No major North American studio has tried to switch a game's business model years after launch. Turbine, recently,moved Dungeons and Dragons Online in that direction, pioneering a movement that, if successful, could have a lasting impact on an MMO industry that has already shown more openness to the item shop model.
Time and time again industry experts have said that in order for an item shop game to be successful, it has to be applied in the right way, to the right game. Is Turbine the right company? Is the system well implemented? Does the item shop unbalance the game? Is DDO, a game conceived as a subscription MMO, the right game to make this transition? Is now the time to be making the move? These and other questions need to be answered before anyone can judge such a controversial change.
Is it the right time?
Trends in the industry indicate that this is indeed the right time for Turbine to make this move. Recently, one of the biggest complaints heard about any MMO, especially the more recently released ones, is that populations are simply too low. Newly launched games are losing large numbers of subscribers in their formative days, which can make their worlds seem quite barren..
The free-to-play model allows companies to maintain a strong population base for players. Non-paying members populate the world, which makes the game more fun for everyone and thus encourages more item shop use. It's a simple formula and given some of the problems faced by recently launched games; it's a formula that has to be considered.
Is it the right game?
One of the biggest complaints about Dungeons and Dragons Online right from launch was the fact that it felt too isolated to be a proper subscription-based MMORPG. Nearly everything in the game was done in small group instances with the exception of a few open common areas. This reminded many players of Guild Wars, which requires no monthly fee.
Of course, over the last few years, Turbine has responded to these concerns and improved the game significantly by adding more explorable areas, more common areas, the ability to solo and much more. Still though, that core design persists, it is after all Dungeons and Dragons Online. It was designed to be an online equivalent to the pen and paper game where every adventure is based around a small, group in a private instance.
These facts alone, and that design decision made all the way back when the game was still in the pre-planning stages are what make DDO a perfect fit for an item shop based revenue model. The developers have said in interview after interview that the new system is set up to mirror the module and book based revenue model employed by pen and paper DnD. While there are certainly some differences in the execution, the idea is the same: You've got your base game and then you have various add-ons, adventures and the like that can be purchased if desired.
Is it well implemented?
This is the biggest issue that Turbine is going to have to contend with when players begin to evaluate the game en masse when it launches on August 4th. Due to the exposure that the change has received, combined with the IP's name recognition and overall quality of things like graphics and gameplay for a F2P game, Turbine could have a lot of people waiting to give this a try. Whether or not they stick around, and whether or not they choose to spend any of their money on the game is going to rely heavily upon how well Turbine has implements the cash shop. So, how exactly has Turbine integrated this new system?
Turbine has made the item shop window easy to access (a simple icon on the menu bar). Navigation of the cash shop system itself is straightforward. On top of the eight available categories (Premium Items, XP & Loot Boosts, Hirelings, Spells and Potions, Healing, Level and Stat Boosts, Cosmetics and Convenience), a ninth category exists called Featured, which allows players to see a number of popular items. You can also see what's on sale on any given day, what the best selling items are and what you've bought (recently). It's an easy, un-obtrusive system.
To alleviate some player fears, Turbine isn't forcing players to move to a cash shop model. Many players are concerned that a game that once cost them $15 a month would end up costing them much more when it came time to pony up for items, adventure packs or character classes that they wanted. As has been stated previously, but could use repeating again, DDO Unlimited will offer a VIP membership that will give players access to all of the content as well as an allowance of Turbine coins. And, for those who don't want to subscribe, there is always the ability to earn Turbine coin in-game. It's a slower process, but it isn't impossible.
Does the Item Shop unbalance the game?
There are those who feel that any kind of RMT shop in a game will horribly upset the balance, no matter how subtly that cash shop is introduced. Players who feel that way are unlikely to enjoy this new version of DDO. Generally, item shops come in two styles. Some rely on cosmetic supplements to the gameplay experience. Others can act as gates, and essentially force players to buy items in order to advance or do anything in the game. DDO's cash shop runs somewhere in the middle. They don't make the best items in the game exclusive to the shop, but they also don't just limit themselves to cosmetics.
In DDO, you won't be able to run out and buy the coolest magical item, +5 Sword of Flaming. What Turbine does allow you to do is to purchase low-end magical items in the form of weapons and armor. You can also buy potions of healing and other similar brews. If you want, you can even buy a rest shrine; that is if you're too tired to find one of the ones in-game, which are all still be in place. The design will not require players to buy these in order to survive. If you want to advance through the levels a little bit more quickly, you can do that too via temporary XP potions or maybe to get past that one tough quest, you want to make use of a paid hireling. You can do that too.
The developers believe that the item shop has been designed so that savvy players will be able to do with a minimum of the "extras" like additional ammo, heal potions and the like.
It's easy to say that any title that offers in-game items beyond the cosmetic becomes more about who has the money then about who has exhibited skill at the game, but the more difficult point to see is that the more skilled a player is, the less money the game is likely to cost. And, after all, Turbine isn't running a charity.
Dungeons and Dragons Online: Unlimited is going to be a unique experience, and it never hurts to try something out, especially when it's free. The worst case scenario is that you won't like it. The best case scenario is that you'll find a new MMO that you can pay as much or as little for as you like.
FIRST!It is offcourse very nice news to hear, that DDO is free, which encourages more and more people to try it.
It is still wiser to pay the subscription, because without paying it feels like youre in wheelchair; you cant do all the stuff, that others can!
We'll see how this goes, and DDO is quite "non-hyped" game, and theres not many people who even know the whole game. We'll see in the future, is this really worth putting to F2P, or will the player count stay the same.
I know it's not a PvP-centric game, but is there *any* form of PvP to mix up the gameplay and keep it interesting when you want a break from PvE'ing?
There is some pvp, but it's token only. They'll never balance the game for pvp. Players who have played for years have access to 32 point builds and limitless gear and plat, so it's highly unbalanced.
In my opinion, it's a sad game anyway because if you want a good character, they make you grind on a throwaway character first. You don't grind to make the character you're playing better, you grind to build a brand new character with 32 points. Then you start over from scratch and repeat the same content over and over on the new improved character (aka pure timesink before you can even work on a character that you'll feel isn't throwaway).
Really a lousy game mechanic and waste of time if you like pvp or just want to feel like the character you're working on means anything. A shame in a way because it's a fun dungeon crawl. Just not an immersive rpg. Who wants to work on a character when they know it's worthless, and trust me, it isn't worth grinding for a 32 point build for the pvp that is currently available.
Dave08 is right that there isn't much PVP. That said DDO:U is launchign with a challenge system, and there is both brawling and team games. Not a lot of people play 'em though.
