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Age of Conan: Guild Interview Part One, North America

MMORPG.com Age of Conan Correspondent Ben Avery recently spoke with members of two Age of Conan Guilds, on in North America and one in Europe, to get their opinions on a number of issues relevant to the game as it is now and since launch.

In Part One, Ben talks to Mental Block, from the North American guild Primal Instinct.

Age of Conan is fast approaching the 5 months old mark. It released amidst a huge wave of hype. Is the game currently living up to the hype from the minds of its current player base? Did that wave of hype crash down and drown everyone? Is the game the same as it was at release? Has it gotten worse or better?

These are some of the questions that I hope to bring answers to in today’s Age of Conan state of the game Guild Q&A. One of the main reasons for doing this is to get some perspective from the current player base that has been in since launch. I thought ‘what better way to do this than to ask directly’! It’s also important to ask the right questions to get a clearer perspective for those interested. I have chosen two guilds to start – one from the European servers and one from the North American continent servers. These guilds are active in game, are known on their servers and have some good insight. I hope this comes across as adequate and unbiased enough for the critics and a decent enough read for the casual browser. As the questions asked are to the leaders and guild members alike, it should portray a good representation of where we are up to today with Age of Conan. We have one large guild and one average sized, both from a PvP and PvE perspective. As time goes on I might be doing more of these to getter a better feel of the truer state of the game.

For our North American Server we have the guild Primal Instinct with answers from Mental Block:

Introduction to Primal Instinct

We are a PvP guild, majority of the guild is made of players who played Anarchy Online (Funcom’s other MMO) for years, the members were on the same (and even opposite sides) of the war in AO, it was not a problem as "faction" differences were never really taken seriously by any of us (we are not role players), friendship with people on opposite sides was normal, you could kill him in PvP and still talk, raid, have fun etc.

PvP and PvE were separated and it was pretty common to have people of opposite factions interact on daily basis (outside of PvP) be it buffing/talking/raiding or whatever. When we heard that Age of Conan is ready for launch (end of 2006) we picked up the people who played/stopped playing AO and organized them.

The game was delayed and most of us either went back to AO (at that time another expansion was launched and Silirrion became the Game Director after some time) or to other MMO’s.

Mental Block Profile

Name: Mental Block
Position: Guild Officer/General
Guild Name: Primal Instinct
Server: Tyranny, US.
Rough Guild size: About 12-15 active players currently, we, like many other guilds lost a lot of members during the gem problems. We were a medium sized guild before with roughly 40-50 active people.
Website / Forums: http://www.pigsnet.com

Ben Avery:

So you guys have been playing for a while now, in what ways did AoC meet your expectations and where did it fall short?

Primal Instinct:

It met my expectations as far as PvP goes, it is fun, fluid and fast (sometimes slow), the balancing is good, a lot of skill is involved (and knowledge of other classes), numbers do not always guarantee a win and I like that, it is also not impossible to win vs. a higher level player (something I loved in AO) which makes things interesting. (Huge differences like 80 vs. 20 is impossible of course)/

The bottom line is: every class has an advantage (or disadvantage) over another class; however you can overcome it if you are a good player which I find simply amazing. I like the way gear only gives you an edge over someone else as opposed to making you godlike to a player who has inferior equipment compared to yourself.

However I have read that FC intends to change this so that gear makes some 45-50% of your character (as opposed to 25% that it does now), I do not like the change and many of the players I know will be disappointed as well. This is catering to people who refuse to learn the weaknesses of other classes and want to rely on gear to win. This is not what AoC is about (or what it was advertised).

Hopefully the changes will not be so major and let’s hope I'm not right.

PvP should be about skill, timing, using the tools at your disposal, knowing your enemy and exploiting his weaknesses and not about gear. People who want to spend time raiding, should, as the bonuses simply give you an edge, if they expected WoWlike differences in equipment, this is not for them. I fear that it may very well turn into that…

As for falling short:

The crafting system, mind you, I am not a person who will go nuts about crafting, I simply find it not interesting and honestly it is useless as it stands now. The idea itself is great, the implementation is horrid, there are suggestions on the forums to make crafting interesting and useful, it will require reworking of the system completely however.

As I wrote this, one of FC employees posted a reworking the crafting system completely and that should prove interesting to say the least.

Also a few "minor" things that unbalance PvP:

Pulsing/secular guard/mana/stamina regeneration gems, these currently make PvP simply too simple, the pulsing gems if stacked correctly (different tiers) can heal for a lot, the mana/stamina ones allow you to never run out of stamina and mana (infinite sprint/combos) which is simply unbalancing and I doubt FC ever intended guards to be used as a source of healing/extra invulnerabilities.(pulsing gems/secular guard).

Another very annoying is the placement of guards around Keshatta, where most of the PvP happens.

They are nothing more than an annoyance, however in PvP, they can be the deciding factor (having 5 guards doing 150-200/hit) by giving your opponent (or you) the advantage and extra damage and with gems they can be exploited for healing (each hit allows them to proc multiple gems which makes a person with 5-6 guards on him un-killable with anything short of an ICBM)

Another, but crucial thing: Lack of communication with the community and classes itself, what would work (and would be great as far as publicity points go) is to just copy over the system from AO(Professionals program) where 2 representatives of each class would be chosen(1 from US/EU server in my opinion) by Funcom and would talk directly to them about the (class) communities concerns and problems.

It would require nothing more than setting up a part of the forum with them and picking people who have contributed to the classes and have enough knowledge of the game mechanics/class(es) to be as unbiased as possible. As I was writing this, they have made a new update to test live servers [now live] where immunities are activated RIGHT after landing some form of crowd control, as opposed to activating AFTER the CC ends.

This will improve the status of PvP by a lot, as it prevents people stun/fear/snare/root locking another person. Great move.

 

Ben Avery:

What’s your opinion on how Funcom has handled patching / updates since release?

