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Artifact Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 12/08/03)  | Pub:Virtrium
Distribution:Download | Retail Price:Free | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

9 posts found
  nightfire

Novice Member

Joined: 8/03/03
Posts: 8

 
OP  8/04/03 12:49:02 PM#1

Anyone heard how many chars per account? and per server?

Does a player have a amount of skills that can be learned? Because right now it seems that you can learn everything?

 

"More people have been killed in the name of God, than any other name"

"More people have been killed in the name of God, than any other name"

  Soultier

Novice Member

Joined: 7/24/03
Posts: 24

8/04/03 3:20:10 PM#2
It's 4 or 5 slots per account. And as far as how many skills.. who knows. =P but there are going to be alot

  nala

Novice Member

Joined: 6/25/03
Posts: 173

8/04/03 4:48:32 PM#3

There will definately be many many skills that you can have...I mean if you think about it...taking this from IGN dev Journals:

 

There are two categories of schools, Adventure and Trades. A character can belong to either or both of these categories simultaneously. A character can only belong to one school within a category at any one time. For example, you can be a Scout, a Weaponsmith/Scout, or a Weaponsmith. You cannot be a Scout/Wizard simultaneously, though you can spend time as a Scout and then switch to a Wizard which would provide you with more advanced skills in both.

The eight schools are Warrior, Healer, Scout, Wizard, Scholar, Outfitter, Gatherer and Blacksmith. These eight schools can be joined at the time a character is created or any time thereafter. There are teachers of all of these schools in every starting town.

In addition to these eight schools, there are other schools to which a character can belong. These other schools (known as prestige schools) teach different skills and some can provide a more challenging play experience. Some of the prestige schools require the completion of a quest for admission or sufficient knowledge of specific skills. Examples of prestige schools are Alchemist, Armorer, Artisan, Carpenter, Monk, Ranger and Paladin. This list is not complete and we will be adding more prestige schools both prior to release and after. Some prestige schools will not be announced since membership in them is a secret of the school.

 

So reading that I would think that there are many many skills that you can develop over the games course as you embark down different school paths..

 

 

  nightfire

Novice Member

Joined: 8/03/03
Posts: 8

 
OP  8/04/03 10:07:31 PM#4
oooooooooooh ok........i got the impression you could be everything all at once........which would be a bit silly......thanks for clarifying

"More people have been killed in the name of God, than any other name"

"More people have been killed in the name of God, than any other name"

  ChilledPenguin

Novice Member

Joined: 7/26/03
Posts: 54

8/04/03 10:57:19 PM#5

[edited]

  nala

Novice Member

Joined: 6/25/03
Posts: 173

8/06/03 1:49:14 PM#6
Thats definately an interesting idea...to forget, but what about all the time that you spent developing that school...i think it would be frustrating to just loose it all. Thats why I am glad that you keep your skills when you embark to another school.

  Hairfoot

Novice Member

Joined: 7/22/03
Posts: 21

8/08/03 12:54:33 PM#7
I think its good that the skills erode over time.  There should be a limit to how far they erode.  For instance although I can't do the same skateboard tricks I could do 10 years ago, I can still ride a skateboard.  Don't know if that analogy worked but you should never lose the basic skills, just the advanced ones.

  RPGPorkster

Novice Member

Joined: 9/26/02
Posts: 77

8/08/03 2:05:30 PM#8

In Dev chats they said they would like to have 1 slot for each playable race in each sever (10 playable races == 10 char slots per server), but it's not known if this will cause problems with storage.

Skills will be influenced by being a member to a skill guild. If you leave the guild then you will only retain the inate powers learnt from the skill, not the godly given power that is the bonus of remaining in the skill guild. From dev chats they have said it's possible to play the game skills to death and become near perfect in all skills even if you have left the specific based guilds.

  Heden

Novice Member

Joined: 6/16/03
Posts: 132

8/08/03 2:08:56 PM#9

Originally posted by Hairfoot
I think its good that the skills erode over time.  There should be a limit to how far they erode.  For instance although I can't do the same skateboard tricks I could do 10 years ago, I can still ride a skateboard.  Don't know if that analogy worked but you should never lose the basic skills, just the advanced ones.


That analogy works fine and I like the idea, it would add a bit of realism, and would prevent alot of tweaking imho

Heden
__________________________________________
***Just agree with me and we will get along fine***

Heden
__________________________________________
***Just agree with me and we will get along fine***