It's official. Reports earlier in the evening had Perpetual Entertainment ending production of Gods & Heros: Rome Rising. This evening, a post on their official web page has confirmed it, as Perpetual puts it on "indefinite hold".
Loyal and faithful community members and Beta testers, thank you for your support, help, and understanding during the Gods & Heroes: Rome Rising development process.
The development team established some very lofty and ambitious goals when the initial work was started on Gods & Heroes. Recently, we took a step back to evaluate the competitive landscape, the game's current state, and the overall goals for our organization. And while we are truly proud of and pleased with what we have created in Gods & Heroes, we also realize that achieving the level of quality and polish that we are committed to will take a significant investment.
The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.
I want to express my overwhelming gratitude to the community, engineers, designers, artists, animators, and the game services team for the support and effort that has gone into Gods & Heroes.
Moving forward, we're shifting our collective focus, resources and development efforts to Perpetual's Platform Services division and Star Trek Online, thereby ensuring that the game lives up to the high level of expectation set by the dedicated Star Trek fan base.
Again, I would personally like to thank all of the Gods & Heroes supporters who have been with us from the beginning. Hopefully, your continued support will be as valuable to our future endeavors as it was with Gods & Heroes..
Vade in pace,
Chris McKibbin
Check it out for yourself here.
MMORPG.com will continue to follow this story as it develops.
I click the link off mainpage and it takes me to Fiesta game on here, tried rebooting and same things happening.
I can't say I'm not surprised. I was in closed beta for a while, I felt they had a good concept going but did not put it together very well.
Ok I found this link here works on your news post in this thread so I am going to comment on Perpetual's stupidity on this one.
Quote off them. The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold.
That has me worried, it is saying essentially we took in more then we could chew and so I'm sorry a game that is closer to being finished needs to be scrapped because we did not do our financial homework when we took on a second project.
Are they really saying that they got greedy in trying to get profits that they took another project on and completely borked it's players and fans of the GOH to do Trek.
I am sorry but these guys lost all future business with me.
My sense is that they had other issues here, not committing to it because they undertook another project.
Makes perfect sense for them to do this. Being that Star Trek, would have more potential for sales because of the fan base where a Roman niche game wouldn't have as many followers. I was waiting for this to happen. God and Heroes, was a cool game I think but I am glad they went into this direction.
Too be expected when they cant even release the core game with out all the niceties on time. I give them props for knowing when to reevaluate their position.
Huh? Roman game, who's done this before it is a new change in a direction most would love to play. Everyone at any big event that Gods and Heroes was at people all highly motivated to play a game of this caliber. I know I wanted to and many other fans, playing a game that involved Mythical Gods and beasts
would of been more fun then playing a Trek game where that fan base is older 40 yr old+ for the most part. You know the people who have real jobs and careers, Trek people probably won't drop everything in life just to play some conceived Trek characters on a PC.
Credit to some of the lurkers here who have been raising red flags on this game for the last month. And credit to the op in the rumors forum who had a jump on the news.
Something tells me we haven't heard the full story....and when we do, i'm betting the details will be quite gory!
I'm not SOE fan...far from it, in fact. I won't buy their games. We are not on speaking terms, as some might say. And even I have to say this:
C'mon...your just baiting others now. Nothing, absolutely nothing, that we've heard so far could remotely tie this result to SOE. Don't start flame threads over nothing. It's this type of speculation/rumor mongering/trolling that causes normal discussion to degenerate quickly, and ridiculously.
I mean....c'mon!
Well yes, You got to understand that every geek, nerd or person that spend tramendious amounts of hours watching the SCI FI channel or playing video games or even table top games has watched or is watching Star Trek. The fan base that is behind ST Online would be much of a better potential profit gain for Perpetual. Yes, Star Trek is a old franchise but to mention that it is only for 40+ aged people is just a stereo type remark. Star Trek, has many fans from all ages you would be shocked. Yes, some people are in denial that they watch or are watching Star Trek, because they don't want to be labeled as the stereo typical nerd that doesn't get laid. This could be a problem actually.
