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Dungeons & Dragons Online

Show Game Details

  • Developer: Turbine, Inc.
  • Genre: Fantasy
  • Status: Final
  • Platforms: PC 
  • Website: http://www.ddo.com

D&D Online » The Rusty Nail (General) » Why this game is still an abysmal failure...

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AgtSmith  6/05/08 11:02:39 PM

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The picture doesn't show me KD while saved - it shows the MOB on the level below completely out of range of using the spell he did casting it up on where I am.  Iron Defenders are suppose to do that grease breath in the cone area in front of them - not up 40 feet above them on an entirely different level.  As for the trip attack - must be nice to get a ranged trip attack when it is suppose to require melee ranging.  This is the kind of thing that happens all over the game, albeit more so in higher levels.  Is it a major thing in an of itself - no, but collectively it represents what I was describing about the AI glitching or cheating or being bugged in order to create the sense of a challenge instead of a real challenge.  It is no big deal with a KD here or there - but up in levels with death spells and long term holds and such - it matters quite a bit.

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Thillian  6/06/08 2:56:43 AM

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"Don''t you NEVER turn your back on a fuckin'' clown when he''s talkin'' to you"

Lad, stop, don't continue you really make look yourself bad. I proved you wrong with the knockback thing. And I'll do it again here. It is not a breath cone ability. It's an extraordinary ability of the iron defenders used at will that can be casted on any target within short range, and there it has radius 20 feet.

If you want to argue like a man, don't lie here, and get the facts right.

REALITY CHECK

merv808  6/06/08 3:07:35 AM

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Jesus saves. Everyone else takes full damage

its a spell....since when does climbing a ladder get you out of the range of a spell?  if you were a caster, you could have hit the iron defender with a ranged spell too, right???

 
Dr.Rock  6/06/08 4:26:26 AM

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Originally posted by HorrorScope

 

Originally posted by Dr.Rock

Two totally different games, LOTRO is another small step in the generally accepted evolution of MMOs that have features designed for mass market appeal, WoW being the largest.

DDO was an attempt to break away from the tried and tested formula, active combat with real quests, which is exactly what it is. An experiment with obvious niche appeal.

There is no evolutionary link between the two MMOs. One is a cash cow, the other is an attempt to try something new. Personally I believe that gives DDO much more gravitas.

 

I think there is a broader appeal for the system in general. It's just it was another game that hurt itself by releasing to early. Too many things not done and too little content at first. If this game that it is today were just released it would have done so much better. That is the problem with these games, sure there are some stragglers here and there over the years, but you only have one shot to get a huge base started and that is right up front.

That I wouldn't disagree with, although I still think there are elements like needing to group, instancing and a non-open world feel, that people have problems with. Sort of a clash between the PnP around a table feel and the MMO norm.

I also know a lot of people who hate twitch in any form, mainly because they feel it is non RPG and that any actions of the character should be controlled by stats, rather than their own ability to use a mouse/keyboard. My efforts to explain what you can do is still governed by your stats, it isn't pure twitch where your stats (reflexes) can exceed those of your characters, generally fall on deaf ears.

A classic example would be blocking with a shield. The twitch way would be you blocked no damage, the RPG twitch way would be you blocked, your damage is reduced by the quality of your shield and the stat that controls how well you used it.

By I am going off at a tangent.

 
AgtSmith  6/06/08 12:47:01 PM

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Originally posted by Thillian

Lad, stop, don't continue you really make look yourself bad. I proved you wrong with the knockback thing. And I'll do it again here. It is not a breath cone ability. It's an extraordinary ability of the iron defenders used at will that can be casted on any target within short range, and there it has radius 20 feet.

If you want to argue like a man, don't lie here, and get the facts right.

Originally posted by merv808

its a spell....since when does climbing a ladder get you out of the range of a spell?  if you were a caster, you could have hit the iron defender with a ranged spell too, right???

 

It is not supposed to be a ranged spell - period.  It is a flaw in the game as those others I described.  Also worth noting that the melee trip is no ranged either but being 40 or so game feet away and on a differant level didn't stop that from counting.