He is wrong, however about 32 point characters. The difference is so small that you can not tell whether a given char is 28 or 32pt. We're talking at most 2 points in a major class stat. What's more, you will have favor for drow, who are 32pt builds within a week or two, so why sweat it?
As a current DDO player, playing since about a week after launch, I currently still have my original 28point character.
Yes the extra build points would've been nice, but seeing as how anyone can purchase Drow in the DDO store you wouldn't need to grind your so called throwaway toon, and as Moorewr mentioned, it is very hard to pick a 28 point toon as opposed to a 32 point toon.
In the end making DDO F2P will allow people to try the game and see what they think without the fear of paying for something they don't like. Guess we'll all see what happens when it's released in August
This game has very dedicated players and they will most likely continue to pay their subscription fee.
This lets others in on the fun and I believe that it will work out. It is surely an interesting concept and they are getting much press about this transformation.
One of big problems of DDO is that lot of playerbase has powerplayer mindset. Unfortunately the same thing plagues D&D 3.5 pen and paper game too.
So what if you have 28 point character ?
You are only slightly weaker...
But no! Its all about min maxing perfect munchkin build ....
I just hope that the input of fresh players will bring some more relaxed playerbase.
As for game balance and item shop:
Its bit pricey ...
But you can play without buying anything.
Problem is , the game is so good - and you will get hooked ;)
I was into roleplaying my character. I had a Warforged Bard, and I could give a crap less if that was probably one of the shittiest builds you could make. But for me, it was about the fun of roleplaying the character, not powerleveling or supreme PvP skills. I look forward to August 4. Maybe I'll stick around now that I can afford to play. I think the buy what you need as you go is much more economical than $15 a month whether I feel like playing or not.
Yeah. I'm playing DDO for more than 1,5 year now, and I think the same. I don't need to min-max anything to have fun. And now, if I don't have enough money to spend on VIP sub, I can easily play for free. This is nothing short of genius development idea.
As a current DDO player, playing since about a week after launch, I currently still have my original 28point character.
Yes the extra build points would've been nice, but seeing as how anyone can purchase Drow in the DDO store you wouldn't need to grind your so called throwaway toon, and as Moorewr mentioned, it is very hard to pick a 28 point toon as opposed to a 32 point toon.
In the end making DDO F2P will allow people to try the game and see what they think without the fear of paying for something they don't like. Guess we'll all see what happens when it's released in August
I agree F2P is a good idea for DDO. I wasn't saying it isn't. Given the bad mechanic, I just wouldn't want to invest in a character in it as I do other games. I would play it occasionally as an F2P if I'm in a dungeon crawl mode. It's a great dungeon crawl.
The question I was answering was about pvp, and in my experience, pvp players like to get the most out of their characters, and they just can't with the mechanic in place. Drow is good for some classes, but it's not the best for every class, and I was rather tired of everyone running around as drow anyway when I left. Who plays a game just to play one class till they get enough favor to be able to ditch that class for another? They'd have been better off not to offer the 32 point builds or to offer it, BUT also let you upgrade your current character to 32 points. Regardless, the limited pvp they have is not worth the effort of spending the time needed for a competitive pvp build. Player skill is always most important in PVP, but you still don't like to start off on a character in the hole in core stats.
When I left, the prevalent thought wasn't about content at all. It was:
Play drow, whether you wanted to or not (and it is not the same as a 32 point build because of the stat distribution with drow).
Build a cleric so you can get 1750 favor, then you can create the character you really want to play,
Just play knowing your character will never be all it could be.
I was a founder, although I took breaks quite often. I enjoyed playing my characters (not one, several) with friends and was in a great guild. Then they introduced 32 point builds and all of my characters that I'd spent time on were inherently less than they were. A few of my friends still play occasionally, but most of us left gradually. I wasn't a power gamer or in a race. I took my time because I enjoyed building up my characer as I've done with most MMO's enjoying the steady progression. And suddenly, my characters were meh... The worst part being that I couldn't just keep enjoying the game as I had anticipating getting the 32 point build on my characters. I had to anticipate getting it so I could reroll and start over if I wanted to take advantage of the reward. Just the concept made it no longer fun. I was no longer steadily building my character. Now I was just wasting my time till I could get a new character.
With F2P, I'll likely play it some again because it's a good game, great for being free. I can see picking it up whenever I'm in the mood for a dungeon crawl. However, as a person who feels an attachment to my characters, it's not a game I'll ever invest in again.
I still have and play the second character i ever made. I've been playing since beta and this toon was created ruffly a week or so after launch. He is a 28 point build and he hangs with all those that are 32 point builds and in some cases does better than them.
If you scrap your original because he is a 28 point build then that's not the game that's you just being foolish. I admit i don't pvp that often but I have never been big on PvP in any game I play, but one I do jump into the pvp i do fairly well.
PvP will never be a center piece in ddo because it goes against what the pnp game was about. And the classes in the PnP as much as in the mmo don't balance out for pvp, and were never meant to.
For the record I am not a powergamer or an elitest i play the game because it's a good game. The game has grown alot since launch and while I can't predict what the future holds for it me and My little 28 point human wizard will be hanging around looking forward to the next adventure.
Well, regarding the review itself, I think it was pretty accurate and balanced.
As for the comments:
@ PvP: DDO is not PvP based -- period. Get over it. If you live and thrive for PvP, find another game. I Don't mean to be a doosh, but I'm getting fed up with so many ppl complaining about DDO's weak PvP when it's in game just for lulz. The reason is simple: D&D was not designed to be PvP, so classes are (mostly) PvE balanced with no regard to PvP -- because it was never meant to be that way.
@ 32-point vs. 28-pt builds: it's a moot point -- even for min/maxers. It all boils down to player skill and abilities. I have several 32-point capped toons and my trusty, original 28-point build sorc. Even in end-game elite raids my sorc stands his ground and (due to high UMD) has been the main party healer when the poor cleric got clobbered. I've taken my 32-pts to the same missions and there's absolutely zero difference. Not easier, not better performance, nothing. The only minor difference between 28 and 32 is the couple points you can put on INT for more skill points -- but, IMO, it ain't that big difference.
In the end, the main reason I quit this game a few months ago was first and foremost Turbine asinine secretive practices and secondly because the community, in general, became very toxic and obnoxious. Even though I had a good number of close in-game friends, the high number of elitist a-holes simply made playing the game a chore rather than having fun. I certainly not the kind of person who pays to *not* have fun. My only hope right now is that there's an influx of good, team-oriented players that will dilute the bunch of dooshes that have "taken over" because of desertic player population.
Peace.
Great post, though maybe too emotionally negative in some places, but you explained why and I respect that.
