Dungeons & Dragons Online
Show Game Details
- Developer: Turbine, Inc.
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.ddo.com
- Retail Price: 44.99 BUY IT
- Monthly Fee: 14.99
-
Dungeons & Dragons Online RSS Feed
D&D Online » Game Suggestions » PVP in D&D a BAD thing
| Thread (10 posts) | ||||
|---|---|---|---|---|
|
Neurox1 7/08/05 7:36:14 PM
|
||||
|
Apprentice Member
Joined: 7/08/05 |
ive heard the topic of PVP discussed in this game ... and some people being dissapointed in that D&D online isnt going to have it ... .... let me give you a resonably detailed explanation on why i think of PVP in mmorpg's is a negative thing... a destructive thing .... #1: it promotes duping of currency ( frantic players who want the very best in equipment to beat another player they may want to get revenge against, or have lost a few times and blame it on their lack of equipment).. feel desperately as if they need to beat that person in PVP to regain "immersion" into the fantasy world and cant wait so they BUY or even worse DUPE currency ... #2: it promotes obsessive grinding and game addiction ( i have met two people already who have flunked out of school due to mmorpg's, and were in college, so their tuition was wasted).. these people obsessively grind for those items which will make them GODS in pvp and live their ego through the game ... #3: it tends to take away immersion or the daydreamed "sense" they are in he game ...for many people who dont want the stress of having to deal with personal insults ... childish challenges .. and people otherwise attempting to invade their "personal space" ....without PVP the negative to these types of people's bahavior doesnt come to a head with one besting the other in a personal battle .... which due to the nature of mmorpg's ( different races different classes and different levels of power in equipment) these personal PVP battles can never be fair ....and depend on amount of time played and the level of obsession of the player as well as the financial status of the player in the game ... as opposed to true skill .. ( the long you play the more money you have the more time you devout to the game the better you may be at PVP due to having more money for better items ... more rare items ... better quality foods .. mroe contacts to get these items .. longer time to understand the game mechanics which arent given to the player in the manual at the time of purcahse .... the list goes on and on... so bascially i applaued D&D online for deciding to take a route which will make gameplay richer .. immersion deeper .. and not pit the community at adds with each other
Forum Poll
|
|||
| |
||||
|
Anofalye 7/09/05 12:14:48 PM
|
||||
|
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
I agree with YOU(OP), however in your question you use HIS, which mean, the guy with the PvP ideas(opposite to you)? I wont click in doubt what that poll really mean.
I agree with the OP however. Althought my reasons are differents. I actually enjoy a friendly competition rather then PvP, as it dont mean someone else fail(althought they may have a driving goal to do better then me). |
|||
| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
||||
|
summerqueen 8/03/05 10:29:02 AM
|
||||
|
Novice Member
Joined: 4/03/05 |
Take a better look at the poll question ;) I think the use of "his" was a typo, as there is a double "t" at the end of the word just before it. But, I have to agree and disagree. PvP can be entertaining and engaging, when done right. There is nothing worse than walking out of a building or city or whatnot and suddenly finding yourself flat on your face, dead because some high level arse decided to pick you off because he could. That..is not fun. Consensual use of dueling can be entertaining, or an arena battle or other setting where the PvP is there if you choose to take part in it. As far as the grinding for gear..people will always do it. It's part of human nature to want to be the best. The desire exists even in the most laid back or the most timid person, they just don't show it often or even know it's there until a game comes along to bring it out. The original poster stated that people get addicted to the grind and drop out of school or what not. To this I say: Those people who allow a game to become more than a game, a casual past time to escape the stress of life, need help. It happens, very frequently, but it would happen with anything that provided the same kind of stimulation, online game or not. That's almost like saying the kid down the block will turn into a psychopath because he listens and dresses like Marylin Manson. People do what they do because they make the choice to do it. No one forced those people to skip class repeatedly. They chose to, in order to play a game and hopefully get the best gear or be the best in thier class, etc.