Primal Instinct:

Patches in AO used to come every 6-8 weeks (sometimes longer before Silirrion), I think that during launch (and the month following it) FC was fixing problems fast and effectively, downtimes weren't annoying as they were usually short. They were doing very good, I do think they should speed it up a little or just hot-fix things like the gems(remove them completely and rebalanced them on test), testing is required as well and the test server player base is ok, the Raid guild idea(to test raids on Test live) is also a good move.

I have no problem if the patches take longer, as long as they do not introduce game breaking bugs.

 

Ben Avery:

Does your guild actively participate in Sieging, if so how would you describe the overall experience, what is one thing you really enjoy in this area, and one thing that is not so good?

Primal Instinct:

I have only participated in the Testlive Siege event (and made a video about it, it was smooth, lag free and (almost) bug free), but others from my guild have over the months participated.

What I found fun was how much tactics would matter in the case of guild vs. guild wars (since we were mostly random people grouped up) in that scenario.

What I found annoying was the fact the pets would turn green (invulnerable while still attacking) as well as guards sometimes being green (invulnerable) and sometimes red (killable).

Ben Avery:

Are there definite tactics involved in a siege or does Zerg win out right?

Primal Instinct:

I think tactics are involved, I can only assume however, since I only participated in just 1 siege.

Zerg doesn't always win in group vs. zerg scenarios, so I assume the same goes for sieges.

Ben Avery:

Do you have population issues when it comes to Siege's, with 48x48 it can be hard to muster that many people at a time, and do you rely on alliances?

Primal Instinct:

Currently there was only one siege since the PvP patch on my server, it was Addiction (35 people if I am not mistaken) vs. 40 Ebonlore plus few randoms.

Currently it IS hard to get that many people, but they are slowly returning, we had 5 people come back since the PvP patch and more should be back soon.

What would be nice if FC introduced smaller Battlekeeps for smaller guilds, of course the buffs would have to scale, say 12 people BK only gets 25% of the buffs from a 48 keep, 24 only get 50% and so on…

Of course this would be consuming, time and resource wise, but it would be a step in the good direction in my opinion.

Ben Avery:

Since you have been in from the start, how would you best describe the population on your servers to present day?

Primal Instinct:

At start, it was booming, it was grisly and it was fun. We fought for each grinding spot (Eiglophian Mountains were some of the best fights) while the big (zerg) guilds mostly zerged each other in Keshatta and (ab)used the broken apprentice system.

Presently, in Keshatta there are usually 10 different people, even in low hours, yesterday (Sunday) I was playing during my afternoon (US morning) and there were 29 people in Keshatta. That’s not half bad, considering most people will play in (their) afternoon and evening.

Ben Avery:

How do you find the community on your server? Are there events, or is it more close guild relations? What’s your favourite guild event?

Primal Instinct:

I am disappointed by it, probably because I loved the AO community, it is unique, I was hoping AoC would make something similar, on a much larger scale, but it failed.

The community is filled with clueless people that refuse to learn the basics about other classes and basic game mechanics, Funcom should not cater to these people.

So far, the well thought out, backed up by arguments, numbers, facts and experience type of posts have gotten a positive reply/been implemented which I feel is the correct way of approaching thing.

As for my server’s community, it is ok, the general flaming between orgs (a little tension is needed on a PvP server hehe) is ok, currently Primal Instinct is trying to organize a PvP tournament, we mailed FC about getting a GM to oversee the whole thing and (maybe) hand out some prizes to the winners. We are at least trying to do something about it.

And the favorite guild event is PvP in any form.

Ben Avery:

Where is your personal favourite place to be in Hyboria? What does your guild spend most of their time doing in game and where would you say their favourite place is overall / why?

Primal Instinct:

Personal favorite place is probably the Vanir camp near the lodge (level 59-60 vanirs) in Eiglophian Mountains, a lot of fun and a LOT of bloody battles there while I was levelling, so it holds a special place in my character’s biography...

Currently I only spend time in Keshatta as that’s where most of the PvP is happening.

And if people are on in my guild we are PvP’ing, alternatively I might level my alt with a friend who is levelling his Tempest of Set (and again we are looking for PvP while levelling)

Overall my favorite places are Fields of the Dead and Eiglophian mountains, simply because I had the most fun PvP’ing there with a group and solo while levelling, nothing like combining PvE and PvP

Ben Avery:

What main class do you play, and how does it generally work in mixed group play? Is grouping different in some ways to other mmorpg's or do you find a set formula works best like in other games? Do you find different class skills work well with other classes in group play?

Primal Instinct:

I mainly play my Bear Shaman; it is a versatile class with many different abilities, a true hybrid class.

It works well in solo situations and in groups it works ok as long as you can survive the focused fire (the woes of a healer, a melee one at that), overall the class is fun and versatile, it requires A LOT of micro management (which I enjoy), however there is a currently problem that the devs didn't take into consideration.

The stacking of damage multipliers, I have made a topic on the Bear Shaman class forums on Test Live with arguments/numbers and it will hopefully be fixed.

Apart from that, I consider it the most complete and most balanced class in game.

The grouping is interesting, there is no "I WIN" team, and there are teams that will be stronger for some and worse for some other tasks, overall the team PvP is balanced in my opinion, some classes work better with some and worse with some others.

The only unbalancing team is probably 5 necromancers (with pets) and a ToS ( Tempest of Set), pets currently receive a buff that does lightning damage, on a single player it is not a problem, however on 8 pets (or 16/24/32/40 in this case) a person simply dies before he even gets a chance to react. This needs to be looked at.

Ben Avery:

How is your guild finding the recent PvP patch? After reading up on the Notoriority System, what are your thoughts there?

Primal Instinct:

The PvP patch is great, it made PvP enjoyable again, and the only things that need ironing out now, are the gems that weren’t touched by the “nerf” (Pulsing/secular/mana/stamina).

The criminal system isn't really bad, but I see that they have taken it a step further (in test live) [now live] as now you have shady towns, "murderer" resurrection points and similar things that promote both being a criminal and a "good boy".

