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4/01/09 6:08:48 PM#41
I can imgine when they realized they could sell there Engine it was like a lightbulb going off. Given the choice between the hard slob to the finish line just making the game or selling the engine and going at the mmorpg part with substanial funds later wouldnt be to hard a choice. Especially when companies like Bioware waved money in from of Simutronics. Youd know you had something good to put on sale if they showed interest. Im curious to see how long it takes to get the pile of mash potatoes back to a simmer. |
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4/02/09 12:12:49 PM#42
Well just because a GM came down here and said it's not over doesn't mean it's not over. He's probably playing an april fool's joke on you all. Yeah. |
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4/02/09 12:18:05 PM#43
Originally posted by Samuraisword I just thought this statement was funny, especially with your sig. |
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4/02/09 1:47:33 PM#44
Originally posted by HJ-DEZORIN
Just to clarify a few points, HJ is not being worked on by just volunteers. Hopefully that will save you some looking around.
As for the stuff stated about the owner, maybe you have met him, maybe you have not. From my own personal experience, I'd say your assessment is not very fair. Nor is the assessment that HJ was just a bait-and-switch (demo for the engine). It just... didn't happen that way.
I can understand people's frustration for the amount of time things have taken. It's frustrating for the developers too. But it isn't anyone's fault. Creating an engine from scratch and a game from scratch is quite an undertaking. This industry is cold, brutal, and highly competitive. Strange though, because games are such a fun, warm, and fuzzy past-time (traditionally). But it's a business too. Some studios have a lot of resources and manpower at their disposal. Others have to take things at their own pace.
Money doesn't grow on trees, and, if you want something done right, you have to do it yourself (I'm starting to sound like my parents...)
The fact HE is a product being sold is good news for Hero's Journey. Some don't see it that way, but I do. It's a testament to the sophisticated technology that is driving the game.
I never actually said that HJ was a bait and switch. However, in the recent interview about HE, it was stated there that Simu felt they would have to produce a game before they could sell the engine. They were surprised that other studios approached them when they heard the engine was available for licensing. So, Simu decided to go ahead and license the engine even though HJ wasn't complete. So that's not special insider news, that's directly from a recent interview. Now, while many of us really do understand that building the engine for an MMO is no small undertaking, Simu has provided release dates, even though they were a bit vague about when in a year, they did give a year. They have missed those dates every time. Recently it came to light that the licensing of the HE has taken the front burner to resources since it's now the cash cow of Simu. I don't mind that Simu has slipped their date. It's frustrating to a degree, but being a Dragonrealms player since 1997 (if I remember correctly... I rejoined after they went to the net from AOL), I'm used to Simu either being vague on when things come out or out right changing what was coming out at all. Complete systems that were promised have been scrapped. So, with the recent events and interviews, and Simu's past history, it has lead many to worry about HJ ever seeing the light of day. Personally, I do believe it will come out one day. My worry is that once it comes out, all the features that would have made it unique will have been taken by other MMOs and it will seem just like every other game out there. On a personal note, I'm also quite disappointed with the lack of commitment to the RP community as a whole. Dragonrealms has a very dedicated RP community and HJ has not committed to even having an RP only server. They haven't locked the door on this issue, but they have certainly closed it. One of the things that made DR so special to so many was that roleplaying was required and could even get you suspended if you didn't. Now, obviously, graphical MMOs are a different breed from MUDs, but just plain ignoring your strongest customer base seems... odd. |
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HJ-DEZORIN
Hero's Journey GM
Joined: 1/31/06
ASGM HJ-Dezorin Simutronics GameMaster |
4/02/09 6:47:09 PM#45
Well, as it's said, an artist is as good as his brushes. Or was it a builder is only as good as his tools? Regardless, with a strong foundation to work on, a lot more is possible. All the polish that goes into HE will ultimately reflect positively on HJ, but again, there's that time thing.
It's difficult for me to empathize on the features you mention. Heated seats are a nice feature on a car, that at the end of the day, don't necessarily mean I will like the car or not. If they are there, hey that's nice, if not, ah well. Maybe some other time. Does that make sense? Maybe there's specific ones you are worried about, but you haven't declared them.
Ultimately, it's how you like the game itself, not the gadgets or features that may be offered. A lot of cool "knick knacks" can keep you distracted, but a poorly conceived game is just a poorly conceived game. But even then, that's based on opinion. I don't particularly care for Guild Wars, but tons of people really enjoy it. To each their own. Even if some other game comes out with the features you are thinking of, it may be a sci-fi, or post-apocolyptical... Maybe not the genre you really care for.
Of course, I cannot predict how RP-integrated the final product will be. I'm just not sure. All I can really go off is what most people already know. Simutronics is known for niche games that tend to place more emphasis on role playing than Sham-WOW! type game play or features. Considering GMs are an important part of Simutronics not just as customer service reps, but interactive dungeon-master type individuals, the experience may be superior than what is currently available. Clearly, more market appeal is desired (as it's been said), but I don't think it'll be all that bad.
