Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:607  Guilds:3,081
Members:1,597,752  Online:0
Guests:0  Posts:4,851,061
Heatwave Interactive | Official Site
MMORPG | Genre:Historical | Status:Final  (rel 06/21/11)  | Pub:Heatwave Interactive
Distribution:Download,Retail | Retail Price:$49.99 | Pay Type:Subscription
Desktop Client | System Req: PC | Out of date info? Let us know!

Gods & Heroes: Environmental Art Style Dev Journal

Mike Hines, the Art Director for Perpetual Entertainment's upcoming MMORPG, Gods & Heroes: Rome Rising, joins us today to write this developer journal about the choice of Environment Art style for the game.

Rome is a word that encompasses an unending sea of images, ideas and feelings. It has been an active part of most cultures in the world since it rose to prominence. American culture, in particular, has placed Rome and Roman ideals at the center of many aspects of our education, government, entertainment and art. We see the Romans as one of the first cultures to develop city-life that parallels our own, and as the originators of many of the things we experience on a daily basis.

Rome and Roman portrayals in entertainment have been numerous, and we worked hard to develop a art style that incorporates many of those familiar portrayals while adding in the historical and mythological aspects that have been modified or glazed over by previous movies and games. Additionally, I had to make the game feel playable, fun and exciting, while supporting the fiction and game design.

A couple of looks were eliminated immediately. Photo-realism ran the danger of making the game feel blatantly historical, like a national geographic special, and that's not what we wanted. It's also a very difficult look to achieve with the technical limitations of an MMO environment. I wanted to maintain some degree of believability and connection to the history, so a heavily cartoon style was also not an option since it automatically makes the visuals feel modernized and usually silly or light-hearted. However, some degree of comic stylization seemed like it could contribute to the fun and playability without removing the weight and believability that we wanted, especially in today's cultures which have embraced comic styled imagery in more mature themed entertainment. Additionally, a need to incorporate mythological elements and make them feel as at home in the same world as a historical city meant that I needed to create a style which could support both. After several style tests, I ended up with the basics of the style:

  • Realistic in proportion and shape within individual elements
  • Hyper-saturated color palette, but with natural base hue choices
  • Realistic texture linear detail with simplified colors within elements
  • No fantasy linear or shape elements (highly exaggerated compound tapering curves and dramatic proportional shifts within elements)
  • Overall painterly feel to lighting and palette combinations with exaggerated use of color. Based on or influenced by the Neo-Classical, Pre-Raphaelite and Luminist painters

The reality is that many games have ended up with a similar type of style. The desire to have the game feel fun but still have some connection to the real world is a common one, and it was highly important with our game. There are a lot of individual elements of the design of Gods and Heroes: Rome Rising with unique character, however. Specifically, the color palettes and intensity combined with more realistic proportions, as well as the specific design and style elements involved in portraying the historical cultures. Ultimately the goal for the design of the look and feel was to make it work internally with the game's design and fiction - not just setting it apart for the sake of setting it apart. From the feedback we have gotten from those who have previewed and played the game, it seems to be achieving that with flying colors.

More Gods and Heroes: Rome Rising Features:

Gods and Heroes: Rome Rising - Et Tu, RipperX? Media added on Tuesday July 12

More Dev Journals:

Divina - Unique Guild Domain System Dev Journal added on Saturday May 12
TERA - Final Thoughts Before Launch Dev Journal added on Thursday April 26
TERA - The Labyrinth of Terror Dev Journal added on Wednesday April 25

More Features:

Dungeon Fighter Online - Our Official DFO Review Review added on Tuesday May 29
The Secret World - The Social Experience Interview added on Tuesday May 29
Guild Wars 2 - My Beta Wish Column added on Tuesday May 29
 
 
 
Leave this field empty
Post Your Comment:
Our Rating
6.1
User Rating: 7.6
Popular Features:
Warhammer Online: Wrath of Heroes : Amenadresh Returns! Interview added on Friday May 25
Warhammer: Wrath of Heroes has been steadily gaining momentum over the past several months. We... Read More
Rift : Conquest - Open World, Three Faction PvP Interview added on Thursday May 24
Trion Worlds and the Rift team introduced a brand new way of playing the game... Read More
The Secret World : Hell Hurts Preview added on Thursday May 24
One of the most anticipated features in Funcom's The Secret World is running through dungeons... Read More
Diablo 3 : Review-in-Progress Part Two General Article added on Friday May 25
After 12 years was Diablo III worth it? That's far too loaded a question to... Read More
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Latest News:
Gods and Heroes: Rome Rising : Subscription Fees Waived Reported on Jan 13, 2012
According to a new post on the Gods & Heroes: Rome Rising forum, the game... Read More
Gods and Heroes: Rome Rising : Book Preview & Upcoming Dev Chat Reported on Sep 17, 2011
The Gods & Heroes: Rome Rising site has been updated with a new preview from... Read More
Gods and Heroes: Rome Rising : Week Long Free Trial Offered Reported on Sep 01, 2011
Heatwave Interactive has announced that a new free trial period for Gods & Heroes: Rome... Read More
Gods and Heroes: Rome Rising : Server Patch Incoming Reported on Aug 22, 2011
Beginning at 12:00 p.m. CST, Gods & Heroes: Rome Rising servers will be taken offline... Read More
Gods and Heroes: Rome Rising : Free Trial Announced Reported on Aug 02, 2011
Heatwave Interactive has announced a new free three-day trial for Gods & Heroes: Rome Rising. Read More

Advertisement