The old system was unneeded in an FFA PvP server; however this system if implemented correctly will make it all the more interesting.

Ben Avery:

Do you guys raid at all? What’s your favourite encounter and why?

Primal Instinct:

We don't raid on regular occasions; we don't have the numbers to support raiding on a regular basis currently.

And even if/when we did, I doubt we would go for a raid when there’s PvP to be done! I raided a few times (with other guilds) and so did others, I enjoyed Kylikki’s Crypt and it was a rather fun encounter.

I would like to try T2 raids as people said they are fun, I dislike raiding in general, but it is different in AoC.

Ben Avery:

Let's be honest here, the game has had its fair share of bugs, it’s an ever increasing battle for the player to go through sometimes. What’s the most annoying / worst bug you have experienced? Has it been fixed? Is there anything else you find annoying in game, and what would be the way to fix it in your opinion?

Primal Instinct:

The most annoying "bug" (game mechanic) was the "damage refund", where if you stopped someone while the combo animation was done, your Health would go back to where it was, while the other person would have their stamina wasted, their combo on cool down and being fairly annoyed. It has been fixed however.

Also the visual part about health bugging out, it is VERY annoying in PvP, as I have died (and killed) people from 60% (well "60%") with a white hit doing 120-130 damage, the person I asked about said he thought he had 60% hp (and I did too). It’s very annoying and yet to be fixed. Also gems I spoke of above.

Ben Avery:

If your guild was to replace the developers at Funcom and be in charge, what would you do to entice people back to Age of Conan or to encourage new people to the game?

Primal Instinct:

Probably iron out the bugs in PvP that still persist, remaking the crafting system and generally listen to the community suggestions that are nicely thought out, backed up by arguments and ideas to sway over the developers on how and why we should implement that.

That and lots of advertising, however, more than anything, "advertisement by mouth" (or “word by mouth" is the expression I am looking for) is needed, that is not happening with these unbalancing things (in PvP) being there. Maybe add a few new raid dungeons (T1/2 dungeons) for the PvE people...

Ben Avery:

Does the game need server merges? Are you and your guild in support of this?

Primal Instinct:

I don't know what’s the population on other servers, but I am against server merges, give it time people, a LOT of people left because of the gems (and Warhammer), some will come back and some won't... And no one (that I know of) supports this in my guild.

An alternative thing would be giving people the option of moving toons to other servers, FC can even charge for this, so they make a nice profit while keeping the people happy.

I know I would play to move my toon or toons (for 5-10-20$?) to a server that has enough players as opposed to levelling another toon.

 

More Age of Conan: Unchained Features:

Age of Conan: Unchained - The Year Ahead Interview Interview added on Wednesday January 18
Age of Conan: Unchained - House of Crom Interview Interview added on Friday January 13
Age of Conan: Unchained - You've Come a Long Way, Baby! Review added on Monday September 26

More Player Interviews:

General - Talking to The Syndicate's Sean Stalzer Player Interview added on Wednesday April 21
Wizard101 - Appealing to the Hardcore Gamer? Player Interview added on Wednesday October 14
Second Life - Roleplay Series - Second Life Gor Player Interview added on Wednesday June 10

More Features:

Guild Wars 2 - Micro-Awesomeness Column added on Tuesday February 14
The Free Zone - Is F2P Ruining Korea’s Youth? Column added on Tuesday February 14
 
 
Samhael writes:

 

12-15 actives?  I wouldn't really consider that worthy of an article.  If I had been the correspondent, I would have tried to get an interview with more of a representive guild (granted that due to the sub decline that number might have dwindled somewhat).  No disrespect intended to the members of Primal but this article seems unworthy of the space it takes up.

New Post Quote
11/03/08 2:03:50 PM
 
AmazingAvery writes:
Originally posted by Samhael

 

12-15 actives?  I wouldn't really consider that worthy of an article.  If I had been the correspondent, I would have tried to get an interview with more of a representive guild (granted that due to the sub decline that number might have dwindled somewhat).  No disrespect intended to the members of Primal but this article seems unworthy of the space it takes up.


 

I was going for a PvP and PvE guild perspective contrast - there is a part 2 coming soon, and seen as a whole might give a clearer picture. For Example the EU Guild coming - has 200+ members. P.I.'s numbers I believe have risen slightly as the article was penned a few weeks ago and patches since. A lot of P.I's members run on the test server too, giving further insight.

New Post Quote
11/03/08 2:08:27 PM
 
Soupgoblin writes:

 

I too was dissapointed that the guild interviewed was a very tiny guild with very little experience with raiding and Sieging. I was also dissapointed that the guild was an old AO guild. So they may be somewhat biased towards Funcom (I'm not saying they are, but that is my perception considering they seem to be very fond of AO and Craig the game director).

Why couldn't you find a larger guild that has more experience in raiding and sieging?

On another note, I can see that the leader is not fond of the community, he considers them clueless, and he is happy with the "FOTM" OP Bear Shaman Class.

Overall the interview was very well written, but lacks substance due to the lack of experience exhibited by a very small guild, and the guild seems to have been "cherry picked" to get answers that the interviewer wanted to hear.

Next time find a guild that isn't heavily into AO, and that may be a bit more unbiased.

New Post Quote
11/03/08 2:51:50 PM
 
Bodeus writes:

heh. the smaller the population the easier to be "king of the hill" Im sure some people are happy to be the big fish in the little pond. As for paid transfers . FC would have to be out of their mind clueless to not at least offer a limited time free transfer. Afterall the mess AoC is in now is all their fault. They should suck it up and do what it takes to make those players they still have happy and wanting to stay.

New Post Quote
11/03/08 3:40:27 PM
 
AmazingAvery writes:
Originally posted by Soupgoblin

 

I too was dissapointed that the guild interviewed was a very tiny guild with very little experience with raiding and Sieging. I was also dissapointed that the guild was an old AO guild. So they may be somewhat biased towards Funcom (I'm not saying they are, but that is my perception considering they seem to be very fond of AO and Craig the game director).

