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7/10/09 9:45:06 AM#26
Absolutely! As F2P, what do you have to lose? [If your time is sooo valuable, get off your ass and DO something - don't sit on it playing videogames! <anticipating response>] Upsides:
Downsides:
Bottom Line: Is FREE worth it to TRY DDO? Hell yeah!
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7/10/09 2:04:42 PM#27
Originally posted by uncus
What do you mean by that? Why would reducing lag make anything unplayable? |
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7/10/09 3:10:09 PM#28
Originally posted by Aganazer
A system created to reduce lag being implemented on the beta server currently causes characters to move more slowly depending upon how many MOBs are aggroed. There are 4 levels - no skull for very few aggroing [<5 iirc], green skull for 6-??[depends on dungeon - usually 12-15]: to be patched to warning only, yellow skull - about 15-20-25 - character slows to 50% move [affects attack & spells now also, but is a bug], and red which slows movement to 10%. If you will re-read what I posted [and you quoted] I said "unplayable via zerging" and gave an example of a low level dungeon that MAY be greatly affected by this. Currently, the best tactic for completing this dungeon at near level is to use a combination of sneaking when possible, sleep/hypnotise when discovered, then Invis to re-hide/sneak...usually combined with "run like hell" when it doesn't work. If you are slowed to 50% or 10% of movement speed [haste etc are dispelled when the skulls appear, so you can't use them to keep going], you cannot "run like hell". |
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7/10/09 4:49:27 PM#29
Originally posted by uncus
A system created to reduce lag being implemented on the beta server currently causes characters to move more slowly depending upon how many MOBs are aggroed. There are 4 levels - no skull for very few aggroing [<5 iirc], green skull for 6-??[depends on dungeon - usually 12-15]: to be patched to warning only, yellow skull - about 15-20-25 - character slows to 50% move [affects attack & spells now also, but is a bug], and red which slows movement to 10%. If you will re-read what I posted [and you quoted] I said "unplayable via zerging" and gave an example of a low level dungeon that MAY be greatly affected by this. Currently, the best tactic for completing this dungeon at near level is to use a combination of sneaking when possible, sleep/hypnotise when discovered, then Invis to re-hide/sneak...usually combined with "run like hell" when it doesn't work. If you are slowed to 50% or 10% of movement speed [haste etc are dispelled when the skulls appear, so you can't use them to keep going], you cannot "run like hell".
Thanks, I know the quest you're talking about. I didn't know how the lag code works. Thats kind of strange. I guess it could make kobolds a lot more dangerous now. |
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7/10/09 7:30:28 PM#30
Originally posted by Aganazer
Thanks, I know the quest you're talking about. I didn't know how the lag code works. Thats kind of strange. I guess it could make kobolds a lot more dangerous now.
This new systen will make the Deleras Tomb series suck. |
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cukimunga
Hard Core Member
Joined: 4/03/05
Ah I'm drunk and I'm in the street like a vagabond. |
7/10/09 7:37:39 PM#31
Originally posted by signetring Are you playing the DX9 version the Dx10 version looks amazing to me it uses the same engine as LOTRO does. Yeah the floaty names look weird but who cares thats not a big deal to me.
But the thing that I thought sucked about the F2P is that you have to pay to get access to areas and I think I you can only get to lvl 4 with F2P so its pretty much like a free trial but you can play in that area unlimited amount of time. Unless they change that you might as well just keep paying for the game. |
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7/10/09 8:56:23 PM#32
Originally posted by cukimunga Are you playing the DX9 version the Dx10 version looks amazing to me it uses the same engine as LOTRO does. Yeah the floaty names look weird but who cares thats not a big deal to me.
But the thing that I thought sucked about the F2P is that you have to pay to get access to areas and I think I you can only get to lvl 4 with F2P so its pretty much like a free trial but you can play in that area unlimited amount of time. Unless they change that you might as well just keep paying for the game. Turbine has said you can level to 20 and never spend a dime, so your level 4 F2P limit is wrong. |
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7/11/09 11:22:38 PM#33
To the OP. DDO has always been worth playing, really.
Any other mmorpg has it's foundation in a commercial enterprise, such as LotRO. DDO was designed to be a depth and breadth of game-play level of entertainment that transcends the commercial smack a button grinds; DDO has much more to offer than than.
it still stands as one of the most challenging and avatar creative mmo's, not to mention better story mmo's with their live voice narratives, than any mmorpg delivered in the past few years.
Whats great about this game, among many things, is that you can't be everything, but you can be many things, or a specialist. DDO is a brilliant mmo that wont appeal to the mind-set that everytime I hit a mob, like in LotrOL, WoW, etc., candy rains down as though it was a pinata; that's not how this game works.
