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Dungeons & Dragons Online News - Integrated Voice Chat

Posted by Jon Wood on Nov 21, 2005  | 9 comments in our forums

Turbine and Dungeons and Dragons Online: Stormreach, have announced that they will be implementing an integrated voice chat. This feature could dramatically change the way in which this game is played. With DDO billing itself as a small-group game, communication is going to be key. In recognition of this, Turbine has provided this new communication option.

We've all been there. You're in an epic battle, spells flying left and right, swords clashing, and monsters roaring. In the chaos of battle you suddenly realize your hit points are low and start to type, "I need a heal!" Just as you are about to hit enter... you die. Argh! If only we could all type at 100 words-per-minute! Well, now you don't have to.

Dungeons & Dragons™ Online: Stormreach™ will be the first massively multiplayer online role-playing game to offer integrated voice chat. Unlike previous MMOGs, voice chat in Dungeons & Dragons Online: Stormreach will not require players to use their own system resources and bandwidth to host a chat server or run third party chat programs while they play the game. Everything is fully integrated and customizable right in the game client! Voice chat only works between players in the same party so you don't have to worry about hearing too many conversations at once.

With voice chat, a rogue can quickly alert his party when he sees a trap before that foolhardy Dwarf charges into it and Clerics can concentrate on the battle without fear of missing heal requests in the chat window. Integrating an easy to use voice chat system allows players to react swiftly and discuss strategies when dealing with Eberron's many trials just like they do when sitting at the gaming table playing the pen-and-paper game.

For more information on Dungeons and Dragons Online, click here.

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