Horizons, a game that has changed ownership a number of times in the last year has changed again, This time though it's a company of mostly former Tulga Games folk running the show, fronted by CEO Rick Simmons who takes the time to talk to Carolyn Koh about the change and what it means.
On July 17th 2007, we learned via an interview on Gamersinfo.net that Horizons: Empire of Istaria had been acquired again; this time, by a company formed by previous CTO of Tulga Games, Rick Simmons and staffed mainly with former Tulga employees. The Horizons community was informed first. Quietly, the forums were opened up to registration again, the external test server - Blight - put back online, and a new secure billing/subscription system installed. On September 10th, a press release went out to say that an agreement to purchase of assets from Tulga Games LLC was complete.
"September 10, 2007 PHOENIX, Arizona - Virtrium LLC, developers of online game technologies and products, announced today that it has completed an agreement with Tulga Games, LLC., in which Virtrium has agreed to purchase the assets of Tulga Games. As part of the purchase agreement, Virtrium will continue to support and develop the subscription based MMO Horizons."
What this means for Horizons and its subscribers; we talk directly with Rick Simmons to find out.
Read the whole article here.
Wow!
Tulga games company - that was behind dark and light , acquired Horisons !
R.I.P
Umm, Tulga Games was not behind D&L. Anyways, as long as Bowman (is that his name?), is out of the picutre I am actually optimistic. I actually might subscribe to the game. I was enjoying myself before Bowman sold everyone out, and that new company committed near criminal acts.
I thought NP Cube created Dark and Light. Tugla has had no influence on that game. Are you thinking of Dark World Online?
Yeah... Tulga Games has never, at any point, had any involvement with Dark and Light...
Any one have a liner time line as to who owned this game? I am confused by the "Again" portion.
Get a clue next time you post.
Good news. I may just check it out when things get more stable. I'm looking for an MMO that is more out of the mold right now, and my friend used to play this way back when before it all went to hell. I just want to see how new servers/server wipes are going to pan out in the next few days.
For the time line; Artifact Entertainment were the original owners and developers. Atari was the publisher. Atari apparently pushed AE to release for Christmas, and so Hz was released prematurely. About eight months after release, they lost their financial backing, and went into bankruptcy. A venture capital "go between", Chris Tulamello (sp?) found a VC backer, Chris Baker, and Tulga Games received the assets of AE.
The game as released was buggy, laggy, and, for many, grindy. However, some of the initial events were unparalleled, and absolutely stupendous. Playing (flying) dragon characters was possible, with a large and excellent group of playable races. The craft system was unique, as was the ability to mix classes, and the ability to build homes, shops, and community projects; these along with great imagination were the reasons Horizons had a (too small) dedicated group of players.
As the game was improved, the dragon play and new player experiences especially, the subscriber base started climbing again. Horizons was now beginning to look attractive as an investment, and Chris Baker sold Tulga to an outfit called Entertainment Interactive, which morphed into PMI. The developers were fired, an insecure pathetic excuse of a billing system was put in place, the test and European servers were closed, and after a year, for whatever reason, the game reverted to Tulga. It was then resold to Virtrium, who are easily the most professional owners yet. It is clear that they really listen to the players, have high standards, and are very effective coders. Virtrium is composed of three ex-Horizons developers, who were among the best. It is also believed that other ex-Horizons devs have contributed evenings and weekends as consultants for training, etc. Given the dedication of many of the devs, that's no surprise.
No Horizons character since release has ever been deleted. From the interview, I expect the Unity (European) players to find a home on the two US servers. Plots have been and will be reclaimed from lapsed subscribers (after email notifications are mailed), so that new players can construct lairs, homes, shops, or storage. Back when AE declared bankruptcy, there was a server merge. It was done as an event, and done very carefully and well, with few problems and no player wipes. So I'd strongly suggest, with history to demonstrate, that fears of server or character wipes can be laid to rest. Indeed, instead of further wipes, the players' test server, Blight, has been brought back up.
Incidentally, the "secret" possible new content is discussed on the forums, for player comments and testing on Blight. I'm not sure, the rules have changed, but you may need to be a subscriber, or at least registered, to access the forums. http://community.istaria.com/web/Default.aspx .
