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Our-Rating 7.13

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Istaria: Chronicles of the Gifted

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 Thread (42 posts)
ttomm46  3/20/08 5:00:23 PM

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HI

I was thinking of trying this game but remembered something about the accounts being hacked at one time being posted on here..Besides that ,would the game be worth it in the long run..?..Mature acting community?

Tom

 
dand3  3/23/08 9:55:00 PM

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For a quick recap; the game had several major problems on release.  Although it had some players who have been remarkably loyal because of the game's unique features, many left because of the problems. 

Two major changes were eventually made; playing as a dragon was made much more fun as dragons were made powerful, and the beginning tutorials and areas were greatly improved. 

As a result, the subscriber population began to grow, and the game reached break-even profitability.  The game was now salable, and the venture capitalist sold the game to EI/PE (?) who were not experienced in the business. 

Because of required changes by the billing co. at the same time, EI decided instead to institute their own (insecure) billing system.  It was not hacked (AFAIK) but it could have been.  The ownership reverted to the VC, who then sold the game to a group of Hz former developers and engineers, Virtrium.  So far, Vi has been excellent; they've done what they said they would (secure billing system first thing of course), do not overpromise, and make sure that what they do is tested and works.  First.  Amazing concept.  They announce what they might do, and they LISTEN (another amazing concept) and modify the plans to meet the players' suggestions.  Very good, professional group.  One of the devs posted that they are in the black, so yes, I expect them to be around for a long time.

Sorry, got carried away.  The community has always been one of Hz's strengths.  Even better these days, as many of the players have "done it all" and get a lot of their enjoyment from mentoring.  Order server has fewer people who are  somewhat more into Roleplay, Chaos has more players. 

Dragons are the most popular race, and most players have at least a dragon alt.  They are slightly weak in the lower levels, and cannot fly until they become adults by completing the Rite of Passage quest series; a very good quest.  Full strength is achieved by becoming Ancient, who are BIG, and powerful.

Crafting is unique, and some players primarily craft, including building/garden/shop construction as well as the usual tools, weapons and armor.  

 
ttomm46  3/23/08 11:01:48 PM

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Great post..thanks..

 
QuietCamper  3/24/08 10:55:06 AM

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I'm a new player on the trial and I have really enjoyed the trial so far.

imo from what I've seen, a long term commitment to this game would be worthwhile. Based on the community, devs,  and what the game has to offer.

The skill system doesn't confine you to one class so if you'd like to branch out into other skills you can.

Crafting is cool too. There is the ability to own property and build your own place if you level up the skills. There are community building projects to help out on, work for hire, etc.

There isn't alot of chatting going on, but I've found the community helpful and mature.

There is no credit card needed to play around with the 14 day trial. So if your reading this and wondering about giving the trial a shot, I'd say it's definitely worth your time.

 

 
majiph  3/27/08 8:37:38 AM

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How populated is the game? If I make an account will there be enough people to adventure with?

 
dand3  3/27/08 2:20:31 PM

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There are two servers, Order and Chaos.  Order is more into Role Play, and has fewer players, so I'd suggest Chaos, especially if you play at unusual times.  There is a chat channel for new player assistance, and the Marketplace channel is where a lot of questions get asked also. 

 
Kenze  3/27/08 2:26:39 PM

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<(*-*<) (>*_*)> <(*_*)>

Originally posted by majiph

How populated is the game? If I make an account will there be enough people to adventure with?

doubtful, those who have stuck with this game are max leveled. very,very few true newbies. you may find someone leveling an alt but I wouldnt count on it.

Horizons is a crafting game with a little Adventuring thrown in.

------------------------------------------------
I don’t know what the key to success is, but the key to failure is trying to please everyone.

dand3  3/27/08 6:23:13 PM

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Many guilds have members who maintain low level alts for just that purpose. See Quietcamper's post above; it is a welcoming community.

 

 
apella  3/30/08 8:11:20 PM

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I once did the trail, but decided not to continue with the game because of schoolwork, but now I'm back (gained another 14 days for free because of the possible return), and I have kind of one big question.

Based on the time I've been playing now, it seems like the game is just one big grindfest. I then ask myself, do I want to pay € 15,- a month to grind stuff...

Please, if someone can assure me that the game contains more then that, tell me.

(note: At the moment, I'm not in a guild or anything, wich gives me not really someone to talk to, wich in turn leads to the fact that I just watch tv as I play, wich make that I don't really watch the chat channel, wich directs me to the fact that I won't join a guild that way. If someone is interested in welcoming a new person in his/her/it's guild... :) )

 
katriell  3/31/08 8:29:15 AM

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Boredom is in the temperament of the beholder.

Welcome back. :)

It's up to you whether it's a grindfest. One can say that any game is a grindfest, and every game has been accused of it at varying frequency. Ultimately it depends on what activities you choose to spend your in-game time doing.

Here are a few of the obvious, non-socialising-based things you can do other than grinding. I've played Horizons less than six months, though, so I'm by no means an expert and may've neglected some points.

Socialising-based things are abundant as well. There are guilds, of course. A helpful community known for relative maturity. Rampant roleplaying on the RP server, "Order."

----------Quests:

It has quests, many of which are actually interesting and more involved than the standard quests one encounters in other games. The interesting ones tend to come from non-standard NPCs (i.e. not trainers), so you have a bit of a hunt to do.

----------Exploration:

There are out-of-the-way locales to explore, portal destinations to attune to...

I've particularly enjoyed exploring the snowy land around Kirasanct and Mahagra, where glittering ice buildings and Fiendish ruins lay half-hidden.

