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Turbine, Inc. | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 11/01/99)  | Pub:Turbine, Inc.
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Asheron's Call Forum » The Tavern (General) » Still a blast to play but where have the players gone.

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24 posts found
  hardicon

Advanced Member

Joined: 11/23/10
Posts: 359

1/03/13 8:38:11 AM#21
i do kind of love how everyone who doesnt play says the game is dated.  graphics wise it is but in terms of gameplay it is still far and above any game on the market right now.  I just recently returned after going to every new mmo from wow to tsw over the last 8 years.  none of them can come close to ac in terms of gameplay imo.  the population is low but it is also getting more players recently and the people that are around generally have no problem helping noobies out.  despite a low pop the game doesnt seem dead, the best hunting spots always have people but the game isnt so overpopulated your competing for kills.
  Sheista

Hard Core Member

Joined: 9/30/05
Posts: 1203

1/04/13 4:00:25 PM#22
Originally posted by SnarlingWolf
Originally posted by Sheista

Asheron's Call is falling to the wayside because of, as always, poor management by Turbine.  I have to give them props for their creativity years ago in creating this magnificent game.  But they do not know how to run a company or market a product.  It's sad that for years, the players thought Microsoft was ruining the game, but then as soon as Turbine bought the IP and gained full control, it started going downhill and shedding players when it was unable to compete with newer games.

The thing that made this game great was that its features encouraged a solid community and interaction that I've yet to see in a modern MMO.  The allegiance and patron/vassal system was fantastic, as were a load of other features.  Unfortunately, a game in which the community was its staple, can't survive when it has no players.

I made more friends in AC than I've ever managed to in other MMOs.  People were actually friendly, didn't care about only getting that +1 to their gear, and everyone wanted everyone else to just have fun and explore the world.  I just haven't found that experience since then, because features in modern MMOs keep guiding people toward raiding and instanced PvP.  There's no danger to worlds.  Nothing to guide players to coordinate and make friends with other people.

Sigh.  It's sad that players of today couldn't experience Asheron's Call in its prime.  The days when places got so crowded that portal storms occurred.  Live GM-ran events happened regularly.  Huge mobs of PvPers chased each other across the landscape.  World broadcasts of major 'boss' kills.  Just the joy of finally finding a piece of armor with the perfect color and stats that completed your outfit you'd been building for months.  Or finding the last piece needed to get shadow armor after a year spent collecting shards.  Even just attending an in-game wedding between two players, or attending a meeting with your whole guild and having every seat in a meeting hall filled, and then some people standing around the edges listening to your monarch give a 'state of the allegiance' report.  If Turbine had done a better job marketing the game and getting it out there, AC could have made far more of an impact on the future of MMOs.

 Posts like this amaze me because posts like this have been made since 2002. Posts saying the game is dying, X company is ruining it, it will never survive, no one is left etc. etc. Yet year after year it continues on just fine and year after year someone makes the same posts.

 

The game sill gets monthly updates, many of them quite large with new systems, for free. Each year it puts in at least the same amount of content and features that most games would call an expansion and doesn't charge any extra for it. In fact, the last couple years of updates have been very significant with a lot of great features that players love, such as new races, tailoring, dual wield, two handed weapons, void magic, cloaks, new hunting areas etc etc etc.

 

The game will still be here next year and the year after that. And next year someone will make a post just like this, and someone else will make one the following year as well.

You act as if I'm oblivious to this game's history.  ;)

Sorry, but 'trudging along' is not the same as thriving.  This game is LONG beyond its prime.  It will never again, no matter if it even goes f2p, even remotely resemble the game it was when it was thriving.  The community is what made this game, and without players it is just not fun anymore.  I played for years, and loved every minute of it.  But coming back, it was obvious it was a very different game.  I also remember very clearly the mistakes Turbine made along the way.

I remember Ken Karl and all the pitchforks and torches when there would be announcements.  I remember refusal to deal with the game's problems.  Or bandaid fixes in place of solutions.

Not addressing XP chains, or bots.  Not implementing features in-game and instead relying on 3rd party programs to do the work for them.  They should have solved the macroing and XP chain problem before they ran rampant.  Allowing the automation of tasks such as trading completely altered the social landscape, pushing people away from what made the game unique.  The player interaction this game encouraged with its allegiance systems and its crafting/modifying systems was unlike any other.  But they allowed exploits and shortcuts that slowly killed the parts that made the game amazing.  XP chains were the worst.  Abuse of the system that was put in place to encourage interactions and friendships between patron/vassal relationships.  It worked amazingly for years, but devolved into nothing more than who could make the most efficient flow of XP up the chain of people.  If you did any sort of PvP in the game, XP chains ruined the balance of the game. 

You can tout that the game is still alive, sure.  But don't act like it's still the same old game it's always been.  Certain things made it what it was, but a distinct lack of players makes it something else.  Something far less enjoyable.  I've tried on at least 4 different occassions over the years to try and get back into the game.  It's just not the same without the people that made it so good.  It's not even that they're different people.  Simply that there aren't enough of them.  The sense of adventure is gone and it feels like exploring some long lost memory with ghosts standing around in the form of playerless characters spamming trades and buffs.

They should have merged the servers into 2 or 3 remaining ones (plus darktide on its own) a long time ago.  It should have gone f2p a LONG time ago.  If they had, it could have at least held onto a little bit of how it was intended to be played.

  C3llTherapy

Novice Member

Joined: 2/11/13
Posts: 15

5/05/13 10:14:33 PM#23
Originally posted by Probert

It was, it was calle AC 2 had grahpics way beyond its time but players pretty much rejected it for some reason (computers couldnt handle it very well unless you had the high end stuff for the day) and they shut it down.

