons, and as a player you will be able to affect the outcome of these riots and even recruit more men to join through quests. Tarantia Commons is about quality storyline, and players have an opportunity to directly affect the conflict going on in the area.

We have also put a lot of effort into implementing gameplay that feels different and new from an MMO perspective. For instance you will soon find out that a lot of the action takes place on the rooftops in Tarantia Commons. You can climb onto the roofs, and a whole new world of gameplay opens up. Another example is the leper colony - go there and you run the risk of being infected by the disease, acquiring a horrible debuff!

Item and RPG system update

One of the biggest improvements in Update 5 is what we've done to the items and core system mechanics within the game. Previously item statistics - how much damage a sword would do, how much protection armor would do - was hard to decipher and it was hard to understand what sort of impact the item would have on your character's powers. And often, items didn't really have a lot of impact on your character's powers at all.

This is changing significantly with Update 5. Items now have statistics that are easier to understand and that are more similar to what you find in similar MMO games. You will immediately understand what sort of impact they will have on your character, and equipment now has a significant effect on your character's powers and ability to deal damage and take damage.

With items being more important, questing and raiding will turn out to be a lot more rewarding than before. The quest for cool loot has always been an important feature to MMO gameplay, and with this update it will play an even bigger role in Age of Conan. Hopefully it will make it a lot more exciting to obtain new weapons and armor, and this will also hopefully have a positive effect on the activity levels in trade between players!

Social pets, city life, and more!

The above is definitely the biggest part of this update, but there is a lot more to discover as well. For instance we have now made it so that PvP (player vs. player) mini-games provide PvP experience, making mini-games more viable as a way to obtain higher PvP ranks. As always, going up in PvP ranks will give you benefits such as new armor and weapons that "common" people just can't get their hands on!

In Age of Conan player guilds can create their own cities. They can claim a piece of land and start building walls, barracks, temples, and a wide array of other buildings that provide benefits to the guild. With Update 5 we have added much more city life to player cities. As your city grows, its population becomes more dense and varied. Guards patrol the streets and merchants offer their wares. As your tradepost expands, more merchants will move into it making your city an increasingly hotter destination. We've also introduced a new ability that allows players to teleport to their guild city instantly!

We have also added new social pets to the game. Players can purchase these social pets from vendors in the guild cities, and currently the selection is cats, dogs and snakes. Social pets can not fight for you - but hey, they look pretty cool following you!

Last, but certainly not least, we have made a complete overhaul of the gems system in the game. Gems are an important aspect of crafting within Age of Conan, that players can use to incorporate different type of gems into items to make them more potent. The details are a bit too complicated to cover here, but using gems is now a lot more streamlined and crafters will see their services in higher demand than before!

Conclusion

The team is very proud to finally have Update 5 hit the live servers, but we all know that there is still work to be done. We will continue to tweak and improve on all the changes and additions made in Update 5, largely based on the feedback we get from our players. So what's next for Age of Conan? It's a bit too early to say just yet, but we've already started working on the next update. And let me tell you... guilds will be pleased!

More Age of Conan: Unchained Features:

Age of Conan: Unchained - The Year Ahead Interview Interview added on Wednesday January 18
Age of Conan: Unchained - House of Crom Interview Interview added on Friday January 13
Age of Conan: Unchained - You've Come a Long Way, Baby! Review added on Monday September 26

More Dev Journals:

TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21
The Secret World - The Illuminati Dev Journal added on Tuesday January 10

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
rmk70 writes:

So this update is live now? It didn't say specifically.

New Post Quote
6/23/09 10:54:14 AM
 
vuduuu writes:

I'll give it a try when they give all the old accounts a free 10 day re-activation to check out the game and see what its like... not paying to beta test again, already gave mythic too much money doing that.

New Post Quote
6/23/09 10:59:53 AM
 
majakeyes writes:

sounds great! I haven't played in a few months but will be logging on soon

New Post Quote
6/23/09 11:12:33 AM
 
VultureSkull writes:
Originally posted by rmk70

So this update is live now? It didn't say specifically.


 

If there is no major hitch it will be released tomorrow, Wednesday the 24th of June.

Can't wait.

New Post Quote
6/23/09 11:24:20 AM
 
Aramanu writes:

Not played since launch really, i was wondering can other people visit other guild cities now?

