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MMORPG | Genre:Fantasy | Status:Final  (rel 05/20/08)  | Pub:Eidos Interactive
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Dev Journal - Building a Guild City

The folks at Age of Conan have provided us with this new developer journal on the guild cities system.

After battling your way off the beach, you’ve carved your own place in the world of Hyboria with grit, determination, and steel. Now you’re part of a hardy band of warriors and the time has come to claim your own chunk of the Hyborian Dream. After all, what is a guild without land and a mighty fortress standing atop it, telling all who come near of the power and glory they possess?

A guild city is a major commitment, requiring a massive investment of blood and treasure to create and maintain. With a great price comes a great reward, however, as the benefits for owning one extend beyond lording over your greatness to one and all. In addition to power and prestige, there are concrete benefits to land ownership in Age of Conan.

A player city provides a central gathering point, meeting hall, role-playing center, and socializing hub for your guild. Instead of trying to herd people across the world into the same place at the same time, simply tell everyone to get back to the city, and if someone insists on telling Chuck Norris jokes in the middle of tense role-play sessions, boot them out of the guild and leave them to the wolves.

Some buildings are there to support crafters and grant access to upper-level crafting recipes, as it’s impossible to build a siege engine without the mighty Engineer’s Workshop.

For more concrete benefits, several of the buildings grant benefits to all members of a class or archetype in your guild. Build a Temple and your priests will all grow tougher, while a Thieves’ Guild will help all your rogues get sneakier and stabbier. “But how?” you cry. We’ve consulted with the darker powers in Development—Jayde—and he gave us some detailed info on how some of these buildings will work.

The most common bonus available to players through the player cities will be the passive and/or feat based statistical bonuses for owning a Keep or other “archetype” buildings. These include: The University (Magic Rating), the Temple (Magic Resists), the Barracks (Defense Rating), and the Thieves’ Guild (Attack Rating). Additionally, the Keep building will have a generic bonus to Health Points, Mana Points, and/or stamina points.

Furthermore, these bonuses will increase based on the tier of each building, so a guild that puts in the effort to build a massive, powerful city will receive massive, powerful bonuses, the better to lord it over their friends and enemies.

Requirements and Locations

To book a city spot, you yourself need to be the Guild Leader, level 40+, and have 24+ members. If you meet those requirements, you can simply choose to reserve a piece of land in one of the so-called “resource and gathering areas”.

Laceish Plains — The bleak, snowy, and mountainous Laceish Plains are where Cimmerians may feel most at home.

Poitain —The “smiling sun-washed plains and blue lazy rivers” of Poitain will remind many Aquilonians of their homeland.

Purple Lotus Swamp — Dark and mysterious, but also green and full of life, the Purple Lotus Swamp is where Stygians may gather to do their devious deeds.

Buildings

Alchemist’s Workshop

The Alchemist’s Workshop is usually where potions and food are made. With cauldrons, alembics, and a scent of esoteric substances, this construction offers mystical surroundings. The alchemists in the guild will benefit from having this building in your village.

Armourer’s Workshop

The Armourer’s Workshop, like any forge, is a robust building. In its center is a large forge and many instruments to make the most enthralling armors. The armorsmiths in the guild benefit from having this building in your village.

Barracks

The Barracks, with its walls scarred by marks of swords and axes, is home to the mighty soldiers. Here, through studies of war, they have gained a certain invulnerability and higher capacity to protect themselves against physical attacks.

Blacksmith Workshop

The Blacksmith’s Workshop is a sturdy building, where the clanking of hammers and anvils and the smoldering heat from the forge belongs. The blacksmiths in the guild benefit from having this building in your village.

Engineer’s Workshop

The Engineer’s Workshop is rich with the smell of sawdust. With mallet, nails, and good designs, engineers all over Hyboria have created siege machines and plans in this kind of workshop. The engineers in the guild will benefit from having this building in your village.

Keep

The Keep is the heart and soul of the village. This building must be built to claim an area as yours, and, without it, no other buildings can be raised. It is vital to protect the keep during sieges. You may lose your entire village if your keep is destroyed in battle. The keep is upgradable, providing many more benefits as you put more resources into it.