Ex-players are returning, to at least take a look. Those who have followed Horizons over the years, have seen good and bad ownership, and so far, this is certainly the best.
Look mommy, a train wreck and I...can't....look...away!
Horizons: one of the few great that will go down in history with the likes of Dark and Light, Vanguard, Darkfall and friends!
I can't speak to the others, but I did play Vanguard in beta and for three weeks after release. Yes, Hz and VG were both buggy, but Hz had a lot more going for it at release; playable dragons, great events, much much better crafting, and just plain more imagination. And the best UI (since then, copied by many) by far up to that time. The appropriate races had tails that moved too. IMHO, YMMV of course.
Will gonna have to take a look back at this game, i think i played this game, it was so long ago i don't remember (probably because i only played for a day or 2).
This game sounds pretty fun. I'm definitely going to give that 14-day free trial a go.
Well i just went to the site and the game has apparently 2 strikes against itself already.
1- It's not Vista Compatible
2- It's not dual-core compatible.
That's bad when you have a dual-core Vista system... :(
Amazing that there was no discussion of launching a new server or wiping an existing one.
Who the hell wants to start playing on 4 year old servers? Horizons highlight is the crafting and construction and the rebuilding of the world.
Yeh...if they launch a new server I'll give it another try...for the fourth time.
if you read the interview you will notice a lot of BS in it. There is one point in particular that stinks badly. HZ just isn't very much fun. Its going to need $$$$ millions of dollars in resources. He obviously didn't invest very much when one of the first things Vitrium did was raise subscription costs.
2 bits and a nickle I'd hardly call substantial.
What is not fun for some may very well be your cup of tea.
Here are a few highlights to perk your interest...
You can not only be a dragon, but can fly the skies with freedom.
You can be all you want to be, any class or all classes.
You can make a lasting mark on the world that all other players can see and get benefit from.
As events start occuring again, you will also get to see a community spirit unlike any you have seen before
in a game. Where players that may be opposed to each other, will stand shoulder to shoulder to build the
world together.
So tell your friends, and give it a try.
Considering Darkfall hasn't even been released yet, I'm not really seeing how it's anything like the other listed games.
My mistake. Tulga games sound familiar and not in a good way.
Regardless here is what Wikipedia says about them
"
Tulga Games LLC is a privately held digital game publisher and developer. Its stated mission is providing individuals and families with quality digital entertainment experiences.
The only game on Tulga's roster was originally produced by Artifact Entertainment up to 2003, Horizons: Empire of Istaria, but it was taken over by EI Interactive in July 2006. As of August 2006, Tulga Games fired all of its employees and has ceased development of existing and future games."
Still does not sound to peachy
This post is kind of pointless....Everything is vista compatible, if you know how to make it work.
I haven't had a game not work flawlessly on vista yet.
And there is a dual core optimization program that allows legacy single thread programs to use some of the power of a dual core system.
In fact here is a thread where people have figured out how to make it work.
http://community.istaria.com/forum/showthread.php?t=16150
Entice old players back ???
how ??
with a PRICE INCREASE ??
some-one other than a fanatic please explain how a sub increase will PROMOTE a 4 yr old game with dodgey history of company sell outs/take overs ?
Sorry but I will be one of those NOT going back to a lag filled game , and by lag filled ...try grouping with a few others and watch your fps take a great big nose dive.
Also dunno how they expect performace to get better WITH INCREASED VIEW DISTANCE that YOU CANT ADJUST because the minimal setting has BEEN INCREASED .... fps took a huge nose dive with that one
The fanatics drove me off their forum and outta the game and those same fanatics say they are the best community ... hahahahahabullshithahahahaha < sarcasm >
go ahead peeps try it out and see for yourself ... but dont say i didnt warn you
I hate to be a correction-nazi, but the front page title is a little off...
"Horizons ownership has changed again, This time though it's a company of mostly former Tulga Games folk running the show. CEO Rick Simmons who takes the time to talk about the change."
The "T" in "This time" should be uncapitalized and the "who" should be removed from the second sentence for it to sound coherent.