AC2 was nothing like AC1 and I played both for a few years. AC1 was king. Class trees, a chat system that did not work for over a month, misc bugs, lack of high level content, and lack of places to level (especially on darktide my guild dominated all the levelling ground and basically made most every other guild quit) killed AC2. I enjoyed AC2 but they dumbed it down so much it can't compare to AC1 at all, even though AC2 was still much better than many other mmos.

  f0dell54

Novice Member

Joined: 4/16/12
Posts: 311

Sanity....
It's for the weak.

5/23/13 2:54:00 PM#24
Originally posted by Sheista
Originally posted by SnarlingWolf
Originally posted by Sheista

Asheron's Call is falling to the wayside because of, as always, poor management by Turbine.  I have to give them props for their creativity years ago in creating this magnificent game.  But they do not know how to run a company or market a product.  It's sad that for years, the players thought Microsoft was ruining the game, but then as soon as Turbine bought the IP and gained full control, it started going downhill and shedding players when it was unable to compete with newer games.

The thing that made this game great was that its features encouraged a solid community and interaction that I've yet to see in a modern MMO.  The allegiance and patron/vassal system was fantastic, as were a load of other features.  Unfortunately, a game in which the community was its staple, can't survive when it has no players.

I made more friends in AC than I've ever managed to in other MMOs.  People were actually friendly, didn't care about only getting that +1 to their gear, and everyone wanted everyone else to just have fun and explore the world.  I just haven't found that experience since then, because features in modern MMOs keep guiding people toward raiding and instanced PvP.  There's no danger to worlds.  Nothing to guide players to coordinate and make friends with other people.

Sigh.  It's sad that players of today couldn't experience Asheron's Call in its prime.  The days when places got so crowded that portal storms occurred.  Live GM-ran events happened regularly.  Huge mobs of PvPers chased each other across the landscape.  World broadcasts of major 'boss' kills.  Just the joy of finally finding a piece of armor with the perfect color and stats that completed your outfit you'd been building for months.  Or finding the last piece needed to get shadow armor after a year spent collecting shards.  Even just attending an in-game wedding between two players, or attending a meeting with your whole guild and having every seat in a meeting hall filled, and then some people standing around the edges listening to your monarch give a 'state of the allegiance' report.  If Turbine had done a better job marketing the game and getting it out there, AC could have made far more of an impact on the future of MMOs.

 Posts like this amaze me because posts like this have been made since 2002. Posts saying the game is dying, X company is ruining it, it will never survive, no one is left etc. etc. Yet year after year it continues on just fine and year after year someone makes the same posts.

 

The game sill gets monthly updates, many of them quite large with new systems, for free. Each year it puts in at least the same amount of content and features that most games would call an expansion and doesn't charge any extra for it. In fact, the last couple years of updates have been very significant with a lot of great features that players love, such as new races, tailoring, dual wield, two handed weapons, void magic, cloaks, new hunting areas etc etc etc.

 

The game will still be here next year and the year after that. And next year someone will make a post just like this, and someone else will make one the following year as well.

You act as if I'm oblivious to this game's history.  ;)

Sorry, but 'trudging along' is not the same as thriving.  This game is LONG beyond its prime.  It will never again, no matter if it even goes f2p, even remotely resemble the game it was when it was thriving.  The community is what made this game, and without players it is just not fun anymore.  I played for years, and loved every minute of it.  But coming back, it was obvious it was a very different game.  I also remember very clearly the mistakes Turbine made along the way.

I remember Ken Karl and all the pitchforks and torches when there would be announcements.  I remember refusal to deal with the game's problems.  Or bandaid fixes in place of solutions.

Not addressing XP chains, or bots.  Not implementing features in-game and instead relying on 3rd party programs to do the work for them.  They should have solved the macroing and XP chain problem before they ran rampant.  Allowing the automation of tasks such as trading completely altered the social landscape, pushing people away from what made the game unique.  The player interaction this game encouraged with its allegiance systems and its crafting/modifying systems was unlike any other.  But they allowed exploits and shortcuts that slowly killed the parts that made the game amazing.  XP chains were the worst.  Abuse of the system that was put in place to encourage interactions and friendships between patron/vassal relationships.  It worked amazingly for years, but devolved into nothing more than who could make the most efficient flow of XP up the chain of people.  If you did any sort of PvP in the game, XP chains ruined the balance of the game. 

You can tout that the game is still alive, sure.  But don't act like it's still the same old game it's always been.  Certain things made it what it was, but a distinct lack of players makes it something else.  Something far less enjoyable.  I've tried on at least 4 different occassions over the years to try and get back into the game.  It's just not the same without the people that made it so good.  It's not even that they're different people.  Simply that there aren't enough of them.  The sense of adventure is gone and it feels like exploring some long lost memory with ghosts standing around in the form of playerless characters spamming trades and buffs.

They should have merged the servers into 2 or 3 remaining ones (plus darktide on its own) a long time ago.  It should have gone f2p a LONG time ago.  If they had, it could have at least held onto a little bit of how it was intended to be played.

 

The game was release in 1999. News flash, it's 2013! Even if they would have implemented everything your asking for it wouldn't have made a damn bit of difference in this day and age.

You can grip all you want but all the games of that time era are just "trudging along" and there is not a damn thing they can do about it. No matter how much they update the graphics or how much they patch in. Games old get over it.

Yes, I do now I'm responding to a post made in January and I don't care.

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