Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:570  Guilds:2,964
Members:1,441,689  Online:0
Guests:0  Posts:4,581,843
Seed (SD)
Runestone Game Development
MMORPG | Genre:Sci-Fi | Status:Cancelled  (est.rel 05/02/06)  | Pub:Runestone Game Development
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:E

Seed News - Game Closing

Posted by Dana Massey on Sep 28, 2006  | 57 comments in our forums

Sad news today from Danish developers Runestone. Seed, their non-combat MMORPG, is soon closing its doors after a few months of service. The company has simply run out of money. Below is a letter from CEO Lars Kroll Kristensen.

We’ve reached the end of the road [September 28, 2006]

Open letter to the community

For the past two months, I and a few others have attempted to sell a partnership deal to a long list of publishers and MMO companies, trying to raise the capital we needed to finish the game properly, and re-launch it in a form it, and especially you the community, deserve. While we have received a great deal of interest, we have not been able to close a deal. The harsh reality is that we have now officially run out of money, and out of options, and therefore, we cannot pay salaries, rent or hosting fees.

What this means to you, is unfortunately that you will only be able to play Seed for a very limited time. We will have a little “goodbye” ceremony this Sunday at 20 CEST. I will be there, in the garden, as Magellan. He was the first character online, and he will be the last. I hope some of you guys will be there too, even if the occasion is sad. After that day, the servers may be less stable and reliable, and AD GMs will only be online on their own free time, if at all. Same goes for Runestone Staff.

For us, it means that the dream of Seed and Runestone is over. It has been a wild, weird ride, full of frustration, triumph, joy, stress and fun, but never boredom. We have all learned incredibly much about game development, the gaming business and MMOs.

We’ve made some major mistakes, and some smart moves along the way, but in the end, we simply tried to do too much, with too few funds, which I guess is a typical “Rookie”, and even veteran error.

I, for one, would do it all over again, although I would do a great many things differently next time around.

For the MMO community and business as such, the rise and fall of Runestone probably doesn’t mean that much, but I hope MMO execs out there reading this letter will draw the *right* conclusions from Runestone and Seed, and *not* the wrong ones.

One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea.

It isn’t.

I am still fully convinced that a role play-centric game is not only a good idea: It’s a great idea. It just needs to be better executed. Seed has many of the right qualities for such a game, and I still firmly believe that, given sufficient funding, we could have created a great game.

Unfortunately, we will never know.

We’ve reached the end of the road, and to all those of you who have followed us along this wild, weird ride I say a big, big thank you. It’s been a pleasure serving you our game, and your constant faith in us has been a major morale booster when times seemed tough.

I hope Seed gave you some enjoyment, some great times and some fun along the way, maybe even some new friends. I hope you will demand more from your future games in terms of role playing with other players, and in terms of player influence in the world.

‘Cause that’s what role playing games and role playing communities are all about. The people playing them.

Lars Kroll Kristensen
CEO, Runestone Game Development

You can find out more on the Seed website.

Read more Exclusive News...

 
 
maxpfaff writes:

thats really sad news

i followed the progress of this game since a very early stage - i even got into beta - unfortunately i had bad timing  and the beta was over exactly that day i wanted to play it for the first time

also it was kinda hard to get info what this game was about

besides that the graphics are definately a matter of taste

if there had been some kind of trial i had tried it and who knows  maybe i would have liked it

but yah its sad to see the hard work of some ppl go down like this

all the best to you guys

New Post Quote
9/28/06 9:55:13 AM
 
Whesky writes:
it is indeed sad news, SeeD to me looked like something groundbreaking, really too bad they couldn't get it right the first time..being forced to release it too soon just killed the game I guess.
New Post Quote
9/28/06 10:03:08 AM
 
Mrbloodworth writes:
That really sucks. Really it does.

Things went bad when investors pushed them to releace it early. This is a fact that the devlopers themselves said when they did releace "We are releacing to early".

The graphics were great, strong art directions, and the gameplay unique.

I was really hoping they would survive.
New Post Quote
9/28/06 10:03:14 AM
 
Micklez writes:

It's really sad when an MMO dies. Like when MM3.0 died I felt like part of my life was going to waste. It felt like I was losing a friend or something. I guess it's sad that I got that attached to a game. That's the general idea though, isn't it? If people didn't get attached then they wouldn't be successful. I'd love if some company read this letter then gave seed an option to thrive. I've never played it but I'd try it.

Michael.

New Post Quote
9/28/06 10:08:03 AM
 
dragonfyre writes:

This is sad but I had a feeling this would happen, especially since they were being forced to push out the game. The concept though is great and here's hoping they or someone bring the concept back out.

New Post Quote
9/28/06 10:08:29 AM
 
parrotpholk writes:
Although it was not my niche is sad to see something go under that wasnt put out by a forbes company. Much luck to the devs and hope they continue on
New Post Quote
9/28/06 10:10:18 AM
 
Jorev writes:

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.

New Post Quote
9/28/06 10:16:03 AM
 
Mrbloodworth writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


I guess players having fun in a game they like has nothing to do with it.
New Post Quote
9/28/06 10:24:43 AM
 
TiiKii writes:
This IS very sad indeed! 