Why couldn't you find a larger guild that has more experience in raiding and sieging?

On another note, I can see that the leader is not fond of the community, he considers them clueless, and he is happy with the "FOTM" OP Bear Shaman Class.

Overall the interview was very well written, but lacks substance due to the lack of experience exhibited by a very small guild, and the guild seems to have been "cherry picked" to get answers that the interviewer wanted to hear.

Next time find a guild that isn't heavily into AO, and that may be a bit more unbiased.


 

As I said this is part 1. Part 2 is a PvE guild which is large and into Raiding. The whole thing was 2 big to put up as one article. Therefore as a whole it should give the reader constrasting views coupled with my take on what was said too :)

New Post Quote
11/03/08 3:54:17 PM
 
Dillig writes:

 Hmm I find it really hard to believe that the person they talked with has been playing from day one just because of this quote.

 "Patches in AO used to come every 6-8 weeks (sometimes longer before Silirrion), I think that during launch (and the month following it) FC was fixing problems fast and effectively, downtimes weren't annoying as they were usually short. They were doing very good, I do think they should speed it up a little or just hot-fix things like the gems(remove them completely and rebalanced them on test), testing is required as well and the test server player base is ok, the Raid guild idea(to test raids on Test live) is also a good move.

I have no problem if the patches take longer, as long as they do not introduce game breaking bugs."
 

Patches in AOC were an ongoing joke server wide. The nerfed every 2 weeks and fixed bugs like NPC such and such will no longer dance on his chair. Not sure how things have been the last couple patches but that first 3 months or so it was all about the nerf bat. I recently read up some on the boards cause I was thinking about going back to see what had changed but the fact they still have not fixed much of the raiding makes me think not.

New Post Quote
11/03/08 4:30:30 PM
 
Damarl writes:

wow... a bear shaman saying that people gotta learn how to play their toon to be able to have fun in AoC... Just try a conqueror for fun, dont go for a 2hand weapon, try some dual wielding. And then come see me and explain me how a damn healer can outDPS the main DPS class of the soldier archetype ? How can a guardian (the main tanking class, the name says it no ? ) can outDPS a Conq ?

AoC should hav been the best MMO out there 4 month ago, they fucked it all up real good ! i've wait 2 years and a half for this game, i'm a fan of Conan lore, with bloody battles, where melee is the main kind of fight everywhere. But Funcom just made a Age of Caster...

Ninja patch happening any time of the days is kinda boring too, and having to wait almost a month to get some bas news (all they can do is change name of the damn abilities) in a fabulous patch where they're still having fun with caster class they'Ve been working on since launch !

Sorry but Funcom wont have my money anymore, i'Ve already paid enough, i'Ve been patient and they still cant fix their nightmare, enough is enough.

New Post Quote
11/03/08 4:34:17 PM
 
Nukacola writes:
Originally posted by Samhael

 

12-15 actives?  I wouldn't really consider that worthy of an article.  If I had been the correspondent, I would have tried to get an interview with more of a representive guild (granted that due to the sub decline that number might have dwindled somewhat).  No disrespect intended to the members of Primal but this article seems unworthy of the space it takes up.

 

This is going to be fun, so lets start:

Big guilds have 30-40 active people on Tyranny, which is the most populated US PvP server.


PI at the time of writing(a month ago) had 12-15, as it stands now, we have 20ish.

People are slowly coming back.

 

[quote]Originally posted by Soupgoblin

 

I too was dissapointed that the guild interviewed was a very tiny guild with very little experience with raiding and Sieging. I was also dissapointed that the guild was an old AO guild. So they may be somewhat biased towards Funcom (I'm not saying they are, but that is my perception considering they seem to be very fond of AO and Craig the game director).

Why couldn't you find a larger guild that has more experience in raiding and sieging?[/quote]

Craig did good things for a game that was pretty much not getting any updates for years and crap.

He actually communicated with the community and implemented a lot of good and thought out suggestions made BY players.

Somethings that lacking in AoC.

The thing I dislike about him is that he made AO a lot more gear dependent, which I fear he will do with AoC as well...

 

Also, as far as raiding goes, we don't raid, its boring.

As far as sieges go, we did 4 in this/last week.

So...
Right, find more guilds that siege(be it offence or defence) more regularly than that.

 

[quote]

On another note, I can see that the leader is not fond of the community, he considers them clueless, and he is happy with the "FOTM" OP Bear Shaman Class.[/qupte]

This FoTM OP bear shaman has been playing since the beta and has 2 guides behind him, as well as about 10-15 pvp videos, so try again.

So when I say people need to learn to play, it means they need to learn to play, rangers are complaining they can't tank people, while having 3 types of ranged CC to keep them at bay and 2 melee ones...

They have all the tools to stay at range, yet most people are idiots and don't realize it, they do the same, KB at start(or pin down), trap and try killing people, they blow all their CCs right at the start, instead of using them strategically.


The community is crap in AoC, if you compare  it to AO's one, if you haven't played AO, you don't know, its that simple.

The community is crap, there are some good individuals, in every class forum, people who see the bigger picture and keep telling people they are idiots when they whine about stupid stuff, but overall, the community is immature, childish, filled with idiots, crybabies and people who refuse to learn basic game mechanics, lets not forget the people who pay for the game just so they can troll...

[quote]

Overall the interview was very well written, but lacks substance due to the lack of experience exhibited by a very small guild, and the guild seems to have been "cherry picked" to get answers that the interviewer wanted to hear.

Next time find a guild that isn't heavily into AO, and that may be a bit more unbiased.[/quote]

How did you figure we are biased...

Jesus...

AO had a few good things, it was a good game, mostly because the community was specific, it was full of good people, some good mechanics and a wealth of knowledge.

You can't imagine how much knowledge the forums contain, sadly its not the case with AoC, whine threads outnumber "knowledge" threads by 12:1.