Well i am sad from this news. GnH offered something different from the normal fantasy gnome/elf BS. Say what you want they didn't bring anything real new other then minions.
Some of the comments i read are glad this dead so they can conscentrate on STO. You folks are so delusional.
Do you honestly beleive that this small company can pull off a title such as STO when they couldn't even make GnH a successful game. I guess since the game is cancelled the NDA is done. They couldn't even get a stable server going for GnH. The game was good but lacked alot. STO is in major trouble with PE as the makers. It will end up in the gutter right next to GnH!
Wow. While I'm not sure I was really wowed by what I had seen of Gods and Heroes, it's sad to see one fall. Still, with as much as there is coming to the MMO landscape, you have to have something different enough to really make an impact and be successful, so I can see how they could have come to this decision.
Wow, didn't see this coming.
I'm assuming the NDA is null and void now. Spent a good amount of time testing this game from May-August or so.
Well at least I can still say I founded the first Beta guild in the game, Primoris Exertus (means First Testers).
Peace out to everyone I talked to ingame, you would have known me as Devla.
this has nothing to do with SOE so please, stop pointing the fingers at them.
we've already found out slowly through all the bits of news and such the big blunders that has happened were not because of SOE and same goes for this.
it was an in house decision not a decision of the publisher.
I wouldn't say they are in danger. While G&H may never see the light of day (and you can replace may with will), Perpetual used it as a ramp up to building their own services and platform. I talked to a Perpetual dev at GenCon and he was talking about how G&H wouldn't even be on the Station Pass and that SOE was only putting the game into stores / doing advertising.
I wouldn't worry about Perpetual. It just seems like games involving Rome never come out. See also: Imperator by Mythic
its a tough buisness...RIP looked like a cool game
Anyone remember that game that was replaced by Vanguard? The one based on Norse myths and stuff where you got to be a God....they had the first mission type instances and stuff. I really wish someone would buckle down and really make a quality Norse/Greek type mythology game again....I mean DAoC did a really great job with that, but it coulda been better.
Just remember kids! If any MMO falls short of expectations, its SOE's fault, cause their very presence curses mmos!
You guys blaming SOE are just being rediculous. Has it ever occurred to anyone that SOE publishes a crapload of mmos, but only is truly involved with a couple of them? Other than marketing and sales, most mmos with the SOE label are not ran by SOE themselves. For instance, Vanguard is being blamed on SOE, when it in fact was Sigil's crapstorm that SOE is still trying to clean up. Granted they have had their failures (Yes SWG of course), but is it really fair to blame a publisher for a dev's subpar code? Anyways, PE screwed this game, not SOE, not society, and not even satan. PE is to blame for dropping the ball on such a refreshing mmo concept. SOE dropped them for a reason I'm sure. It is sad that a game with such a great concept must be killed at such an advanced stage. R.I.P G&H.
It is a fairly simple business decision. If you were developing tow MMOs and one was a contrived world like GAH, and the other was based on Star Trek, which would you go ahead with if you could choose only one?
Kind of like LOTRO vs AC2
I am with the people skeptic that Perpetual can pull off STO if them could not do a better job on GnH. GnH was a disappointment and I just don't see how Star Trek will be any better. It would be nice to be wrong on this one, but I doubt it.
Yes I worry for the Star Trek license. The first Star Trek mmo, and it's being handled by a company who couldnt get their first game out the door, even when it was near completion. It's like making it all the way to a senior in high school, and then all of sudden dropping out. Again, I fear for the license.
To those saying SOE had nothing to do with this need to re examine that. No SOE didn't program the game or anything like that, but as soon as the SOE label was placed on the game, REGARDLESS of the extent of their involvement, a portion of people walked away from the game. Say what you want about those people and their motives, but SOE has given everyone who is upset enough reasons to not trust them every again. Perpetual went into damage control mode moments after they dropped the bombshell. It did have an effect on their game, just like all the games SOE gets their mits on.
