Stephanie Shaver, the Lead Designer of Hero's Journey, troops through despite it being the week before E3 with yet another colorful developer journal. This week, she looks at Bards, Clerics and Healers.
| Game designers just don't seem to know what to do with Bards. Are they fighters? Are they sneaky? Well hey, in Hero's Journey you can make a Bard-Rogue or Bard-Warrior and decide that for yourself -- or make a Bard-Ranger and tell other games to go away.
Bards evolved from a humanitarian need for neutral couriers and free agents, and began as a sect of Kinnaes who developed so-called "charm magic". Bards are notorious wanderers, and still called upon as diplomats and mediators. Wandering the Known World nowadays isn't nearly as safe as it once was, but like all Elanthians, Bards have learned to adapt.
You can read the article here.