Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,969
Members:1,132,735  Online:0
Guests:0  Posts:3,081,196
Wolfpack Games
RPG | Genre:Fantasy | Status:Cancelled  | Publisher:UBISoft | Has PVP:Yes
Distribution:Retail | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
Desktop Client | System Req: PC Mac 

Shadowbane: What Is Shadowbane?

"What is Shadowbane?" Wolfpack Community Manager Sean “Ashen Temper” Dahlberg re-introduces the game in this new developer journal.

By Sean Dahlberg on July 07, 2005

Player-versus-Player Combat

Shadowbane has been built from the ground up to support Player-versus-Player (PvP) combat. Every facet of the game system including the game's backstory, actively encourages it. In addition to one-on-one PvP dueling, Shadowbane's game mechanics also support and encourage Guild-versus-Guild (GvG) and Kingdom-versus-Kingdom (KvK) combat.

This isn't to say, however, that PvP Combat is completely unrestricted - Shadowbane's game world is divided into zones and territories, with conflict levels ranging from completely protected (such as the Newbie Areas and Starting Cities) to extremely dangerous (hostile advanced areas and land held by enemy nations).

 advertisement 

We have worked very hard to ensure that the combat system offers the most balanced PvP experience on line, and that player conflict fits within the context of the game world. Pointless violence is not the purpose of Shadowbane: but we also assert that it's hard to tell a gripping story (especially a gripping fantasy story) without conflict or battles. We remain firm believers that PvP and Roleplaying can go hand in hand, and that, in fact, the pinnacle of each can only be achieved when the two exist in tandem. Without the power to back up your words, what good is a well-acted swagger? And how much more meaningful will your character's victories be when firmly grounded in an epic or mythic context?

The traditional Player-Killers (PKs) of other games are outsiders who wander from region to region in search of prey, vanishing when their victims come looking for revenge. In Shadowbane, however, all players belong to a Guild, run either by GMs or Players. Guilds are highly territorial, and you can easily learn where a character is from by viewing their Guild Crest when you click on them or by viewing your "Recent Attacks" log. Wanton murderers will be held accountable for their actions by the Guilds they serve, and the penalties for being expelled from a player Guild are severe. Furthermore, trying to operate without the fixed home base that a Guild provides is asking for serious trouble. So, you may ask, what's to keep all the PKs from forming Guilds of their own? Nothing, but there's nothing to keep you and anyone ever troubled by them from forming your own Guilds, and battering the PK Guilds to dust. It's hard to hide a player city. Also, Shadowbane's reliance on Guilds means that every victim has a Guild full of supporters to help them get even. In Shadowbane, PvP isn't about PKing. It's about payback.

Emphasis on Player Interaction

We believe an online title can be more than just a "game." By combining the elements of an RPG with a service model geared towards on-going narration we are creating a unique new form of entertainment; a new type of media in which the viewer can make the leap from "silent observer" to "active participant."

We didn't just want to build a game; we wanted to build a living world. Shadowbane is dynamic, breathing model of a feudal society -- with all the cooperative and competitive implications thereof. We believe that this creates the ultimate roleplaying experience, and that the opportunities for human interaction brought about by such a flexible environment far surpass the possibilities offered by a more static, repetitive model. In the past, the mantra of MMOs was level, loot, repeat… Level, loot, repeat… In Shadowbane, players shape the face of the game world: players decide where their cities are, what buildings and services they hold, which regions of the map are ruled by those cities, and ultimately, whether those cities will survive the ambitions of their rivals. You decide.

In short, we don't want to give you "just a game"... We want to give you the opportunity and the power to Change the World.

So What Exactly is Shadowbane?

Is it a RPG? It it an RTS? Is it a political game? Is it a story? Is it all of the above? The best way to answer that question is to try it yourself!

To learn more about Shadowbane, visit the official Community website at http://chronicle.ubi.com/. And if you need help in learning the ropes of Shadowbane, read the Getting Started Guide at http://www.shadowbania.com/!

Pages(2): 1 2

More Shadowbane Features:

Shadowbane - Game Closing Permanently Announcement added on Friday April 17
Shadowbane - Interview with Danielle Vanderlip Interview added on Wednesday February 15
Shadowbane - Progress Report Progress Report added on Friday November 11
Shadowbane - Dev Profile: Sara Jensen Interview added on Monday July 18
Shadowbane - What Is Shadowbane? Dev Journal added on Thursday July 07

More Dev Journals:

General - Craig Morrison On Melee vs. Ranged Balance Dev Journal added on Monday November 09
Wizard 101 - From Shadowbane to Wizard 101 Dev Journal added on Thursday November 05
Star Trek Online - Episode Missions Explained Dev Journal added on Wednesday November 04
CrimeCraft - The Triad Faction and Boss Screens Dev Journal added on Friday October 30
Fallen Earth - Revamping the New Player Experience Dev Journal added on Tuesday October 27

More Features:

General - Craig Morrison On Melee vs. Ranged Balance Dev Journal added on Monday November 09
Dragon Age Origins - Dragon Age and MMOs Interview added on Monday November 09
Fallen Earth - Ten Reasons to Play Fallen Earth General Article added on Monday November 09
Lord of the Rings Online - Mirkwood Screenshots, Part Three Interview added on Monday November 09
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Shadowbane : Game Closing Permanently Reported on Apr 17, 2009
MMORPG.com has learned that Wolfpack Studios is closing the doors on their MMO Shadowbane as... Read More
Shadowbane : Shadowbane Reboot Reported on Mar 13, 2008
The folks at Shadowbane have announced that Shadowbane will be reset on March 25th, the... Read More
Shadowbane : Latest Patch On Test Server Reported on Mar 15, 2007
Shadowbane content patch goes to test server. Read More
Shadowbane : In-game Advertising Reported on Mar 08, 2007
This Tuesday, Ubisoft and Double Fusion joined forces to offer dynamic in-game advertising in Shadowbane. Read More
Shadowbane : September Content Patch Reported on Oct 05, 2006
Shadowbane released their September 2006 content patch on September 27th. Read More


Advertisement