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MMORPG | Genre:Fantasy | Status:Final  (rel 02/28/06)  | Pub:Atari
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D&D Online Forum » Game Suggestions raquo; New suggestion.. Repackage DDO

8 posts found
  Thud_The_ACE

Novice Member

Joined: 3/23/04
Posts: 9

 
11/16/07 10:54:30 PM#1

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 

  grimboj

Apprentice Member

Joined: 7/19/04
Posts: 2102

Game hopping since 2003.

11/26/07 4:23:51 AM#2

I doubt thats gonna happen - They let AC2 die and completely ignore please to release the source.

--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL

  Pyuk

Advanced Member

Joined: 12/21/05
Posts: 423

3/02/08 4:32:31 PM#3
Originally posted by Thud_The_ACE

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 


I don't think it's that crazy. Why not?

I make spreadsheets at work - I don't want to make them for the games I play.

  User Deleted
3/02/08 4:42:50 PM#4

1st. The Game has been said to be making Turbine a decent amount of money, The amount of servers really don't matter.

2nd. Why would Turbine release the sourcecode to AC2 when they are using that same technology for DDO and LOTRO. It's simply not going to happen.

  Thud_The_ACE

Novice Member

Joined: 3/23/04
Posts: 9

 
3/10/08 8:59:15 PM#5

1st, the post said nothing about releasing the source code...

2nd, the post talked about repackaging DDO a-la neverwinter nights style, with some nice tool-sets and script language to build it...

3rd, your right they will never release a repackaged version, but wouldn't it be nice to be able to host your own server and build your own adventures for your DnD friends to adventure through.. Yes we have neverwinter, but I like the DDO engine, playstyle and environments better. 

  Shadowslady

Apprentice Member

Joined: 3/10/09
Posts: 148

So Erling Ellingsen Thinks He's the Queen?

3/20/09 9:58:58 AM#6
Originally posted by Thud_The_ACE

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 

 

The problem is that its an MMO and part of the exp is meeting new people, and running around the non-instanced world with other people and finding new people. The game isn't dying, but the whole MMO community realized you don't need 100+ servers per game.  Even WoW gets that now.

Shadowlord Sage
CmdrAkbar

Napa Valley, UO, 1997.

  Sarr

Novice Member

Joined: 8/19/08
Posts: 477

I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll.

3/21/09 8:22:17 PM#7
Originally posted by Thud_The_ACE

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 

 

I know you had good intentions, but it's silly :). Game is doing great now, I'd rather expect new servers than any "closing".

Just look what will happen after Mod 9. With that many improvements for new players, the overall better, more "vast" experience, etc. This will all bring LOTS of new players :). I know you may think I'm too optimistic. But then just wait and see, I'm really confident here.


Polish D&D Online Portal http://www.ddopl.com
Big Polish DDO Guild: http://my.ddo.com/guild-cannith-gildia_ddopl/
Twitter: http://twitter.com/DDOpl
Great DDO PodCast by Jerry & co. http://www.ddocast.com

  Bennyblyfot

Novice Member

Joined: 2/22/09
Posts: 63

Absentem laedit, qui cum ebrio litigat

3/24/09 4:40:33 AM#8

 

Originally posted by Sarr
Originally posted by Thud_The_ACE

 

I can't help but notice there are only 5 servers left since the server merge. I think if the game were to close, Turbine should repackage the game. Since most folks that really enjoy DDO only play with there friends, as they would in the traditional PnP way, they might think it is a good idea too. I explain below.

Turbine should repackage DDO into a client/server/toolset game kind of like NeverWinterNights. This would allow one to host a game server(dedicated) and there friends could log into and play there favorite DDO adventures. Turbine could then sell modules (like NWN) one could add to there server, and of course with the toolset build there own adventures... I think this would work just because of the way DDO is built, no big world to explore, and the adventures are usually just a few steps away.

What do you think, cool or crazy??

Thud

 

 

I know you had good intentions, but it's silly :). Game is doing great now, I'd rather expect new servers than any "closing".

Just look what will happen after Mod 9. With that many improvements for new players, the overall better, more "vast" experience, etc. This will all bring LOTS of new players :). I know you may think I'm too optimistic. But then just wait and see, I'm really confident here.


 

Yupp mod 9 will for sure bring more plyers bk  so hopefully it will bring loads of content (and not only the improvemnts alrdy mentioned) imho it will either make or break the game for alot of people