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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
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This is an outline for a system of equal and opposites based around 8 Classes (as per a compass)/ this generates unlimited flexibility in charachter creation when leveling you get the opportunity to move base abilities towards the 75% mark) ,levels are gained over time which give attr4ibute bonuses which will allow for baseline equal and oppositess to be less negative and allow for more multi-classing e.g. over time pump points into baseline warrior sphere to allow Warrior/Mage char to use weapons for example) ,skill points can be retrained at great cost to yet again allow flexibility. This will generate longevity, a great variety of items that can counter primary abilities to lead towards playable opposite abilities. Item positives and negatives will stop use of overpowered items as low lev chars abilitiesll will be in the negatives when an attempt to use All abilities % use will be based on the player level so all skills will be recalculated as you levele and these will then have to be worked back to 50% for new abilities to be made available Lots of other ideas... but thats for starters generally around item flexibility rewards for not power leveling and skill based class system based on ability categories. ________________________________________________________ |