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D&D Online Forum » The Rusty Nail (General) » What's the changes in DDO Unlimited in combat system?

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42 posts found
tazarconan

Hard Core Member

Joined: 1/03/07
Posts: 247

 
6/28/09 9:05:46 AM#1

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

rmk70

Apprentice Member

Joined: 1/12/06
Posts: 236

6/28/09 9:10:47 AM#2

I didn't notice anything different. However, I never played DDO much in the first place to get very far. Newbie combat experience feels to same to me as it did at release.

Sarr

Apprentice Member

Joined: 8/19/08
Posts: 435

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/28/09 9:13:50 AM#3
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

I can only say it is true. But I'm under NDA, so I won't get you details. Sing up for beta and check it out.


My D&D Online Portal (Polish, but going to integrate translation): http://ddopl.com
Videos of D&D Online: http://www.xfire.com/profile/sarr77/videos/ddo
Twitter: http://twitter.com/Sarr
DDO PodCast run by Jerry & co. http://www.ddocast.com

daelnor

Novice Member

Joined: 4/16/04
Posts: 1327

6/28/09 9:25:52 AM#4
Originally posted by Sarr
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

I can only say it is true. But I'm under NDA, so I won't get you details. Sing up for beta and check it out.

Sounds promising, though I'm guessing you'll have a better chance at beta if you sign up for it, rather than sing for it, although it WOULD show quite some determination to sing for it until they let you in.  ****rimshot!!****
 

rmk70

Apprentice Member

Joined: 1/12/06
Posts: 236

6/28/09 9:26:31 AM#5
Originally posted by Sarr
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

I can only say it is true. But I'm under NDA, so I won't get you details. Sing up for beta and check it out.

 

Oh. I think I was confused. I did the trial (which i guess is the same live one as back in the day?) and I didn't notice any changes there. I haven't done the 'new' DDO yet.

NightBandit

Novice Member

Joined: 1/25/07
Posts: 202

Make friends not money, then wealth will follow.

6/28/09 9:31:46 AM#6
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?


 

I played the game when it went live and they have tried to make people return, but ill not be even if they have changed the combat system, fat too little too late imo.

This game sucks imo as do Atari so guess they had their chance and fluffed it....

nightbandit Xfire Miniprofile
Lobotomist

Advanced Member

Joined: 5/20/07
Posts: 2044

I got so much
trouble on my mind
Refuse to lose.

6/28/09 9:38:58 AM#7
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

Well I dont know its the best. But its probably best among MMOs.

As for changes. There are few changes. Primarily in targeting. Nothing drastic


Sarr

Apprentice Member

Joined: 8/19/08
Posts: 435

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/28/09 9:45:13 AM#8
Originally posted by Lobotomist
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

Well I dont know its the best. But its probably best among MMOs.

As for changes. There are few changes. Primarily in targeting. Nothing drastic

 

As release notes are public, I'd also add better responsiveness due to change of code from the "kitchen". Nothing drastic, just much more intuitive and smooth, as publicly announced. But for me it is a difference.

PS: Ok, "sign", that was a typo *dual blast* :D. Ok, I'm no drummer, but I can sing to Hit the lights! Guess that means I'm no big singer too . Ah, well...

PS 2: 3/4 of nay sayers will be quite shocked after release, this game is a sure success now ; ).


My D&D Online Portal (Polish, but going to integrate translation): http://ddopl.com
Videos of D&D Online: http://www.xfire.com/profile/sarr77/videos/ddo
Twitter: http://twitter.com/Sarr
DDO PodCast run by Jerry & co. http://www.ddocast.com

daelnor

Novice Member

Joined: 4/16/04
Posts: 1327

6/28/09 9:47:57 AM#9

LOL, it's cool, I was just yanking your chain.

Sarr

Apprentice Member

Joined: 8/19/08
Posts: 435

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/28/09 9:50:38 AM#10
Originally posted by daelnor

LOL, it's cool, I was just yanking your chain.

 

I know, no offense taken . Rock on dude.


My D&D Online Portal (Polish, but going to integrate translation): http://ddopl.com
Videos of D&D Online: http://www.xfire.com/profile/sarr77/videos/ddo
Twitter: http://twitter.com/Sarr
DDO PodCast run by Jerry & co. http://www.ddocast.com

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

6/29/09 1:24:24 PM#11
Originally posted by Sarr
Originally posted by Lobotomist
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

Well I dont know its the best. But its probably best among MMOs.