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BesCirga  6/06/08 4:38:51 PM

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Grease
Conjuration (Creation)Level: Brd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target or Area: One object or a 10-ft. square
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: No

"In combat, the iron defender relies almost exclusively on its bite, using a mouth filled with blades of serrated metal. In Xen'drik, the common variety of iron defenders has been upgraded; a small pouch just behind the iron defender's mouth can spew out a layer of slippery grease out before a foe. This grease possesses most of the properties of the well-known arcane spell, and it is quick to evaporate. While it lasts, however, all manner of creatures must tread carefully lest they fall to the ground, and become infinitely more vulnerable to the defender's bladed teeth."  FROM DDO HOMEPAGE  http://www.ddo-europe.com/bestiary.php?id=20

Now tell me, what is the specific difference between the normal Grease spell and Iron Defenders Grease? Do you know? One thing is sure..This spell has 30ft. range on a lvl 2 character.   

 
AgtSmith  6/06/08 9:17:33 PM

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Again - I am not on the same level as the Defender and the spell is not ranged.  It is like burning hands type thing - it goes from caster out and just as I could not hit the defender with a burning hands spell due us being on substantially different planes it should not be able to grease me up there.

 

But go try yourself, I don't have a caster to test and don't feel like opening one to see just for this.  I do know that with player characters if you are even on slanted ground and cast one of these area around the caster type spells (commonly buffs) anyone not on the same plane misses out.

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BesCirga  6/06/08 9:31:13 PM

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Again -

Burning Hands

Level:  Fire 1, Sor/Wiz 1
Components:  V, S
Casting time:  1 standard action
Range:  15 ft.
Area:  Cone-shaped burst
Duration:  Instantaneous
Saving Throw:  Reflex half
Spell Resistance:  Yes

Grease 
Level:  Brd 1, Sor/Wiz 1
Components:  V, S, M
Casting time:  1 standard action
Range:  Close (25 ft. + 5 ft./2 levels)
Target, or Area:  One object or a 10-ft. square
Duration:  1 round/level (D)
Saving Throw:  See text
Spell Resistance:  No

See a difference?

Looking at your screen shoot, I have to say that Grease is easily within range... 

 
AgtSmith  6/07/08 1:25:06 AM

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Originally posted by BesCirga


Looking at your screen shoot, I have to say that Grease is easily within range... 

I am 40 feet above it with a HUGE wall in front of it - are you blind?

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Hvymetal  6/07/08 2:53:19 AM

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Originally posted by AgtSmith

Again - I am not on the same level as the Defender and the spell is not ranged.  It is like burning hands type thing - it goes from caster out and just as I could not hit the defender with a burning hands spell due us being on substantially different planes it should not be able to grease me up there.

 

But go try yourself, I don't have a caster to test and don't feel like opening one to see just for this.  I do know that with player characters if you are even on slanted ground and cast one of these area around the caster type spells (commonly buffs) anyone not on the same plane misses out.

Read the description of the greese spell again, it most certainly is ranged.....

 
Riddikulus  6/07/08 3:33:31 AM

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Originally posted by simplydaman

I would have to say if tthat picture are the types of "bugs" you are referring to than you should just give up gaming altogether.  DDO is one of the most polished game out right now.    If you do not understand the physics of  d and d ask, why bash what you dont understand?


Polished?  DDO?  Please.

DDO is barely holding it together.   If you want to see polished give WoW a try.   People may not like the particular gameplay or grind that is in WoW, but that game has been polished to a tee.

DDO is so full of weird bugs and glitches that I'm surprised that this grease thing is all the OP could come up with.

Mod 7's known issues list is the longest yet, over 20 issues, and the forums are brimming with several more bugs that aren't even on the list.

Go take your cleric and go cast two blade barriers and find out how many mobs you can kill.    Any mob hit by more than one blade barrier becomes completely immune to blade barrier.   They even mention that they fixed blade barrier in the release notes for mod 7... yeah they fixed it alright.

And right now there is no ASF whatsoever for casters.   Yes that's right, your caster can wear heavy plate mail and shield and tank with the best of them while throwing out firewalls and death spells with no chance for failure.

Polished... that's just a sad joke.

 

 

 
Thillian  6/07/08 4:14:00 AM

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"Don''t you NEVER turn your back on a fuckin'' clown when he''s talkin'' to you"

Originally posted by AgtSmith

 

Originally posted by BesCirga


Looking at your screen shoot, I have to say that Grease is easily within range... 

 

I am 40 feet above it with