Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,991
Members:1,140,853  Online:0
Guests:0  Posts:3,108,613
Wolfpack Games
RPG | Genre:Fantasy | Status:Cancelled  | Publisher:UBISoft | Has PVP:Yes
Distribution:Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC Mac 

Shadowbane: Progress Report

Timothy Till takes a look at where Shadowbane is after several years live.

By Timothy Till on November 11, 2005

Page 2 of 2

City Siege
This is probably the most unique aspect of Shadowbane’s gameplay. City siege has changed dramatically since release. When a guild desires to bane an enemy they have to procure a banestone and plant the stone outside the walls of the targeted city. The power of the banestone must be equal to the power of the city that is being baned. A rank seven tree of life (the heart of a city and a measure of its power) can only be baned by a rank seven banestone or higher. The defender then chooses the time of the bane (anywhere between 48 and 72 hours from the time the bane was placed). When the bane time goes live, war is declared, and the walls, shops, buildings, and the banestone itself, all become vulnerable to damage.

Damaging cities or banestones is done by special spells, siege weapons, or siege machines like trebuchets. The opposing forces duke it out with the attacker trying to breach the defenders wall and the defenders trying to destroy the attacker’s banestone. City sieges are the true testament to the skill of a guild and afford the lions-share of bragging rights.

 advertisement 
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Losing a city can be debilitating for some players since the cost to build, rank, and create a city requires days upon days of farming and effort, but the reward of holding a city and becoming a server power far outweigh the negatives.

It’s also important to note than anyone can bane anyone for any reason. Shadowbane is a game of politics and competent Machiavellian guild leaders can use diplomacy, bribery, or astute political machinations to win a war, but even lacking that, competent warlords can win with skill and power alone.

Release to Now: What’s Changed?
Nephilim and Vampires are two of the newest races to hit Shadowbane since release. Nephilim, bat winged demon spawn of chaos, are feared mages and casters that can fling doom from above. Vampires, the generals of the armies of oblivion, are the resilient walkers of the night with devastating drain attacks and impressive vulnerabilities. These two races have dramatically changed the face of PvP.

Sentinels, Doomsayers, Necromancers, and Nightstalkers are the newest character classes to be implemented since release. Doomsayers are perhaps the most powerful of these classes with their ability to drain life, mana, and cripple an enemy with debilitating debuffs. Sentinels come in a close second with their ability to make any PvP group utilizing holy damage to be dramatically more effective in combat.

Now Shadowbane also has resource mines. Each macro-zone has a resource mine that yields up every hour a set amount of special resources. Resources include lumber, iron, stone, agate, quicksilver, and many other unique items. These resources are used in turn to craft unique and powerful items, and are also required to build an empire.

The new realm rulership system has also radically changed the political landscape of Shadowbane. The world is divided into realms, and powerful guilds can lay claim to these realms and lord over all other cities in that realm. They can tax other cities in their realm, and all who enter it know the name of who owns it. Realms, along with mines, have given Shadowbane even more to fight over and to fight for.

Perhaps the most anticipated change to Shadowbane is the upcoming soon to be announced Lore Server. The Shadowbane community is perhaps the game’s strongest asset. The community has been demanding a Lore Server since Shadowbane was released and they’re finally getting it. Shadowbane guilds will now be focused around the fifteen lore factions currently available and will only be able to guild characters in the guild compliant with the lore. Elven guilds will now only be able to guild elves, and minotaurs, for example. All other servers have no such restriction on who can be guilded where.

The new Lore Server offers what most Shadowbane players have been asking for, and promises a unique and fresh take on siege, PvP, and politics.

In Summation
For a game that has existed primarily as “under the radar”, Shadowbane continues to grow and improve. It still has many bumps and general frustrations, but the evolving content, new features, and expanded options have been enough to keep its loyal player base coming back for more.

Personally, I think Shadowbane has been a great MMORPG experience, but like many of its players, I am still holding out hope for Shadowbane 2.


Your comments are welcome in this thread.

Pages(2): 1 2

More Shadowbane Features:

Shadowbane - Game Closing Permanently Announcement added on Friday April 17
Shadowbane - Interview with Danielle Vanderlip Interview added on Wednesday February 15
Shadowbane - Progress Report Progress Report added on Friday November 11
Shadowbane - Dev Profile: Sara Jensen Interview added on Monday July 18
Shadowbane - What Is Shadowbane? Dev Journal added on Thursday July 07

More Progress Reports:

CrimeCraft - Game and Business Model Changes Progress Report added on Friday October 16
Fallen Earth - First Impressions Progress Report added on Friday October 02
General - Nexon Update With Min Kim Progress Report added on Tuesday September 29
Hello Kitty Online - Checking in with HKO Progress Report added on Monday September 21
Star Trek Online - Latest Information Recap Progress Report added on Monday September 14

More Features:

Victor Wachter - The Failed Game Column added on Tuesday November 24
Turf Battles - An Introduction to Turf battles Interview added on Tuesday November 24
Final Fantasy XI - Is FFXI Doomed? General Article added on Tuesday November 24
Perfect World International - Rising Tide Preview Preview added on Monday November 23
Popular Features:
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Top 5 Things Coming In WoW Patch 3.3 Column added on Tuesday November 10
We look at the top five things players should be drooling about in Patch 3.3... Read More
The List : Ten MMOs and Their Place In History Column added on Wednesday November 18
MMORPG.com's Jon Wood returns this week with another list, this time taking a look at... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Shadowbane : Game Closing Permanently Reported on Apr 17, 2009
MMORPG.com has learned that Wolfpack Studios is closing the doors on their MMO Shadowbane as... Read More
Shadowbane : Shadowbane Reboot Reported on Mar 13, 2008
The folks at Shadowbane have announced that Shadowbane will be reset on March 25th, the... Read More
Shadowbane : Latest Patch On Test Server Reported on Mar 15, 2007
Shadowbane content patch goes to test server. Read More
Shadowbane : In-game Advertising Reported on Mar 08, 2007
This Tuesday, Ubisoft and Double Fusion joined forces to offer dynamic in-game advertising in Shadowbane. Read More
Shadowbane : September Content Patch Reported on Oct 05, 2006
Shadowbane released their September 2006 content patch on September 27th. Read More

Advertisement