|
|||
| |
||||
|
Nai`Neas 8/05/05 11:10:17 PM
|
||||
|
Novice Member
Joined: 8/05/05
savethegate! visit savestargatesg1.com |
PvP is great, without Jerks...imagine a "friend" goes into a dungeon with you, He says ok let's attack that group, I'll heal you, go! You dive in to attack, you're almost dead, he casts cure light wounds on you to keep you alive while you fight the mobs, then when the last mob falls, turns on you...one hit and you're down...Even in PnP games the rogue stealing from the group was frowned upon, if you killed your party while they rested, man you better find a new group to play DnD with...people get attached to characters in PnP games, and killing a friends character is worse than stealing their girlfriend, since they only ahd the girlfriend for 2 weeks, but they worked on that character for 2 years... Now take that griefer PKer that just killed you he logs off, and you simmer for weeks...frustrated as hell because you didn't even get a chance to tell him off, there was no closure, no explanation, just a jerk and a dead character... I know in DDO death won't be permanent, but that XP loss will be, and in a PvP server, the equipment or cash loss would be also...
Forum Poll
|
|||
| |
||||
|
Darkstrumn 9/05/05 5:09:01 PM
|
||||
|
Apprentice Member
Joined: 9/05/05
Absolute power corrupts, which is a problem for those without power. |
Under normal circumstances, I would simply observe the forum and not say anything...however this issue I will chime in upon. PvP if done right is an awesome extension of any MMORPG. Those familiar with World of Warcraft understand what I mean by a PvP system done right. Those who are familiar with Ultima Online understand what I mean by a system that requires adjustment. And those familiar with Final Fantasy XI understand what I mean by a system that would suffer vast improvement by the inclusion of a PvP system similar to WoW' (even though it has ballista matches, it's not the same). WoW has 3 classes of servers to cater to the likes of its denizens: o PvP servers for hardcore PvP-ers, with an honor control system that prevents rampant abuse of the PvP environment, allowing this to be fun even for those who normally would not have been as interested in PvP. The honor system keeps it from just being a kill-fest enviropnment for the strong\\high-leveled. o RPG servers with strict controls and specific RPG rules that govern even character naming. A breach of these rules is taken very seriously, as this environment is to be Role Played more closely to PnP but through the MMORPG system. (It is monitored more closely.) o And PvE Player Vs Environment that is a complement of the previous two but with safety constraints to make the overall experience consensual. PvP is a flag that can be enabled or disabled by the player for their character manually, or by attacking a player or NPC who already has their PvP flag enabled. Duels are non-fatal 1 on 1 matches between players in which challenges can be accepted or declined. No fatal player vs. player action can occur without all players involved having committed to the situation of being PvP enabled. (Do note, that if you participate in a PvP action, you will be flagged PvP for a few minutes duration with the ability to turn the flag off once the obligatory PvP timer elapses; this prevents players from abusing the PvP system to kill and then become non PvP-able.) The PvE system if implemented by itself is an example of a very accommodating system, which will protect players from unwelcome PvP slaughter, yet allow those wishing to participate in PvP the ability to do so. It even allows non-death PvP in the form of duels that allow players to fight each other if the duel is accepted, but not allow the looser to be slain. The system works very well. The developers, as deemed worthy of their attention, quickly address issues of balance\\fairness. I reckon this system to be the model for PvP usage in other gaming environments. It is reasonable and facilitates both sides of the equation. (No need to reinvent that wheel...if a good one already exists.) I've noted that there are many discussions on the subject of PvP in various gaming forums. The base argument against, is based on the wholesale slaughter of the little guy. The above-mentioned system disallows that. The base argument for, is that there are times when it would be fun; the above system allows that also. I personally would enjoy an implementation similar to WoW' PvE. Gotta