Just want to keep the front page looking professional and cogent. :)
Ahh yes proffesionalism...that's what the powerleveling/gold selling ads are for son, this site is pro with a capital NOT :P Glad you are on top of the important issues though
I hate to throw ice on your pro Vista comments, but there are actually alot of games that will not run on Vista no matter what you do.
Vista is generally ok if you are playing a newer game, but old games and it are a hit or miss situation.
Yeah you can get games that don't handle the dual cores to run, but you have to turn off one of the cores to make it work, so what is the point of having dual core then?
This is one of those games better left to the past, and the new owners don't exhibit any worthwhile qualities to change that.
A variety of issues raised above, with the usual ignorance thrown in amongst the nuggets of knowledge.
Vista; sort of catch as catch can actually, the workarounds don't always. This will be fixed I'm sure, ASAP. But it is a real issue at present.
The new owners; not sure what more one could ask. They've cleaned up the billing system, have a patch on the (resurrected) test server, have had excellent communications, pushed some small patches live, published patch notes for player comment, and they're working on the European problem. There are client changes for performance on the test server now. Not too shabby for two months. Oh, and opened up the forums; EI had closed registration, even to new players!!!
Price; not sure if still being honored, as it was said to end 9/15, but previous players could sub at the old price, same perks. (Grandfather option.) New players have a (free??) trial, or a lower cost sub, with fewer features, or a slightly increased price with more features. Some higher prices were floated as a trial balloon, but the actual pricing was set after community comments, and reflected the community.
Tulga firing the developers; technically true, but misleading. Tulga ended. EI did not hire any of the devs, so when Tulga closed, so ended the devs' jobs. I place the responsibility at EI's door; just the first of many things I disliked about them.
this game was awsome but unlike any other game , the game wasnt surrounded by melee grindfest it was a crafting grindfest and enjoyable one at that.
first game i actually crafted in and found i could sell items.
that said i was addicted to the playstyle of eq at the time and this game was too far out for me to enjoy but i did like it while i was there and would probebly go back if it improves.
For what it's worth, I'm a former co-worker of Rick Simmons, and though I haven't talked to him in years, I don't mind saying he is one of the nicest, most patient people I've ever met. I have no idea whether Horizons will ever overcome its numerous obstacles, but I can say that it is at least being run by an honest man for the first time in its troubled history.
Interesting comments about Rick. He seems remarkablye capable, and of course the improved communications and tendency to solicit the players' opinions are getting things off to a great start.
And on another note, this went up yesterday:
Adventurer
Community
Crafting/Gathering
Crystals
Items/Techniques
Lairshaping
Monsters/AI
Quests
New Quests
Fixed Quests
World
The first real patch in a year. And a good one at that.
sucker born every minute.
Any idiot can load up SQL manager and make database tweaks just like this patch is all about and nothing else. When actual content gets added that goes above Horizons usual database adjustments than lets talk about who is capable of what.
The three named devs in Virtrium are definitely capable of development. They were there, they did that, and definitely aren't idiots. In addition, other ex-devs have been training and contributing on nights and weekends. Why slam developers who are so dedicated and productive? Let's remember that in addition to the release above, they have also quickly and securely revamped the billing mess, and resurrected the Blight test server. In just two months, good work that.
Clap Clap Clap Clap
you make a great salesman
Who was the original creator of Horizons? The one who got fired from his own game? I can't remember his name..I stopped following Horizons as soon as that happened way back when before original release.
D.
That was David Allen. He was as much of a charlatan as anyone else in Horizons' past, and the firing was well-deserved. I'm not saying the guy they replaced him with was any better, mind you.
It's great they are tweaking the game, but a rebirth demands a new fresh server. Horizons needs new blood. The way to get it is to either combine existing accounts on one server, which would be a good thing because the population is very low to begin with, and wipe the other server for a new launch, or add a new server. Either way promote the hell out of it for a couple months with a launch date, offering first 30 days free with purchase of download, so people are invested in their characters and more likely to pay to continue playing.
The idea of playing on a 4 year old server is completely unappealing. They will never attract healthy numbers of new players unless they realize this.
A couple of stray comments.
