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Dungeons & Dragons Online: Eberron Unlimited Media: DDO Store Screenshots

We've got 12 fresh new screenshots of the DDO Store, which will be making its debut in the upcoming Dungeons & Dragons Online: Eberron Unlimited. The screenshots will take you through the buy process from browse to receipt.

By Michael Bitton on June 18, 2009

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tigris67 writes:

 Well thanks for posting the news...but I its not a pretty sight to see.

New Post Quote
6/18/09 7:48:41 PM
 
micona writes:

So sad to see DDO fate end with cash shop of this type, sorry am not excited about this whole thing.

but am not in that group of peoples that believe cash shop is the futur in mmo's gaming .

Again this is so sore sight for mmo's players .

New Post Quote
6/18/09 7:54:54 PM
 
banthis writes:

Geezus...might as well just remain a full subscriber..all you get is basically the newbie area for free!!  I mean...my account's toons are way past several of those places listed i'd pay a fortune to catch up....

I guess for newbies though who've never had a DDO account ala cart is great...for everyone else I suggest remaining Premuim and use the freebie points you gain every month to buy lil extras (since the quests and add ons are all part of the Premium price).

Atleast unlike most Cash Shop games this one gives you a choice... do things Al a Cart or pay a monthly price n get everything plus a stipened you can spend on items.

New Post Quote
6/18/09 8:46:40 PM
 
mylin1 writes:

DnD online falls further into the "what could have been" bucket - cash shops seem to follow when a game subsciptions are so poor that they look for new ways to make cash off old stuff  - sad, really sad.


New Post Quote
6/19/09 1:10:36 AM
 
Spitt writes:

Runes of Magic is a cash shop mmo... and I actually like the game *shrug*  On the other hand, I had a look in the beta for DDO when it was first released, and I was never impressed.  Did they ever get rid of the completly instanced world?

 

And yah, D&D could have been so much better *sad face*

New Post Quote
6/19/09 2:29:45 AM
 
Bleakmage writes:
Originally posted by Spitt

Runes of Magic is a cash shop mmo... and I actually like the game *shrug*  On the other hand, I had a look in the beta for DDO when it was first released, and I was never impressed.  Did they ever get rid of the completly instanced world?

 

And yah, D&D could have been so much better *sad face*

 

Runes of Magic kept hanging in the loading server list screen, so I never got the chance to play it. Having fun with Warrior Epic at the moment, though. :D

New Post Quote
6/19/09 3:26:25 AM
 
adarshakb writes:

lol the comments make me not to play the game :P

anyway i got better stuff t do if its as described 

New Post Quote
6/19/09 4:26:38 AM
 
craynlon writes:

 as a subscriber and long time ddo fan i actually welcome this

i would be heavily opposing it if we were talking darkfall, war, lineage 2, eve or any other competitive game but ddo is a story telling game. there is no competition to overthrow or pwn someone and hence you wont get an unfair advantage in spending money on it.

that said i also believe that this model is the future of content-mmos

the big problem with any mmo that wants to deliver good (story)content like aoc and ddo is that good content cost a lot more in production then the usual "spawn and grind" or "kill 10 rats" quests. especially if you look at ddo with its puzzles, climbing, swimming, narrative storytelling i think any pricing model where people can get in easy but later have to pay for adventure modules is pretty nice for both casual and hardcore gamers. 

ill keep my monthly subscription fee anyway and i'll play without addional aids because i like the challenge the game offers but if turbine can bring in new players and fresh money for new and broader content i very much welcome this new hybrid mode. 

 

i alreaddy wish other games like age of conan would do this as well minus the items.
i mean why not bring up a shop where players can buy adventures/quests like songs on itunes or comic books and pay and rate those individually instead of having to shell out 15$/month to wait ages for an update thats 70% bugfixing and fiddling with stats. 

New Post Quote
6/19/09 9:07:01 AM
 
toord writes:

As a *former* long time subscriber of DDO, I think this is the most asinine idea Turbine has ever had. You either go F2P (RoM, PW, Atlantica, etc.) or you don't. This useless middle ground will do one thing only: it will alienate the loyal subscribers (which it already has, -- WHOLE founding guilds have quit at once, it's that bad) and piss off new F2P customers expecting to experience the game w/o having to "buy" content every time they advance.

DDO was pretty far from PnP D&D as it was, now with the addition of the store the ONLY thing left resembling D&D is the name. There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game? And to add insult to the injury, Turbine has: 1) Kept their subscribers in the dark about this whole shennenigans for almost a year 2)they have not released ANY content whatsoever in almost a year.