1. Yes, D&D Online will never be PvP -oriented. Get over it. But, if you like combat in general, even as a PvP fan you can enjoy DDO:U very much. There's just no better combat / movement / skill / build system. Freedom of what you can do to develop a "mature" max level character is unmatched - if it was more complex, it could be too much, but it's not. Great balance.
And I will say it again - PvP can be balanced in DDO if you play in teams. Teams can balance each other pretty good. So of course, PvP won't be a PvP-oriented game ever, but Turbine already expanded it adding new "challenge system" with 2 absolutely great arenas. I wish that UI for it will be easier, faster and more intuitive, and that they'll add more PvP features. Because as D&D Pen & Paper veteran, I know D&D ruleset is all about options. I'd like to be able to PvP more and even better, because it's possible and then DDO:U would gather even more players.
PvP-adventures would be a great fit for some competitive challenge in DDO - in D&D spirit, and innovative again. Even if they were just expanded from current Capture the Flag PvP.
2. We need to show new people how we play - be open, friendly and helpful. I know that when poeple see us veterans behaving that way, they will learn it and generally play that way. I create groups for newcommers only on beta. Just to move slowly, have fun, answer their questions, etc. They tend to say they are amazed with DDO if they play with a friendly and respectful leader. We're the founding fathers here, and we show newbies how to play this game - so come back and help
. I think you'd be glad you did toord.
You know, I've been playing this game since Alpha and have seen so much change over the years. I waited for this game because I remember playing DnD back in 7th grade on PnP and loved it. I said if I was going to pay for an MMO, it was going to be one based on DnD (have never played WoW and don't think I ever will).
Bottom line is I LIKE the way it is and think these changes are very welcome indeed. I'm not a power player and solo quite often. If I need help to complete a quest, I ask for players to join and make a few friends along the way. I STILL talk to people from my original guild outside of this game.
I've thoroughly enjoyed my time here and will continue to do so. The changes have just made it even more fun for me to play and I don't mind jumping in if someone needs a body for a quest/raid. I'm still playing my original 28 pt Half-Elven Ranger and she rocks. Not the most powerful, but you become that powerful, where's the fun and the challenge? The ingame shop just helps you when you need that boost to continue long after your daughter has gone to bed and you've run out of Dr. Pepper, but MUST complete this story arc.
Some people are just not going to like the game either because of the lack of community or because on some level, they're comparing it to WoW (whether intentionally or not). That's just the way it is. To me, this game has evolved into a very enjoyable experience for all level of players and retains a lot of what true DnD is albeit in the Eberron campaign.
The free factor is perfect to introduce newcomers to the world of DnD as an MMO. If you like it, subscribe and take full advantage of what's to offer. However, if you just think it's ok, play for free and pay for items that you might like for the time that you do. Brilliant.
Sarr,
@ Mentoring: At one point in time (before I left) me and one of the guilds I used to belong to were "hosting" newbie nights 3 times a week. Both as a way to help newbies with plat and gear and also to teach them ho to play. Our plan, however, had a fatal flaw in that we assumed there would be newbies for us to group with. Most, if not all of the low level people were re-rolls.
@PvP: this is the problem they would have to spend the little resources they have in creating a brand new balancing system. As it is right now, I can guarantee you that no group could ever beat a group of, say, 6 WF sorcs OR 6 FvS's. Spam energy drain, spam delayed fireball. Presto!
Peace.
I think a lot of people will be willing to give the cash shop model a fair shake. However, it really comes down to pricing. Pricing is everything. If a casual can enjoy the game with maybe $5/month spent and someone playing hardcore can escape in the $15/month range, the formula could be golden.
If people find it's actually more expensive than it would have been just paying a subscription, it's going to face some problems.
Micro-transactions should mean just that. If the shop were to try to sell a single healing potion for $1, or something like that, it won't work.
I do like that you can earn cash shop currency ingame, even if it's a slow process. That's something that's missing from too many games using this business model.
Prospective players should be wary. This is a game that has gone 3 1/2 years without attracting a player base,, there are bug and lag issues galore (many of which have been present since launch), new players will be at a very substantial disadvantage for equipment versus a vet, and Turbine has not been historically honest on issues like release dates and game changes.
If DDO goes AC2. you will have lost your time and whatever real life money you spent in the Turbine Store.
Its an experiment. Turbine is dipping itst feet into the FTP stream to test the waters. DDO has never had a big player base and if the water is cold it stil has LOTRO to fall back on while it regroups and starts or continues down a new path. Ive been hoping for a better MMO set in the D&D world for years, perhaps the results of this experiment will tell Turbine which way the wind is blowing.
You can't be more wrong. There was no lie or dishonesty. Plans may change, and not all devs know everything about where the game is going. They never lied about Mod 9 or the delay it had too. This is just popular misinterpretation, but it won't make it true ever.
Release dates have nothing to do with honesty - they change as development encounters problems, or needs to resign from doing something because issues arising make it too long work and too few advantages. So deadlines change, plans change, priorities change. Get used to it, it's not only DDO devs.
Without attracting? Wrong again. This game never had any form of advertisement after launch. It was even hard to stumble upon in e-stores, let alone normal shops with games. Most people, MMO players, never knew about DDO and its qualities. Yet, it had a VERY dedicated player base, big part of which helped Turbine win The Escapist's "March Mayhem" against big MMO labels, two years in a row. That means something. Most other games which weren't advertised just vanished or closed with a boom. But not DDO. Think about it.
I play DDO beta and I can honestly tell you that this game will be a huge success. It is now on beta, most people are newcomers - not rerolls too. If you're not playing this beta, you don't have idea what you talk about. You can be as negative as you want, but will face seeing huge numbers of people playing and liking this game. It's already seen on General Chat (now public) and in person with those new people. Very few say DDO sucks - in fact, I've never seen anyone being so negative in beta. And there are thousands of people invited.
Not only that, but devs make new content and patches almost each week. Or sometimes even more frequently. And when you think about the fact that quality content (quests) = more money for Turbine, it's becoming clear that they will do a lot of that (like now or even faster) and that they will try to do the best possible content for their clients. No one will buy a crappy dungeon, especially that getting guest pass will let you... Try before you buy.
One line in the article just bugged me and is one of the main reasons I will never seriously play a F2P game.
"Non-paying members populate the world, which makes the game more fun for everyone and thus encourages more item shop use."
I couldn't disagree more. In any subscription based game that I've played, when there was any kind of free trials going on, that's when there seemed to be the most trouble from a**hats. Decent players have enough trouble as it is in P2P games. I can't imagine how it's going to be now. Oh well, good luck to all the current DDO players.