[quote]

Originally posted by Bodeus

heh. the smaller the population the easier to be "king of the hill" Im sure some people are happy to be the big fish in the little pond.[/quote]

Funny, consider Tyranny is the most populated US PvP server.

Again, if you want to make comments, at least get your facts straight.

[quote]

Originally posted by Dillig

Hmm I find it really hard to believe that the person they talked with has been playing from day one just because of this quote.

"Patches in AO used to come every 6-8 weeks (sometimes longer before Silirrion), I think that during launch (and the month following it) FC was fixing problems fast and effectively, downtimes weren't annoying as they were usually short. They were doing very good, I do think they should speed it up a little or just hot-fix things like the gems(remove them completely and rebalanced them on test), testing is required as well and the test server player base is ok, the Raid guild idea(to test raids on Test live) is also a good move.

I have no problem if the patches take longer, as long as they do not introduce game breaking bugs."

Patches in AOC were an ongoing joke server wide. The nerfed every 2 weeks and fixed bugs like NPC such and such will no longer dance on his chair. Not sure how things have been the last couple patches but that first 3 months or so it was all about the nerf bat. I recently read up some on the boards cause I was thinking about going back to see what had changed but the fact they still have not fixed much of the raiding makes me think not.[/quote]


Lets go:

Traders were taken out soon as the duping was discovered(fast), took a while to fix, lots of stuff was fixed and hot fixed immediately after launch, so no, you're wrong.

The gems did took a fucking age to do, which is a big minus.

But overall, the month after the launch, it was good, 2 patches a week on average...

They toned down a lot of classes that needed toning down(ToS for example, so no more infinite cyclones/idols), they took out a lot of exploits fast as well.

[quote]

Originally posted by Damarl

wow... a bear shaman saying that people gotta learn how to play their toon to be able to have fun in AoC... Just try a conqueror for fun, dont go for a 2hand weapon, try some dual wielding. And then come see me and explain me how a damn healer can outDPS the main DPS class of the soldier archetype ? How can a guardian (the main tanking class, the name says it no ? ) can outDPS a Conq ?[/quote]


http://www.tentonhammer.com/node/22025 as far as DPS goes, answers are in there.

I also play a pretty good necro.

 

Think I covered it all.

It comes to this:

You guys have an opinion, just not an informed one...

Nice that you tried to flame, but failed, since you don't know jack about the current situation... :>

New Post Quote
11/03/08 5:23:04 PM
 
AlienShirt writes:

I am sure all they could find was one guild still playing AoC on both sides of the pond.

New Post Quote
11/03/08 5:44:43 PM
 
ganbee writes:

Ben could have poked at the wounds more! Jon give him some pointers!

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11/03/08 5:48:35 PM
 
Deewe writes:

Nice interview.

As a note, I urge FunCom to do server merge. I won't be back till they at least merge them.

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11/03/08 6:23:53 PM
 
Samhael writes:
Originally posted by Nukacola

Nice that you tried to flame, but failed, since you don't know jack about the current situation... :>

Dang, i didn't realize I was supposed to be flaming the post.  Actually, i was meaning more to express a mild disappointment that the article had focused on a smaller guild (which may be the norm these days -- my sub ended last week so I admit to being out of touch).

I'm glad to hear you've had some success with recruiting and hope the article helps y'all get more!  Believe it or not, I'd love to see AoC have a great resurgence and really start to shine.  I think that's going to be tough as hell but I'd still like to see it happen.  Maybe I'll check out the game in 6 months or so -- whenever Funcom decides to give a free month to former subscribers.  As you may be able to guess by the fact I still read the articles at all, I'm essentially an optimist at heart.

Note to the author: yeah, I've seen a couple of correspondents comment about the length of time between submitting and actually getting posted. With the patches that have occurred since time of writing, you'd figure that a lot of things about AoC would be more timely. Oh well.  But I will take a jab at you (in the best of spirit) -- you realize your avatar makes you look like a fanboi, right?  :P

New Post Quote
11/03/08 6:56:40 PM
 
Bigdavo writes:
Originally posted by ganbee

Ben could have poked at the wounds more! Jon give him some pointers!


 

You kidding me, poking at the wounds is the last thing Avery would do.

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11/03/08 7:44:02 PM
 
Soupgoblin writes:

Nukacola:

Please write more coherently. And please organize your post a bit better, it is difficult to tell what you are whinning about.

You are correct about your views of the AoC community, the reason for that is AoC is a bad game, bad games mean upset, whinney players. Why would you bother to write two guides for people you can't stand?

There are larger guilds, but they are on Cimmeria, the most populated server I know. Tranny doesn't hold a candle to Cimmeria's population.

And chiding people to "learn to play" when you play the absolutely easiest class in AoC is just silly (sort of like a Guardian telling a conquerer to "learn to tank better"). And any 14 year old with fraps can make PVP videos.

Congradulations on your new MMORPG account. You will have good company with the rest of the new members from AoC.

 

Avery:

Please stop throwing month old interviews that are full of outdated information up here on MMORPG, that is just sad. How old is the 2nd interview with the guild from Norway..I mean EU that you are going to put up later?

But the interview was very well written, so good job on that...

New Post Quote
11/03/08 10:25:18 PM
 
kujii writes:

Charging for server transfers would really piss off the already pissed off imo.  People have already paid for something that was only half delivered.  Drunken brawling anyone? 

New Post Quote
11/03/08 11:00:36 PM
 
Slashed316 writes:
Originally posted by AlienShirt

I am sure all they could find was one guild stlling playing AoC on both sides of the pond.


 

 

New Post Quote
11/03/08 11:08:27 PM
 
Dillig writes:

"Traders were taken out soon as the duping was discovered(fast), took a while to fix, lots of stuff was fixed and hot fixed immediately after launch, so no, you're wrong."
 