Edit: And as an edit. Levels also just aren't handed out in this game like you were on welfare in the good ol US of A. Levels have to be earned, and gaining levels is an accomplishment, and whats earned needs to be thought about where your going to put those points, based on what you want to be. |
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7/11/09 11:31:28 PM#34
If you didn't like the game before I find it difficult to beleive the game has fundamentally changed enough to think you'd like it know, unless the cost was the issue. I've got the box from buying it at launch, so I'm hoping that'll get me started playing FtP for free, but I doubt it'll hold me. Personally I don't like the idea of playing a video game with my wallet in one hand. I don't want to have to think about finances once I'm in game. What breaks immersion more than reaching for your CC? |
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7/11/09 11:33:51 PM#35
Originally posted by Rokurgepta Turbine has said you can level to 20 and never spend a dime, so your level 4 F2P limit is wrong. Someone stated that you need to farm for an item drop to level past each 4s, and that they are a remote chance, and you need multiple of it. Someone stated it would take 51 weeks? or something stupid to be able to get them all. |
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7/11/09 11:34:57 PM#36
Originally posted by SaintViktor That is completely subjective to your tastes. It's going to be free to play, so it won't cost you anything but time to go find out for yourself... which is probably what you need to be sure if it's worth it or not for you anyhow.
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7/12/09 12:31:09 AM#37
Originally posted by Swanea
OMG! Did someone actually say that the game is challenging? That I can't achieve an end-game win in 3 weeks?!?!?! That I have to actually progress through greater depth of game-play to accomplish another achievement?!
I will not stand for this. To heck with the smartly and complex system of ddo gaming. Im sticking with WoW, only to press the same button repeatedly and without governing, or my sequence of solo win buttons that make my general practioner, whose treating me for carpal tunnel, damn proud of me.
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7/12/09 4:26:38 AM#38
Originally posted by Obamaonics
OMG! Did someone actually say that the game is challenging? That I can't achieve an end-game win in 3 weeks?!?!?! That I have to actually progress through greater depth of game-play to accomplish another achievement?!
I will not stand for this. To heck with the smartly and complex system of ddo gaming. Im sticking with WoW, only to press the same button repeatedly and without governing, or my sequence of solo win buttons that make my general practioner, whose treating me for carpal tunnel, damn proud of me.
Both my beta characters got the 5-8 leveling sigil even before hitting level 2 as quest rewards. i guess the ones for higher levels will be harder to get but they seem pretty cheap in the store so you can probably gain enough poins by playing the game to buy them. If WoW = The Beatles |
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Sarr
Novice Member
Joined: 8/19/08
I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll. |
7/12/09 4:38:54 AM#39
Originally posted by Obamaonics
OMG! Did someone actually say that the game is challenging? That I can't achieve an end-game win in 3 weeks?!?!?! That I have to actually progress through greater depth of game-play to accomplish another achievement?!
I will not stand for this. To heck with the smartly and complex system of ddo gaming. Im sticking with WoW, only to press the same button repeatedly and without governing, or my sequence of solo win buttons that make my general practioner, whose treating me for carpal tunnel, damn proud of me.
Hehehe, that's abvious irony Now my ViP sub run out, and I won't be resubbing at least until beta turns to final - in F2P it's still plenty of content and no problem with playing at all.
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Sarr
Novice Member
Joined: 8/19/08
I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll. |
7/12/09 4:43:19 AM#40
Originally posted by signetring
Oh noes! They want me to PAY if I want to have all content! I must pay my old sub then, or spend few bucks on those premium dungeons I do play often! Damn you Turbine, I though you're a charity company! In other words, you won't be missed much. For me this game is worth my money (the best MMO out there), for you it's not - farewell! Maybe Runes of Magic or Free Realms have better value?
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7/12/09 1:18:38 PM#41
Originally posted by Swanea Turbine has said you can level to 20 and never spend a dime, so your level 4 F2P limit is wrong. Someone stated that you need to farm for an item drop to level past each 4s, and that they are a remote chance, and you need multiple of it. Someone stated it would take 51 weeks? or something stupid to be able to get them all.
Someone is wrong end of discussion. |
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7/12/09 9:08:56 PM#42
Originally posted by Rokurgepta
Thanks, I know the quest you're talking about. I didn't know how the lag code works. Thats kind of strange. I guess it could make kobolds a lot more dangerous now.
This new systen will make the Deleras Tomb series suck.
Yeah it will. This system is really poor design IMO. I am quite disappointed in Turbine. If it uses hardcoded number ranges it will be massive fail. It is a massive fail anyway though on multiple levels. Complete hack design. As a computer professional it makes me cringe. I don't sub to DDO anymore so personally I don't care but it raises my professional hackles. Just plain icky idea. |
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7/12/09 9:12:26 PM#43
Havnt read all the posts but I think its in the end of the summer its turning f2p.
