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Tatsumaki: Land at War Forum » General Discussion raquo; Hate to be the bearer of bad news....

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29 posts found
  angriff

Novice Member

Joined: 5/30/09
Posts: 149

11/14/09 10:36:02 PM#21
Originally posted by Cleffy

That definetly would be easier.  There is a whole nother degree of complexity that exists when you are taking a game out of 2D isometric and making it a 3D customizable game.  If I were to do 2D isometric, there are a bajillion things I don't have to worry about in developing the art.

The problem when you are being ambitious is that you have to take the time to fulfill those ambitions.  Its harder then it looks.

 

The 3d world is the world where things happen and players interact.  The territories and castles are batteled for by the samurai who get their weapons and supplies from the skilled peasants.  The 2 to15 Daimyos own the castles and all samurai loyal to them wear his  sashimono or Kasa jirushi.  Each daimyo tries to win all of japan.  It is this allegience and subsequent battle that makes the game interesting while players can make armor  dor whatever and sell it as peasants.  

 

If one Daimyo is at war the peasants can choose to fight for their side as Ashigaru if the Daimyo loses his home town he loses his shop and any home or possesions in the town (he could have stored some money in another town before the war /battle and saved it).  If he does not fight then he just loses more profits to taxation  by the Daimyo unless he changes allegiance.

So there is a layers economy with a layered struggle for total control of Japan with a layered warrior group that can have armor and create wealth through conquest.  All Samurai in a battle that takes an enemy castle are given gold in tribute for their services and success.  The Samurai also receive a pension from the Daimyo's taxes based on how much land he has and how much economy is being generated in his area of contro.

So the world is indeed a rich 3d world with a true to historical struggle for control of Japan that can be shown on a 2d map.  Once all of Japan has been conquered the Daimyo becomes Shogun and the game is reset to start again.  One player cannot be Shogun more than once or Daimyo more than some set period giving everybody a chance at seeing if they could be a great leader.  Squads or Guilds would produce the best chances of success and should be encouraged.

  Ramadar

Novice Member

Joined: 4/19/04
Posts: 105

4/28/10 1:53:16 AM#22

This game , from what I been reading of it - maybe the game I been looking for, no magic ,no monsters, but straight Tokugawa Era fun and no fantasy BS . It will be great to finally play a real historical MMO that isnt dumb down with magic like many samurai themed games are, I hope this game makes it to launch and I'm defiitely keeping an eye on this one.

  Cleffy

Advanced Member

Joined: 5/09/04
Posts: 4782

5/11/10 1:40:41 AM#23

Lets keep the expectations low.  Its not like we have a 500 person development staff like Blizzard on our side, or full-time employees.

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

5/11/10 2:02:05 AM#24


Originally posted by Cleffy
Lets keep the expectations low.  Its not like we have a 500 person development staff like Blizzard on our side, or full-time employees.

It's been 2 years since the OP's post. What forward movement has there been on this game since then?

I'm not being combative btw, just genuinely curious.

  Cleffy

Advanced Member

Joined: 5/09/04
Posts: 4782

5/12/10 2:33:09 AM#25

I can't divulge too much information, but we have overcome the biggest hurdle.  A working client and server engine that imports models simply and effeciently.

  madluke

Novice Member

Joined: 11/11/06
Posts: 105

5/23/10 3:56:54 PM#26

Any chance of some footage, or possible beta tests anytime within the next few years?

  Aercus

Novice Member

Joined: 8/28/09
Posts: 800

5/23/10 4:06:22 PM#27
Originally posted by Cleffy

I can't divulge too much information, but we have overcome the biggest hurdle.  A working client and server engine that imports models simply and effeciently.

 I'm rooting for you and hope you pull it off big time :)

  Cleffy

Advanced Member

Joined: 5/09/04
Posts: 4782

5/25/10 6:24:16 AM#28

Yes I think we can manage to show something in a few years.

  KinePs3

Novice Member

Joined: 5/20/08
Posts: 65

6/18/10 10:59:54 AM#29

It seems vaporware.

 

Hoping Im wrong

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