 

 Ah name one thing that got fixed in the first 2 months! saying lots of stuff got fixed dont make it so. Uniformed? I played beta from OCT. 07 and stopped playing the game about 2 or 3 months after. They didn't fix a damned thing in that time I was playing. oh wait your right they did finally fix the traders it took what a month and a half and that only got fixed cause of the duping bug!

 

 Just name me 1 thing that the players wanted fixed that got fixed.

oh wait here is one of your so called patches, this was the last patch I remember before I decided to cancel.

"Resolved several issues with the Arena access quest, hopefully it should work correctly this time, and this time we really mean it! (or poor Aquilus might meet with a very unfortunate end if he insists on being so troublesome in the future!)
Travel NPCs will no longer erroneously show the same destination multiple times
Altered the loot table of the Beguiler Demons in Potain so they are now dropping more appropriate loot."
 

 I will agree that FC did fix issues with the game, its just what they seen as easy fixes and what they wanted to fix not what really needed to be fixed. I mean how can you even sit here and defend them after 5 months of release and they still have not addressed raiding? good god man folks have been level 80 forever, yet they are still trying to find ways to stop progression and discourage raiding. like the latest tidbit about raid mobs ignoring the line of site so people can not hide from the dmg. No mention of fixing any of the raid mobs tho is there.

 

 

New Post Quote
11/04/08 12:42:09 AM
 
AmazingAvery writes:
Originally posted by Soupgoblin

Nukacola:

Please write more coherently. And please organize your post a bit better, it is difficult to tell what you are whinning about.

You are correct about your views of the AoC community, the reason for that is AoC is a bad game, bad games mean upset, whinney players. Why would you bother to write two guides for people you can't stand?

There are larger guilds, but they are on Cimmeria, the most populated server I know. Tranny doesn't hold a candle to Cimmeria's population.

And chiding people to "learn to play" when you play the absolutely easiest class in AoC is just silly (sort of like a Guardian telling a conquerer to "learn to tank better"). And any 14 year old with fraps can make PVP videos.

Congradulations on your new MMORPG account. You will have good company with the rest of the new members from AoC.

 

Avery:

Please stop throwing month old interviews that are full of outdated information up here on MMORPG, that is just sad. How old is the 2nd interview with the guild from Norway..I mean EU that you are going to put up later?

But the interview was very well written, so good job on that...


 

Hey mate the article was done about 2 weeks ago. Its not my fault when it gets put up - considering as you can tell from the first few lines "coming up on the 5 month old mark" it was pretty much very in line with the current state of affairs. The second part was wrote all at the same time - since then patch 3 has gone up. And a few other articles about that so it was a wait for this one. Infact this info is from alot of people right up until the day your sub ran out if I remember right. I know your fishing for some harder response from me, in your poor attempt at bad jibes. The second guild is actually Awakening.

There is no need to bait Nukacola, we both know your doing it.

As for the above poster questioning raiding. Have you read all the raid feedback on test server? They fixed Yakhmar pretty good and plenty of other encounters. When part 2 comes, you can get Awakening perspective from the same questions here is their website: http://www.awakening.minionsofarchaon.co.uk/  

New Post Quote
11/04/08 12:51:20 AM
 
Nukacola writes:
Originally posted by Soupgoblin

Nukacola:

Please write more coherently. And please organize your post a bit better, it is difficult to tell what you are whinning about.[/quote]

 

Right...

Don't make jabs when its obvious that i used [quote][/quote]

Took out each persons name as well, so nice try, if you can't remember what you wrote then... :>

Let me know how the quote function works :>

[quoting(since it doesn't work) your text:

You are correct about your views of the AoC community, the reason for that is AoC is a bad game, bad games mean upset, whinney players.[/quote]

AoC is not a bad game, it has flaws like any game, but the pvp is good and fluid, the only reason I play the game, I don't care about pve as it is mindnumbingly simple as opposed to pvp.

Would it be by any chance, that you are one of the upset whine players?

I would think so.

[quoting(since it doesn't work) your text:

There are larger guilds, but they are on Cimmeria, the most populated server I know. Tranny doesn't hold a candle to Cimmeria's population.[/quote]

Cimmeria is an RP-PvP server...And according to the last survey(in sept I think) Tyranny was the most populated server.


Like I said, large guilds have 30-40 active people, zerg guilds(there are 2 on Tyranny) pretty much spam recruit and I wouldn't be surprised if they had more than 50-60 easy, they don't matter, since zerg guilds fall apart sooner or later, they aren't guilds either, they are a swarm.

Again, a retarded statement, without any proof, you seem to be good at this.

 

[quoting(since it doesn't work) your text:

And chiding people to "learn to play" when you play the absolutely easiest class in AoC is just silly (sort of like a Guardian telling a conquerer to "learn to tank better").[end the quote] :>


Really?
Funny, considering that a bear shaman has to micromanage stuff on the fly pretty much all the time, it is by no means a simple class, you can keep taking jabs, but like I said, I got 2 guides behind me and I play a necromancer.

But I guess both of these classes are simple compared to <insert class you played>.

You don't know anything about the current state, so your opinion doesn't matter.

People do need to learn to play, as some mindnumbingly simple things get ignored and totally pointless whine threads are made(rogues whining about being knocked back...Rooted...Yet they have all the tools at their disposal to take care of most forms of CC)

[quoting(since it doesn't work) your text:

And any 14 year old with fraps can make PVP videos.[end quote] :>


Wow. NOW that was clever. I  .

[your text]

Congradulations on your new MMORPG account. You will have good company with the rest of the new members from AoC.[/end text]


I won't be joining this community, its full of people who flame for the sake of flaming, as veiled as it is, you're baiting and trolling, you don't know jack about the current situation yet you like to post your.

Thats ok, you have one, its just not informed and therefor holds no weight to this discussion.

Same thing happened on the siege videos that Avery posted, people attacked him saying that he increased the speed, made it a lot smoother, edited crap and made it so AoC can look better...

