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Asheron's Call Forum » The Tavern (General) » Asheron's Call, deserves more than this.

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46 posts found
  Spector88

Advanced Member

Joined: 5/22/05
Posts: 99

Into the fray...

 
OP  10/13/12 2:52:49 PM#1

I started playing MMO's when I was 9. If you want to call "The Realm" (AOL/SIERRA 1996 or so) an MMO, which is still around today much like Asheron's Call is. I've seen what I (Feeling as though I am a pioneer in MMOs) consider tiers in MMO history. Asheron's Call I would consider the second major tier along with Dark Age of Camelot (RvRvR) and EQ (Raid) those being the biggest contributions that stick out, along with more complex crafting systems etc.

What bothers me is this. Asheron's Call never really got a fair shake at the market. It was always in the shadows to EQ and DAoC even, although it has been beloved, and respected especially by the way of Darktide by true MMORPG fans. The fact that in 2012 the game still has a dedicated solid following willing to pay 12.95 a month, is a testiment alone. Considering flop after flop with newer graphics and way less to offer come out.

Turbine or whomever was in control of Asherons Call 2, ruined Asheron's Call the franchise (for now). Asheron's Call 2 had nothing to do with AC1 in many ways, and was way way before its time in many departments. My dad worked in IT, I always had relatively decent PC's, and my PC could barely play AC2 when it came out, I bet a staggering amount of the market could barely play AC2, it was ahead of its time in many ways, but also like many games pushed out too soon and ruined by bugs and lack of content.

Asheron's Call is the best MMORPG/game to ever be released in my mind period. I've played them all, see the game list above? I've played relatively good amounst of atleast 60-75% of the games on that list, I've pre-ordered most of the new tier games, (Tera, Aion, Rift, Guild Wars 2) and they all seem to fall below what they could achieve.

What I do know about Asheron's Call is this, Asheron's Call for whatever reason out of the second tier games, had ideas that World of Warcraft didnt take. See, World of Warcraft wasn't the greatest MMO, when it first came out, it actually sucked. Like the Omega Yo-Yo or JNCO jeans, World of Warcraft was the MMORPG "fad" or what made it more mainsteam, it wasn't really because it was a great game, it became greater and better over time, but originally, vanilla WoW? Yeah. It really wasn't that good. Only people who only ever played WoW would think it was.

Allegiance Monarchies, Vassal Passup, Trophies/Ground Litter, Elemental Weapons, More sophisticated quests/Rolling balls of death/Puzzle flooring. So much of what is in A.C. is lacking in MOST modern MMORPGs.

Could you imagine a modern Dereth? Updated graphics, freedom to build your character as you wish, new monarchies on the rise, a more complex mansion building system. Territory/new darktide battles over dungeons. Mysterious randomly spawning portals to dungeons with great loot. Shiny elemental weapons?

All the story line is there, the creatures are there, what happened? Turbine was bought up, gutted out, and became a business model. But the greatest game and a game I THINK could solve a lot of MMORPG unrest, would be a new sandbox re-done Asheron's Call.

I pray one day Turbine comes to its senses, realization that it has a game that could be hyped, and if loyal to its roots. Out-shine any current to date MMORPG. This is coming from someone who has played-em-all. Seen-em-all. A Asheron's Call sequel, marketed successfully, could over time easily become the #1 MMORPG in the U.S. with a updated crafting system and player housing crafting system.

The exploration, monarchy system, grind system/attribute system, etc. Is all still different enough for most gamers to come off and completely innovative in 2013.

I'm so passionate about this that while in college, I tried contacting many turbine executives to ask or plead with them to look more into the A.C. series. But for now, it appears they will allow the original to quietly calm down and burn out.

  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1083

10/13/12 3:04:04 PM#2
Originally posted by Spector88

I started playing MMO's when I was 9. If you want to call "The Realm" (AOL/SIERRA 1996 or so) an MMO, which is still around today much like Asheron's Call is. I've seen what I (Feeling as though I am a pioneer in MMOs) consider tiers in MMO history. Asheron's Call I would consider the second major tier along with Dark Age of Camelot (RvRvR) and EQ (Raid) those being the biggest contributions that stick out, along with more complex crafting systems etc.

