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We Want AC2!!! or AC 1.5!!!! RAWR!! lets go! |
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Originally posted by whathappenus
Actually, what killed AC2....before it even released, was Microsoft's mismanagement of the game development. The chat server issues, where we couldn't even communicate in game for extended periods of time, was the final nail. However, the game drastically improved after Turbine took over outright. Citan, the former lead designer of the AC2 live team, was very frank about many of the AC2 issues in his own blog. http://www.eldergame.com/2009/02/16/whats-a-qa-team-without-a-spec/ There was also another entry about how they had to redesign all of the classes due to the fact that they had no idea what the original intention of each skill was. Basically Microsoft gave them about a month to get all of the class skills in game, I can't seem to find the entry though. Aside from all of that, AC2 brought tremendous innovations to the mmorpg scene. Don't believe me? AC2 was the first mmorpg, that I am aware of, that used quests to level a character without the need for grinding. Granted you could only obtain the first 20 or so levels via an extremely linear quest series, but it was there none the less. The Osteth quest line is what ushered in an era of using quests and not grinding as a means of leveling. AC2 also had quests there were repeatable at various intervals, mostly daily or weekly. After level 20 leveling was a mix of grinding and quests, which worked well given the state of the genre. AC2 also allowed for respecing. Typically in other mmorpgs of the time, a mistake in your character's development meant rerolling or being gimp. Respecing wasn't the easiest thing in the game to do, but it was there and could be easy if you had a good core of friends to help. AC2 used skill trees, which was a mmorpg first, although the system felt like it was ripped from Diablo 2 to an extent. AC2 had revolutionary graphics at the time. The combat system was fast paced, blending in auto attack with special abilities that were on cooldowns. Something that was used in other mmorpgs, to an extent, but AC2 really had a nice and fluid approach to combat. Even though AC2 wasn't anything near a success, the effects of the game are felt in current mmorpgs. I've always said that WoW felt like a spiritual successor to AC2, moving from AC2 to WoW was more or less a change of scenery for me, WoW played very much like AC2...but with a hell of a lot more polish. LotRO which has been successful for Turbine has obvious influences from AC2 as well. If Microsoft had been interested in investing in the mmorpg market, AC2 could have been an extremely successful game. It literally needed about two more years of development though. I miss AC2, and I'm angry that the game never even stood a chance to begin with. Mostly, I miss throwing lightning from a drum :( |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by nomadian
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Originally posted by WSIMike
The reason they're against it is simple, the design deviated far too much from what made AC1 great. Now you might think, so what some people like that type of game. Yes they do and there's a million of them out there, however if the company does a new AC and spends it's time and resources to make it more like AC2s design and less like AC1's design then what that indirectly means is there would never be an investment in another game with the style of AC1. That is why people are against it, because it means the end of the skill tree not class based type of game.
They want a new AC they just want it true to the original design, but luckily AC1 is still running and fun. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by SnarlingWolf
The reason they're against it is simple, the design deviated far too much from what made AC1 great. Now you might think, so what some people like that type of game. Yes they do and there's a million of them out there, however if the company does a new AC and spends it's time and resources to make it more like AC2s design and less like AC1's design then what that indirectly means is there would never be an investment in another game with the style of AC1. That is why people are against it, because it means the end of the skill tree not class based type of game.
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Originally posted by WSIMike
It's not conjecture people want AC. They don't want some other game's take on the system within a whole different world. And the problem with just being happy with AC1 is that it is challenging to attract players to a game with older graphics because that is what most modern gamers (foolishly) care most about. So I am not interested in terrible attempts at this style game such as DF, I want AC reborn with improved graphics, tweaked skills and a whole bunch of new skills to allow even more diversity.
So once again the reason people are against a remake of AC2 is that would almost certainly mean that there wouldn't be money going into an AC reborn or whatever you'd like to call a modern AC.
I think the main reason people were against AC2 once it was out was how many problems it had. Microsoft rushed it out the door and wouldn't let them get it designed properly so it was a mess. They had it fixed up fairly well by the end but it was just too late then. I know I personally always loved AC, and I had no wish for AC2 to fail. I just would greatly prefer them to do an AC Reborn as opposed to a rerelease of AC2. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by SnarlingWolf
It's not conjecture people want AC. They don't want some other game's take on the system within a whole different world. And the problem with just being happy with AC1 is that it is challenging to attract players to a game with older graphics because that is what most modern gamers (foolishly) care most about. So I am not interested in terrible attempts at this style game such as DF, I want AC reborn with improved graphics, tweaked skills and a whole bunch of new skills to allow even more diversity.
So once again the reason people are against a remake of AC2 is that would almost certainly mean that there wouldn't be money going into an AC reborn or whatever you'd like to call a modern AC.
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Originally posted by WSIMike
It's not conjecture because it's not what the paragraph said. Yes other companies will occasionally make new skill based MMOs I even say that. What I am saying is no one who plays AC wants those games. I use DF as an example and I'm sure soon I can use MO as well (haven't followed to much about that one but I think it was said to be skill based), the fact is other attempts at this after UO and AC have been terrible. They've been terribly designed all around and the world they've been put in has been boring and completly uninteresting. So what I said was if Turbine put money and time into redoing AC2, Turbine would never do AC style again and that would be extremely unfortunate. That is the very reason why everyone is against and AC2 effort and wants the money and time put into an updated AC instead.