He didn't, the same videos(broken up in 5 parts) can be found on forums, they look exactly the same and the last 4 sieges I did were smooth and good, the last one(I wasn't there) people had problems with computers locking up.

WoW forums all over again heh, including the children(not talking about the age either). :>

 

 

 

 

New Post Quote
11/04/08 1:51:52 AM
 
courtsdad writes:

Hold on to your hats.

I am no fan of Avery or how FC has handled AOC but he did ask some questions that were out of the fanboy realm. I didnt pay attention to who was asking the questions until the end and thought there was a mixture of softballs and some questions that could have led down a negative path given the incompetance at FC. I did question someof the answers but I think the person responding was being honest from their perspective.

No 10/10 Avery but I will give you a 7/10 based on your position and the fact you could have thrown up 100% softballs.

New Post Quote
11/04/08 9:06:49 AM
 
Mrbloodworth writes:


The bottom line is: every class has an advantage (or disadvantage) over another class; however you can overcome it if you are a good player which I find simply amazing. I like the way gear only gives you an edge over someone else as opposed to making you godlike to a player who has inferior equipment compared to yourself.

However I have read that FC intends to change this so that gear makes some 45-50% of your character (as opposed to 25% that it does now), I do not like the change and many of the players I know will be disappointed as well. This is catering to people who refuse to learn the weaknesses of other classes and want to rely on gear to win. This is not what AoC is about (or what it was advertised).

Hopefully the changes will not be so major and let’s hope I'm not right.

PvP should be about skill, timing, using the tools at your disposal, knowing your enemy and exploiting his weaknesses and not about gear. People who want to spend time raiding, should, as the bonuses simply give you an edge, if they expected WoWlike differences in equipment, this is not for them. I fear that it may very well turn into that…


This response was DEAD on, and IS the crux of many of the games issues/reception. Decimals and percents, confusing Wow fans for over 5 years.

New Post Quote
11/04/08 9:13:40 AM
 
AmazingAvery writes:
Originally posted by courtsdad

Hold on to your hats.

I am no fan of Avery or how FC has handled AOC but he did ask some questions that were out of the fanboy realm. I didnt pay attention to who was asking the questions until the end and thought there was a mixture of softballs and some questions that could have led down a negative path given the incompetance at FC. I did question someof the answers but I think the person responding was being honest from their perspective.

No 10/10 Avery but I will give you a 7/10 based on your position and the fact you could have thrown up 100% softballs.


 

Thank you for the feedback, appreciated. Part two will have the same questions as was wrote at the same time. Moving on though, I'll look a bit more at it. I think the questions themselves are pretty balanced and P.I. does show integrity in stepping up and showing criticism where due from their perspective. As we all know one mans server is different from the next and thus all I'm trying to do is bring that difference of opinion from those playing the game.

New Post Quote
11/04/08 11:16:17 AM
 
BearShammy writes:
Originally posted by Bodeus

heh. the smaller the population the easier to be "king of the hill" Im sure some people are happy to be the big fish in the little pond. As for paid transfers . FC would have to be out of their mind clueless to not at least offer a limited time free transfer. Afterall the mess AoC is in now is all their fault. They should suck it up and do what it takes to make those players they still have happy and wanting to stay.

Or..perhaps they are not as desperate as you think..

New Post Quote
11/04/08 7:04:11 PM
 
fishboy11 writes:

i see nothing wrong with avery's questions and i think its wrong to flame him for decisions that funcom made and he had no control over, like waiting 2 weeks to post that interview.

That being said, i do think the guild member interviewed was a bad choice(not because of guild size) he was clearly biased with regards to funcom, character classes, his dislike of crafting and raiding in general and his opinion of the AoC community members. He was far from a neutral party therefore his answers, opinions and ideas are totally meaningless unless you happen to have the same biases and views he does.

And as far as Funcom and AoC go, i think the game would be much better, have way more subscribers and happier players if they simply listened to their customers and did what they asked(within reason)instead of ignoring them and providing no tech support or feedback of any kind while making constant bad decisions, horrible patches that stealth nerfed things and didn't mention it in the notes and usually broke more and more important things than they fixed(which always confused me to how often it happened since they have an in house test server and test team which if running they same client as the live servers and are even semi competent should never have missed most of those huge bugs) also they took down all servers at the same time and applied the patches to them all at once without ever once testing them on a live server after the patch passed the in house team, therefore afflicting every single server with whatever new bug was created, instead of staggering the servers dowtime and doing them in batches so that people could always be playing and they would catch the new bugs before they crippled every server and made the game unplayable for everyone at once, i remember one particular patch during the early access time that bugged every server and extended the dowtime, and then they couldn't fix it and they extended the downtime again and again and again and eventually after the initial estimated downtime had been extended 4 times and almost tripled in length they finally got them up and if i'm not mistaken that downtime of close to a full day fixed 1 single bug with a trader when all was said and done.

And who could forget all the crashes to desktop from memory leaks and downloading of 12 gig patch files for no reason, and my personal favorite which finally drove the nail in my AoC experience and caused me to bail was the neat gem socketing crafting bug that caused my level 42 character that had taken me 11 days of my 30 day subscription (and all 3 days of the 5 day early access that got nearly cut in half due to patches and bugs) to become completely unplayable and crashed my client everytime i opened my inventory, just because i wanted to try out the sorry excuse for crafting they had, at least it only took them 9 days from the time the bug started to fix it, and they were nice enough not to make a hotfix or disable gem socketing or even listen to my multiple posts asking them to please make a sticky thread about this bug so others don't have to experience it, so hundreds of people got to have their main character bugged and could get no support for the problem or any feedback acknowledging that it was a known bug and was being worked on. They blatantly ignored the problem and refused to warn people knowingly letting them bug their games, it was like they refused to admit that the bug existed and it kinda makes since because i found out later that this bug was a known bug that had existed since beta and had been reported but ignored and not fixed and then they put gem socketing back into the live client  shortly after the retail launch with a known and reported bug that could bug your character making him unplayable and left it there without warning people until they could fix it with a patch 9 days after it was introduced, and it didn't even seem like it was a priority for them to fix because they patched the client 3 times after the bug happened before they fixed it, at least they were important patches, i believe one of them let you dance and do dancing combos thats surely a fair trade to losing 30% of my 30 day trial to a known bug they put back into the game.

