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Shadowbane

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Shadowbane » General Discussion » Good Riddance.

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nthnaoun  5/17/06 10:21:21 AM

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Originally posted by Naturally
I've known a lot of people who played Lineage 2 and hated it. Why would you want to waste 1 year of your pathetic life just to get to the action. This is why SB is great, you dont HAVE to spend 1 year to get anywhere in the game, you can get to the fun stuff fast and easy. Permadeath will be the permadeath of the game and by god i hope you dont have to spend 1 year leveling just to lose a whole year of work for dieing once.


I won't argue with you there. I went back to DAoC. My point was that SB is not "the" most hardcore PvP game that these people are saying it is. Lineage 2 is more hardcore and even then, a game isn't hardcore PvP in my book unless you can lose your character in it, hence permadeath. When you make the griefers think twice about killing someone, because they might die instead, that is hardcore. But for now, losing levels is about as hardcore as you can get. Lineage 2 has this, does SB? Just because a game has open PvP and ganking/greifing does not make it hardcore. Only real pain in massive amounts of loss time is hardcore PvP, whether it be permadeath or the ability to lose levels.

 
Naturally  5/17/06 12:40:01 PM

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Originally posted by nthnaoun

Originally posted by Naturally
I've known a lot of people who played Lineage 2 and hated it. Why would you want to waste 1 year of your pathetic life just to get to the action. This is why SB is great, you dont HAVE to spend 1 year to get anywhere in the game, you can get to the fun stuff fast and easy. Permadeath will be the permadeath of the game and by god i hope you dont have to spend 1 year leveling just to lose a whole year of work for dieing once.


I won't argue with you there. I went back to DAoC. My point was that SB is not "the" most hardcore PvP game that these people are saying it is. Lineage 2 is more hardcore and even then, a game isn't hardcore PvP in my book unless you can lose your character in it, hence permadeath. When you make the griefers think twice about killing someone, because they might die instead, that is hardcore. But for now, losing levels is about as hardcore as you can get. Lineage 2 has this, does SB? Just because a game has open PvP and ganking/greifing does not make it hardcore. Only real pain in massive amounts of loss time is hardcore PvP, whether it be permadeath or the ability to lose levels.


Perma death does sound like a great idea in that matter. I would just hate losing all my hard work hah. My problem with WoW is there is NO penalty whatsoever for getting killed, and when you kill someone you know their going to respawn in 30 seconds with no penalty so what is the point. There just isn't very much gratification in owning someone in WoW IMO. It will be nice to see how the permadeath idea works out, I would be willing to give it a try.

hack (hak) n., A clever solution to an interesting problem.

nthnaoun  5/17/06 1:00:59 PM

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Originally posted by Naturally

Perma death does sound like a great idea in that matter. I would just hate losing all my hard work hah. My problem with WoW is there is NO penalty whatsoever for getting killed, and when you kill someone you know their going to respawn in 30 seconds with no penalty so what is the point. There just isn't very much gratification in owning someone in WoW IMO. It will be nice to see how the permadeath idea works out, I would be willing to give it a try.


The idea of permadeath sounded good to me too, so I preordered the game a few months ago. I probably won't play it now, because of the lack of communication and I'm not crazy about the artwork either.

But the game boasts everything SB does now, plus the permadeath system, which only applies to the "main" characters in the game. There are "main" who are the hero's and "regular" who are the normal characters. Mains will be stronger, more powerful, and will advance faster and farther than a regular can, but the downside is permadeath if you get killed. There are ways to redeem yourself once your killed to give your character a second chance, but it is not guaranteed.

For more information you should visit their website. You can find the link in the "links" section of The Chronicle on this website.

 
damian7  5/17/06 5:02:34 PM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.