PE looked at the market, their finances and add in the negative press from the SOE thing is all spelled Vanguard 2.0.
I suspect they will loss the STO license soon also. It doesn't sound like they have the fans behind them their either.
Player_420, the game you are thinking of is Mythica. Another EA cut and run.
its sad to see one of the more innovative games die out like that but hopefully this will allow a more focused and better development of star trek online. if they can bring back some of the stuff they said earlier (inside of ships) then maybe...just maybe...this company can pull off a decent MMO
Mythica was Microsoft. Mythic sued them over the name.
I doubt that Perpetual will lose the Star Trek license over this. It's more likely that they've been focused more on working on their engine and platform and Star Trek rather than G&H, and simply realized that another fantasy MMO in the midst of other much bigger titles (WAR, AoC, WOW expansion) would simply lose them money, so they cut their losses now rather than before they shipped it to the store and lost a lot more.
You are correct, I had EA on the brain and meant Microsoft. The whole thing with Sigil and all.
I wonder how that game would have faired
I wonder if they did this so they could add player based ship interiors? Maybe even expand to allow players to play Klingons and Borge or what ever so we could pvp with a purpose?
I had been looking forward to this game since last year. Played the BETA and had been following all the day up to last week. I come back to check and find this?
What a joke. Not only has PE lost my respect, I will most definately not buy STO.
What a shame. A very promising game just went down the drain. Let's all go back to the elf games and do the same thing over and over. Even though what I'll say next probably comes from my anger at the moment and disapointment, I'll say it anyway: I hope STO fails.
See you all maybe with AoC or hopefully something fresh..
I hadn't heard anything about SOE dropping them. It was still a part of Platform publishing which is SOE if you read the fine print in the ads.
The last game I was really anticipating was Mythica, they put that game down so that Vanguard could be made. This saddens me deeply. Money rules all, and its obvious that Star Trek online is going to get alot of hype from trekkys. Still this game would have been the breath of fresh air that this stagnate pool of an industry needs.
Et Tu, Brutus???
D.
Unless SOE raped your hamster, stop whining about them. This game was indeed like to fall through. Too bad though, would have liked to try it.
I knew this was going to happen when I saw that they were desperate for testers, and couldn't even get rid of keys for free.
I really question the talents of these guys, and I can't help but smile a little over this because of the smug attitude they've had in interviews for both this and STO. Now the fact that they've been disrespectful to their community and fans that have criticized them in any way, shape or form (constructive or not) seems to be coming back to them and biting them in the ass.
Good riddance.
Actually, it's the "trekkies" who are screaming at PE the loudest for butchering the concept of Star Trek.
Funny thing is, Mr. Daron Stinnett is nowhere to be found to answer questions about G&H or STO. I get the feeling that pompous little man is unemployed now.
"STO is not being made for Trekkies." and "There's still plenty of time to cancel your subscriptions." are not the sort of remarks you make to fans of Star Trek who are concerned with the way STOs' development seems to be planned. He sank his career by opening his mouth ( another Brad), and probably helped to end one game (G&H), if not both (G&H and STO).
I did not stereotype the age of players for STO, I said 40 yr old+ for the most part. Notice the for the most part, which will be true the biggest age group this will be catered to is the older folks and that leaves a small margin of folks that would play this. 18-28 yr olds play RPG's and thats all I know from a study done. It would be interesting what the 30+ crowds play like me. Well I know what I play haha but you know what I mean.
Another study says, the avarage MMO player is 33 years old.
lol i beta tested the piece of shit.
Well,barely.
The server was practically always off line and when it wasn't it crashed constantly.
I expected an Age of Conan type mmo with a more adult oriented theme and a historically accurate setting.
Boy, was i wrong.
No wonder they're canceling it.
After all,it's nothing more then a poor Everquest 2 clone that's set in Roman times.
Whoever gave them the rights to work on a Star Trek mmo will soon be out of a job.
These guys have no fucking clue what gamers want nor do they listen to them.
