Trending Games | World of Warcraft | Black Desert Online | Elder Scrolls Online | Trove

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,302,927 Users Online:0
Games:900 
Stray Bullet Games
MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel 03/25/03)  | Pub:UBISoft
PVP:Yes | Distribution:Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC Mac | Out of date info? Let us know!

Shadowbane News - Massive Patch Review. . .

Posted by Matthew Fusco on Jun 05, 2003  | Comments

We are currently testing an extremely large Shadowbane patch in QA that we hope to deploy next Monday across the service. This is roughly 50% of the total fixes and changes, so this will expand as more items are verified and tested.

Update: Several entries were removed as they were previously fixed, or working as intended. For more information see the corresponding forum thread.

Shadowbane Patch Preview v. 1.0.7.7


Fixes

- Fixed a couple of server crashes
- Fixed some spawning bugs.
- Silverlance vendors should all be fully functional.
- Druid AoEs will no longer affect the group.

- Removed the ability to start or end one's name with punctuation keys.
- Hybrid class trainers now follow the same teaching skill caps as other trainers in safeholds
- Building furnishings should be appearing consistently throughout world.
- Gave some shameless Irekei NPCs some pants.
- Weapon taunt powers should be more effective now.

- Errant guildleaders should no longer appear at their old digs.
- Wind bows should now be able to hit moving targets.
- Fixed some OSX customer lock up and patching problems.
- The Challenge power now has a success or failure message
- Wyverns should no longer get stuck in trees

- Health bars in the group hud should no longer exceed 100%.
- Stamina heals now have the correct particle effect
- There should be less wierdness when an aracoix dies in midair.
- AoEs should no longer affect pets of a group member.

Changes

- Unidentified magic items are now clearly visible in the sell menu, making it harder to sell them by accident
- Discipline dropping monsters will no longer be robbable.
- Level of Detail (LOD) will be based upon camera position, not character position.

- You can now kick out group members who aren't near you.
- "Friended" guild members can no longer transfer assets.
- Bladeweavers and Blademasters magic powers will now be based on Intelligence.

- The 'Master-at-arms' has been renamed 'Master Warrior'.
- The Blood Prophet power 'Bloodfire' now does stamina damage.
- Holy blades are now dual wieldable.
- Bob the Wandering Grobold has a new story to tell.
- Renamed Conn MacMorgan's evil, runeless twin.
- Steal Breath can now be cured by poison cures.

- Skratha Tundra should be less laggy.
- Newbie Zones and Cities should cause less rubber-banding
- Weapon Speed values should now show up on weapon mouseovers.
- Made the gladiator rune description more accurate.
- Asset Management HUD "Time left for building upgrade" should be easier to understand
- Use of recall scrolls will now instantly fire a particle effect.

- To appease summoners who fund their trade summoning those with DoOdiSh names, the summon dialog is no longer case sensitive.

Additions

- New characters will find 'M' mapped to 'Map' instead of 'Mouselook' in the future.
- A 'click-through' toggle has been added to many huds. This is most useful in the chat huds.
- Added lighting support for >2048 resolution
- Shadowmantle now has an effect icon the afflicted can see.
- Added 'trade with player' button to main menu under actions/interactions (Hotkeyable)
- You may soon find siege staffs for magely building bashing.

- The Shadowbane Team

If you would like to read what people have to say about this on the forum,  head over to their site. . .