Yes, there are alot of other games out there that are bigger.. but, "Small Fries" should have their turn also with the player-base!!

Good luck with what ever you now do in the future!
New Post Quote
9/28/06 10:27:00 AM
 
sly220 writes:

Sorry the game was a wash good luck on your next mmo

New Post Quote
9/28/06 10:30:47 AM
 
Tymora writes:

It is sad, and I feel a bit responsible because I would not longer support the game after it was released too early and incomplete, but that never meant that I wasn't still a fan of the game.  I wanted it to succeed, mainly because I am a believer that roleplay-centric, non-combat mmorpgs can be successful and fun.

As Lars mentioned, it was not properly executed, but I figured with time ( and more funds ), Runestone would correct the things that were done wrong, and at that time I was surely going to return to play their game.

He's is also right when he said these games are all about the community, something you still obviously haven't pick up on yet, Jorev.

New Post Quote
9/28/06 10:35:25 AM
 
kparton writes:

Hmm, doesnt look like the end is near just yet!, this posted just this afternoon on the seed forums:

To players, partners and other interested parties.

The Runestone board of directors regrettably have decided to file a bankruptcy petition to the court of Aarhus, Denmark.

Throughout the last couple of months the company has tried to raise capital and supplemental competences amongst potential partners to ensure the continuing development of the game Seed in order to make it the intended appealing online game for experienced gamers.

Despite positive feedback from the gaming community on idea and graphical style, the lack of contents and challenge in the game discouraged many players from signing up for immediate subscription. Instead many players expressed their intention to wait a few months for the problems to be solved before committing to a subscription.

Throughout the development process management and employees have worked hard to realize the vision. We have worked together with competent international partners and very understanding investors. However, we have to accept that the process of developing an appealing online game has proven far more comprehensive than our original estimate.

Despite a focused effort to ensure the continuous development of the game, we have not been able to fill neither short-term nor long-term needs for capital and competences. Therefore the board of directors had no choice but to file for bankruptcy, and thereby risk the closure of a desirable workplace for 20 competent employees.

All possibilities for the continuation of Runestone and Seed will be evaluated in the time to come.

On behalf of the board of directors,

Gert Zimmer Hansen
Chairman, Runestone Game Development ApS
Aarhus, September 28 2006.

New Post Quote
9/28/06 10:48:04 AM
 
JonMichael writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


How can a game closing be a good thing for the MMO market? 

Not everyone wants to play SOE and Blizzard games... what a boring market THAT would be.  Just because some MMO's have large playerbases, doesn't mean they're any GOOD. LOL

Here's wishing smaller MMO companies and niche games thrive!  Nothing like having a CHOICE.

Best of luck to the developers and staff of SEED. May they find a nice small company that develops a game that shows these big companies that it takes more than money to be successful in this market.  Maybe then we'd have better customer service, more interesting games with people who actually CARE about the games they create and not just the bottom line.

New Post Quote
9/28/06 10:51:49 AM
 
ThomasHolm writes:
I am Thosam in SEED, head of a small, but loud and proud Ring (Guild/Clan equivalent) called Evolution.

I've been with SEED ever since I found it, long before Beta.

SEED spell-bound me with its no-combat concept, its graphics and its community.

I find this a very sad day and I will miss this game, the Ring and the people I played with.
New Post Quote
9/28/06 11:04:25 AM
 
Radmuz writes:
Indeed this is a very sad thing to hear. Even though the game was very unfinished I subscribed to it. I felt it was my small donation to a innovative company. Eventually though I did drop my subscription, there just was not enough content and I believed it had to much work to do before it would be there.

I wish the staff the very best. They were a very likeable group, and did actually listen to the community. If we are lucky Seed will be revived.
New Post Quote
9/28/06 11:11:11 AM
 
Beatnik59 writes:

You know, I started the game not too long ago.  I won't lie, it was rough going in an "alpha" way.  There was a lot of hangs, and a lot of crashes.  I have to tell you though that if it were any other game, I'd leave and not look back.

Yet there is something about Seed that made me really, really want to fight through it all, and progress through the story.  It wasn't the best situation, but it was something worth playing.  Perhaps because, unlike every other game out there, I never had to worry about having some 1337d00d saying, "u join our guild and twink out."  Nobody ever said to me, "we don't need ur roleplay foofoo crap, cuz we need more mobs and more DPS."  Nobody ever said to me, "if you ain't on ventrillo, you can't play."

There were plenty of solo things to do at all hours, and plenty of things you could do as a group.  I guess what made some not understand Seed if they played an MMOFPS is that a lot of people came to Seed for the character-driven nature of it, and not the "button mashing."  It was a great platform for deep storytelling, and shared fiction.

The style and setting really made you feel like you were part of the story, and out of all the games I ever played, it had the most helpful playerbase and GM staff.  Perhaps because they knew that they had to fight to keep the game growing, against all odds.  Given the state it was in, I was impressed at how hard Runestone worked to fix things on the fly.

