Today, MMORPG.com presents you with a Developer Journal from the Simutronics MMORPG, Hero's Journey. The Dev in question this time is Gamemaster Erik "Sev" Roggeveen, and he discusses the job of a Gamemaster, Simutronics, Hero's Journey and more:
For myself, every day of the week I pop out of bed at daybreak, shriek away my dream demons in ablution to the pagan gods of fire and pain (wake up neighbors!), slap myself into coherence to get the blood shuffling along the tubes, and then sit down to a few hours of intensive designing before lunch. This is a good time of day for me to get my own writing and building done, because the on-site staff is available for any major issues I might have, and most of the other offsite people are still at their day jobs. Later in the evening I tend to keep an open door for any issues other offsite GameMasters may have, and my mat is fairly worn through.
What amuses me is how much amazement we can still evince from the masses, due mostly to our relatively small size as a company. Simutronics is nothing if not a braintrust from the preeminent days of gaming, with a constant flow of brilliant minds passing through our virtual halls, that often later go on to infiltrate every level of the industry in their own careers. So to someone familiar with the inside workings of Simutronics, it seems almost bizarre that people are surprised by what we come up with. We’re totally obsessed I tell yas!
Nobody wants highly-detailed and interesting content more than us, so we are even hungrier than the audience for something fantastic!
You can read the article, here.