Fanbois will always be apologists and haters will always be haters. I'm neither. I'm a former fan and player of the game,  I was expecting Turbine to surprise me with more races (kalashtar, shifters, changelings, etc.) , classes (Druid, Artificer, Warlock, etc.), mounts, familiars, etc. Instead they came out with this Hybrid F2P marketing gimmick.

 

Now I find myself waiting for SW:TOR and Cryptic's NWN MMO.

 

Peace.

New Post Quote
6/19/09 9:38:19 AM
 
SwampRob writes:

Well, look at the positive aspect:  for those that've never tried, you can now, for free.

I've not played DDO in a few years.   Anyone know how you acquire those points?   Are they purchase only or can they be earned?

New Post Quote
6/19/09 10:28:48 AM
 
Mrbloodworth writes:
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

New Post Quote
6/19/09 11:18:27 AM
 
yoda1201 writes:

 In response to the idea of "alienating".  I think we should consider Turbine has to run this as a business to make the content continually evolving.  If we look at the client base (which is now very low) they are trying to do something to revitalize the game.  I played DDO in beta and for a long while after release, however; it lost its luster a somewhere along the journey.  Most of the people complaining should consider a few things.  First this might encourage newer players to actually try the game (ones that typically did not play it before).  As well as, people that have long since canceled thier accounts will reactivate (due to it being free), then they might feel the "ooohhh, I want to go do that" feeling and buy specific packs on impulse.  I understand how this is perceived as a release from the real world but we need to remember this company is here not only to service us but to make money in the process.  On another note, how many of you played the pen and paper game... I bet there are several of you, some of you guys made up your own campaigns and scenarios.  However some of you bought the campaign books to run these adventures.  This is the same thing!  I see me and my friends reactivating the game (under the free account) then one Sunday when we all want to play together we buy a pack, log in and make it a day.  I do know this is not the normal thing of MMO's but the alternative was they could cancel the game.  I know some of you say "well, I had rather them do that".  Well, you guys are just negative, this is a creative idea to help increase people as well as keep the game afloat.

 

just my 2 cents.

B

New Post Quote
6/19/09 11:41:50 AM
 
toord writes:
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

New Post Quote
6/19/09 11:50:45 AM
 
Mrbloodworth writes:
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

 

New Post Quote
6/19/09 12:14:39 PM
 
craynlon writes:

 my question would be:

even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?

if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.

 

as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.

so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

New Post Quote
6/19/09 1:13:17 PM
 
toord writes:
Originally posted by Mrbloodworth
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

 

 

Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

 

 

New Post Quote
6/19/09 2:03:33 PM
 
Sovrath writes:
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

 

 

Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

 

 

 

No, he's correct. (about the starting at higher lvl for a module)

There were modules made for higher lvl characters. It was not uncommon to have players just assume the minimum level in order to play those modules.

And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

For the few times I dm'd I would just have players roll a higher lvl character as I was never really interested in the low level game play.

New Post Quote
6/19/09 2:10:11 PM
 
toord writes:
Originally posted by craynlon

 my question would be:

even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?

if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.

 

as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.

so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

 

craynlon ,

 

If you read my post you'll notice I was already unhappy with Turbine's direction. Magic out of control, clerics and magi being able to chug mana pots like it's no body's business, dying has no meaning other than couple of minutes with neg levels, res spells (and even scrolls) cheap as dirt, dwarves with no Darkvision, Beholders, Air ellies, and many other mobs doing all sort of crazy things they're NOT supposed to. Those things were already breaking the game, at least for me. Also if you read, I was honestly expecting Turbine to, for once, to add meaningful races and classes to the game,  mounts, to "fix" long standing issues players have been complaining for YEARS (the Lag issue, no?)... instead the decided to throw all of that out the window in order to make this game your average/mainstream MMO (which is a bad thing, IMO).

 

Peace.

 

New Post Quote
6/19/09 2:17:49 PM
 
toord writes:
And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

 

Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

 

Peace.

New Post Quote
6/19/09 2:32:38 PM
 
craynlon writes:
Originally posted by toord
Originally posted by craynlon

 my question would be:

even if they introduced an option that some shmoe could buy a lvl 20char with all attributes to 26, why would you care ?

if your not in the game to have a challenging adventure and great entertainment with your friends but in it for some kind of obscure leveling/ item race them imho youve left the path of traditional roleplaying even bevore they introduced this service.