story to share, read if you like: Heck my first experience with PvP in the PvE server was an Orc warrior in Alliance Territory. Because I could'n speak Orc I had no idea what he was saying, but I could tell he was taunting me by his rude gestures! Being an inexperienced Gnome mage of minor level (about 18) I figured I could take him (23rd lvl PvP enabled Orc Warrior), if not I could always slow him down and run! I should have inspected him first! I cast a spell to soften him up and another to roast his green skin red! He laughed out loud as my spells bearly dented his HP; he retaliated and cut me deep! I nearly lost half my HP! I turned to run, sprang forward but was not fast enough to avoid the follow-up chop. As my body lay before my spiritual form, the Orc sheathed his weapon and went on his way to cause more havock! The chat defence channels were a buzz of other such incidents as Alliance members rallied to rebut the Horde raid. I laughed at myself for being goaded into a fight I had no chance of winning, 2 hits is all it took and he was only a few levels higher... but at least now I know how the system works! Even though I bit it and bit it BIG! It was kind fun, and totally my fault! lol ^_^ But I'm not one to gossip so you ain't hear that from me...no you haven't. |
|||
| It is by will alone I set my mind in motion... |
||||
|
GamerT 10/17/05 8:43:45 PM
|
||||
|
Apprentice Member
Joined: 10/16/05
Ask me no questions and I'll tell you no lies |
PvP is a very good aspect of MMORPG's if done right. Usually there are specific zones for PvP, or save zones where PvP is not allowed. If you don't like PvP then you don't have to go into the PvP zones. Or else there are PvP and non PvP servers. PvP just adds another demision to the game that enhances the playing experience. |
|||
| |
||||
|
DeadDOG 10/23/05 10:51:28 AM
|
||||
|
Apprentice Member
Joined: 8/30/05 |
We all have had a similar experience.
But did you keep playing or give up? I kept playing and if you did to. You found out like I did most of the mindless PVPing was done to lower level players after you make it to level 20 or so they left you alone because you would kill them if they tried. After you became known for being someone that could be trusted to not turn on your group members everyone wanted you in there group. |
|||
| www.DigitalMindz.com |
||||
|
Anofalye 10/23/05 11:00:48 AM
|
||||
|
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
I will take the WoW example...
PvP is hindering PvE in WoW, less class, less races, less options because of PvP balance. City of Heroes have taken the same road and we all see that PvP and PvE need a completely different design and balance. For example, taunt cannot be allowed in PvP(at least not as a basic power every tank has), yet in PvE it is a must, also class need to be somewhat similar in power in PvP, in PvE they can be quite broad and differents and be the most successfull class even if in a PvP system such a class would be worthless, in PvE it is priceless.
Having a good PvP system is a lot of work. WoW is the closest game to have a decent PvE and PvE, yet, PvE suffer somehow from the PvP effects on "balance". The very word "balance" doesnt means the same if you are talking about PvE or PvP.
I rather have 1 excellent system than 2 dumbed down...or 1 excellent + a joke of another system (ala EQ).
No, I don't PvP myself, so I will judge a game only on it PvE components and if I see "nerfs" that have no PvE reason and that are ruining the gameplay, I will complain. |
|||
| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
||||
|
sandman1337 10/29/05 5:58:14 AM
|
||||
|
Novice Member
Joined: 10/29/05 |
this person is blaming everything bad in a MMORPG on PVP ROFL. tell me if the bad is only becouse of PVP how then is it also in games that do not have PVP??? check this post out he hit the nail on the head with this one.
if you do not pick answer #1 then explane http://www.mysupersales.com/
Forum Poll
|
|||
| |
||||
|
DeadDOG 10/29/05 6:20:23 AM
|
||||
|
Apprentice Member
Joined: 8/30/05 |
LOL i looked and the only PVP server on DAOC mysupersales does not have plat for out of all the DAOC server its the PVP server they can not get plat for becouse the plat farmers can take there low level toon out and farm the good plat with out someone PKing them. and take it from them. WOOT a good about PVP. Mordred - All Server : DAoC Platinum We currently do not have any currency for sale on this server. | |||
