Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:568  Guilds:2,962
Members:1,441,324  Online:0
Guests:0  Posts:4,578,884
Simutronics | Official Site
MMORPG | Genre:Fantasy | Status:Development  (est.rel N/A)  | Pub:Simutronics
Distribution: | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC 

Hero's Journey Interviews: Q&A #13

Melissa Meyer answers more questions this week.

By Dana Massey on January 03, 2006

Melissa Meyer - the Producer of Hero's Journey - discusses what players will do

We continue the Q&A series after a holiday-break with five more questions and answers from Melissa Meyer, the Producer of Hero's Journey. As always, we also have two brand new screenshots as the look of the game continues to evolve and astound us.

MMORPG.com:Your game relies very heavily on instanced, hand-crafted content. Players burn through anything, so how do you keep it fresh?
Melissa Meyer:

Our leading method for providing characters with fresh and new experiences is our army of GameMasters. Hundreds of trained GameMasters will be working every day to produce new quests, new hunting areas and new live events. And because most of our Quests dynamically adjust to a group’s level, this new content will be available to all users instead of just a small segment that happens to fall within a specific level range.

MMORPG.com:Can you talk about creatures in the world. Are they more than just wandering bags of loot?
Melissa Meyer:

When we designed our creature AI, we knew we wanted something beyond your run-of-the-mill agro and threat ranges. The result is a very complex and deep system which allows for a lot of flexibility. By default, creatures react more appropriately to character abilities. But additionally, GameMasters may create different goals for creatures in each Quest or environment.

Creature groups may be controlled by a captain who can oversee his whole group to do his best to ensure that their goal is achieved. Goals may include invading a village to destroy a particular artefact, manning a stronghold complete with defensive equipment such as tar and pitch, building or destroying structures, and so forth. I should note that Creatures may interact with the environment in HJ just as players can.

Beyond interesting behaviour, we want our creatures to feel natural in the world, rather than just randomly wandering “bags of loot.” So in common hunting areas, creatures all have a role and a purpose. This role may (or may not) be at cross-purposes with the player’s own objectives, so interfering with creature’s lives will be a part of the game. In other words, you don’t just hunt creatures to take their loot … you combat them for a reason. For example, creatures may be intent on destroying a bridge that leads to a rather good hunting area, or creatures may be using up valuable resources.

MMORPG.com:What do you envision players doing on the first day of play?
Melissa Meyer:

If players are anything like me, they’ll spend their first day of play in the character creator. I can spend hours and hours trying out different appearance combinations and trying to build a theme or a specific look. There are so many options that it’s not uncommon to be inspired for a specific look by outside resources (books, games, movies, etc.) and then recreate that look in the Hero’s Journey character creator.

Once done creating their character, they’ll have the opportunity to participate in a tutorial. With the tutorial complete, the world is their oyster! They may choose to take on a job around town, go on their first quest, investigate the living world machines of the area, or go hunting.

MMORPG.com:How about six months after they began?
Melissa Meyer:

By this point in a player’s life, they will be thoroughly entrenched in the Journey system. Various plot points would have been generated and they will be some way into progressing them and their character’s unique story. This will, of course, take them through various Quests.

The character will also have also chosen their faction alignment and will begin various activities throughout the game to advance their faction’s goals. They may have a large clan of friends, and they may be a part of a guild. A lot of work will have gone into advancing the guild for the mutual benefit of all guild members and their chosen faction.

MMORPG.com:Two years later?
Melissa Meyer:

In two years the new gameplay that a player will be experiencing will no doubt be a part of future game expansion. We have a lot of ideas on how we’ll be really hitting home the type of unique, interactive roleplaying experiences that make up Hero’s Journey. But we’re not talking yet. ;)

As always, my thanks to Melissa for making this our longest running series.

You can comment on this article here and let them know your opinion on their hype meter and on their message boards.

More Hero's Journey Features:

Hero's Journey - Update on Hero Engine and Hero's Journey Progress Report added on Wednesday April 01
Hero's Journey - A Visit to Simutronics Preview added on Tuesday June 05
Hero's Journey - Report From GDC Interview added on Wednesday March 14

More Interviews:

WildStar - Troy Hewitt Interview Interview added on Monday February 13
Repulse - Interview with Scott Hartz Interview added on Friday February 10
DC Universe Online - MMORPG.com Community Interview Interview added on Monday February 06

More Features:

Rise of Dragonian Era - Beta Weekend Preview Preview added on Monday February 13
The List - Five Games to Make You Feel Badass Column added on Monday February 13
WildStar - Troy Hewitt Interview Interview added on Monday February 13
 
Hype-level
7.69
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Hero's Journey : Update on Hero Engine and Hero's Journey Reported on Apr 01, 2009
MMORPG.com Managing Editor Jon Wood recently sat down with the folks at Simutronics to talk... Read More
Hero's Journey : A Visit to Simutronics Reported on Jun 05, 2007
Staff Writer Adele Caelia recently visited the Simutronics offices where they are making the MMORPG... Read More
Hero's Journey : Content Writers Wanted Reported on May 14, 2007
The folks over at Hero's Journey have posted a want ad on their official site... Read More
Hero's Journey : Ranged Classes Revealed Reported on Apr 20, 2007
Hero's Journey has updated its official site with information about 3 of the games classes,... Read More
Hero's Journey : GDC Progress Report Reported on Mar 14, 2007
MMORPG.com Managing Editor Jon Wood had the opportunity to talk to Eric Slick, the Technology... Read More

Advertisement