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Our-Rating 7.3

7.257.257.257.257.257.257.257.257.257.25

User Rating 7.7

7.748723926717.748723926717.748723926717.748723926717.748723926717.748723926717.748723926717.748723926717.748723926717.74872392671

Dungeons & Dragons Online Rating


Graphics - 9.0
9.09.09.09.09.09.09.09.09.09.0
Fun - 7.3
7.37.37.37.37.37.37.37.37.37.3
Sound - 8.4
8.48.48.48.48.48.48.48.48.48.4
Community - 7.4
7.47.47.47.47.47.47.47.47.47.4
Role-Playing - 7.5
7.57.57.57.57.57.57.57.57.57.5
Performance/Lag - 7.9
7.97.97.97.97.97.97.97.97.97.9
Value - 6.9
6.96.96.96.96.96.96.96.96.96.9
Service - 7.6
7.67.67.67.67.67.67.67.67.67.6

Based on 845 total votes. Login if you wish to review this game.


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Member Comments

  • madjimbob(posted Thu May 08 2008)
    • This MMORPG is a conundrum for me I am a huge fan of DnD. I’ve been playing it since I was 12, back when TSR still had control of the game. With the new D20 system, by Wizards of the Coast, breathed a new lease of life into the game and when I heard they where making an MMORPG of it I was over the moon. However the reality was a big let down. For me the best DnD campaign setting is The Forgotten Realms. This was or became the core setting for DnD most of the fictional books (none RPG related books) where based in this setting along with some of the best ‘signature’ characters, and as far as I’m aware it was the biggest selling setting for DnD. So Turbine in there infinite wisdom (assume it was them, if not sorry) created a new setting for the MMORPG which was the first huge let down for me, and I would think for most of the core pen and paper DnD fan base. The system used for the game I must confess is great. Turbine haven’t messed around too much with the core D20 system, and what changes they have made only enhances the system for a MMORPG. A direct transfer of the system to an MMORPG I think would have not worked as well as the modified system they have made. However the next big let down for me was the game world it’s self. I found it claustrophobic and very linier I didn’t have the feeling I was in playing in another world but stuck in a computer game. Unlike games like Eve or World of Warcraft where you are free to wonder the worlds sight however you like, I found myself stuck inside narrow streets and underground dungeons all most all of the time. Once I managed to get up to about Level 5 I was able to find some open out doors like areas to wonder, but when I tried to wonder off the path and explore a bit I couldn’t, I met face to face with a wall of impassable trees 2 foot off the path. Then there’s the PvP LMAO!…almost a contradiction in terms for this MMORPG. They have now added a PvP system to the game (they didn’t when it first came out) but it is infantile compared to its competition, like WoW. Also they have killed off an real hope of a descent RPG style PvP by not allowing you to play protagonist i.e. evil aligned characters, the scope that could have been had form a player driven Hero/Villain PvP could have been epic, but alas it was not to be. This game does come alive once you get a group and into some of the long chain quests, but in my view it’s still just a poor mans WoW or Guild Wars. Which for me is such a shame, had this game had a more WoW openness to it and a similar PvP style I think it could have been something much more than it is. To be honest one could almost argue that this is not truly a MMORPG at all; it almost felt as if I where playing Never Winter Night (1 or 2) multiplayer with a group of friends. It was this over all feeling I got that made me stop playing as I felt ripped off. I would rate this game over all at about 6.0. It was great fun for a bit but in my view not truly a MMORPG, more like playing NWN multiplayer online, but being one game hosted by professionals. Rather than lots of random small games hosted by ammeters. I’d recommend World of Warcraft over this game and I’m not a fan of WoW.
  • markoraos(posted Wed May 07 2008)
    • This is a very fun casual group-oriented game. If you're into huge persistent immersive worlds then this isn't the game for you. On the other hand if you're looking for some casual quality time with your RL friends and guildies until the next Big Thing arrives then you wont find anything better than this. Character creation and advancement is the most complex and varied I've seen so far in an MMO and the combat system is and action-RPer's dream. Two thumbs up for this game in it's niche - casual group action RPG.
  • madkk(posted Mon Mar 24 2008)
    • Well, the game is TOO well-polished, and by well-polished I mean very prone to nerfs by the gamemakers. Every single mod, they rebalance the mechanics and ruin a lot of peoples characters. I guess they want you to reroll every few months.
  • tryklon(posted Sun Mar 16 2008)
    • Great game, i had a very negative idea about DDO, but since the last reviews i grew interested in this game so i decided to download the trial, i already bought an account. Great graphics, good story and sound, definately recommended.
  • Lelariol(posted Sat Mar 15 2008)
    • I just came back and I found it polished and very very enjoyable, expecially with a group of friends.

Dungeons & Dragons Online

  • Developer: Turbine, Inc.
  • Genre: Fantasy
  • Status: Final
  • Platforms: PC 
  • Website: http://www.ddo.com
  • Retail Price: 44.99 BUY IT
  • Monthly Fee: 14.99

Latest Dungeons & Dragons Online News

Module 7 and More: A Chat with Kate Paiz

Apr 16, 2008

News Manager Keith Cross recently had the opportunity to speak to Kate Paiz, Senior Producer for Dungeons&Dragons Online. It was our regular monthly chat with the folks at Tubrine and coming into the interview I was concerned that there wouldn't really be anything to talk about, with the GDC and Codemaster's connect events being so recent in our memories. But in the fast paced world of game development there's always something new to talk about, such as Module 7, the Monk, and more

Module 7: Pimp My Warforged

Apr 01, 2008

Turbine has announced a new feature that will be introduced with module 7 for Dungeons & Dragons Online. Pimp My Warforged will allow players to spruce up the drab iron and wood of the typical warforged, as well as adding a number of new skills and abilities.

Compendium updated

Mar 28, 2008

Turbine has announced that they have given the DDO Compendium an overhaul. The searchable database is now wiki-based that will allow players to use their login info to search and add to the available info.

The Monk and More

Mar 24, 2008

At Connect '08, MMORPG.com's Donna Desborough had the chance to hear about a few new tidbits that will be making their way into Turbine's Dungeons and Dragons Online, including the Monk class which will make its debut in Module 7.

Other Dungeons & Dragons Online News

Monk and Module 7 Update Interview

Ten Ton Hammer interviews the folks at Turbine about Monks and Module 7 for Dungeons and Dragons Online.

Ten Ton Hammer on Apr 03, 2008

Dungeons and Dragons Online: Module 7 and 4th Edition Interview with Kate Paiz

Ten Ton Hammer interviews Kate Paiz on DD0's Module 7.

Ten Ton Hammer on Mar 12, 2008

Hands-On with Dungeons and Dragons Online's Module Six

Ten Ton Hammer takes a hands on look at Module 6 for DDO.

Ten Ton Hammer on Jan 30, 2008

Dungeons and Dragons Online Module Six and Seven Interview with Kate Paiz

Ten Ton Hammer takes a look at Modules 6 and 7 for Dungeons and Dragons Online.

Ten Ton Hammer on Jan 29, 2008

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