You can't be more wrong. There was no lie or dishonesty. Plans may change, and not all devs know everything about where the game is going. They never lied about Mod 9 or the delay it had too. This is just popular misinterpretation, but it won't make it true ever.
Release dates have nothing to do with honesty - they change as development encounters problems, or needs to resign from doing something because issues arising make it too long work and too few advantages. So deadlines change, plans change, priorities change. Get used to it, it's not only DDO devs.
Without attracting? Wrong again. This game never had any form of advertisement after launch. It was even hard to stumble upon in e-stores, let alone normal shops with games. Most people, MMO players, never knew about DDO and its qualities. Yet, it had a VERY dedicated player base, big part of which helped Turbine win The Escapist's "March Mayhem" against big MMO labels, two years in a row. That means something. Most other games which weren't advertised just vanished or closed with a boom. But not DDO. Think about it.
I play DDO beta and I can honestly tell you that this game will be a huge success. It is now on beta, most people are newcomers - not rerolls too. If you're not playing this beta, you don't have idea what you talk about. You can be as negative as you want, but will face seeing huge numbers of people playing and liking this game. It's already seen on General Chat (now public) and in person with those new people. Very few say DDO sucks - in fact, I've never seen anyone being so negative in beta. And there are thousands of people invited.
Not only that, but devs make new content and patches almost each week. Or sometimes even more frequently. And when you think about the fact that quality content (quests) = more money for Turbine, it's becoming clear that they will do a lot of that (like now or even faster) and that they will try to do the best possible content for their clients. No one will buy a crappy dungeon, especially that getting guest pass will let you... Try before you buy.
You don't like negative comments about your game, huh. Too bad we aren't on the DDO forums; you could use the player rating system to have me moderated to quash all dissent. Since we are on a neutral site, I suppose you will just have to respond to my arguments.
If there was no deception, why did Turbine tell players the FtP expert hire they made last year was for some different project. Why did Turbine first represent the level cap increase would take place about November with mod 8. Why did they cut off the weekly development activities thread, the sole line of communication with players. When they released the steaming pile of Mod 8, they indicated that mod 9 with the level cap increase would take place around the third year anniversery, which was late February, but the game still won't have the update until August. Consider that the devs had already had a preview on the Lamania server before they announced Eberron Unlimited. In fact, mod 9 was actually on the Mournelands server around Thanksgiving 2008. Consider also that Free to Play was in development for quite some time. When the devs were representing a November or Anniversery release, the y had must have had a pretty good idea when the mod woould actually release; nevertheless, they still were representing soon(tm). Consider there is no real reason not to release already developed content, except for making the "Free to Play" release bigger. This constitutes deception in my book, motivated by the desire to keep vets in game during 10 months of no new content.
You indicate you played DDO beta and you think it will be a huge success. You may have liked it, but your post suggest you are a current player. I am not suprised you liked it, as your continued patronage of Turbine shows you have come to peace with their actions. I would not consider DDO's existing population huge by any means, as it is estimated to be about 40K, which may be overstating things. I've previewed War and AoC, both of which are noted for their declining populations; however, their servers seemed packed in comparison. Again, as an existing player, I can see why you would want to paint a rosy picture; misery loves company. However, contrary to your suggestion that everyone loves the beta, http://forums.ddo.com/showthread.php?t=190806, http://forums.ddo.com/showthread.php?t=190653,, http://forums.ddo.com/showthread.php?t=190490 http://forums.ddo.com/showthread.php?t=190418 http://forums.ddo.com/showthread.php?t=190356 http://forums.ddo.com/showthread.php?t=188603 http://forums.ddo.com/showthread.php?t=190902
The game has previously had one server merger, and even so it has been difficult to get groups in game even during prime time. It will be harder for a new player who is low level and lacks knowledge of the game mechanics. If the beta server had a bigger than normal population, I would suggest that is probably due to the fact that population of five live servers full of content starved people were logging onto a preview server that featured the first new content since November 2008. No one really knows how many people will play DDO: Show me the Money, as that event hasn't happened yet.
And then there is the March Mayham contest. Of their opponents the the Escapist contest, how many of them actively sought to get their players to vote. Turbine featured developer alert posts on the front page drumming up voters, countless player drafted threads encouraging people vote, and developers who linked the release of news about mod 9 to continued success in the threads. Nintendo didn't go to any such lengths in their match with Turbine; they probably had never heard of the Escapist magazine. If you think that Turbine is actually a better developer than Nintendo, Valve, and Bethesda, I will say no more, as you are off your meds. It is a measure of Turbine's smallness that they went to such lengths to win a contest from an internet magazine most people have never heard of.
Again, if people want to try it out, more power to them. However, they should know the track record of the company that produces the game. The following statements are facts: (1) Turbine previously shut down a game within a month of a paid expansion (AC2); DDO has steadily lost players in the three and one half years since release, and the number of live NA servers has declined from 13 to 5; and (3) Since March 2008, Turbine has added to DDO only 5 outdoor explorer areas, 4 high level missions and two short 12 man raids.
Wind, you are absolutely right. Sarr does sound like a fanboi of the game. If you read my post, I vehemently detest all the smoking mirrors Turbine has put in front of players. I could not disagree the more with their stupid social practices and the way they with hush ANY criticism and disent. I hate what they've done with the forums ... it's like High School cafeteria politics all over again. Missed and missed deadlines in the past. Buggy releases and so forth. I really, really loved (past tense) the game and spent hundreds of hours playing it; but in the end I could not keep giving Turbine my hard-earned money. They're not worth it and they're the one's in charge of the game.
I have played (and play) several MMOs and I have to say I've never seen a developer shoot themselves in the foot so badly as the DDO team has. Also, I've never seen any other game where they try SO hard to keep the player base in the dark -- quite the opposite every self-respecting developer (in fact, the LOTRO team as well) is wide open with their players. They bring the community as a whole in, not push it out. They make the game a collaborative effort, so to speak, with the community. Not so in DDO. The people at the helm of that game, IMO, are in complete disconnect with the community and the player base. And the DDO team hand picks who they want to listen to (which, of course, is largely made of forum sychophantic fanbois).
So yeah ... the LAG is unbearable at times -- not a minor nuissance, it's terrible and hundreds of raids fail because of it. Elitism of the player base is unbearable (which I can assure you will make your in-game life as a newbie very much a displeasure) and of course the ever-present problem of monsters playing by their own rules (Beholders, Air Ellies and so forth).
In short, I loved that game, hated and still hate the DDO dev team. And before you get too excited end-game is the biggest grind in MMO history (even with the 4-5 new high-level quests). I mean ... running the same stupid raids 100+ times (no joking at all about this).
