Dungeons & Dragons Online
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- Developer: Turbine, Inc.
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.ddo.com
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D&D Online » The Rusty Nail (General) » Has it improved?
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Vincenz 4/25/08 12:21:12 PM
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Novice Member
Joined: 8/22/07 |
Great point docrock, make no mistake...the new system is WAY more complicated, and I use the hell out of the offline enhancement builder...but LOVE the system. |
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Odysses 4/25/08 4:17:31 PM
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Apprentice Member
Joined: 4/11/05 |
Originally posted by HisButterfly I was in the same boat as you. At first I really hated the enhancement system on my character. I had everything perfect the way I liked it. But after messing around with it, you realize how much better it is then the old system and every Action Point and level opens up new possibilities. Its one of the systems now that really lets you differentiate your character even more from other players. |
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Riddikulus 4/25/08 5:29:17 PM
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Novice Member
Joined: 2/13/08 |
Originally posted by VincenzYes, me too. I love being able to pick a little bit from here and there to build something really unique. I wasn't happy with the system initially due to the obvious nerfing of skill based enhancements from +10 to +4, but a couple modules later the devs had ironed out all of the skill descrepancies (lowering trap DCs to match the loss of skill potential in particular). My only complaint about the system at this point was the massive HP giveaway in the toughness enhancements... dwarves being able to get +100 HP for 20 APs was a bit much. |
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penandpaper 4/25/08 10:46:39 PM
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Apprentice Member
Joined: 1/15/07 |
Uncus, Thanks for the advice, I will take it and try to it out. I'm looking forward to it. Right now, I just tried out the Catacombs with my 3rd level barbarian, and I failed twice. I'm on part 2: She Went Below. There are some nasty skelletons in there that are CR 4. (3-4 at once.) Any suggestions? I tried drinking my mage armor and protection from evil potions as well as going into rage mode. Any other suggestions, or should I just wait till 4th level to tackle this one. (It says it's level 2, but a group oriented adventure.) Again, thanks.
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Dr.Rock 4/26/08 5:40:57 AM
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Hard Core Member
Joined: 1/31/08 |
If you really want to solo, then I would suggest a Ranger (Cleric might be easier at low levels and a Sorc at high, but Rangers are the ones with a bit of everything), then concentrate initially on ranged combat, keep a stock of handy potions, including Jump (potions start off expensive, but soloing is not a cheap art, you have to do it for the challenge). Then as you go through look for places you can climb, so if you get overpowered you can use them as fall back positions. Ideally you want to get a holy blunt weapon for skeletons, not sure what level that is possible though. |
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