Players want AC's systems in AC's world. Not bad systems in bad worlds. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by SnarlingWolf
It's not conjecture because it's not what the paragraph said. Yes other companies will occasionally make new skill based MMOs I even say that. What I am saying is no one who plays AC wants those games. I use DF as an example and I'm sure soon I can use MO as well (haven't followed to much about that one but I think it was said to be skill based), the fact is other attempts at this after UO and AC have been terrible. They've been terribly designed all around and the world they've been put in has been boring and completly uninteresting. So what I said was if Turbine put money and time into redoing AC2, Turbine would never do AC style again and that would be extremely unfortunate. That is the very reason why everyone is against and AC2 effort and wants the money and time put into an updated AC instead.
Players want AC's systems in AC's world. Not bad systems in bad worlds.
Again, paying a subscription fee to a game doesn't give you ownership of the franchise, nor the right to dictate how it should be handled. If you like the game, great... Play it. If you don't... then don't play it. Very simple. Anyway.. there are efforts in motion to bring AC2 back in a capacity... hopefully the "disenfranchised" AC1 players won't be too horribly offended by it and can get through the day without punching babies or something.
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Face it AC1 was skill based...people wanted AC1 with better graphics...they got eq with shit
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Horusra
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The difference with the EQ2 example is EQ2 was as close to being EQ1 as you could be without being EQ1. It followed the same set of systems that EQ1 had so the game really wasn't much of a departure. AC2 was a completly different game then AC1 in every single aspect. AC1 was a skill tree system, AC2 was a class based system. That's why the talk about EQ2 vs EQ1 went away but not AC2 vs AC1.
You are correct that AC1 is still running, and it still receives new content every single month (which I'm amazed no other game has ever adopted it's great to get a couple of new quests each month). There are still plenty of people playing AC1, but it doesn't mean they don't continue to want a modernized engine with all the bells and whistles of other engines. |
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I have not played AC1 much but I do play AO. Why cant Turbine use the LOTR/DDO graphics engine to revamp AC1's graphics? It may take awhile to code but I think the results would be grand. |
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Originally posted by Wolfenpride
Same here. Actually I loved it before the crafting revamp. I could create upgraded armor or weapons on the fly while I was exploring the land and killing mobs. Some of my best times back then were in AC2, during my breaks from EQ. I would definitely subscribe if they re-opened it.
Acidon
EDIT: Or let someone else open up an AC2 server. For crying out loud, how the hell is it benefitting anyone if they keep it under lock and key when they don't plan on releasing it again.. |
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Originally posted by nomadian
I think this is very true. I played AC2 and loved the landscapes and gameplay but not the lack of players. When i started playing LOTRO however i could still see all those gorgeous landscapes from AC2. AC2 was a dry run for LOTRO and i expect if it came back it wouldn't be that different from LOTRO. |
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AC2 failed cause it sucked. Relaunching it will only lead to another failure. Turbine realise the mistake they did with AC2, they made the game too different from the original. What peoples wanted was an upgrade version of Asheron's Call not a totally different game. However make an AC3 game based on AC game mechanic and i'd be back. |
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Czanrei
Advanced Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
I don't know where all the hate comes from for AC2 but it was not a bad game. I played it from launch to shutdown and it had no serious bugs, none more than any other game that's for sure. The only problems it had was one the community was degrading because Turbine stopped supporting it with gm's for moderating. The community was chasing away subscribers faster than the lack of content being added. When turbine finally got around to adding content there wasn't enough interest to deal with the portal gankers & griefing. Gamers always assume just because there is pvp that there can't be any order or civility, they always take it to the extreme and prove their immaturity. Flame that all you want, but if you think there wasn't a problem with the community back then you must of been part of the problem. |
Originally posted by Czanrei Shrug.. You are talking solely about one server; the PvP server named Darktide, not the whole game. AC2 had a great community. |
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Originally posted by BesCirga Shrug.. You are talking solely about one server; the PvP server named Darktide, not the whole game. AC2 had a great community. The AC1 darktide is no different to this day. That's what people who want open PvP truly want, the ability to gank players as they portal in, or are much lower levels then themselves. I think that's why Darktide continues to do well after a decade. It is a PvP type that requires a lot of skill and there are essentially no rules. So people log on day after day to kill and loot each other and they love it. |
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Originally posted by SnarlingWolf The AC1 darktide is no different to this day. That's what people who want open PvP truly want, the ability to gank players as they portal in, or are much lower levels then themselves. I think that's why Darktide continues to do well after a decade. It is a PvP type that requires a lot of skill and there are essentially no rules. So people log on day after day to kill and loot each other and they love it.
Yup, I'm aware of that and enjoyed my share of Dartide to :). But I was only commenting on the false presentation of AC2 community, as in the PvP server and the PvE servers are two vastly different worlds. |
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