Peace.
EDIT: I just checked all your links because I haven't been on the forums lately and this thread speaks volumes:
forums.ddo.com/showthread.php
Well, thanks in part to the op, I will be trying the game
A sad day, one which is being painted as a grand adventure which actually throws D&D ethos to the dogs.
“Time and time again industry experts have said that in order for an item shop game to be successful, it has to be applied in the right way, to the right game.”
This is a formula for the transistion to F2P(RMT) never being said to have failed. If a company tries a move to F2P and it fails, pundits will say the transistion was not done in the ‘right way’ or at the ‘right time’. Will we actually see the before and after revenue figures? I am sure this will be called a ‘success’ by Turbine whatever happens otherwise.
“There are those who feel that any kind of RMT shop in a game will horribly upset the balance, no matter how subtly that cash shop is introduced.”
How can anyone argue that a cash shop will not throw balance to the wind? We have had arguments on here (which I do not except) that those who can spend more time unblance the game. But no one to my knowledge has pretended that a cash shop of the type described will not totally unblance the game.
The only way the F2P players will be good for the game is if they pay, which will generate some revenue. Like another poster said, F2P’s tend to be the worst online gamers I have met too.
You don't like negative comments about your game, huh. Too bad we aren't on the DDO forums; you could use the player rating system to have me moderated to quash all dissent. Since we are on a neutral site, I suppose you will just have to respond to my arguments.
First of all, I'm not a "fanboy", so if you don't want to insult 25 years old mature person, please re-evaluate your opinion.
Of course I will respond. I don't see any bad thing about negative opinions about - DDO I have plenty of them too ; ). It's not possible to like everything. So I will gladly respond to your points, I never though you could think different - I don't respond to childish insults only.
If there was no deception, why did Turbine tell players the FtP expert hire they made last year was for some different project.
Because they couldn't tell us that DDO is going to F2P model. If they did, it would mean total riot on forums, because it's not possible to exactly explain new, original F2P-Hybrid system without TONS of doom posts. They wanted us to play it.
So why they told us it's for different project? Because is WAS different project : ). One project was old DDO game, getting Mod 7 and Mod 8 with Korthos etc, and one was this new hybrid F2P they worked on for about a year. It was explained.
Other than that, if Turbine revealed their plans so long ago, some other company might come and do it first. This was all for good DDO: U title. See that hype now - tons of press, etc. It was the best they could do for this game to be succesful.
Why did Turbine first represent the level cap increase would take place about November with mod 8.
As I said, deadlines change. Do you think they "lied" to you about Mod 8's level cap increase purosedly? That's a conspiracy theory, but reality in most companies is that way: "it's out when it's done". But where did you get that info from, Mod 8 with level cap at 20?? I gues I never heard anything official like that, and I follow news and interviews... Please lend me a link, so we can talk about facts. Now it looks like some gossip you believed in.
Why did they cut off the weekly development activities thread, the sole line of communication with players.
WDA being line of communication with players? I don't get it. WDA was to inform players what Turbine staff is working on. And they were working on... DDO F2P. If they runned WDA like before, it would be pointless anyway - most info would not get into it. Or else "big news" for DDO would be spoiled globally. This could mean DDO:U being a failure once it's "old news", as press hype is the best advertisement.
Not only that. Communications is arguable better now. Just look on beta forums. Devs communicate with players very often - not only Tolero and Tarrant, but Phax, Eladrin, MadFloyd, Error 404, Patience, Keeper, even Fernando writes once in a while. This is communication. WDA was just "hey, see what we're woking on".
Whole concept of WDA is pointless from Dev perspective, I'm afraid. You can try to ignore it, but please look from both ways. It was impossible to have it forever. Very convenient, but also: spoiling and unreliable. Spoiling, because there's no suprise and people talked about "half-developed ideas" and whined about it, proclaimed doom about it etc, while real implementation and real experience could be totally different, making those previous discussions useless. Just emotional and useless. Remember how often something from WDA wasn't implemented in real patch? That's normal. I happens all the time in MMO companies - some idea proved too expensive and not working like it was looking on paper, or it was useless, or there was some other reason to resign or delay some idea.
On paper WDA "new feature" could look like that: "Creating mutli-tiered, skill based crafting". In reality, it could mean that's only thing they can do if they worked whole month only on that. Why? There can be many frequent reasons: becaue of some hard to find and replicate bug (let alone fix it), because it turned to be too time consuming and we have some more important things to do that also cause problems, etc.
And what was the result of removing something from WDA? Doom posts, whines, threats, fights, etc.
When they released the steaming pile of Mod 8, they indicated that mod 9 with the level cap increase would take place around the third year anniversery, which was late February, but the game still won't have the update until August. Consider that the devs had already had a preview on the Lamania server before they announced Eberron Unlimited. In fact, mod 9 was actually on the Mournelands server around Thanksgiving 2008. Consider also that Free to Play was in development for quite some time. When the devs were representing a November or Anniversery release, the y had must have had a pretty good idea when the mod woould actually release; nevertheless, they still were representing soon(tm). Consider there is no real reason not to release already developed content, except for making the "Free to Play" release bigger. This constitutes deception in my book, motivated by the desire to keep vets in game during 10 months of no new content.
You assume Vets are children not able to decide for themselves? Solution is simple, they miss release date, you can unsub and hate them. Take note that I played during some of that time - but not all! I was frustrated too and unsubbed because of that. So they didn't get my money. But, from my perspective, it's possible that they were thinking about releasing Mod 9 like it's going to be released on DDO: Europe. Without F2P system. And much smaller compared to the state of it now. Add to that licensing process with Atari, Hasbro etc. and it's possible.
But even if they wanted us to play... and pay them. What would you expect from company making money on you? Charity behaviors? "We're going to delay release for about 6, feel free to go away and make us bankrupt!". Man, do you really think it's possible for any developer? I don't.
And I'm not upset bacause:
1. I refused to play, as I was bored and didn't want to pay them for nothing.
2. I understand this is money-making company. I never expect money making company to care for my own purse, that's my job. They won't tell anything which can destroy their business ever. That's absolutely normal, happens all the time everywhere... So I am the person who cares for my money, not them. Complaining "hey, but I payed you all the time and I feel cheated on! :(" is pretty childish, don't you think? If you didn't believe them, you should go from DDO like I did. And I am called a fanboy now?