What bothers me is this. Asheron's Call never really got a fair shake at the market. It was always in the shadows to EQ and DAoC even, although it has been beloved, and respected especially by the way of Darktide by true MMORPG fans. The fact that in 2012 the game still has a dedicated solid following willing to pay 12.95 a month, is a testiment alone. Considering flop after flop with newer graphics and way less to offer come out.

Turbine or whomever was in control of Asherons Call 2, ruined Asheron's Call the franchise (for now). Asheron's Call 2 had nothing to do with AC1 in many ways, and was way way before its time in many departments. My dad worked in IT, I always had relatively decent PC's, and my PC could barely play AC2 when it came out, I bet a staggering amount of the market could barely play AC2, it was ahead of its time in many ways, but also like many games pushed out too soon and ruined by bugs and lack of content.

Asheron's Call is the best MMORPG/game to ever be released in my mind period. I've played them all, see the game list above? I've played relatively good amounst of atleast 60-75% of the games on that list, I've pre-ordered most of the new tier games, (Tera, Aion, Rift, Guild Wars 2) and they all seem to fall below what they could achieve.

What I do know about Asheron's Call is this, Asheron's Call for whatever reason out of the second tier games, had ideas that World of Warcraft didnt take. See, World of Warcraft wasn't the greatest MMO, when it first came out, it actually sucked. Like the Omega Yo-Yo or JNCO jeans, World of Warcraft was the MMORPG "fad" or what made it more mainsteam, it wasn't really because it was a great game, it became greater and better over time, but originally, vanilla WoW? Yeah. It really wasn't that good. Only people who only ever played WoW would think it was.

Allegiance Monarchies, Vassal Passup, Trophies/Ground Litter, Elemental Weapons, More sophisticated quests/Rolling balls of death/Puzzle flooring. So much of what is in A.C. is lacking in MOST modern MMORPGs.

Could you imagine a modern Dereth? Updated graphics, freedom to build your character as you wish, new monarchies on the rise, a more complex mansion building system. Territory/new darktide battles over dungeons. Mysterious randomly spawning portals to dungeons with great loot. Shiny elemental weapons?

All the story line is there, the creatures are there, what happened? Turbine was bought up, gutted out, and became a business model. But the greatest game and a game I THINK could solve a lot of MMORPG unrest, would be a new sandbox re-done Asheron's Call.

I pray one day Turbine comes to its senses, realization that it has a game that could be hyped, and if loyal to its roots. Out-shine any current to date MMORPG. This is coming from someone who has played-em-all. Seen-em-all. A Asheron's Call sequel, marketed successfully, could over time easily become the #1 MMORPG in the U.S. with a updated crafting system and player housing crafting system.

The exploration, monarchy system, grind system/attribute system, etc. Is all still different enough for most gamers to come off and completely innovative in 2013.

I'm so passionate about this that while in college, I tried contacting many turbine executives to ask or plead with them to look more into the A.C. series. But for now, it appears they will allow the original to quietly calm down and burn out.

 I agree with you.

I played AC from 1999 till about 2010, and still think that game is so ahead of the other graphicly advanced games that have come out since.

The Random loot and tinker system alone is light years ahead of the rest of these themepark games.

The melee combat could use some work because i know most gamers today would think its to boring, but the magic and missle system in the game is 2nd to none as far as skill is involved.

yeah i wish they would make AC3 and make it alot like part 1 was, but in the end i know they would screw it up and make it another clone of all the crap we have out now because thats the so called " safe " way to make thier money back.

Turbine isnt that group of gamers makeing a awsome game out of sombodys garage anymore.

http://www.mit.edu/~jonmon/Business/Turbine/

 

  Mawnee

Advanced Member

Joined: 3/16/12
Posts: 184

10/13/12 3:08:45 PM#3
AC consumed several years of my spare time :)
  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1710

10/13/12 3:22:55 PM#4

It comes down to if Turbine will ever revive the IP. What worries me is that most of the original AC developers are no longer with the company. Some are actually part of an old school style mmo that has recently kick started.