Now that hatchling dragons can glide off precipices, one can make it a goal to find the highest places to glide from.

There are plots of land owned (or not, in which case you can buy them) and built by players, as well as dragon lairs. Plots are generally near other plots, which in some cases forms towns. You can explore plots/lairs, seeing what others have built; some are quite beautiful.

You can use their crafting machines: Mark on your map the locations of high-teir crafting machines, because these grant you a bonus to the skill associated with the machine.

In many plots/lairs, the owners install storage silos, and sometimes these are publically accessible: Mark these on your map too, especially if they're close to resources. You can determine if the silo is public by finding the plot's plaque-thing-on-the-ground-at-the-edge / the lair's entrance and double-clicking it, which shows ownership information and a list of structures. Check each storage structure; the permissions are displayed on the right, and if it's public, it will be "Allow All."

----------Crafting:

There are several aspects of crafting. A good crafter is generally someone who can create an item quickly, by knowing exactly where to go to get the resources, which portal(s) to use to get there, etc. It's also important to have technique resources on hand.

Techniques are like mini-formulae, which you can scribe without fulfilling any requirements, and which are added to an item you are about to create via the crafting window. They enhance or add to a spell's effect or an item's statistics, dye armour a different colour, etc.

First you have to have the technique and scribe it. They can be bought from other players either directly or from Consigners, bought from Quartermaster NPCs, or looted while adventuring.

Second you have to have the resources a technique requires. Usually this is a small number of a couple different looted Technique Resource types, plus some normal resources which compensate for the technique application. If you don't want to adventure, or the creature bearing the tech' resource you need is too strong for you, you can buy tech' resources off other players (or, if you're lucky, a Consigner). To find players who might have what you need, join the Marketplace channel. Otherwise, you can do the adventuring yourself, hunting the creature(s) which have a chance to drop the tech' resource(s).

You can sell your craftings, tech'ed or not, on Consigners. Or you can give them away to players who can use them. Or, if you're a dragon, you can hoard them; if you know a dragon, you can give them to them to hoard.

Collecting formulae that will allow you to craft more / higher teir items is also useful, important for a serious crafter, and can be fun. They're obtained with the same methods as techniques, except that they're sold by crafter trainer NPCs instead of Quartermasters.

----------Building:

If you play a biped and you buy a plot, you have a variety of buildings (houses of different sizes and racial styles, silos, crafting machines, a guild hall, a consigners or pawnbroker, a tavern, a pagoda, vault, etc.) and fluff (trees, walls, flooring, themed decorations, fountains, etc.) which can be installed. Here's an article about it, which includes screenshots. Here is more in that vein.

If you play a dragon and buy a lair, you can build assorted tunnels and chambers, many of which are huge by biped standards, some even by dragon standards. Crafting machines, storage, halls and "lair chambers" (and in the lairs of a very few longstanding and dedicated players, OMGWTFmassive "grand halls"), consigners and pawnbrokers, etc. All available in two styles, one reddish/warm/lava, the other plain/cold/water, based on the two draconic idealogical factions Lunus and Helian.

Lairs come in different sizes and dimensions. Some have more space to the sides, some more to the front and back, some have relatively little horizontal space but great vertical space resulting in nine or ten floors, and some are balanced. Plots do not have a vertical dimension, but I think that is made up for with their wider variety of structures.

Planning your plot/lair can be very fun. The actual building of it can also be fun if you have the right temperament: It takes a long time and large numbers of resources in multiple resource processing stages. As a result, it's very satisfying to complete a building/chamber.

In the case of lairs, few players consider theirs "finished." Since plot/lair construction is so freeform, what qualifies as finishing is entirely up to the individual player. Maybe one could say it is finished when there's no more room on the plot / in the lair, but one can deconstruct buildings/chambers at any time, recouping 80% of the resources.

----------Events:

Horizons has a history of exciting live storyline events. Attacks by the PvE enemy, the Withered Aegis...an outbreak of plague...one of the capital cities and two of the eleven playable races were unlocked by players in live events...

It's been a long time since these were held, due to Horizons being owned for one year by a very unsavoury company called EI Interactive. Now that the wonderful Virtrium (I call it that with honesty and the corroboration of experience) owns Horizons, I have faith (which is amazing, considering my cynicism) that the events will return, probably within the year. Already two new holiday events, Hammer's Rest in autumn and Gnomekindle in winter, have occurred. No doubt storyline events are following, especially since the latest newsletter foreshadows a renewal of Withered Aegis activity.

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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.

green13  3/31/08 5:20:33 PM

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I think the security problems have been addressed.

Community... Horizons has an odd mix of the very best and the very worst. I think the former outnumber the latter, but the latter can be more vocal. Horizons still has a nasty core of really old (game-wise) players who have played since the beginning and are bitter and twisted about all of the improvements - cos they had it harder when they started playing....

The chat channels can become incredibly feral - worse than anything you'll ever see in any other mmo, and the devs generally turn a blind eye to it.

If you can get into a good guild it's less noticeable - you can turn off the global chat channels and enjoy the game.

 
KlausW  4/01/08 10:13:26 AM

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Death is fleeting. Pride is forever.

I wouldn't say anyone turns a blind eye to the occasional outburst of vitriol; it's more that such outbursts generally don't violate any of the TOS limitations. People are going to gripe and complain and be rude, but those aren't against the rules.

However, if someone's behavior DOES violate the TOS due to things like racist comments, sexual harassment, or other prohibited conduct, that's different. That sort of conduct should be documented and reported because it is not acceptable. Fortunatly, such conduct is exceedingly rare; anyone who makes a habit of acting like that can pretty much be considered to be a self-correcting error.