As for changes. There are few changes. Primarily in targeting. Nothing drastic

 

 

PS 2: 3/4 of nay sayers will be quite shocked after release, this game is a sure success now ; ).


 

We shall see after release. You are the same guy who claimed over and over the population was growing while it was clearly in decline. Sure success? They need to add a lot to keep players playing and paying, that was gthe big problem the last three years. Not enough to do to keep the average MMO players attention. People who loved DDO stayed. the rest left in large numbers.

Dr.Rock

Apprentice Member

Joined: 1/31/08
Posts: 566

No good deed goes unpunished!

6/29/09 1:52:51 PM#12

Welcome back Sarr, the beta must have been good to keep you away from positng.

Sarr

Apprentice Member

Joined: 8/19/08
Posts: 435

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

6/29/09 1:58:13 PM#13
Originally posted by Rokurgepta
Originally posted by Sarr
Originally posted by Lobotomist
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

Well I dont know its the best. But its probably best among MMOs.

As for changes. There are few changes. Primarily in targeting. Nothing drastic

 

 

PS 2: 3/4 of nay sayers will be quite shocked after release, this game is a sure success now ; ).


 

We shall see after release. You are the same guy who claimed over and over the population was growing while it was clearly in decline. Sure success? They need to add a lot to keep players playing and paying, that was gthe big problem the last three years. Not enough to do to keep the average MMO players attention. People who loved DDO stayed. the rest left in large numbers.

 

I play beta buddy. NDA is the only reason I won't argue here, and won't asnwer to your points entirely.

And yes, I said population was rising - in DDO EU it was, after Mod 8 came. Number were better than whole year before. And no, it was much before 3rd Anniversary and it's benefits. Many people joined DDO Europe after Mod 8 came out, more than after Mod 7 (as I was there). And I've met mostly new players on lower levels.

This is pretty well documented - there were veterans who said the same at that time. But after Mod 9 delay and all that, populations started to drop again - word of mouth scared people off. And that's normal.

So if in DDO US it was different, I can't tell. It could be. In DDO EU - yes, I was right, populations was much bigger for 3 months. Exceptionally bigger.

But I've made many efforts for it - uploaded DDO EU client on various torrent sites, maintained it, etc. I saw 3-12 people downloading DDO EU client EACH DAY : ).


My D&D Online Portal (Polish, but going to integrate translation): http://ddopl.com
Videos of D&D Online: http://www.xfire.com/profile/sarr77/videos/ddo
Twitter: http://twitter.com/Sarr
DDO PodCast run by Jerry & co. http://www.ddocast.com

Aganazer

Advanced Member

Joined: 11/20/08
Posts: 941

6/29/09 3:05:41 PM#14

There were a few pretty big changes to the combat system, but its not anything that changes the feel of the game. It really just balances out some different build types and play styles.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

6/29/09 8:46:44 PM#15
Originally posted by Sarr
Originally posted by Rokurgepta
Originally posted by Sarr
Originally posted by Lobotomist
Originally posted by tazarconan

From what i ve read Turbine advertised that the new revamped combat system that DDO unlimited uses is the best combat system ever build... So anyone maybe saw something maybe from a beta or from any other friend about whats the changes concerning combat system? Is it true or just another advertising promotion trick?

 

Well I dont know its the best. But its probably best among MMOs.

As for changes. There are few changes. Primarily in targeting. Nothing drastic

 

 

PS 2: 3/4 of nay sayers will be quite shocked after release, this game is a sure success now ; ).


 

We shall see after release. You are the same guy who claimed over and over the population was growing while it was clearly in decline. Sure success? They need to add a lot to keep players playing and paying, that was gthe big problem the last three years. Not enough to do to keep the average MMO players attention. People who loved DDO stayed. the rest left in large numbers.

 

I play beta buddy. NDA is the only reason I won't argue here, and won't asnwer to your points entirely.

And yes, I said population was rising - in DDO EU it was, after Mod 8 came. Number were better than whole year before. And no, it was much before 3rd Anniversary and it's benefits. Many people joined DDO Europe after Mod 8 came out, more than after Mod 7 (as I was there). And I've met mostly new players on lower levels.

This is pretty well documented - there were veterans who said the same at that time. But after Mod 9 delay and all that, populations started to drop again - word of mouth scared people off. And that's normal.

So if in DDO US it was different, I can't tell. It could be. In DDO EU - yes, I was right, populations was much bigger for 3 months. Exceptionally bigger.

But I've made many efforts for it - uploaded DDO EU client on various torrent sites, maintained it, etc. I saw 3-12 people downloading DDO EU client EACH DAY : ).


