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MMORPG | Genre:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Atari
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19 posts found
  Pyroz

Novice Member

Joined: 6/20/06
Posts: 13

 
6/20/06 6:00:40 AM#1

It's quiet here, but I like crickets so that's okay.

So what does everyone think of Eberron? DDO seems to have done a great job with the look and feel, but Stormreach just gives you a sample of the whole world it provides.

I bought the campaign setting and the official campaigns to play from first level on with a small group of friends. I've grown really fond of the setting; it has all the room for adventure and swashbuckling advertised, but what really pulls me into it is all the random details the campaign setting provides.

I'm really getting to love Breland, and the city Sharn in particular is so refreshingly unique that I can't wait to see what people do with it.

DnD online is a great idea, but I dare overcome my fascination (will save...) and wonder what's swirling into being in someone’s mind as far as normal RPGs go. It's got a lot of room of intriguing plot line.

Thoughts?

  Shurijo

Novice Member

Joined: 2/16/04
Posts: 104

6/20/06 11:33:35 PM#2
I like Eberron much better than the other D&D worlds.  I'll disagree with DDO's implementation of Eberron. I think they did almost nothing right with it. Besides having an almost Warforged (all limitations, but no bonuses) is the only thing Eberron-ish about it. There's none of the Eberron classes, races (shifter, kalashtar, changeling, besides Warforged), or even Eberron items (weapons, etc.).

I think Stormreach was done awfully. If you read about Stormreach in the manuals or the novels, its much, much better. If they could have implemented only half of the known pieces about it, then it would have been much better. I still don't understand how the Houses got entire zones where the books mention that they have an enclave. Why would House Jorasco have an entire city in Xen'drik??? It doesn't make much sense to me.

I think it will take the NWN modders about 3 months to add most of the ECS, RoE, and other Eberron books into NWN mods and accomplish what DDO has yet to do.
  Orichalcum

Novice Member

Joined: 11/01/05
Posts: 2

1/30/07 9:34:25 AM#3
I don't know a whole lot about Eberron but I've always heard that it was kinda high magic, like "a commoner can cast light" high magic. Is that true?
  earthhawk

Novice Member

Joined: 11/05/06
Posts: 248

"Why follow, when you can lead..."

3/06/07 3:58:08 PM#4
Originally posted by Pyroz

It's quiet here, but I like crickets so that's okay.

So what does everyone think of Eberron? DDO seems to have done a great job with the look and feel, but Stormreach just gives you a sample of the whole world it provides.

I bought the campaign setting and the official campaigns to play from first level on with a small group of friends. I've grown really fond of the setting; it has all the room for adventure and swashbuckling advertised, but what really pulls me into it is all the random details the campaign setting provides.

I'm really getting to love Breland, and the city Sharn in particular is so refreshingly unique that I can't wait to see what people do with it.

DnD online is a great idea, but I dare overcome my fascination (will save...) and wonder what's swirling into being in someone’s mind as far as normal RPGs go. It's got a lot of room of intriguing plot line.

Thoughts?

Eberron is a great concept and background. The fantasy-punk theme works well and really  adds to the game. My current character is a shifter ranger barbarian 4/2
  skullker

Apprentice Member

Joined: 3/16/07
Posts: 7

if their is an injustice anywhere their is an injustice everywhere

3/16/07 7:25:19 PM#5

The game well there is no game it doesnt exist all I see is a bad example of turbine ripping people off to pay for their epic Lotro costs smart idea by Turbine but that leaves doorknobs playing a game that has no game to it

it is only a  big loot run

I did the whole game in 2 months flat

the graphics are the same in every dungeon with little variation

the boss monsters

queen, dragon, Titan are   boring affairs

Worse game I ever played it took 2 months to realize  that the game is a dupe a swindle

only  kids and door knobs left  playing it

There  ought to be a law against claiming it is a game when its just a loot run

  Rabenwolf

Apprentice Member

Joined: 5/13/06
Posts: 1342

4/27/07 5:43:01 PM#6

Im sorry but eberron is a big piece of poop. It was created by Keith Baker, a nerd who tatooed D&D spells on his body and won the contenst Wizards of the Coast held. I remember that stupid contest too, basically in one page you had explain a new world in which WotC can use because they were tired of giving money to the Forgotten Realms authors. Keith was a big nerd who won purely on Wotc need for new IP. Its not good, nor is it executed well.

They should have just hired a skilled novelist to create the world for them. R.A. Salvatore for example. Since TSR is no more, things have gotten a bit off course in my opinion.

  Sulle

Novice Member

Joined: 4/11/07
Posts: 12

5/01/07 4:33:43 PM#7
It has gone down hill ever since wotc bought it from tsr. I miss the early to mid 90's in d & d. All wotc trys to do is make money they could care less about the people who love d & d.
  DarthVader01

Novice Member

Joined: 4/23/07
Posts: 1

5/01/07 7:46:53 PM#8
Seems like almost everyone has read the books and campaign settings , but I like this way better than what  you guys were talking about. The weird classes like shifter or whatever., and the other weapons.Even though I'm 17, I DM quite a bit for not only kids my age but even 20-30 year olds. I do have to say TSR is way better then WoTC when producing these books. I mostly play 3.5 edition and I don't know why they have a  Paladin  then a knight class when they are both the same thing.
  Deivos

Elite Member

Joined: 10/14/04
Posts: 842

Iarð skal rifna, ok upphiminn.

5/02/07 12:29:15 AM#9
Personally the Eberron world kinda is a let down for me. I just haven't found the general concepts that long lasting or older world have had that anchored them in as a believable fantasy realm.