You indicate you played DDO beta and you think it will be a huge success. You may have liked it, but your post suggest you are a current player. I am not suprised you liked it, as your continued patronage of Turbine shows you have come to peace with their actions. I would not consider DDO's existing population huge by any means, as it is estimated to be about 40K, which may be overstating things. I've previewed War and AoC, both of which are noted for their declining populations; however, their servers seemed packed in comparison. Again, as an existing player, I can see why you would want to paint a rosy picture; misery loves company. However, contrary to your suggestion that everyone loves the beta, http://forums.ddo.com/showthread.php?t=190806, http://forums.ddo.com/showthread.php?t=190653,, http://forums.ddo.com/showthread.php?t=190490 http://forums.ddo.com/showthread.php?t=190418 http://forums.ddo.com/showthread.php?t=190356 http://forums.ddo.com/showthread.php?t=188603 http://forums.ddo.com/showthread.php?t=190902
Listen, it's obvious that NOT EVERYONE LIKE BETA
. It's not possible, so I though I'd go on mature way and say I get an impression (subjcetive but honest) that most NEW people are loving it. That's my impression. There's lots of contrary discussions, especially on forums, but what I see is groups with new players which love DDO system. This means a lot. I frequently help newcomers, I have some characters of low level which play only with newcomers or at least mostly. I talk to them, I help them, I speak truth to them if they ask questions with hope for something that isn't there. But they get over it generally, especially lack of PvP. Not always of course. There's not black & white, there are different shades of grey as always. But my own humble opinion is that new DDO:U will be a hit population-wise. You can have different opinion, you're entitled to it - but I play since begining of beta. Before it I didn't play for some time, as I didn't want to "pay for delay", hehe.
The game has previously had one server merger, and even so it has been difficult to get groups in game even during prime time. It will be harder for a new player who is low level and lacks knowledge of the game mechanics. If the beta server had a bigger than normal population, I would suggest that is probably due to the fact that population of five live servers full of content starved people were logging onto a preview server that featured the first new content since November 2008. No one really knows how many people will play DDO: Show me the Money, as that event hasn't happened yet.
Sure, I agree with you here. Though this is not DDO: Show me the Money, in my opinion as a beta tester. Also, if you read reviews of it on various sites (TenTonHammer, Massively, MMORPG.COM here, ZEN, etc.) you could see similar opinons to my. In fact, this system may mean most players will pay less, and some won't pay a broken penny. But sheer number of people plus old vets like me paying subs (if I want to - there will be periods when I'm in F2P model for sure, I'm not rich) + F2P people paying how much they want may be enough for Turbine to get more money.
Why do I think there will be much more players than before? Simple. Good amounts of press create hype over the net. Reviews tend to be very possitive. And those reviews are completely indenpendent, on different portals, so it makes them more reliable. And heck, this is F2P. No trial ever was offering so much of any game to date. There's just no firm reason why one would not to try this game now. Sub costing $14,99 was like a firewall - not everyone felt like downloading the client, trying for some days and then paying those hard $. And downloading to play for those 10 or 14 days may not look very attractive as well. Now, being able to play forever without paying, and getting level 20 (it's really nothing hard for F2P player) IS much more attractive :).
You probably know as good as me that most MMO players out there never played DDO. This may change, as it's very easy now for them. Surely some of those people will stay, which IMHO means many more players. Especially at lower levels - most crucial for newcomer experience, right?
Does this seem reasonable and logical opinion now? I'm not a "fanboy" who says "yes, I'm right because I'm right". No, I can be wrong, but I have subjective opinion based on facts. You can have different, but please don't call me a fanboy. I can argument my opinion always, otherwise I don't have an opinion
.
And then there is the March Mayham contest. Of their opponents the the Escapist contest, how many of them actively sought to get their players to vote. Turbine featured developer alert posts on the front page drumming up voters, countless player drafted threads encouraging people vote, and developers who linked the release of news about mod 9 to continued success in the threads. Nintendo didn't go to any such lengths in their match with Turbine; they probably had never heard of the Escapist magazine. If you think that Turbine is actually a better developer than Nintendo, Valve, and Bethesda, I will say no more, as you are off your meds. It is a measure of Turbine's smallness that they went to such lengths to win a contest from an internet magazine most people have never heard of.
People never heard of The Escapist? :) Look at their site. They have many video features and editors working for them, so they must sustain themselves from advertisments - traffic. So I wouldn't be so sure of that "no one part".
Every other company could rally their players. Relic did - every new round, they've posted in on forums main page and homepage. People look there frequently, they just didn't care so much or weren't numerous enough to compete.
And as you said, there were many palyer-driven thread on DDO forums. This means DDO players were motivated (at least some of them) to do it.
Again, if people want to try it out, more power to them. However, they should know the track record of the company that produces the game. The following statements are facts: (1) Turbine previously shut down a game within a month of a paid expansion (AC2); DDO has steadily lost players in the three and one half years since release, and the number of live NA servers has declined from 13 to 5; and (3) Since March 2008, Turbine has added to DDO only 5 outdoor explorer areas, 4 high level missions and two short 12 man raids.
Nothing wrong with that. You're free to let anyone know it. But you're statistics are pretty outdated now ;). Go on beta and check it out yourself. Turbine weren't putting less and less development, their speed now is amazing - each week there's a patch with new system, tweaks or content. There are new quests in Marketplace, not only high level ones from Mod 9 content. Sharn Syndicate Martketplace quests are quite numerous and introduce some innovation sometimes. Maybe not very big innovation, but still. And they were received very well overall. I didn't play all of them to date, but those I've played seemed like breathing some fresh air story and action-wise. More RPG-like for sure.
All respect to you guys. Just don't call any generally positive DDO player a fanboy, ok? Fanboys don't have arguments behind their opinions. We can disagree, but we're on the same boat here. I just encourage you to give DDO F2P a chance. I really see now you might not want to like it ever again - but I'd like to see you guys in game again
As I explained myself here, I might not respond to big walls of text for quite a while now - I'm low on free time, must use it wisely. But I will read and respond when I can. Just please keep it respectful and civil, as I try keep it that way too. For me calling a "Fanboy" or "Whiner" is pretty easy and pretty cheap. But I know it's not the best we can do, can we agree here?
Peace.
PS: We can just end up having different opinions, even if you went now to play the beta and tested it good and long. That's ok. But let's stay respctful to each other. We may like each other even if we have different views.
EDIT: Actual Newbie feedback on beta forums (NDA is lifted):
forums.ddo.com/showthread.php
I hate post saying they agree. But, I simply agree with your overall view of F2P -- and the quality of players.