Temple

The Temple is a sanctuary for all those who have devoted themselves to the gods. In here, among hushed voices, wise priests have learned how commitment to their deity protects them in battle and grants certain invulnerability to harmful magic.

Thieves’ Guild

The Thieves’ Guild is shrouded in mystery and it is never easy to tell how many eyes are studying you within its walls. Here, the rogues of the guild have honed their skills and found out how to achieve more physical damage in their attacks.

Trade post

The Tradepost serves as the village access point to the global trade market. A local merchant stands ready to help guild members and guests to buy and sell their goods.

University

The University is the home of clever mages far and wide. Among shelves of books and desks to study, mages of the guild learn the fine details of their craft, gaining a higher effect of destructive magic.

Wall Gate

The wall Gates protect your village from uninvited guests, human as well as animals. Constructed by sturdy logs of only the best timber, the gates are reinforced by surrounding stone walls and are built to endure siege battles (for battlekeeps, that is). Only guild members may open the wall gates.

Wall Section

Wall units are solid constructions of stone and wood, designed to protect your village from uninvited guests, human as well as animals. They offer good defense during sieges (if you’re building a battlekeep). Enough wall will enable you to upgrade your Keep. Standing on top of a wall during a siege allows for line of sight outside the village.

Watch Tower

Towers contribute to defense by offering shooting platforms for archers and spaces for ballista to shoot back at enemy siege weapons (if it’s a battlekeep).

Upgrading your city

Finally, and perhaps most importantly, if you want to crush your foes and drive them before you, you must have a Level 3 Player City before you can claim a Battlekeep for your own. It’s a long way to the top if you want to rock and roll, but the view is spectacular! And by then, you already know how to construct a settlement.

It is possible to upgrade all buildings and there are three levels in total. Upgrading a building will not only make it look better, it will also provide improved benefits!

So, what are you waiting for? Start the city planning!

More Age of Conan: Unchained Features:

Age of Conan: Unchained - The Year Ahead Interview Interview added on Wednesday January 18
Age of Conan: Unchained - House of Crom Interview Interview added on Friday January 13
Age of Conan: Unchained - You've Come a Long Way, Baby! Review added on Monday September 26

More Dev Journals:

TERA - Vanguards Lead the Way Dev Journal added on Thursday February 02
Rise of Immortals - Ukkonen - An 'Electrifying' Personality Dev Journal added on Saturday January 21
The Secret World - The Illuminati Dev Journal added on Tuesday January 10

More Features:

Conquer Online - The Conquer Online iPad Review Review added on Wednesday February 08
Star Wars: The Old Republic - Jedi Guardian Player's Guide Guide added on Wednesday February 08
League of Legends - First Impressions with Ripper X Media added on Wednesday February 08
 
 
Arawon writes:

VERY cool.Though I am not too excited about forcing players to be in guilds to craft or get the building benefits.

New Post Quote
5/12/08 10:11:03 AM
 
MarkFinn writes:

"Forcing?" Says who? People will either want the bonuses, and thus join a guild, or they won't, and then they won't. It's that simple. City building, like guild participation, seems completely voluntary and optional.

 

Personally, I'm going to actively campaign for a guild, the purpose of which is to make an enclave, but that's just me. With luck, I can find 24 like-minded people out of the 100,000 or so out there ready to play the game...

 

 

New Post Quote
5/12/08 10:25:34 AM
 
Sabbicat writes:

 

The Free City of Lochlainn is setting up guilds / Cities on both US and EU servers. If someone is looking for a place to call home that will allow for a loose association then give us a look. It is good that they are now sharing information about the city developement stage. Who wouldnt like to bonuses associated with guilds tied to the city?

http://forum.xential.net/index.php

New Post Quote
5/12/08 10:44:44 AM
 
thedrakon writes:

That's what make a great guild been ever greater !