No surprize at all... Guess SOE didn't want it. Sounded like a boring game anyways... Roman Empire? Come on...
Also, watch STO. Same thing will happen.
I agree OrionStar. I played the beta for a while but the game was not coming along at a pace of there target time of relase or open beta. Star Trek will bring in more sales as you said. The whole Roman concept was very cool but not enough interest in the MMO world it seems to be.
Well this does not bode well for STO. Prime example that making a MMO is not for the faint of heart nor the unskilled. Perpetual will either be bought or just fold. They do not have the skillset needed for this genre.
If you were avidly awaiting STO, I would be hoping that someone buys them.
Reading their forums pretty much tells you they were going to completely trash the Star Trek lore with a kiddie space game.
I wonder what Mr Smedley has to say about this? He can sure pick loser companies to produce their wares.
This is good and bad news. It is actualy an good thing an MMO devs does say "well it does not work and we will cancel it" this late in production instead of just releasing it, gain some money from it and cancel the support afterwards. However "becouse we needed to do a lot of work polishing" does not really strike like an good reason.
I never said that the state of the game was SOE's fault. Just that having that brand name on your title comes with a negative impact. It stretches far beyond just the NGE. There was the player boycott of EQ1 expansions due to the terrible state of the game after the last expansion pack, the terrible state of EQ2 for years after it launched followed by rushed expansions that didn't work (same for SWG), the abandoning of MXO and stripping it of the few qualities it has, the whole "we are just publishing Vanguard" sitaution and that is just naming a few instances. There are many people who have had many bad experiences with SOE outside of just the NGE. SOE standard policy has pretty much been "don't listen to the customer" for a good series of years and this is just the inevitable outcome from those actions. The NGE is just such a HUGE fiasco it overshadows most of their other pratices and history.
The point isn't how good or bad Gods and Heroes was, just that partnering with SOE has had a negative effect. This makes them pretty much Zero for Three with titles they are only associated with and not much better with titles they have made themselves.
It could just be that they are the kiss of death. Lets see what happens with Pirates of the burning sea.
I couldn't agree more. I don't think STO will even make it as far as G&H. I expect to see PE out of business before STO sees the light of day.
Agreed. Normally games based off of TV/Movies are usually poo poo.
What's sad is I logged in the other day and suddenly graphics performance was amazing even with things turned down it looked beautiful and didn't stutter on me for the first time. It really appeared that they were making progress and I felt optimistic the game would release. Then I got disconnected every 2 minutes and gave up.
I hope so. I have absolutely no faith that PE can do a Trek game justice. Hopefully a more competent company can take over.
If they were truly doing well as company they wouldn’t be laying people off, they would be moving them. Star Trek online is DOA as well, what they stated about the project was pure smokescreen. It should be more than obvious based on the data that’s been coming out about it, and how fast they jump on the defense over what’s being said about the project being DOA. It has more to do with the mismanagement of time, money and resources. Things just got out of hand over there. Also BioWare is not as pleased with the performance of the perpetual launcher platform as they were originally. As much as I dislike a lot of SOE’s tactics, this really has nothing to do with SOE. If anything SOE only attempted to rescue their butts.
Believe me, I know the SOE debacle has given any game that announces a distribution partnership with them a swift kick in the head...and then they get -50 points...
But, who cares when the game was total crap anyways...
Sorry...it was not an SOE issue...but a quality issue...
Lol, I hope your kidding, Greco-Roman mythology is awesome, and the concept was rather fresh in comparison to whats out there. Go play your elf.
Firstly , if you didn't play GnH in beta then don't comment on the games quality, it was a good platform for what technologies they were going to use for STO, YES KIDDIES, STO has ALWAYS been their primiary focus, If you think other wise then you NEVER followed STO in its stages of development.
They actually pulled people off of STO to work on Gods and Heroes. I saw this comming from a mile away. To be honest with you i only played beta to see what kind of potential Perpetual would have for STO so if they decided to drop the axe for STO then so be it.
BTW stop trying to start another SoE consipracy. SoE never had that lvl involvement in this game. ( nothing close to there involvement in VG ) .
