Dawid "Zolthar" Makowski, the Project Lead for "Sigonyth: Desert Eternity", pens his second developer journal where he examines how they do it without funding.
Posted on 07/14/2005 by Guest WriterDawid Makowski, the project manager of Sigonyth, talk about the mechanics that will differentiate their upcoming "virtual world" from the "games" that dominate the MMORPG genre.
Posted on 06/04/2005 by Guest WriterDawid Makowski, the project manager of Sigonyth, talk about the mechanics that will differentiate their upcoming "virtual world" from the "games" that dominate the MMORPG genre.
Posted on 06/04/2005 by Guest Writer