 

AC2 was a travesty. It was a clear attempt to clone EQ style gaming. It was primarily made by devs who had nothing to do with the original AC. For the most part Trubine is not even recognizable as the company that created AC. When they parted ways with Microsoft and later bought back the rights to AC I had some hopes but their current direction and total lack of information about any new product leaves me disappointed in them.

 

There is only one thing they can do to revive AC and that is to copy what AOE is doing with EQNext. To remake the original game in the way it was meant to be with todays tech. It need to become the full action sandbox game they had originally wanted. I firmly believe that AC is a gem of an IP that the market absolutely needs right now. If all the feel of the old game was captured in a new mmo with the same lore and timeline but with a re-envisioning it would hold a solid market place with few competitors.

 

What made AC great, along with what the OP mentioned, was that it was an original fantasy setting. Anyone who played AC and loved it experienced some of the most iconic races and mobs never seen before in other games. Instead of elves, dwarves, random-short-race, you had Lugians, Shadows, Tumeroks and mobs like drudge, lugians, tuskers, mites, mattekars and the truly epoc olthoi. The usual creatures and animals were simply different than most fantasy worlds and it gave it a completely unique feel. Crafting which was an after throught and a change to a pretty much failed non-combat skills originally put in game evolved into perhaps the most unique for of crafting in mmos (granted was still tied to standard progression requiring combat). It was used to modify any random generated loot (AC had similar random loot as with Diablo) and required social interaction and rare drops from around the world giving reasons for exploration and challenging encounters. The game also had hundreds of dungeons which were all shared.

 

I wished I had played it longer (only about 3 years). I would have played it more over the years but I have lost my original account and cannot recover it (oh I've tried many times) so starting over isn't an option for me.

You stay sassy!

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6751

Perhaps tomorrow will be better.

10/13/12 3:44:27 PM#5

 

Bottom line is   COD Unreal Quake Wow EQ2 were too much competition and with little marketing,it had little chance of succeeding.Heck i was an avid gamer and i never even heard of AC when it was released,so it was really badly markleted.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Spector88

Advanced Member

Joined: 5/22/05
Posts: 99

Into the fray...

 
OP  10/13/12 3:53:16 PM#6
It was badly marketed for sure, but such a good game, and really, its still a decent game if you can get past the graphics and stick it out to level 150+. The problem is the 12.95 $ sub fee keeps newbies from coming in, as good of pvp as it is, im sure if it was 4.99$/month or something it would be crawling with new people

  Celeusta

Novice Member

Joined: 4/29/12
Posts: 26

10/13/12 3:54:26 PM#7
Originally posted by DrunkWolf
 

 I agree with you.

I played AC from 1999 till about 2010, and still think that game is so ahead of the other graphicly advanced games that have come out since.

The Random loot and tinker system alone is light years ahead of the rest of these themepark games.

The melee combat could use some work because i know most gamers today would think its to boring, but the magic and missle system in the game is 2nd to none as far as skill is involved.

yeah i wish they would make AC3 and make it alot like part 1 was, but in the end i know they would screw it up and make it another clone of all the crap we have out now because thats the so called " safe " way to make thier money back.

Turbine isnt that group of gamers makeing a awsome game out of sombodys garage anymore.

http://www.mit.edu/~jonmon/Business/Turbine/

 

 

I loved AC as well. To this day, it's still chock full of features that I haven't seen in any other MMOs. It had the best quests, the best dungeons, and still has my favorite ranged combat in any MMO.

Also really wanted to say thanks for that link. What a great story and what a great visual record of AC's development.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1710

10/13/12 3:54:47 PM#8
Originally posted by Wizardry

 

it had little chance of succeeding.

You know it is still around right? I'd say it succeeded. It was popular enough to create a sequel (too soon of one too). It was never anywhere near as popular as EQ due to the type of game it was and for lack of marketing but it's future was determined more by the failure of AC2 than that of the original game. Turbine ruined themselves by jumping on the EQ/Wow clone bandwagon after releasing one of the most original mmos every made.