Where I do kinda believe that Forgotten Realms has been relied upon a bit too much for the past while, I don't think Eberron is a well enough scripted or rooted fantasy realm to be that great in the long run. i would rather prefer to see a different fantasy realm phased in.

But that's just my preference...

And to note for people like Skulker... Yes we get you don't like the game, but those of us that do, like it because of the gameplay and we actually pay attention to the story and what is going on in the game. We don't just blast our way through the game to get to the phat loot  and final level. Please don't try to troll or slam people who think differently. You don't like it, fine. But that's your opinion and you shouldn't insult others because their opinion is different.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  earthhawk

Novice Member

Joined: 11/05/06
Posts: 248

"Why follow, when you can lead..."

7/01/08 11:27:11 AM#10

Eberron is a great setting, but for pure D&D, Forgotten Realms is much better. I think they really tried to find a new campaign world for the players, but didn't want to go with your traditional fantasy. They chose what seems to be a hybrid almost. I like the inclusion of industrial revolution with magic, in fact I'm creating my own campaign around those lines. What throws Eberron off for me is the Dragonmarked Houses, I just don't see the point of them. From the core book, to the supplements they seem to have little relevance to the game world at large. It seems that the author watched/ read a lot of the Dune series; houses warring with each other for percious commidities and trade routes.

I would have rather that they <WoTC> continue to support FR, and give us a new campain world based on space opera. They tried to do this with Alternity, but it received little support and true to TSR form, had over complicated rules. D20 Modern wasn't bad, and had a ton of potential, but again the game received little support. So for now the closest thing we can get to a sci-fi setting is Eberron.

As far as the 4th edition rules go, well I have mixed feelings; one one hand I like the updated ruleset. I think if makes for quicker combat (which has always been slow), one the other hand it seems completely geared towards minature play. Which means if I want to DM a game, my minimum investment is probably going to be $100-150 (core books, minatures, maps, etc...). With some nifty DMing work I can this cost down to $100 (i.e. create my own maps, minatures, etc...).  Sorry for the Rant, I know this was to be an Eberron post...

 

Earth

  screenpete

Novice Member

Joined: 3/26/07
Posts: 14

1/05/09 9:52:37 PM#11

ok Turbine fucked up Eberron, Eberron took all preconcieved notions of what a D&D world should be and turned it on its head.  DDO should have been set in the  forgotten realms.  The Dragon Marked houses  don't have Cities or districts they have enclaves, but they are important to the setting.  They are the big corporations of Korvaire.  DDO only uses the Eberron name and warforged only.  Im currently running a Eberron campaign right now and the players are enjoying it, even though it is a curve ball.

  moorewr

Novice Member

Joined: 6/15/08
Posts: 72

ddo : thelanis : pantalaimon

1/19/09 8:37:29 PM#12

 I'm constantly grateful that DDO is not set in Forgotten Realms - I really never liked FR, and I don't think it has the depth to support an MMO world. Also, far too much is centered around powerful NPCs.. that translates into either major changes to the world for the MMO or poor gameplay.

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

1/19/09 8:55:12 PM#13

Pshhh.... all this talk about Eberron and Forgotten Realms.  Should have been Greyhawk....

  moorewr

Novice Member

Joined: 6/15/08
Posts: 72

ddo : thelanis : pantalaimon

1/19/09 9:04:40 PM#14
Originally posted by Souvec

Pshhh.... all this talk about Eberron and Forgotten Realms.  Should have been Greyhawk....

Spelljammer? Ravenloft? Rokugan?

I know.. Planescape.. and then do bits of all of them.. Start new games and let charcaters with Gate wander between games...

 

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

1/19/09 9:08:06 PM#15
Originally posted by moorewr
Originally posted by Souvec

Pshhh.... all this talk about Eberron and Forgotten Realms.  Should have been Greyhawk....

Spelljammer? Ravenloft? Rokugan?

I know.. Planescape.. and then do bits of all of them.. Start new games and let charcaters with Gate wander between games...

 

 

See, now this is the type of creative thinking we need in todays MMO's!

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

10/22/11 12:30:29 AM#16

 I lightly played PnP D and D and RIFTS in the mid 1990's, I even tried DM'ing for some noobs once.  I've also read Dragonlance and Death Gate Cycle.

What is Eberron and why are the casks and glasses glowing in the bar in DDO?

  Zarynterk

Novice Member

Joined: 11/13/07
Posts: 428

Do you ever get the feeling youre being watched...

10/22/11 12:33:00 AM#17
Originally posted by Souvec
Originally posted by moorewr
Originally posted by Souvec

Pshhh.... all this talk about Eberron and Forgotten Realms.  Should have been Greyhawk....

Spelljammer? Ravenloft? Rokugan?

I know.. Planescape.. and then do bits of all of them.. Start new games and let charcaters with Gate wander between games...

 

 

See, now this is the type of creative thinking we need in todays MMO's!

 

Agreed, Ravenloft setting would be very cool.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 3008

10/22/11 12:36:10 AM#18

Death Gate Cycle would be awesome.  It'd put Guild Wars over-dramatized architecture to shame.

  User Deleted
10/22/11 12:40:58 AM#19

Myself i would rather play dark sun, greyraven (wrong name what we called the hhorror universe.), ravenloft, forgotten realms setting then ebberon. Also a knight and a paladin are not the same and if they did it that they were slightly different then they are doing it wrong, since a paladin is a holy warrior/knight with devine powers, where as a knight is a season warrior of a kingdom that is payed by the kingdom no magic at all really. Myself after three years i started creating a unicese setting from ovrall scratch for my groups combining effects an ideas of other setting or rpgs that i liked into a new setting. I always prefered profiencies or talents for most of my D&D gaming.