I agree on the note about STO being in trouble... It certainly doesn't instill a lot of confidence to see them scrap this game after so much time and work went in to it. Perpetual is a joke.... how they got the star trek franchise is beyond me. They can't even manage to get a guild wars clone out the door... how can you people still be excited about the prospect of them making a star trek game.
On another note, who thinks SOE will buy the remains of GnH and release it along side all their other lackluster acquisitions?
LOL
Nearly 2 years late they finally decide to cancel this game. I was saying this concept was flawed from the beginning, as they were trying to be different just for the sake of being different. Too bad it took them $30m and over 5 wasted years to come to the same conclusion.
STO is already dead. They should just give up already.
Well i've got to admit I'm kinda bummed. I played a bunch in the last few weeks and was really enjoying the game. I thought the pokemon erm, i mean minion system, was really fun even if it was still buggy (curse your non healing ass Rufus). I thought the world was gorgeous as well. I really loved running around and exploring. FInally I also really liked some of the cooler combat animations that involved interaction between the fighting models.
With that said i'm not sure the game had staying power, at least for me. I was already feeling myself start to lose a bit of interest but that could have been the team fortress 2 calling. Aside from doing quests and sort of collecting pokemon, damnit i mean minions, there was no real meta game, nothing else to do. Also, the world felt empty but i suspect that was because they had none of their global or region chat channels working. Perhaps if that was done first so people online could discuss bugs ask for help and form groups, etc, there would have been better feedback from the community.
In the end, despite being suprised, i guess I shouldn't really be. With WAR and AoC and even chronicles of spellborn, GnH was going up against some stiff competition with games that have a lot more to offer, at least in the way of the meta game.
I love the people saying it was a bad game...Hmm, It's called beta not the finished product, I would of hated to see you test DAOC at the beta stages. I agree they need to focus on STO if they had to pick one because the name alone has a big following like SWG but I hope it turns out better.
I have heard there were beta-testers who could not even get the client to run.
Obviously there were people who were able to test that game - that's not the point. If your client doesn't even LOAD properly, you need ignore class balance, ignore art asset development, ignore quest writing and focus ALL of your resources on coders to work on the basic engine so that it at least boots up for most of your testers. If you can't handle that, you shouldn't even be making an online game.
I'm sure there are other developing MMORPGs listed on this site who also have beta-test clients that aren't loading for many of their players yet the developers continue to blindly go along as though it doesn't matter
Yes, it's a beta but it's not just a test of the game, but a test of the developers to see if they know anything about resource manangement and priorities. As zOMGREI points out, it looks like these guys were all talk with little to back it up. But those are usually the ones that project the most arrogance anyway.
'07 is proving to be quite the year for weeding out the chaff of MMORPGs, hasn't it? Now we get to look forward to the Tabula Rasa train wreck.
How can star trek online be perpetuals primary focus if they were near launching gods and heroes and pulling people from the STO team to work on GnH. That doesn't make much sense.
This was one of the first MMOs that I was interested in to get me back into playing MMo's. I liked the look and the concept of the whole Roman style game. I hope STO is not ruined like a lot of people are posting. Cuz their are plenty Trekkies waiting for it.
Did you play the game?
Concept means jack-shit when the game is horrible.
I have never been more dissappointed about game news. This is truly sad. And putting effort into Star Trek is a bad decision, because it will flop for certain. If they think it will have success comparable to the mediocre success of Star Wars, they are fooling themselves.
Hopefully, another outfit will buy the rights and current product and finish GnH.
You're kidding...he didn't actually SAY that, did he? (The Daron Stinnett quotes.) Dude...that's amazing. It's remarks like that that tend to lead to your MMO's launch day being accompanied by an orchestra of...crickets.
Agreed.
Undoubtedly the best move they could have made. This game will be crushed under WAR and AoC, and waiting it out for these games to lose their hype will definitely give this game a good start.