Listen any of the DDO fanbois who claim that F2P will inundate the game with new players can almost guarantee you has never tried to any meaningful extent ANY of the plethora of F2P games out there. If they had, they wouldn't be so happy about it. I have tried 3 out of the top 5 F2P games since I left DDO and all I can say is that I hope they are aware that they're gonna get the least desirable slice of the player base (kids, teens and all that jazz). For Turbine is *MIGHT* work really well. Fly-by players leaving their precious dollars behind. Turbine makes money and doesn't have to worry about them. Now that is pseudo-free they do not give a sh!t about the veterans and long-time player base either. In fact, I suspect (by the way they treat them) that Turbine would be happy if all the founders and long-timers left the game. One less weight to deal with.
It says a lot when a dev team has about the same number of PR/Community folks as they have actual coding developers. I think that was when the epiophany that DDO, as we knew it was dead, when I realized that they had a full force community team of 3-4 and that's about the same number of coding developers they have. As someone said, the whole Escapist magazine thing speak leagues of the inane-minded nature of that game shop. I was still following the DDO fora back then (stupidly expecting Mod9 news -- joke's on me) and they really pushed the Escapist issue really hard. On the other hand, I'm guessing other developers didn't give a chinchilla's butt about the contest were actually spending time DEVELOPING games and not rallying their troops every other day to win a completely meaningless and inconsequential award.
Ugh. The more I think about that game, the more anger I build against Turbine.
Peace.
P.S.: Nothing against the Escapist mag, I love that site and ZeroPunctuation is simply the best LOL ever. :D
Bottom line, what demographic is the one which a freebie most appeals to? Kids who live on pocket money, thats who.
Welcome to their world D&D Online.
Completely wrong pal. I will use F2P for quite some time now. I don't need to sub now, and it expired some time ago. I'm 25 years old, and trust me, I don't live in my parent's basement
. Heheh.
Hmm from my expereince WoW had a much worse community than any F2P game I have played and its P2P ;)
Been playing beta a couple of days now and had a really good time. The commuhnity on the beta server have been nothing but mature and helpfull. The chat is full of noobsasking questions and get instant help. The lack of PvP and the fact that DDO is MUCH more complaicated than most MMOs will keep the scum away (hopefully).
This is a great move from Turbine and I have no complaints about the F2P so far :)
Completely wrong pal. I will use F2P for quite some time now. I don't need to sub now, and it expired some time ago. I'm 25 years old, and trust me, I don't live in my parent's basement
. Heheh.
Sarr, once again you are pedantically nitpicking on the greater issue. When one says demographic doesn't mean that EVERY person/player fits it. It's usually meant as what the *majority* of players will be. Demographics are not absolutes.
Peace.
Well, for what I've heard from all my buddies who have played WoW for any significant amount of time, you are right. Their community is pretty terrible, generally speaking. The reason you are currently enjoying the community so well is because there is a "grass roots" movement from the veterans to welcome and help newbies -- which at one point in time I was part of -- and it's a good idea.
Now, wait 'till the floodgates open in Aug. 4th and you're gonna start seeing less and less of this and more and more of the elitism going on in the live servers. How would you like being yelled at, insulted, be called names on voice chat (which btw is free in DDO) just because you're a newbie and forgot to mem some key spell? Or because you made a puzzle unsolveable because you were trying it for the first time? Though I was fortunate enough to never be in the receiving end of such behavior, I was unfortunate to have to hear all of that and had to drop group and make a lot of enemies in the process just because I do not condone such treatment.
Anyway, I think the message still the same: try it free for a while before you bite. And take both the fanbois and naysayers (this includes me) with a grain of salt. You might find we're right and hate it after couple of months or you might end up having a great gaming experience :)
Sarr, once again you are pedantically nitpicking on the greater issue. When one says demographic doesn't mean that EVERY person/player fits it. It's usually meant as what the *majority* of players will be. Demographics are not absolutes.
Peace.
I don't know why you say "Peace" at the end of each post, and are ignorant so much at the same time. I even have a hard time thinkning why you thought I didn't understand he said about *majority*. I said I disagree to it, and provided my example as the most obvious.
BUT if you played beta, you'd know that this theory about "demographics" (I'd say more accurately - "target audience") is wrong. You two don't even play the beta it seems, and make such statements. I play it and from what I see you're completely wrong on that, though you still try to speculate differently.
Please get it already, I'm very experienced MMO player who started back then in MUD age, and as I am playing in and promoting bands (and was promoting and recruiting for various RPG sites in the past) I perfectly understand how it all works... Of course you can disagree for whatever reason you find fit for you, but don't say I don't understand such simple things...
Uh, this is getting nowhere fast. Let new players speak for themselves, they're future of DDO much more than I am or you... were. I understand you don't like new DDO even without trying it's beta (not to mention fully developed game on August 6th), so, farewell to thee
.
Sarr, once again you are pedantically nitpicking on the greater issue. When one says demographic doesn't mean that EVERY person/player fits it. It's usually meant as what the *majority* of players will be. Demographics are not absolutes.
Peace.
I don't know why you say "Peace" at the end of each post, and are ignorant so much at the same time. I even have a hard time thinkning why you thought I didn't understand he said about *majority*. I said I disagree to it, and provided my example as the most obvious.
BUT if you played beta, you'd know that this theory about "demographics" (I'd say more accurately - "target audience") is wrong. You two don't even play the beta it seems, and make such statements. I play it and from what I see you're completely wrong on that, though you still try to speculate differently.
Please get it already, I'm very experienced MMO player who started back then in MUD age, and as I am playing in and promoting bands (and was promoting and recruiting for various RPG sites in the past) I perfectly understand how it all works... Of course you can disagree for whatever reason you find fit for you, but don't say I don't understand such simple things...
Uh, this is getting nowhere fast. Let new players speak for themselves, they're future of DDO much more than I am or you... were. I understand you don't like new DDO even without trying it's beta (not to mention fully developed game on August 6th), so, farewell to thee
.
Hmmmm,
Please excuse my "ignorance" but, how exacly are the words "peace" and "ignorant" opposites of each other? I (and many other people) use the word 'peace' in the colloquial sense meaning "See ya later," "until next time," and so on.
I don't have to play beta to know that it completely changed the rules of the game in a really bad way. I've got enough guildies whose opinions I highly trust who have tried it and in essense they have said, it royally sucks. Not power gamers, not zergers, and as anti-elitist as they come (that's why I joined them to begin with) and (MT store notwidthstanding) the new rules (and nerfs) are simply making it a very annoying game to play.
Please, I have not used any derrogatory term to you (other than Fanboi). If you wish to dish me the same, feel free to call me a hater/negative nancy, but calling someone ignorant just because that person's opinions are diametrically opposed to yours is totally uncalled for.
Peace.
For what it is worth (yes, I realize it is most likely very little) I was a beta member and Founder for DDO. I really enjoyed the game and found it very refreshing in terms of combat, quest structure and some nostalgia for AD&D (in some form) but I quit because at the time the content was lacking and many of my friends moved on to other games.