Originally posted by Domesto

This game was crap from the start and still is crap all the way up till the end. Bugs, sb.exes, lag, hacks, dev corruption, items/weapons deleted, city buildings/walls disappearing, etc, etc, etc. I think the only people that are left playing it and still giving it praise are the 25 people at wolfpack and their friends/family. Seriously, I wouldn't even put Wolfpack on your resumes Devs. This game was a disgrace. I had high hopes for Shadowbane at one time (Open PvP, city building/sieging, etc), but man, what a let down. The people that developed and managed shadowbane failed miserably. JMHO.



if JMHO means "just my humble opinion"; then, i do not think humble means what you think it means.  not by a long shot.
 
Awakened  5/18/06 10:43:27 PM

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Hey I got an idea, let's rehash the shit that's been said everday for the last 3 years.

Facts:

Shadowbane was origonally programmed by newbie devs, and as a result, there were a lot of problems at release that destryod it's long-term potential as a large-scale siege MMORPG.

Ubi hired some experienced devs to work on the game and overtime have worked out most of the known lag issues, mem leaks, exploits, etc...

Shadowbane has had two or three devs working on it for the last year or more and that's it, despite that, there's been a good bit of content additions to the game.

Ganking is a small part of Shadowbane, and people that measure a game's PvP worth based on griefing aspects are not properly evaluating the game as a whole.

Shadowbane is not a crafting game or grinding game, instead of trying to make a game something it's not, focus on enjoying what it is.  It's still more fun than any other MMORPG out there - I've beta tested 11 games since I started SB about 3 years ago and have yet to find any that appeal to me the way SB does.  What it lacks in PvE depth, it makes up for in PvP execution.

What greater tribute to free will than the power to question the highest of authority? What greater display of loyalty than blind faith? What greater gift than free will? What greater love than loyalty?

Awakened  5/18/06 10:48:14 PM

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Originally posted by nthnaoun

Originally posted by Naturally

Perma death does sound like a great idea in that matter. I would just hate losing all my hard work hah. My problem with WoW is there is NO penalty whatsoever for getting killed, and when you kill someone you know their going to respawn in 30 seconds with no penalty so what is the point. There just isn't very much gratification in owning someone in WoW IMO. It will be nice to see how the permadeath idea works out, I would be willing to give it a try.


The idea of permadeath sounded good to me too, so I preordered the game a few months ago. I probably won't play it now, because of the lack of communication and I'm not crazy about the artwork either.

But the game boasts everything SB does now, plus the permadeath system, which only applies to the "main" characters in the game. There are "main" who are the hero's and "regular" who are the normal characters. Mains will be stronger, more powerful, and will advance faster and farther than a regular can, but the downside is permadeath if you get killed. There are ways to redeem yourself once your killed to give your character a second chance, but it is not guaranteed.

For more information you should visit their website. You can find the link in the "links" section of The Chronicle on this website.


Permadeath is not a new idea, but it is a bad one.

SB has made a reputation has a great PvP game because it suites both hardcore and casual PvPers.  People talk about how hardcore it is and then compare it to other PvP games.  People are forgetting that the casual PvPer makes up 70% of the SB playerbase, and casual PvPers don't like permadeath or losing lvls when they die.  You can't build a game for powergamers and expect it to succeed (at least not greatly).

What greater tribute to free will than the power to question the highest of authority? What greater display of loyalty than blind faith? What greater gift than free will? What greater love than loyalty?

damian7  5/19/06 9:51:15 AM

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Joined: 4/20/06
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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.


Originally posted by Awakened

Hey I got an idea, let's rehash the shit that's been said everday for the last 3 years.

Facts:

Shadowbane was origonally programmed by newbie devs, and as a result, there were a lot of problems at release that destryod it's long-term potential as a large-scale siege MMORPG.

Ubi hired some experienced devs to work on the game and overtime have worked out most of the known lag issues, mem leaks, exploits, etc...

Shadowbane has had two or three devs working on it for the last year or more and that's it, despite that, there's been a good bit of content additions to the game.

Ganking is a small part of Shadowbane, and people that measure a game's PvP worth based on griefing aspects are not properly evaluating the game as a whole.

