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Artifact Entertainment | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 12/08/03)  | Pub:Virtrium
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12 posts found
  Jhustyn

Novice Member

Joined: 5/31/06
Posts: 108

 
OP  4/19/08 6:48:15 PM#1

Is there pvp in this game?..If so, is it any good?...What are the parameters of it?

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

4/19/08 7:02:07 PM#2

This is definitely not a pvp mmo.

There is only a limited arena type pvp. That's it.

Also, because of the biped/dragon dichotomy and biped multi-classing there's not even a semblance of the kind of 'balance' you see in mmos with real pvp. Pvp-nuts are unlikely to find satisfaction with this game.

Istaria is more about the playerbase working together to build things and combat a common foe.

 

PS This is thread no. 666

  dand3

Novice Member

Joined: 7/24/03
Posts: 241

5/02/08 4:21:51 PM#3

An unusual feature is that non-dragon players can multi-class as much and often as wished.  For example, most players, regardless of their preferred class, take a few levels of cleric to gain healing abilities.  As a result, balance for pvp is impossible; that and the strong player preference for PVE ensures that there never will be PVP. 

This also means that the griefers that may be attracted by PVP are not going to be in Istaria either. 

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

5/03/08 5:35:24 PM#4
Originally posted by dand3

This also means that the griefers that may be attracted by PVP are not going to be in Istaria either. 

You'd think so, wouldn't you? It'd make sense. And yet this game's community has a core of bitter and nasty folk whose behaviour towards other players just in the chat channels could put any pvp griefer to shame.

  dand3

Novice Member

Joined: 7/24/03
Posts: 241

5/03/08 10:27:36 PM#5

I'm only playing intermittently these days; however I can honestly say that I have not seen this (I play on Order.) Nor have I seen mention of this on the Istaria community forums. 

 

We used to have a would-be roleplay enforcer on Order, who caused considerable flaming, but she's been long gone.

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

5/03/08 11:01:00 PM#6

Never played on Order (the smaller server) myself, but from others' reports the problems seem to be on Chaos.

I have seen it mentioned it on the community forums. From memory it was Order people commenting on the community problems on Chaos. A dev chatlog I think. I'd have to dig for it.

The current community seems fairly accepting of these problems. The first time I saw the marketplace channel go feral on my last visit, my guildies explained it was a frequent occurrence and it was best not to get involved.

Though if you look on those forums (and these) you will find several reports from newbies complaining about unhelpful and/or plain rude responses to questions on chat channels.

  katriell

Novice Member

Joined: 1/23/06
Posts: 986

Boredom is in the temperament of the beholder.

5/04/08 12:40:08 AM#7

So this is a problem with the Chaos community, not the game community.

-----------

In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

5/04/08 2:28:37 AM#8

Originally posted by katriell

So this is a problem with the Chaos community, not the game community.

What I said was in response to someone else making a claim about a lack of griefers, not on the Order server (the smaller of the two servers), but in the game, as the result of the very limited nature of pvp which is common to both servers.

The flaw in that logic is just that they ignore that the game has other attractive features (eg. dragons, building etc.) which could still appeal to griefer-types.

  Hadesprime

Novice Member

Joined: 2/24/04
Posts: 303

5/04/08 6:24:22 PM#9

I have recently played as a new player on both order and chaos.

Both servers have people that are friendly and helpful. Both have players that are more interested in keeping their sandbox as big as possible for themselves and would rather that new people go away. They treat you as such too.

But in that regard I have found this games community to be no better than what I saw in Vanguard or a few other small games.

To date the best community I have ever seen in an MMO has been in EQ2. That playerbase seems to understand that the key to making sure EQ2 is around for a while is to treat new players well or at least answer their questions when they are asked.

 

and no you wouldn't want PVP in this game. Multiclassing makes it impossible to incorporate.

  User Deleted
5/05/08 2:25:18 AM#10

The irony is that once upon a time, Horizons was going to be a PvP-focused MMO.. way back in its early development days.

In fact, it was going to be a very different game all around.

Check out this old IGN Preview

 

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

5/05/08 3:39:40 AM#11

Originally posted by WSIMike

In fact, it was going to be a very different game all around.

Check out this old IGN Preview

 

It is interesting to go back and read that stuff. Not that I think the current game sucks, but I liked that original vision for the game.

  green13

Advanced Member

Joined: 8/02/06
Posts: 1340

5/05/08 4:17:07 AM#12

Originally posted by Hadesprime

To date the best community I have ever seen in an MMO has been in EQ2.

The standout for me has been Ryzom. As far as noobs being looked after, no mmo I've played comes even close. I think partly it is just that the game has a great community. But there are underlying game design features that promote this.

1) Character development is skill-based and without restrictions - so there's no need to make alts. This basically means that all low level players are new players and will appreciate help. So help is offered without hesitation.

2) All decent gear is player-crafted and there's no raids for uber-gear or major gear-grinds like in other mmos. While there is a grind-factor (like in all mmos), it's something that can be done in small groups or even solo and in small time-chunks. This, I think, creates a more relaxed high-end playerbase who have more time to devote to noobs and community in general.

3) While it is possible to hit the mainland (after you leave the noob island) and solo right off the bat, there are certain things that high-level players can do to help nooblets that they couldn't do on their own. For example, each race is basically stuck in their own lands as a lowbie. Travelling to other lands is too dangerous to do on your own. But higher level players regularly run escorts between zones so that nooblets can get all the teleport points and be able to meet up with nooblets from other lands earlier.

4) The pvp resource outposts seem to encourage organised community interaction - i.e. guilds develop relationships to co-operate and trade outpost resources with each other (that can only be acquired through such trade), and help each other with pvp activities.

---

I think the Vanguard pipe-dream aimed to include elements specifically to promote community, but it's something that not many mmos embed at the design level.

Where Istaria does it, from my experience, is with guilds and the advantages that come with property - specifically crafting and storage facilities - but that doesn't extend beyond the guild level.

Theoretically events and building world structures should encourage the same. I never got to see any events, and the only world structure I saw worked on.... well it got built as a result of a lot of work done by a small number of players.

The impossibility of solo'ing certain quests (eg. dragon RoP) is probably intended to foster community. But in my time there, as with the building, a lot of that help and interest in new folk seemed to come from a small number of players - coincidentally the same group who ended up doing all that building...