I really enjoyed soloing some missions when possible and using every trick, item, spell and skill imaginable in various tactics to get the job done. It was exciting and difficult.
Of course when you got to certain levels there were barriers to soloing in terms of difficulty and game mechanics (more than one person required to do _____ lever or puzzle). At any rate the grouping was fun as well and I can appreciate a group oriented game. The major hurdle for me was the lack of players at times.
I will be trying DDO free to play and if I find some worth I will be subscribing. When you speak of F2P 'types' you should likely include those vets that will play the free model for a while for some random dungeon delving and decide if staying is worthwhile. My friends that are curious but really waver over a subscription will try the free to play as well.
Could be a really good crowd coming in and really...isn't finding a decent guild or static group the way to combat a horde of screaming youngsters anyway?
Of coures it is. Having my experiences in the new beta, I think big part of people who are F2P will be those who don't want to sub that particalr month, or want to buy out the content for something almost like "Lifetime sub". Of course new premium content packs will require next few bucks to spend, but it's a good thing.
Seeing General channel (which is now global, or rather big-hub centered) it doesn't look like population got dumbed down or anything. Most of dumbness comes from old subbers, imho, but they're either jesting or are simply rude and squelched fast. Newcommers often need to get some help in this game, so they're very friendly and get friendly help - new Advice chat channel is used surprisingly often. Almost all the time. Trade channel needs more time, but it's beta and prices in Aucion House are generally lower than they will on live servers - we can't move beta charcters on live anyway.
I love this new system. I will sub only when I want to, and still be able to enjoy the game in large. And if I buy some premium dungeon packs for max 10 bucks, it's still less than $14,99 sub. Turbine just gave me more options to choose from. And more new dugneons
.
Sharn Syndicate ones in Marketplace, for 4th level characters and up, are pretty nice and refreshing. They add to "city" feel of Marketplace. For example, one quests takes place in Stormreach bank - yes, that big building in the center of the Market. You're hired as a bodyguard, but soon realize you got into something fishy... Etc. etc.
Nice grammar and punctuation in the article. Forced me to do a good few double takes every now and again ;-) May want to work on that ;-)
Tbh, DDO should have always been an MT based game as that is what DnD has always (kind of) supported. Right back to the pen and paper days, through the BioWare iterations (using Premium Modules) and - of course - right now with NwN 2 and the other DnD games that Atari have spent the last few months hinting at ;o Turbine took the DnD franchise and fundamentally screwed up. This is where they may put it all right...
Of course, there are persistent rumours that Atari have got Cryptic working on an MMO version of one of their DnD titles and if that is the case, this could simply be Turbine trying to reinforce the position of DDO so any new DnD MMO doesn't steal away what few players they have.
An interesting debate has popped up on their forums during beta - and seeing as the NDA is lifted, here we go. Basically, a fair few testers have been asking Turbine if there will ever be a player created content implementation in DDO (or LotrO for that matter). Turbine have always said that this sort of thing is impossible to implement and would never happen. Previously, we accepted that statement because no other development house had implemented anything of the sort. However, we've now got a situation where 3 - 4 quite well known MMOs have implemented player created content. A massive debate broke out - with myself and a few others arguing that player created dungeons and quests are part and parcel of the DnD franchise - and now we are playing a waiting game. Will Turbine use this new store and F2P format to push the idea of premium dungeons and content, created by players for players? Or will they stick to the same old, claiming that it is an impossibility? I sincerely hope they don't try to claim the latter.
I played DDO at launch and up to level 10(max at the time) as a fighter. It wasn't a bad game, but outside of groups there was almost literally nothing to do. From what I've heard they have made it some what more solo friendly. Going to a hybrid of F2p/sub and cash shop may be interesting. The only problem I have is that when I installed it, it kept Blue Screen of Deathing on me. I'm using Vista 64 SP1(with all windows updates in place) with the most recent Nvidia 64 bit driver and also most recent SB drivers. I've tried running it in admin mode, running it in XP capability mode. It still BSOD's within a couple of minutes. System stats. Intel quad core 2.5(not over clocked) 6 gigs of memory, Nvidia 9800 with 815.11.8618 driver. SB XFi plat with most recent driver. This system runs everything else(WoW, Eve, 2moons, Cabal, Perfect World, Req bloody mare, Warrior Epic, Quake4 UT3 etc) with no problem what so ever. After checking that my DX was working properly, I uninstalled it. Perhaps later on they will have ironed some of the bugs out of it.
That's very strange indeed. I've never seen those issues, and I have many friends who isntalled it and played with no problems. I've even installed on laptop with Core 2 Duo, 4 Gigs of ram, GF 9500 Mobile with 512 ram and Win 7 x64. It worked perfectly.
I have Win 7 x64, Core 2 Duo E6750 OC'ed to 3,6 Ghz, 2 GB of ram and GF 9600 GT, 512 ram. Game runs prefectly good.
Maybe check Knows Issues in the Beta section of DDO.COM forums. Additionaly, try disabling every overclock you had on. Maybe for some stragne reason it's some overheat.
PS: On 64 Bit systems you need to launch "TurbineRegisterGDF" from DDO folder. Register all four prompts. Hope it helps.
on the website it says there is a level cap of 20 on the f2p. im confused. why would anyone want to play a glorifed trial? am i reading this wrong?
Level 20 is the cap for the entire game. It started out as 10 at launch. Unlimited is currently in beta.
In DDO each D&D pen&paper level is divided into 5 "Ranks". 20x5 = 100
.
ty both for the clarity :)
I played ddo for 2 years and loved many things about it (but despised the high level game) and would probably still be there except for a feature becoming available in another mmo that I have waited for years to see. If Turbine can offer more quests that random higher level pickup groups can do I might go back August 4th. If ddo is still a grind to the ultimate high level quests to get the uberest gear I won't stay for long if I do go back. I don't know if that made any sense but there it is.
Everyone always mentions how going F2P is going to let the 'undesirables' in. Well I don't know about that, but I do know it's going to have a profound effect on the player community.
When my youngest and I played, I put a small note on my server's board; just a 'Hi, we're here' type thing. We got a number of board welcomes and players telling us to check our in game mail as they had sent us welcome to the game packets. We got money, items, potions etc.... all from a very welcoming community.
THAT's the part I think will be lost.
the funny thing is if this succeeeds, I will re sub as a full member simply cause the number one problem in DDO is not enough people to quest with.
well I got lucky and last night received the invitation to the beta, by now, hopefully, the download should be completed so as soon as I get home I will give it a try and will try to comment about it