 

The NDA keeps you from arguing what? That DDO does not offer enough to keep the average MMO player paying and playing? Sorry but that holds no water as their issues are well documented over a three year period. Sarr you have very little credibility just like Turbine these days.

mindspat

Apprentice Member

Joined: 12/08/05
Posts: 1350

6/30/09 2:15:01 PM#16
Originally posted by rmk70

I didn't notice anything different. However, I never played DDO much in the first place to get very far. Newbie combat experience feels to same to me as it did at release.


 

There's been many improvements since launch that aren't even part of the newest batch of combat enhancements.  If you can't tell the differenece I suspect you probably didn't play it at launch or rather it was so bad that you subconciously blocked out the memory. ;)

There were many issues with the game play at launch.  Two features which made such an incredible difference that you'd have to ignore to not notice would be Casting Spells while moving and Auto Attack when holding down the mouse button.  Both made the gameplay a hell of a lot more fluid.

If anyone's on the fence or recalling a poor initial experiance with the game at launch I highly suggest waiting till it's FREE TO PLAY.  I think a lot of people are going to be pleasantly surprised with the overall improvements. 

p.s. I still think Turbine sucks for stiffing the entire subscriber base.  But that being said, this game is vastly superior then most people give it credit for - and in that view, Turbine has done an amazingly great job with the game.   

 

 

uncus

Advanced Member

Joined: 8/18/04
Posts: 471

6/30/09 2:57:30 PM#17

My major gripe is that Turbine is taking even more of the D&D out of DDO!  That whole adding "Grazing Hits" thing sucks hard:  not bad on Normal making auto-hit on 19 as well as 20, but 15+ on Hard and 10+ on Elite!??!  Automatic 50% chance to hit [and disrupt spellcasters] on Elite REGARDLESS of AC - that IS NOT D&D!  If some high level players with uber crafted gear were getting AC's too high for the bosses, fix those bosses - give 'em +100 to hit.  This was just put in to require more healing - leading to buying from the store while in a dungeon.  This is a real game-breaker for me.  I'm subbed through Nov, but after that I will probably bail [or stay as an f2p the last month before it closes on 1 Jan 10].

I really doubt that DDO will make it as f2p:

1. First month, there will be such incredible lag as f2p try it that monthly VIPs will drop.  Also, VIPs waiting to log in will cause some to drop [I would if I didn't have the 6mo. sub].

2. F2p won't stay long once they discover that it is almost impossible to play free beyond level 12 [last free area].  With Level Sigils and Adventure packs costing 90+ TP each and favor giving a maximum 200 TP [currently - this will raise when Mod 9 hits, but the rate at which it is earned 10 TP/100 favor isn't planned to be raised] players - f2p and VIP - won't get enough TP to do anything free. [ok, VIP get 500 TP/mo. but will save/use that for character slots, favored soul, and shrines/bags/etc]

Predictions:  Finally released in Aug, incredible lag in Sep, drastic decline in population in Oct, Closing is announced at end of Nov, Closed 1 Jan 10.  They closed AC2 pretty quick - with very little warning to the players.

 

Please note:  I really like this game - I've been content to pay $20/mo. {2 accounts} for the last 2 years while only playing <20hr/mo. I don't like some of the drastic changes being made and I don't like the way Turbine treats their customers.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

6/30/09 6:13:45 PM#18
Originally posted by uncus

My major gripe is that Turbine is taking even more of the D&D out of DDO!  That whole adding "Grazing Hits" thing sucks hard:  not bad on Normal making auto-hit on 19 as well as 20, but 15+ on Hard and 10+ on Elite!??!  Automatic 50% chance to hit [and disrupt spellcasters] on Elite REGARDLESS of AC - that IS NOT D&D!  If some high level players with uber crafted gear were getting AC's too high for the bosses, fix those bosses - give 'em +100 to hit.  This was just put in to require more healing - leading to buying from the store while in a dungeon.  This is a real game-breaker for me.  I'm subbed through Nov, but after that I will probably bail [or stay as an f2p the last month before it closes on 1 Jan 10].

I really doubt that DDO will make it as f2p:

1. First month, there will be such incredible lag as f2p try it that monthly VIPs will drop.  Also, VIPs waiting to log in will cause some to drop [I would if I didn't have the 6mo. sub].