I don't think David Allen was actually a charlatan, but rather a visionary, who Thought Big Thoughts. He was totally unsuited to managing a large software project to a successful conclusion. As an example, the engine chosen was the third to be chosen, and it too would have been dropped in favor of a fourth without the boardroom revolt. That sort of personality is great at selling, and at developing imaginative new ideas, but not for picking a good course and staying on it.
David Bowman is not a crook either. He did get Hz out the door; the choice was to get it out fast, and ragged, or for the project to close and dump a lot of devs on the streets. He had a bad habit of not quite saying, and thus letting people hear, what they wanted to hear, without actually lying. You had to listen to what he didn't say, as much as to what he did. He received fierce loyalty from those who worked for him... a complex and mixed picture indeed. Bottom line: No Bowman, no Horizons.
I understand the idea that the server is somehow "used up" but I think it's a bit more complex than that. After the great exodus, bankruptcy, and the server merge, some changes to basic gameplay were made. Dragons were made MUCH less frustrating to play; and they are the most popular race by far. The low level areas were redesigned, and so was the tutorial. Subscriptions rose from their low point, and trial retentions were excellent. That success was what made Hz salable, so the Venture Capitalist backing Tulga could free up his capital, as VC's are almost never in for the long term. As we all know, the new owners, EI/PMI were a disaster, and player numbers fell terribly. At Tulga's end, the servers' population was good; not great, but good. I see no reason why those numbers cannot be reached again, and surpassed, even with today's competition. Hz still has some unique features.
There weren't that many server-wide building projects. The largest were the freeing of Feladan and the building of the mines to help free the satyrs. Others were bridge building and mines mostly, plus broken walls, lamp posts, etc. Nearly all of the building was on private plots; crafting equipment, silos for storage, homes, lairs, pawnshops, consigners, landscaping and such. The potential problem there is that many plots are owned by players no longer subscribing. EI/PMI were incapable of reclaiming those plots, but it is a very high priority with the new owners. With plots available, there can be all the building you could ever want to do. Not only your own plot, but there is a mechanism for an owner to escrow money on a plot under construction, so anyone can come along and add to the building for spot cash money on the barrelhead. And I'm sure there will be more community projects as well, but within the limits of the current staff and subsciption numbers. The staff and player base that did the satyr, dryad, and Feladan events was much larger than any since.
Horizons will not receive a relaunch or rebirth. There simply is not enough money or time for that. But with the last changes made before the sale, plus the current plans, I'd argue that it doesn't need a rebirth to serve a certain niche segment profitably and enjoyably. After all, the players left last time because of a lack of support, development, and above all, multiple billing issues, not the game itself.
So, I'd say, come on in, the building will be fine...
Sorry you didn't sell me. I played Horizons and enjoyed the game and know what killed it for me was the revolving ownership drama and low population. Obviously crafters need customers to trade with or there isn't much point in spending all that time mastering your craft. Rebuilding those initial structures was a lot of fun and it's not worth coming back to play on a 4 year old server.
They need a fresh server to attract new players. If a little kid can get 6 million in venture capital, then the new owners of Horizons should be able to raise enough to buy a new server.
http://tentonhammer.com/node/12371
Just glad Rick is back in the picture. I will more than likely go back after the new terrian update goes live
If this game gets a nice, new, fresh server then i might come back and stay after the trial. As for now it's Trial only for me. MMORPG.com should have one of those Dev chats with the company owning Horizons right now (virtrium i think). It be a really cool way to give them our opinions on how to make this game better. Maybe it'll finally get some respect around here.
I really enjoyed this game back when it was launched. But had some problems,the memory leak one was annoying,had to boot system after about a hour or 2 playing. Does anyone know if a credit card is needed for the trial? Dont feel too good about giving that to them at this point after earlier issues?
Memory leaks are fixed. It's a very easy problem to introduce, and all games I've played have had ML's to varying degrees, though Hz had more for longer than most. Performance has slowly improved over the years, and is pretty good now. With that said, Virtrium are continuing work on the client, with one set of client improvements pushed live aleady.
It's important to note that compatibility with Vista is iffy. Sometimes it starts, sometimes not. Vi are working on this of course, as it is absolutely necessary.
So far, Customer Service has been very good to excellent; another area they felt the need to improve.