You stay sassy!

  Random_mage

Novice Member

Joined: 8/15/08
Posts: 1161

10/19/12 11:16:48 AM#9
Ac2 came out in 2002 before wow, so not a wow clone. Actually, wow copied the profession trees from ac2.. Just a fyi...
And AC was so much better than most of the crap ouf today because of when it came out. For me it was right after the mudd phase. I could see a world not yet completly mapped out. Does anyone remember when you got other information from other players? My patron told me about the matty coat. Not the internet. In ac there were non quest areas to look at, not a quest telling you to go there. A great example is phantos menace, there was something in that dungeon I am sure, but no quest told me to go there. Not in todays games. And no, gw2 doesnt count. No depth in that game.

Currently playing Real Life..

http://i36.tinypic.com/2uyod3k.gif

For all your stalking needs..
http://www.plurk.com/Random_

  DavisFlight

Elite Member

Joined: 9/25/12
Posts: 2586

10/19/12 11:19:01 AM#10
Check out the Kickstarter for Project Gorgon. It's being made by veterans from AC1 and 2 and they're going to give it some heavy AC1 elements.
  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

10/19/12 11:22:51 AM#11
There have only been two MMOs ever that held my interest for over a year.  AC was one of them.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  northroad

Novice Member

Joined: 6/12/10
Posts: 5

12/01/12 7:52:28 PM#12
Originally posted by Vhaln
There have only been two MMOs ever that held my interest for over a year.  AC was one of them.

I'm in the same boat as you. It's a shame isn't it? I love mmo's, they get the majority of my gaming time, but i find myself just bouncing from one to the next and can never get into any post 2003 mmo for more than six months or so. Only Asherons Call and Anarchy Online have held me for more than year, and now I alternate between the two about every 4 months or so. I'm like the OP and give most new mmo's a chance, I even go to end game in many of them... though that's not saying much as it usually only takes a couple months. Let's not get all nastalgic, but how long does it take to end game in AC? A decade? lol.

Actually, now that I think about it... Eve online has held me for long periods, its complexity is delicious, but it's also more impersonal and colder than avatar based mmos. The story and lore of Eve is just... well I guess it's there, but you can travel a thousand star systems and not encounter it.

I think the only themepark mmo that I played for any amount of time, and actually returned to once or twice was lotro.

Anyway I jumped around a bit in my post, but I agree with you OP. And I'm probably going to fire up AC again within the next few months.

  bingo69

Apprentice Member

Joined: 1/08/06
Posts: 202

12/01/12 7:57:29 PM#13
If only turbine had the gut to make AC F2P, then it would surely get more player specially on darktide. If they could also upgrade the graphic then it owuld be perfect. I played it for couple of months this years... testing the new update everytime... But sadly.. the lack of player and outdated graphic make me leave about a short while -_-
  northroad

Novice Member

Joined: 6/12/10
Posts: 5

12/01/12 8:12:54 PM#14
Originally posted by bingo69
If only turbine had the gut to make AC F2P, then it would surely get more player specially on darktide. If they could also upgrade the graphic then it owuld be perfect. I played it for couple of months this years... testing the new update everytime... But sadly.. the lack of player and outdated graphic make me leave about a short while -_-

The lack of players is certainly disheartening. Although you can do almost everything alone in AC, you get to thinking that you're playing a single player rpg. That was especially true before the global chat channels. F2P would be interesting, actually it'd be incredible to see all the new players in the old newb grinding spots from 2000... lugian outpost anyone? I wonder how they would limit the froobs, maybe the original level cap (126)... no tinkered gear? shrug...

I would definately want f2p limited and not be like a mall where you can purchase expansions and new zones using "turbine points". No item mall in AC!

 

Edit.. when you were back in game did you go to any t'thun summonings? On Morningthaw, which is middle of the road population wise, iirc, there were nearly 100 people on weekend summonings. Had portal storms even.. this was Q1 2012 when i was ingame last.