Anyway, I'm going to duck out of this thread now. I'd rather be bumping another title to the top... :) |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
4/02/09 9:00:25 PM#46
Originally posted by HJ-DEZORIN
QFT, currently any well constructed MMO will do well most of them have zero design and are i'll thought out ________________________________________________________ |
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4/03/09 11:34:55 AM#47
Originally posted by HJ-DEZORIN
Well, I'm not sure about kewl knick-knacks, but two main features that were originally touted at a convention in '05 were non-linear gameplay and how players actions would actually effect the world. One of the non-linear features that struck me was when a party was confronted with a larger group of NPCs. Instead of just rushing in and doing battle, one of the players caused a landslide above the NPCs. That was an amazing piece, showing out of the box thinking. Unfortunately, now that HJ has been on the burner for so long, these features are being touted by others and due to come out soon, easily before HJ. Again, I want to emphasize that I admire Simu's ability to create great games. My frustration isn't with that. It's just the constantly slipped release dates. This isn't something new for Simu though. Features for DR were always slipping their dates. Sometimes, promised features were complete scrapped. It's these kind of things that worry people. When we see a truly unique MMO show how great gameplay can be and then the date slips and no information is forthcoming, it makes us think the project might have been scrapped. For those who don't know, HJ has been scrapped before when it was going to be designed as a UO graphically styled game over 10 years ago. So there is precident. As for the RP only server, on the official HJ forums where this has been discussed, it was stated many times that Simu has no plans to create such a server. So this isn't opinion. I'm just repeating what was stated by a HJ GM on the official play.net forums in the Hero's Journey section. Depsite all of this, if HJ does come out, I'll be there on the first day. |
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4/05/09 11:49:45 AM#48
Originally posted by Stradden
Actually, i just spoke with the folks from Simutronics at GDC and they told me that the game was in production. It had been on the back burner for a while, but there are now two distinct teams (game and engine). So, unless i was specifically lied to (and I don't see how that would benefit them), the game is still a go. You might want to think about changing the thread title.
This is so funny. "In Development" is such a broad term. It could mean they have 30 on-site staff and 150 volunteers working on it, and they'll release in July... or it could mean they have 1 on-site staff that shares his time 90% working on the Engine and 10% supervising the 20 volunteers working on it and it will never be released.
Duke Nukem is "in development" too. Notice nobody at Simu Will NEVER, EVER give you a number of people working on it. Or the number of people laid off. They just say their mantra of the vague and ambiguous 'we're working on it'. I'm in IT and the only people I tell 'we're working on it' to is to the people with problems I have no intention of fixing in the immediate future. |
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4/05/09 11:53:34 AM#49
Originally posted by Ragnaven
What you thought making a game was going to be like Little Big Planet? lol |
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4/10/09 3:06:18 AM#50
Originally posted by Valendros
This is so funny. "In Development" is such a broad term. It could mean they have 30 on-site staff and 150 volunteers working on it, and they'll release in July... or it could mean they have 1 on-site staff that shares his time 90% working on the Engine and 10% supervising the 20 volunteers working on it and it will never be released.
Duke Nukem is "in development" too. Notice nobody at Simu Will NEVER, EVER give you a number of people working on it. Or the number of people laid off. They just say their mantra of the vague and ambiguous 'we're working on it'. I'm in IT and the only people I tell 'we're working on it' to is to the people with problems I have no intention of fixing in the immediate future.
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4/13/09 12:50:44 PM#51
I'm glad this game is still in the works, I picked up on it about 5 years ago, was part of some special program or something on the forums there. Just meant I was a glorified suggestion maker, lol. Hope to see some progress on this sometime soon :) and the engine does look nice. |
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5/31/09 7:12:50 PM#52
http://www.heroshall.com/forums/showthread.php?t=2530 Until funding is re-secured, HJ is no more. |
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5/31/09 7:21:37 PM#53
Shame, the game had promise but the sooo long development period was pretty much a killer. |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/02/09 5:39:46 PM#54
Originally posted by Hammertime1
A variation on the MUDS simmutronics have made in the form of HJ would be great lets hope , they get a few dollars. ________________________________________________________ |
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6/02/09 9:45:45 PM#55
I've been saying this for years. Only recently they claimed they were going to start remarketing it. Devs came here to reassure people. Lies. Vaporware, as it has always been. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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6/02/09 9:49:38 PM#56
hmm this looks kinda familiar with there "release date info" *cough* DF*cough* |
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6/02/09 10:02:37 PM#57
Originally posted by Riceman
A 3 month license for the Hero engine was 50,000.00. A full royalty free license was 995,000.00. And there were a few other regional packages with royalties included somewhere in between those two price ranges. It seems to me that only large gaming companies can really afford that, in this economy banks aren't likely to loan that kind of money to independents for game creation as their business model. Naw, I think independents are going to use lesser expensive MMO creation engines to accomplish that task. It's too bad HJ isn't going to be released, and it's even worse, in my opinion, if they thought that licensing out their engine would cover the funding for JH. |
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6/30/09 6:14:20 AM#58
Originally posted by Sheista
They'll pick it back up once the Bioware Star Wars game comes out and they start collecting commissions off the sales. |
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6/30/09 6:22:39 AM#59
Originally posted by comerb
They'll pick it back up once the Bioware Star Wars game comes out and they start collecting commissions off the sales.
You can be pretty sure that Bioware paid the 995k for the Engine, so they don't have to pay royalties afterwards. |
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6/30/09 6:26:21 AM#60
Originally posted by Guillermo197
You can be pretty sure that Bioware paid the 995k for the Engine, so they don't have to pay royalties afterwards.
Agreed and guaranteed. |
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