Dungeons & Dragons Online
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- Developer: Turbine, Inc.
- Genre: Fantasy
- Status: Final
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D&D Online » The Rusty Nail (General) » Will Reading/Writing be required in game?
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Phoenix22 1/15/05 12:02:21 PM
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Novice Member
Joined: 7/04/02
I will eat your soul |
In PnP D&D the only way you could read a sign or parchment was to have this Proficancy but I only played 2nd Edition, in third is this the same? In the game I think it would be a good addition. so if you dont have this all words appear as symbols and you have to go to a scribe or another player who does have Reading/Writing in order to find out what a letter says. What to you think?
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crossmr 1/16/05 12:21:05 PM
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Novice Member
Joined: 8/16/04 |
Depends on the language, but if you have a low intelligence you cannot read or write your native language.
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Anofalye 1/16/05 12:34:25 PM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
Yes!
Ideally all ''foreign'' languages should be used for when mobs speak, unless you learn that language then it can then be in english. I would find it funny to encounter a few mobs that use french and recognize it(my toon will not developp that language since I speak better french then english), catch a fews words in spanish, italian or german but not understand really except the basic.
If you put weird stuff, not only I dont understand, but I have no interest and no clue. If they speak in German, I may very well be playing with my french/german dictionnary beside, you give me an option I didnt have otherwise. And the funniest part is when something will be written in a language I speak IRL, well, you put symbols because my toon didnt know that language in theory, even less to read/write it. So I am somewhat cheating by understand when the mobs speak, yet, not really, because I know that foreign language for real. Maybe you can even put a system where, with great efforts, those weird symbol can transfer to the foreign language even when read/writing, yet, play with the players, make it so they understand they are ''cheating''(not really), yet with efforts you allow it with open arms. I dont care if the decadent high elf speak french or italian, but nobody will argue it will add to the taste rather then weird: ''LIUG kjsreku skjhf HGwe!!''
And for the roleplaying signature: Roleplaying should not be done at the expense of others players, ever, as you long as you respect that golden rule, I am with you, cross it and I am against it. Instancing is a blessing.
Weird symbol for all those that didnt take read/write is a must. - "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.'' |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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crossmr 1/16/05 12:39:03 PM
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Novice Member
Joined: 8/16/04 |
Yeah they woudl NEVER substitute real life languages (besides common=english) for any other language in D&D. For the simple reason that you could just get a dictionary, and 2 it would be stupid.
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Phoenix22 1/16/05 1:06:52 PM
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Novice Member
Joined: 7/04/02
I will eat your soul |
Well the Ideah for Reading/writing is that even if your char can speak a language that doesnt nessisarily mean he/she can read/write the language. Look at even the 17th century only about 50% of people could read and write even though all could speak. Knowing different languages in D&D has to do with your INT and you will need to get a Reading/Writing proficiancy for each language you speak. And BTW their is no language diffrences like french, english, german in D&D its all common language then you have Goblin, Draconic and ect.. Sorry if i miss-understood any of the above posts but hopefuly this explains the D&D version of languages and Reading/Writing.
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