2. F2p won't stay long once they discover that it is almost impossible to play free beyond level 12 [last free area].  With Level Sigils and Adventure packs costing 90+ TP each and favor giving a maximum 200 TP [currently - this will raise when Mod 9 hits, but the rate at which it is earned 10 TP/100 favor isn't planned to be raised] players - f2p and VIP - won't get enough TP to do anything free. [ok, VIP get 500 TP/mo. but will save/use that for character slots, favored soul, and shrines/bags/etc]

Predictions:  Finally released in Aug, incredible lag in Sep, drastic decline in population in Oct, Closing is announced at end of Nov, Closed 1 Jan 10.  They closed AC2 pretty quick - with very little warning to the players.

 

Please note:  I really like this game - I've been content to pay $20/mo. {2 accounts} for the last 2 years while only playing <20hr/mo. I don't like some of the drastic changes being made and I don't like the way Turbine treats their customers.


 

Turbine is in business to make money. They have learned over the last three years that the current version of DDO was not ever going to be a success. They are making changes to dumb the game down to try and make it have broader appeal. The funny part is the stuff that made DDO great to people who have supported them this long will be the things they destroy. 

 

DDO is the test bed for their new payment plan. DDO was not built with this plan in mind they are retrofitting it as best they can and I agree the grazing hits is just a part of making certain things tougher to make sure people buy from the store. Do you think it is coincedence that they are offering a heal wand usable by all classes in the cash shop that never existed before at the same time they make damn sure armor is less effective? The cash shop will evolve over time and the game will follow suit.

mindspat

Apprentice Member

Joined: 12/08/05
Posts: 1350

7/01/09 1:52:22 PM#19
Originally posted by uncus

Automatic 50% chance to hit [and disrupt spellcasters]

1. First month, there will be such incredible lag as f2p try it that monthly VIPs will drop.  Also, VIPs waiting to log in will cause some to drop [I would if I didn't have the 6mo. sub].

Please note:  I really like this game - I've been content to pay $20/mo. {2 accounts} for the last 2 years while only playing <20hr/mo. I don't like some of the drastic changes being made and I don't like the way Turbine treats their customers.

Are you postive that Grazing Hits require players to make Concentration checks - also, I thought the dmg from a Grazing Hits was something like 1d6 for common foes with slightly increased base dmg from more difficult ones. What's the Concentration skill level on the average 1st level spell caster, 6 - what about at 16th level, 30-40?

Alledgedly VIPs will not have login queues.  Why would VIPs be waiting to login!?!

 

mindspat

Apprentice Member

Joined: 12/08/05
Posts: 1350

7/01/09 2:14:37 PM#20
Originally posted by Rokurgepta

They are making changes to dumb the game down to try and make it have broader appeal. The funny part is the stuff that made DDO great to people who have supported them this long will be the things they destroy. 

Do you think it is coincedence that they are offering a heal wand usable by all classes in the cash shop that never existed before at the same time they make damn sure armor is less effective? The cash shop will evolve over time and the game will follow suit.

Can you elaborate how the game I play is being DUMBED DOWN (I require specifics) - my understanding is Solo is becoming more accessible, and that's it.  Grouping, raids and elite seem to be remaining the same minus the inclusion of Grazing Hits which actually makes things slightly more challenging while also serving to make it easier for the soloist who previously needed to roll greater then a 18 to hit anything. 

Armor is not less effective.  If anything, it's more effective. Using shields is almost a viable option now since it will mostly, if not entirely, mitigate all the damage from a Grazing Hit.  I'm more surprised you're not whinning that two weapon fighting and ranger/monk/+ splash builds are probably the only characters that might be effected in a negative manner. 

The auto-targeting isn't for me, but I usually play an ecentric battle Sorcerer or a dedicated Cleric which neither are well suited for the feature.  I am glad I can turn it off 'cs it can be confusing how the targeting footprint consitently bounces around from one mob to another.  It would be nicer if there were a ghosted Field of View (FoV) that represented your character's weapon arc with the targeting footprint only showing if mobs were within that FoV and in range of the weapon being used. 

damn, talk about delusions.  If you think a simple Heal Wand that everyone can use is of a concern whereas EVERY CHARACTER is able to freely use ANY and ALL Healing Potions at ANY LEVEL you're proving yourself to be completely nuts.

 

 

uncus

Advanced Member

Joined: 8/18/04
Posts: 471

7/01/09 3:59:28 PM#21
Originally posted by mindspat

Are you postive that Grazing Hits require players to make Concentration checks - also, I thought the dmg from a Grazing Hits was something like 1d6 for common foes with slightly increased base dmg from more difficult ones. What's the Concentration skill level on the average 1st level spell caster, 6 - what about at 16th level, 30-40?