 

as i said bevore, i would scream hell if they introduce such a thing in any competative game were guilds have to defend their castles against opponents and people are under the pressure of constant pvp but this is not the case here.

so out of true curiosity id wonder why you would feel insulted if you yourselve never use any aids but the guy on the next table plays on easy mode. you just find your guild/ friends of people that want the game as purists as you do and just ignore the rest or even accept the fresh money they bring in for your game to stay alive

 

craynlon ,

 

If you read my post you'll notice I was already unhappy with Turbine's direction. Magic out of control, clerics and magi being able to chug mana pots like it's no body's business, dying has no meaning other than couple of minutes with neg levels, res spells (and even scrolls) cheap as dirt, dwarves with no Darkvision, Beholders, Air ellies, and many other mobs doing all sort of crazy things they're NOT supposed to. Those things were already breaking the game, at least for me. Also if you read, I was honestly expecting Turbine to, for once, to add meaningful races and classes to the game,  mounts, to "fix" long standing issues players have been complaining for YEARS (the Lag issue, no?)... instead the decided to throw all of that out the window in order to make this game your average/mainstream MMO (which is a bad thing, IMO).

 

Peace.

 

 

hmm ok i agree with you on the "stay true to DDO" thing.
still ddo for me with all its game mechanics of puzzling and "true" questing is a good and heavy underrated mmo.
yes it may move a bit towards mainstream but actually i hope that also the mainstream would also move a bit towards ddo in terms of quest quality.

all in all i also agree that im more rhappy with the "buy content" then the "buy potions and aids" aspect of the new service i was just interested to see if long time players would feel cheated if they played it the hard way till now.

New Post Quote
6/20/09 12:21:54 AM
 
Kylrathin writes:
Originally posted by toord
And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

 

Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

 

Peace.

While I agree with you, toord, in that the rules are the rules and deviations to a degree should be allowed but the DMG was the Constitution (to allude to it, it'd be like all powers not enumerated here are left to the States), it really is a very common practice to roll a new character at the minimum level to play a higher-level module if you don't already have a character at that level.  That said, in the groups I've played in, either the character is temporary and limited to just that playthrough of that particular module and is then discarded, or the character is required to go back and play all previous modules after the current one is done to "catch-up".  Also, no group I ever played with charged me a monthly fee to play, and then changed the rules and charged people per level or any other RMT crap like that.

 

This stinks to high hell.  I played DDO very briefly after launch, and knowing the richness that DnD could have, was EXTREMELY disappointed that it was nothing but hack n' slash.  Having come from SWG Pre-CU, I expected waaaaay more to do.  DDO should have been a sandbox with those instanced quests being the main content, not the ONLY content.  The more companies that move to RMT after the fact, the more games that will suffer their last breaths shortly afterward.

New Post Quote
6/21/09 7:51:42 PM
 
toord writes:
Originally posted by Kylrathin
Originally posted by toord
And in the end, as Gary Gygax said, the game can be anything you want. The "rules" were just guidelines. You could adopt, alter or discard anything you wanted. Nothing was set in stone.

 

Perhaps we have different interpretations of the AD&D DMG preface (where Gygax explains the purpose and the place of the rules). I read it as the DMG is sorta constitution. Individual states and locales can have slight variations of the rules, but none can supersede the ones put in place or stated by the Federal gov't. Yes, fun and imagination should/must be used, but not in such a ways that deviates from the game's core rules.

 

Peace.

While I agree with you, toord, in that the rules are the rules and deviations to a degree should be allowed but the DMG was the Constitution (to allude to it, it'd be like all powers not enumerated here are left to the States), it really is a very common practice to roll a new character at the minimum level to play a higher-level module if you don't already have a character at that level.  That said, in the groups I've played in, either the character is temporary and limited to just that playthrough of that particular module and is then discarded, or the character is required to go back and play all previous modules after the current one is done to "catch-up".  Also, no group I ever played with charged me a monthly fee to play, and then changed the rules and charged people per level or any other RMT crap like that.

 

This stinks to high hell.  I played DDO very briefly after launch, and knowing the richness that DnD could have, was EXTREMELY disappointed that it was nothing but hack n' slash.  Having come from SWG Pre-CU, I expected waaaaay more to do.  DDO should have been a sandbox with those instanced quests being the main content, not the ONLY content.  The more companies that move to RMT after the fact, the more games that will suffer their last breaths shortly afterward.

My thoughts and feelings exactly. Only more eloquent than I was :) Good write up.