New Post Quote
5/12/08 10:46:19 AM
 
WulfenMortys writes:

Sounds exciting... Can't wait

New Post Quote
5/12/08 11:40:23 AM
 
3on1 writes:

sounds a lot like the AO city system, which is great. The requirement to have 24+ ppl is really nice since AO has people who own multiple cities to farm the aliens there for good money, only a requirement for AO is "hopeless" since u can just make 23 toons on free accounts

New Post Quote
5/12/08 12:11:44 PM
 
Saorlan writes:
Originally posted by thedrakon

That's what make a great guild been ever greater !


That makes zero sense. Care to explain it?

New Post Quote
5/12/08 12:56:28 PM
 
Savilz writes:

So from my understanding basically most guild will try to own two guild keep.  One is the player city which everyone will be able to make, and chances are it wont be brought down since only ncp mob attacks it.  The second is the battle keep which can be attack by player at certain allowed time frame.  Also only a certain number of seige keep are allowed so if you came late you're force to attack and burn one to the ground before you're able to use the area and build one of your own.  That's what I had gather from all the reading, does that seems right?  Sounds like fun !

New Post Quote
5/12/08 1:07:00 PM
 
Wakygreek writes:

Yeah Savilz your basically right.  The concepts are actually alot of fun and I am also looking forward to this game.  My brother in law is in the beta and he is a big Eve fanatic (I hate eve) and he seems to like this game alot.  I have already pre-ordered it and am looking forward to jumping in on may 17th.  I just hope that my system doesnt have any problems running the game, and im hoping the gameplay is alot of fun. Even if the game is horrible there is like 10 or so MMO's comming out later this year

New Post Quote
5/12/08 6:04:01 PM
 
njai writes:

You better hate EvE for its combat!!! And nothing else!

New Post Quote
5/12/08 6:07:56 PM
 
zippokai writes:

in this game, guilds can truely prove they are better than other guilds by simply... crushing the other guild's city. is there any better way? i think not.

 

dling early access AoC. WoooT

New Post Quote
5/13/08 12:49:09 AM
 
Savilz writes:

Honestly I really hope they put in a member number restriction, other wise it will really turn into old school shadow bane.  Without member restriction often time a third of the population will be in one guild because of the massive resource that guild can provide and the lvling help.  But then it will make it so only they rule - without a power struggle a form of control there is really no fun competition.  Downloading the game now :P i'll be ready by the 17th -- sooo close!

New Post Quote
5/13/08 3:37:26 AM
 
zippokai writes:

ya good point about the guild limitation. same thing in wow, only the top members gets to raid and the bottom are left to rot or waiting hopelessly for a replacement =S.

Cool thing i read about AoC, u can recruit other players who are not in the guild as a mercenary sort of thing, and get gold for their work in return.

New Post Quote
5/13/08 3:29:51 PM
 
fatpanda writes:

So they talk about the different areas a little, saying what race would feel more at home where but I'm wondering exactly where you can place these cities and keeps. Is there going to be some areas that you could have a huge mountain serving as one side of your city or a huge drop off on the other side that no one would be able to climb an army up? An area like in the movie 300 that a few can hold off 100's due to terrain?

You know what they say about real estate...location, location, location.

New Post Quote
5/13/08 7:01:37 PM
 
Savilz writes:

I doubt you are able to just build a city anywhere you like, would mean they got to write alot more codes for the different area then they have time to.  With limitation on where you can build would also mean they wouldbe able to streghten the server that area is on for a large scale war fare.  Well that's said for battle keep, but for the normal pve town city I dont see a reason why we can't get a nice spot like that just for kick :P  I read at one point that when you erect a pve city that another ncp city will raise in a distance not too far and constancely attack you at a giving time frame.  Is that still happening?

New Post Quote
5/13/08 11:34:56 PM
 
Cimmerier writes:

Great with some  precise information about city building. Good thing that you can have a city without engaging in siege-pvp unless you want to. The player cities will probably be very important for how the game is received, even if it will take a while until you can build them.

 

Congratulations on those that are already playing today.

New Post Quote
5/17/08 7:28:05 AM
 
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