i really had high hopes for this game and supported it and played through beta and early access into retail launch but after all this i feel betrayed i personally feel like Funcom bent me over and reemed me in return for my money and support. They advertised the game and hyped it on such features as directx 10, seiging, guild cities, over 2000 pieces of armor, none of which were available at retail launch, except for guild cities which didn't work right and gave you none of the buffs and features. I know a few people who were all gungho about playing in directx10, since it was promised and it was written on the retail box as being included, but it was nowhere to be seen, then it was promised as being definetly ready by the beginning of september, its now just about the second week of november and i do believe its still not ready. It was also nice to see all those amazing seige videos in magazines and on gaming sites and game conventions being one of the main selling points of the game but when retail rolled around its like oh seiges no their not ready yet. They more or less blatantly lied to the public and their customers and released a very buggy, very unfinished, completely missing promised advertised content beta version as the retail client and are basically making people pay to beta test a game that was released a good half year to early and provided no tech support or help of any kind to the thousands of people who could not even get the game to run even though they had paid for it and their subscription time was active. they also seem to not really care about their customers and their opinions and problems and are in no real hurry to fix the important problems with the game.

People figured that they would have learned from the horrible launch and problems with Anarchy Online and not make the same mistakes again, but about a month after the game went retail i read an old article reviewing anarchy online and its launch and i swear to god you could have replaced the old date with the current date and replaced any instance of anarchy online or AO with age of conan or AoC and it would have been 100% accurate, age of conan suffered the same horrible launch problems, like buggy unplayable client for many, numerous different account issues just like the AoC ones, severe lack of tech support.

Someone over at Funcom is either really stupid and continues to make bad decision after bad decision, or is making decisions for shady reasons and knowingly released the game as it was purely for financial gain and is trying to milk as much money as possible out of people while doing the very minimum they have to do to keep people paying and keeping their operating costs as low as possible, it would explain their complete lack of tech support and reliance on volunteers for forum mods and gm's, not to mention the fact that the inhouse QA testers seem to be understaffed or underqualified, and the fact that most patches seem to concentrate on not adding missing content or fixing game mechanics but on things that are time sinks and will keep people around to try them.

Thats pure speculation though, but whatever the reason it doesn't change the fact that they obviously didn't learn from their mistakes, they don't listen to their customers or make an effort to help them, they more or less used false advertising and released a product way too early that wasn't working properly and wasn't ready and was missing a lot of important things that it was advertised as having upon launch, if it was any other sort of product that you saw advertised and went out and bought and found out it didn't work properly and was missing pieces that it was labelled as having, at the very least you would get your money back in full and the company would be legally forced to change their advertising and box labelling to accurately reflect what it contained.

I will never buy another Funcom product and i will feel no remorse whatsoever(and possibly a little joy) if they went bankrupt and ceased to exist, i didn't totally mean it how it sounded, i would feel bad for the employees who need the money and job and are the cogs in the wheels of Funcom, i would not feel remorse however for Funcom as a company or for the executives and whoever is responsible for making all the bad decisions that continue to shaft the customers.

 

Sorry for the longwinded rant, but my AoC experience still leaves a bad taste in my mouth and i really hate when people pay good money expecting something and get shafted because of someone elses greed or need to make money. 

New Post Quote
11/06/08 7:10:37 PM
 
daelnor writes:

[quote]
 
Avery:
Please stop throwing month old interviews that are full of outdated information up here on MMORPG, that is just sad. How old is the 2nd interview with the guild from Norway..I mean EU that you are going to put up later?
But the interview was very well written, so good job on that...[/b][/quote]


I'm not exactly Avery's biggest fan here, but I gotta back him up on this one. I've written an article or two for this site over the years (nothing recently) and it takes a significant amount of time from submission to posting for the articles to show up.

New Post Quote
11/10/08 3:13:48 AM
 
Wizardry writes:

I was reading and reading and all i saw was PVP talk?did i miss something?.

It seems to me from the whole interview that AOC just like WAR is relying on such a thin crowd>>PVP.

I like to think there is still a lot of us old school players that do enjoy crafting/partying.IDK maybe not ,maybe what is left of us is playing EQ1/EQ2 and FFXI?oh and some/few playing Vanguard.

I know this interview kept talking about how skillfull the PVP can/should be ,but some how i just can't see it.It sounded to me it was more about ,out healing the damage that wins out not so much about skills.

The interviewer even said crafting was sort of useless,the exact same trhing is happening in WAR.I believe this sudden surge of PVP in our beloved MMORPG's is ruining the genre,and taking every aspect of a MMORPG OUT in favour of PVP.PVP will only survive if there is some way each player can REALLY exploit another or have some easy way,like RMT activity to buy gear that puts them over the top with no effort or skill needed.If they try to make PVP  equal and fair relying more on skills ,i would bet the majority will leave ,because frankly most just want to win at all costs they can't or won't accept anything challenging.This where the RAIDING comes in,players will RAID to no end if it means they get some gear that can make them instant PVP kings[especially a complete set] ,no matter they play like a noob or not,the gear will save them.

New Post Quote
11/11/08 5:30:35 PM
 
Redruum writes:

Pssst... :)   We can give you everything you want to know about the current state of the game PVP and PVE wise.  We have gotten 4 server firsts in the past month and a half so we are well aware of the good things and the bad things with PVE currently.  Also, we only have 2 keeps left to take down before we have taken down every keep on our server so we can shed some light on the current happenings with sieges.  You know where to find me Avery if you want to talk.

 

Haroo!

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11/11/08 10:28:02 PM
 
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