 

Peace.

New Post Quote
6/22/09 10:22:43 AM
 
Senadina writes:

I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

New Post Quote
6/22/09 10:30:31 AM
 
toord writes:
Originally posted by Senadina

I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

 

That would officially suck. The more that MMOs try to experiment with unorthodox business models, the less I feel compelled to play them.

New Post Quote
6/22/09 10:33:20 AM
 
Vagrant_Zero writes:


Originally posted by Senadina
I have a feeling that SW:TOR will be selling content packages in a similar manner. All evidence so far points to that very real possibility.

Evidence?

New Post Quote
6/22/09 10:35:41 AM
 
Mrbloodworth writes:
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

 

 

Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

 

 

DnD:U isn't selling stuff like that (weapons that is).


Other than that, don't tell me your one of those DnD players that couldn't fart unless you looked up the Thaco of your pants.

 

New Post Quote
6/22/09 10:39:01 AM
 
nekollx writes:
Originally posted by Mrbloodworth
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord
Originally posted by Mrbloodworth
Originally posted by toord

 There's nothing more anti-D&D than buying your way up. Leveling sigils? Self Rez cakes? Exta XP cakes? Hello? Is anyone working in DDO right now have a DMG/PHB taking dust around? Can they pick up the phone and call WotC and ask a lore master if these items will break the game?


 

Original, those items were called an "Eraser" and "The game master" and most times were done in the name of "Fun".

 

No, they don't. The only reason a DM would let the WHOLE  group  (not just those who can afford it) level up/down if there was a mishap or something like the DM forgetting to bring the dungeon layout  :) SelfRez anything is game breaker and you know it. Never heard of a DM letting someone cast rez or wish upon themselves after they're dead.

Uh huh. Yeah. Its quite common to roll a toon in DnD that is "X" level, so you could play a new module.

 

 

Alright. Even if I agreed to the point above (I still don't, but we obviously have different opinions), you still have to justify the "easy button" with selfrez cakes, bonus XP potions ... buying stuff/supplies while inside dungeons ... don't tell me it's common practice for a DM to let you buy things from inside some lair/cave full of baddies.

 

 

DnD:U isn't selling stuff like that (weapons that is).


Other than that, don't tell me your one of those DnD players that couldn't fart unless you looked up the Thaco of your pants.

 

Of course not! I had my pants enchanted agaisnt "acidental backfire"

New Post Quote
6/22/09 1:30:31 PM
 
sadeyx writes:

I think your all idiots,

This is the best thing that could happen for DDO.  I was very excited to hear about it.

I even have gone and done the trial to see how its improved over the years, and wow, what a fantastic game!  I'd even subscribe to it.  A stark contrast to the really bad game it was on release.  The graphics, the content, the adventure, even the compeltly re-vamped new player zone, fantastic!

Not only that i've got a lot of friends who have done the trial, they all agree that the game is good, but not a game they would pay monthly for! 

So suddenly here is an mmo that has brought a lot of old friends together, adventuring and having fun!

 

DDO Slipping further?... fools, this will pull DDO out of the fire.  Im certainly going to be playing this until Aion.

New Post Quote
6/24/09 6:11:02 AM
 
toord writes:
Originally posted by sadeyx

I think your all idiots,

This is the best thing that could happen for DDO.  I was very excited to hear about it.

I even have gone and done the trial to see how its improved over the years, and wow, what a fantastic game!  I'd even subscribe to it.  A stark contrast to the really bad game it was on release.  The graphics, the content, the adventure, even the compeltly re-vamped new player zone, fantastic!

Not only that i've got a lot of friends who have done the trial, they all agree that the game is good, but not a game they would pay monthly for! 

So suddenly here is an mmo that has brought a lot of old friends together, adventuring and having fun!

 

DDO Slipping further?... fools, this will pull DDO out of the fire.  Im certainly going to be playing this until Aion.

 

And that ladies and gentlemen IS the epitome of the probervial FANBOI111!!!! Ugh. People like you are the ones who have lowered the bar for game makers across the baord. If you are happy with whatever sh!t the developers throw at you then you can expect developer to keep throwing sh!t all over since producing sh!t is cheap and thus better forthe bottom line.

 

New Post Quote
6/24/09 9:48:25 AM
 
toord writes:
Originally posted by nekollx

Of course not! I had my pants enchanted agaisnt "acidental backfire"

 

L.M.A.O! :D

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6/24/09 9:49:32 AM
 
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