Alledgedly VIPs will not have login queues.  Why would VIPs be waiting to login!?!

 

 

I was getting pummeled as a Level 7 C 5 /M 1/ R1 with an AC of 28-32 vs kobolds, getting interrupted while trying to heal MANY more times than when on the Live server.  Unfortunately, with that many attacks, it was tough to follow even by backtracking through the chat pane.  This was on Hard, not Elite so Grazing was at 15+...no way they should have +13 to hit [hell, I only have +10 -+12 with a +4 longsword, attack enhancements of +2 and buffs!]

Can't find the post where it gave times, but while VIPs get "priority" the waits could still be 5 min.  "Priority" is listed right at ddo.com, just follow link to VIP.  Tried searching dev tracker, but it wasn't working for the beta area until recently [user made one was about a week after, so it may/may not be listed there - half-hour searching is all I can take]

Edit:  I don't recall seeing any concentration checks - only started to cast, then interrupted...again, by the time I could check the log, the battle was over - potions ftw!

uncus

Advanced Member

Joined: 8/18/04
Posts: 471

7/01/09 4:09:25 PM#22
Originally posted by mindspat


damn, talk about delusions.  If you think a simple Heal Wand that everyone can use is of a concern whereas EVERY CHARACTER is able to freely use ANY and ALL Healing Potions at ANY LEVEL you're proving yourself to be completely nuts.

 

 

How about the "Chime of Opening" for 15TP?  Rogues are limited enough [in some cases, some ARE built for combat] but the VERY cheap open locks/chests item makes "needing" of a rogue much less.  People just run through traps already, opening locks - without risk of failure such as on Knock scrolls - was the other thing that made Rogues useful.  Is this Dumbing down or Solo friendly? - semantics?

sadeyx

Apprentice Member

Joined: 11/22/06
Posts: 248

7/01/09 4:14:53 PM#23
Originally posted by mindspat

p.s. I still think Turbine sucks for stiffing the entire subscriber base.  But that being said, this game is vastly superior then most people give it credit for - and in that view, Turbine has done an amazingly great job with the game.   

But they havnt stiffed the entire community. 

Apart from the fact that this 'community' is in rapid decline and left unattended would result in zero community, what you fail to realise is that everyone, in every MMO all the players in that game indeed in that community always asks for the same thing, more players!

Going free to play doesnt "stiff" the community it actually gives it what every MMO community wants, desires and can never get enough of..... MORE players!

If I could get all my friends playing my favorite MMO for free but I was still paying, I wouldnt care! I would delight at the fact, not feel ive been robbed.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

7/01/09 5:31:36 PM#24
Originally posted by mindspat
Originally posted by uncus

Automatic 50% chance to hit [and disrupt spellcasters]

1. First month, there will be such incredible lag as f2p try it that monthly VIPs will drop.  Also, VIPs waiting to log in will cause some to drop [I would if I didn't have the 6mo. sub].

Please note:  I really like this game - I've been content to pay $20/mo. {2 accounts} for the last 2 years while only playing <20hr/mo. I don't like some of the drastic changes being made and I don't like the way Turbine treats their customers.

Are you postive that Grazing Hits require players to make Concentration checks - also, I thought the dmg from a Grazing Hits was something like 1d6 for common foes with slightly increased base dmg from more difficult ones. What's the Concentration skill level on the average 1st level spell caster, 6 - what about at 16th level, 30-40?

Alledgedly VIPs will not have login queues.  Why would VIPs be waiting to login!?!

 


 

It was clearly stated that VIPs will be moved to the front of the line but if the server is full they will have to wait.

Rokurgepta

Hard Core Member

Joined: 8/15/08
Posts: 1106

7/01/09 5:35:55 PM#25
Originally posted by sadeyx
Originally posted by mindspat

p.s. I still think Turbine sucks for stiffing the entire subscriber base.  But that being said, this game is vastly superior then most people give it credit for - and in that view, Turbine has done an amazingly great job with the game.   

But they havnt stiffed the entire community. 

Apart from the fact that this 'community' is in rapid decline and left unattended would result in zero community, what you fail to realise is that everyone, in every MMO all the players in that game indeed in that community always asks for the same thing, more players!

Going free to play doesnt "stiff" the community it actually gives it what every MMO community wants, desires and can never get enough of..... MORE players!

If I could get all my friends playing my favorite MMO for free but I was still paying, I wouldnt care! I would delight at the fact, not feel ive been robbed.

Except you forget that if the new players do not spend money they will noit help DDO to grow since Turbine will not make more money.
 

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