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7/13/09 5:18:03 AM#44
Originally posted by gestalt11
They can vary the new system quest by quest. I actually quite like the concept, dungeon zerging has always been one of DDOs weak points, straight running be the worst of the worst. The actual mechanism needs tweaking, but from the posts it is clear they are listening and making large changes to it. |
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7/13/09 5:35:48 AM#45
Originally posted by Dr.Rock
They can vary the new system quest by quest. I actually quite like the concept, dungeon zerging has always been one of DDOs weak points, straight running be the worst of the worst. The actual mechanism needs tweaking, but from the posts it is clear they are listening and making large changes to it.
A system applied debuff based upon amount of aggro is simply bad design either way.
I can understand something like the CoX code that limits how much aggro one person can get for anti-herding. But this variation, especially given the designs of certain dungeons is simply wrong.
It is an incorrect design. Square peg meet round hole. |
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Sarr
Novice Member
Joined: 8/19/08
I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll. |
7/13/09 5:55:53 AM#46
Originally posted by gestalt11
A system applied debuff based upon amount of aggro is simply bad design either way.
I can understand something like the CoX code that limits how much aggro one person can get for anti-herding. But this variation, especially given the designs of certain dungeons is simply wrong.
It is an incorrect design. Square peg meet round hole.
Why is it bad design? Are there rules of design somewhere? I like this new system, but we might see many changes to it along the way. It's very possible that at least some debuffs will be taken out, as many players don't like it. But it's not some debuff working instantly as you get skulls. Monsters have a chance (on yellow 15% from behind you) to debuff you, so it works almost like other debuffs from monsters.
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7/13/09 10:01:09 AM#47
Originally posted by gestalt11
A system applied debuff based upon amount of aggro is simply bad design either way.
I can understand something like the CoX code that limits how much aggro one person can get for anti-herding. But this variation, especially given the designs of certain dungeons is simply wrong.
It is an incorrect design. Square peg meet round hole. To me that is just detail, you are getting a speed debuff which is supposed to be because you are getting surrounded on all sides and the mobs are actively trying to slow you down. Now that sort of makes sense as long as it is restricted to run speed and not attack speed. The mobs getting powered up makes sense as well. The knockdown was stupid, but they removed that. The CoX design was pathetic, you can only aggro 14 (?) mobs, which meant you could aggro two groups and then jump in to a third and they would actually stand there like lemons until you had killed enough for them to become active. It did however eliminate the conga chains of stupidity and gathering everything to nuke that happened before it. Actually the spawn groups in CoX made no sense anyway they never responded to another group being attacked or any other triggers, other than proximity to the second group. |
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7/13/09 10:20:31 AM#48
That is actually quite clever, so sort of a deliberate attempt made by the mob to slow your progress. I personally would have made it 100% on a glancing blow with a roll against Balance, but all details. |
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Sarr
Novice Member
Joined: 8/19/08
I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll. |
7/13/09 1:18:21 PM#49
Originally posted by Dr.Rock That is actually quite clever, so sort of a deliberate attempt made by the mob to slow your progress. I personally would have made it 100% on a glancing blow with a roll against Balance, but all details.
Yeah, those were numbers revealed some time ago, so every change is possible. You've mentioned attack speed - attack speed is normal, only movement is slowed down. In other words, it pretty much makes sense : ). Oh, for those who haven't it to date. Jerry from DDOCast has preview and "review" of new quests available in Martekplace. Pretty interesting ones in my opinion, some new elements and more rpg-like story than ever before: You can see Green Skull from this "Dungeon Alert" system in some parts of the vid. Other than that, I've suggested on beta forums that DDO would benefit from having some more RPG-like, Baldur's Gate or NwN-like quests. I mean, different endings, choices based on your alignment, etc. That it would be phenomenal for D&D feel again prettty much unique to DDO...
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7/13/09 1:31:50 PM#50
Originally posted by Dr.Rock
A system applied debuff based upon amount of aggro is simply bad design either way.
I can understand something like the CoX code that limits how much aggro one person can get for anti-herding. But this variation, especially given the designs of certain dungeons is simply wrong.
It is an incorrect design. Square peg meet round hole. To me that is just detail, you are getting a speed debuff which is supposed to be because you are getting surrounded on all sides and the mobs are actively trying to slow you down. Now that sort of makes sense as long as it is restricted to run speed and not attack speed. The mobs getting powered up makes sense as well. The knockdown was stupid, but they removed that. The CoX design was pathetic, you can only aggro 14 (?) mobs, which meant you could aggro two groups and then jump in to a third and they would actually stand there like lemons until you had killed enough for them to become active. It did however eliminate the conga chains of stupidity and gathering everything to nuke that happened before it. Actually the spawn groups in CoX made no sense anyway they never responded to another group being attacked or any other triggers, other than proximity to the second group. If the Mobs are not actively keeping up then they should not slow me down. Turbine is once again wasting time on a system that is simply unneedede. Even as Sarr says they are making changes because MANY players do not like it. Personally I see this as an attempt to get vets to leave because Turbine figures they can make more money if the vets are not here to screw up all the new players flooding in to try to F2P. Of course this requires enough people coming in and paying to make losing them a profitable experience. |
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