If i remember rightly before, it was only guildies that could enter the clan city instance.

New Post Quote
6/23/09 11:34:24 AM
 
openedge1 writes:

It is official.

Read on Twitter:

"The EU servers will come down for Update 1.05 on Wednesday, 24th June at midnight GMT (02:00 am CET). 1.5 patch goes live tomorrow. "

New Post Quote
6/23/09 12:27:22 PM
 
Vormir writes:

I'm eager to see how this is going to work.

Good luck to Funcom and to the community. (No sarcasm).

New Post Quote
6/23/09 12:30:57 PM
 
Deewe writes:

Funny the major update for me is the social pets ;)

And I wish there was social clothing too or better UI.

 

New Post Quote
6/23/09 12:51:54 PM
 
narakuu writes:

Looking forward to this and hope it brings out more fun then I've already had with the game, perfect with the new area as I'm going to hit 75 today also ^^

New Post Quote
6/23/09 1:00:38 PM
 
rwmiller writes:

Would love to go back and give it a try but am reluctant to pay out for a month when I might stop after a week.

Plus lots of people on the FunCom forums screaming about healing issues and how they don't have it right on the test server and since I have a Bear Shaman that is a bit of a concern.

Like others I will wait and see if they offer a come back and take another look offer.

New Post Quote
6/23/09 2:07:26 PM
 
CenCal writes:

So,in reading the way that weapons and armor will affect gameplay,will it become a gear grind,and Having to do raids and dungeon crawls for the minuscule chance to get uber gear to be competitive?

New Post Quote
6/23/09 2:35:50 PM
 
penandpaper writes:

Sounds great.  Good luck, Funcom. 

New Post Quote
6/23/09 3:21:46 PM
 
Micro_angel writes:

whoa, 11 months for finishing the game, not bad.........

New Post Quote
6/23/09 7:09:49 PM
 
odinfish writes:

I'm not impressed... I still think the game needs another year's worth of updates to bring me back. This update says it adds hours of extra play when the game needs to offer me years of extra play. I don't enjoy raiding all the time and that's really all that is left to do once you're maxed out in leveling. Sieges still aren't that much fun and neither is the FFA PVP after a time. Balancing and stats still need work, same with item production.

Don't get me wrong... the game is fun, the graphics are amazing, and I love a good bit of what AoC has to offer as it is and was, even back last year this time when it still sufferred from those horrendous memory leaks. I just can't see myself playing for more than a month at a time without getting bored with it. I really wish they'd add more to do because I do miss the original satisfaction and bloodlust, lol, I experienced when I first arrived on the beach at Tortage. ;-)

New Post Quote
6/23/09 10:08:35 PM
 
lethys writes:

If Mortal Online turns out to be a complete bust, I would definitely try out this game.

New Post Quote
6/24/09 12:57:30 PM
 
Shadowslady writes:

STILL  LACKS  PURPOSE.

 

I think it could be one of the greatest MMOs if they just had loss on death, like gold or XP. Right now, there is no penalty and thus PvP=suck.

New Post Quote
7/19/09 12:17:53 AM
 
Leave this field empty
Post Your Comment:
Our Rating
8.0
User Rating: 8.0
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
Star Wars: The Old Republic : The Future of the Old Republic Interview added on Thursday January 12
Star Wars: The Old Republic has taken the MMO gaming world by storm over the... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Age of Conan: Unchained : January Development Letter Arrives Reported on Jan 30, 2012
The latest edition of the Age of Conan: Unchained Development Update has arrived on the... Read More
Age of Conan: Unchained : SOTW: Age of Conan Edition: Winner's Announcement! Reported on Jan 20, 2012
We've pored over your many awesome Age of Conan screenshots for this week's "Screenshot of... Read More
Age of Conan: Unchained : The Year Ahead Interview Reported on Jan 17, 2012
Last week, we featured an interview about the Age of Conan: Unchained House of Crom... Read More
Age of Conan: Unchained : Screenshot of the Week: Age of Conan Edition! Reported on Jan 16, 2012
Everyone loves to take screenshots of their favorite games, and we want you to share... Read More
Age of Conan: Unchained : House of Crom Interview Reported on Jan 12, 2012
Age of Conan: Unchained players received a high-level treat with the recent release of the... Read More

Advertisement