  Cuppett5

Advanced Member

Joined: 3/30/11
Posts: 70

3/09/13 6:41:24 AM#15
Great post and you are 100% correct. No MMO has the features that AC has or the lore itself. I constantly am trying to find an MMO that has the rush or feel the AC gave me when it was thriving but instead stuck with these MMOs that keep my attention for 2 weeks and I quit. One thing I always thought would be cool about AC if it hit the movie screen. Imagine seeing Olthoi, Mattekars, Virindi, and elemental weapons on the big screen, that would be one cool ass flick!
  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

3/11/13 9:59:53 AM#16

There's more people in the game than you may think. With general chat, mansions, etc. there simply isn't a reason for people to waste time in towns. This means when you show up as a new person you won't see 100 people run past you, they're all off doing high level quests/hunting areas and/or hanging out at their allegiance's mansion.

 

Also there are a lot of groups that don't spend too much time using general chat. Allegiances have their own chat channels so members tend to talk there instead.

 

Letting everyone know you're new/returning in the chat a couple of times and you will see there is more out there than you think. However, the server populations do vary quite a bit so it also depends on where you end up.

 

 

I will say though, that over the years I've heard a lot of people say they didn't want to come back because of the smaller population. If all of those people did come back, the servers wouldn't be able to handle it because it is really that many people. It is just funny/odd to watch so many people say the same reason when they could all together solve their own issue.

  User Deleted
3/12/13 11:39:11 AM#17

I said it once and I'll say it again:

 

AC was and still is, lightyears ahead of any game that has come to the market, period.

 

AC was my first MMO and looking back, I was spoiled to death. It was really something special.

 

It had everything:

 

A unique, original world

Deep character customization and development system

Randomized Diablo-esque loot system (no stupid green-purple's here!)

Epic Quest system (where "QUEST" meant something)

Involved developers

Great combat - no homing arrows! Gasp!

Fantastic, epic dungeons

Meaningful death penalty, but not too harsh

Player housing

Darktide, the greatest PvP server ever created

Allegiance system

 

AC was and still is, the best. At the rate the genre is going, we probably will have to wait another 10-20 years before we see a game remotely close to AC, which is really sad and pathetic.

  scottns

Advanced Member

Joined: 7/08/04
Posts: 234

3/18/13 11:17:49 AM#18
Every time I login to Frostfell there is around 600-800 player online. Not WoW numbers but certaily enough people online to get into a group and have some fun. Find a monarchy. I just randomly started chating with someone in town and he took me on. Not too hard to find cool people to play with. They have been very helpful with levelling me up.  Oh, and there are almost always people in Holtburg if your looking for people....
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

4/21/13 1:12:08 PM#19
Originally posted by bingo69
If only turbine had the gut to make AC F2P, then it would surely get more player specially on darktide. If they could also upgrade the graphic then it owuld be perfect. I played it for couple of months this years... testing the new update everytime... But sadly.. the lack of player and outdated graphic make me leave about a short while -_-

 I know I would try it if it was f2p but have no interest in paying 13 bucks a month for a 10+ year old game.

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

4/22/13 12:10:08 AM#20
Originally posted by Theocritus
Originally posted by bingo69
If only turbine had the gut to make AC F2P, then it would surely get more player specially on darktide. If they could also upgrade the graphic then it owuld be perfect. I played it for couple of months this years... testing the new update everytime... But sadly.. the lack of player and outdated graphic make me leave about a short while -_-

 I know I would try it if it was f2p but have no interest in paying 13 bucks a month for a 10+ year old game.

I'll never understand why anyone would think age should have some relevance to a price of subscription. What the hell difference does it make? This game has faaaaarrrr more content than just about any modern day mmo out there; even many others made in the same era don't come close to matching it. Then there's the plethora of interesting and unique gameplay and progression elements to it that no other mmorpg sports in their entirety (to my knowledge anyway).

So, all that said, what makes that $13 so steep compared to modern mmos exactly? The graphics? Is that what you're basing that argument on? You can decide that the game isn't worth the price to you for whatever reason, but at least give a legitimate reason instead of eluding to some vague, irrelevant generality like, "It's 10+ years old, therefore it's not worth a measly $13 a month." That's a weak assertion just about any way you look at it.

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