Shadowbane is not a crafting game or grinding game, instead of trying to make a game something it's not, focus on enjoying what it is.  It's still more fun than any other MMORPG out there - I've beta tested 11 games since I started SB about 3 years ago and have yet to find any that appeal to me the way SB does.  What it lacks in PvE depth, it makes up for in PvP execution.



i just want to add a thought or two to this post.

pve.  why do you pve? 

pvp.  why do you pvp?

on and off i've played wow since beta and have leveled a few toons to 60.  the past few times i've restarted my sub to wow, i've almost immediately gone into pvp.  the queues for the battlegrounds are ridiculously long, so i'll join a pug, or an instance with my guild, with them knowing that as soon as the queue for the BG comes up - i'm gone.

everything i do in wow is geared towards pvp.  even on roleplay or pve/normal servers.  if i grind levels, it's because my toon just hit lvl 20, and is now in the 20-29 bracket and i want a few levels so i can be competitive in this bracket.

when cov came out, COx now had pvp areas.  don't bother wasting your time.  they are a total and complete joke and afterthought.  this includes base-raiding.  but at least, they're there.

while i want to think of myself as a pve'er, i just keep finding myself looking for the pvp content in a game.

UO, before the introduction of the carebear pvp-free lands, was great fun.  back in the day, pvp'ing pretty much any and every where non stop, yeah, that was mad fun. 


graphics get my attention immediately.  if they suck, i don't want to spend a few hundred arrows wishing they didn't suck.


then i'll play a bit.  if the pve environment is nothing but mindless grind (which it is in many games); i'm looking for the pvp.





now here's something to think about.   say you're in a mega-guild in wow/eq/etc.  your purpose for being in a large group such as that is so that you can have enough comrades to do the 40-man, day+ (real time) instance against some big bad.

from what i've seen of shadowbane, you're in a megaguild so that you can fight, win, and dominate.  the loreplay server (possibly plural), reacts to battles fought, won, lost and the ingame environ changes based upon player wars.

i hate hate hate to say it, but even the wife, if she's playing wow, she's queued up for a battleground and just messing around until the BG comes up.  from what i'm reading and what little i've played, shadowbane seems to have the pvp capabilities that we wished UO had (when it'd first come out).


so just wondering... do you see yourself getting more enjoyment from spending 8-30 hours grouped with 40 guildmates to fight the same old big bads (who, after a few runs, become farmable, so now it's just a matter of your guild doing the same instances over and again so everyone can get the good items) --- ORRRRRRRRRR ---  do you see yourself looking forward to fighting other players, your guild vs another guild. 


just some stuff to think about, in what you're looking for in a game. 
 
aeyeaws  6/12/06 9:48:16 PM

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and the red death held illimitable dominion over all

"   I was a big time carebear... I came out a killer ^_^   "       

 Oh   , lol   i thought you said       i came out an asskisser   on first  cursory read, lol

 
Blurr  6/18/06 3:09:06 PM

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... So I says, "Supercollider? I just met her!"

I had followed this game from about a year before beta (before there were even any screenshots) up until my first day of joining beta.

All I have to say is that this game really disappointed me. I consider it a stain on the MMO landscape. I don't begrudge the devs for trying a style of gameplay, we need people trying out things. However, their execution on just about everything was (I felt) horrible.

So I too say 'Good Riddance'.

Bring it on down now.

Jerek_  6/18/06 3:16:03 PM

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it didn't go anywhere

its not for everyone by any means, but lots of us love it.  from release to the present, its only improved.

 
Domesto  4/22/08 9:15:35 PM

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And I still feel the same. These developers make the top 3 on worst developers ever list.

 

 

 
Zerocyde  4/23/08 3:07:26 AM

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The wise man seeks wisdom. The fool claims it.

And still to this day, no mmo comes as close to being the first good mmo as Shadowbane does.

 
Player_420  5/02/08 1:31:55 PM

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Originally posted by Maverick827
I would normally argue with you; presenting my argument and, undoubtedly, make you look like the biggest moron on the face of the planet.  I would mock your knowledge, or the lack there of, of video games and the principals of why Shadowbane was not a failure.  But I wont; it's just not worth it.  You're too far gone, and I hope one day you learn just how wrong you are.

sums it up

I have played ev