I guess Perpetual Entertainment publish this saying by purpose. They want to attract people's attention. I guess they are developing this game as theire schedule. And they will come back to say: Ok, we finish it now, we will launch it on xxxxx.
It is a good game, i can not believe they could put them "on indefinite hold".
I for one feel no remorse or sadness as I feel they got what was coming to them.
Screw Perpetual, another SOE type of development company on my list. I was mildly interested in Star Trek, but now I will never touch that game.
I liked the G&H beta. It had nice gameplay and the minions were cool (much better than the stupid GW henchmen). It had a cool setting and nice world. The maps were not very open which was good (no endless running around the map or searching for an item or boss). There were many quests but I haven't noticed any long quest chains. It still had many problems (some movement problems, hard to click on mobs, some very stupid NPCs, game crashing, ...) but nothing that couldn't be fixed.
I think the main problem with G&H was that it was similar to WoW but had nothing to really pull players from WoW (or LotRO, etc..) to it. It would also be hard to compete with other WoW-like games which will come out in the future. Basically G&H would be a game for those who get bored with WoW (or similar games).
There was also no hype around it. When I got into the beta I really expected a crappy mmo. My friends said they don't even want to try it. But I was surprised. It wasn't bad. I think that with more work it could become a good game.
Well.. Perpetual was really too optimistic to work on 2 mmos at the same time. If they want to bring out STO they should have canceled G&H long time ago.
I also don't have much hope for STO. Star Trek just isn't a good world for a mmo. Sure.. it's huge and there could be many things to do. But.. did Kirk and Spock ever go around doing quests on their own just to earn money or some cool gear? I don't think so. It was never about gear and combat.
"Kill 10
and 5
to get new boots?" That isn't Star Trek.
Ofc.. it can have different gameplay and rewards... but then noone except the biggest Star Trek fans will play it.
Best thing they could have done. They left out so many important MMO qualities, it would have flopped big time even if they addressed the bugs. How can anyone make a MMO without tradeskills?
I expect someone will come out with a Roman themed MMO, PE just does not understand the MMO genre.
It does not look good for STO either, they are ignoring the lore. Can't believe that Paramount has not yanked the ST label from the game. Current design has so little relation to the ST lore it is ridiculous.
That's a pretty good point you have. And while I thought about that exact same point myself I pondered if crafting is really necessary for G&H since it had some really good drop items as loot and some of the quest rewards were really outstanding. I currently play WOW and the crafting there is some what unbalanced with all the professions. It's more beneficial per say to be an Alchemist than a Leather worker since an alchemist can harvest pretty much all the stuff for their current level that is usuable to them where as a leather worker can't . Leather workers need materials that come from mobs 5-8 levels higher to them just to be able to make a item that is useable to them for their level.
For me crafting isnt really all that important ( even though I do it ) since any great gear ( armor and weapons ) that I have ever wore in any MMO from SWG, EQ II and WOW have been obtained from either questing for them or as dropped lootable items.
Long thread and I'll admit I didn't read every single post. So if I comment on something already commented on, I apologize now.
This could put a "black eye" on roman-ish games in the future. Mythic bailed on Imperator and now G&H has been shelved. A company considering making one may think twice as they will see two previous Roman Theme games never made it to release.
What I really think happened is standard American Corporate Greed. Mythic got a hold of the Warhammer franchise so dumped Imperator to focus on the one with better odds as a money-maker. Now Perpetual is doing the same, dumping one game for the more well-known Star Trek franchise. Pesonally, I was looking more forward to Imperator and G&H that I was WAR or STO.
Oh and I agree with a previous poster, part of the reason for dropping G&H was due to them taking on STO and they couldn't handle doing both.
#2 They have laid off people multiple times, I highly doubt with the layoffs they are putting anyone to work on GnH when they are going to have to push STO to start earning some income. So far all they have is investors giving money.
#3 There are better ways of getting attention, say......making a good game. Obviosuly they are not capable of this.
#4 Believe it mate, the game is on "indefinite hold" aka all info was wiped and STO put in its place. You will never see GnH again.