I think all of us there wanted to see the game survive, but I also think that everyone knew deep down it was just a matter of time before the game shut down.  Make no mistake about it though, it was never the concept and the gameplay that brought Seed down.  To tell you the truth, the concept and gameplay were the only things that made the game survive for as long as it did.  My only regret is that I didn't get more involved sooner, so I'd experience a whole lot more of the gameplay.  I never saw any other region besides Recspace before yesterday.

A truly thought provoking, deep, loveable MMO, and one that I'll never forget, that was destroyed by the politics and economics of the gaming business before it ever had a chance to prove itself.

New Post Quote
9/28/06 11:54:15 AM
 
Beatnik59 writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


I can tell you one thing man.  Nobody ever bothered to buy and sell gold on eBay in Seed, or 'sploit.  Nor would they, because there were good people in there.
New Post Quote
9/28/06 11:59:05 AM
 
WoodenDummy writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.



Seed had the BEST on-line community of any MMO, the simple fact is that the people who played Seed are not just going to jump into WoW or EQ2.

What the hell does a small playerbase have to do with anything?  If that small playerbase had wanted to play WoW then they would have already.  Am I missing the joke or something?

What the hell is wrong wtih niche games?!  I honestly never thought I'd see the day that somoene would moan that not all gamers are playing the same games, you do know what the rest of the gaming world thinks of MMO players don't you?  Before Blizzard gave us the Fisherprice MMORPG, MMO's were niche games next to the might of the FPS etc...

In fact it's not THAT long ago that owning a PC and playing games on it made you a "niche" gamer in most parts of the world.
New Post Quote
9/28/06 12:22:18 PM
 
Mcgreag writes:

This is what happens when you release a game early. I was very interested in the game but when I read about the early release I quickly decided that I would play the game until it was at least a few months old because I knew what state it would be in and I wasn't interested to pay for another beta test.

Hope this will serve and a reminder to both developer and more importantly investors. Pushing for an early release will not give you your money back sooner, it will only make sure you never get them back.

New Post Quote
9/28/06 12:32:32 PM
 
sleepyguyftl writes:
I was one of the people who supported the game at launch and for about a month afterwards. I read this news and while I was sad, I was not suprised. I don't think Seed failed because it was a non-combat MMO. I think it failed because it was simply a bad product. The interface was horrible. The controls primitive. The only real activity was repairing things. For the first month it wouldn't even stay up and running.

Sometimes I think developers focus too much on trying new things, and not enough on making things fun. I fell that is the case with Seed.
New Post Quote
9/28/06 1:03:47 PM
 
Salvatoris writes:

Originally posted by sleepyguyftl

Sometimes I think developers focus too much on trying new things, and not enough on making things fun. I fell that is the case with Seed.

That is pretty much how I feel about them. The "no combat" thing seemed more like a gimmick to get people's attention than a real gameplay decision. Having decided not to have any type of combat in their game, they didn't find anything to replace it with. The fact is they made a game with very very little to do, and asked their subscribers to pretend they was something to do... and call that role-playing.  Role-playing should go on top of game mechanics, not in place of them.

I don't think their problem was doing too much, like they stated in that press release.. It was the exact opposite in my opinion. If they thought there was a small segment of the gaming community that wanted an empty stage to roleplay on, they should have found a way to include that option in a game with enough of a potential playerbase to keep the lights on.

"One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea."

I personally hope that is exactly the consensus that that comes out of this deal.

New Post Quote
9/28/06 2:50:18 PM
 
LordLOC writes:
As a loyal player of Auto Assault, Seed's sudden closure kinda hits close to heart. As many of you know AA doesn't exactly have the biggest userbase in the industry, but NCsoft and NetDevil continue to support it. It is always a sad day when an MMO goes down, especially a forward thinking one such as Seed. A non-combat MMO? My god, who woulda thunk it? But really, I feel bad now that I never tried the game, many people in the press that I know from many websites such as Gamespot told me to try it out, and I never did.

Hopefully the company can find some way of keeping the game going, I mean if Shadowbane can continue to go strong, hey, you never know right?
New Post Quote
9/28/06 3:33:06 PM
 
IdesofMarch writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


I know. Who needs originality and innovation when you have quality rehash?

Oh yeah. That's right. Millions of us. Silly of me to forget.

Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number.

New Post Quote
9/28/06 3:34:42 PM
 
Distortion0 writes:

Originally posted by IdesofMarch

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


I know. Who needs originality and innovation when you have quality rehash?

Oh yeah. That's right. Millions of us. Silly of me to forget.

Seed tried something new. Did it work? That's debatable. Was it trying to further the genre in a different direction than it's going? Without a doubt. If you're waiting for the big companies to step up and bring us something truly fresh and new, you might as well have a seat and take a number.


I don't think it was the new that killed Seed. I think it was the grinding. I think we could all learn a little from that.
New Post Quote
9/28/06 3:38:26 PM
 
IdesofMarch writes:


Originally posted by Distortion0

I don't think it was the new that killed Seed. I think it was the grinding. I think we could all learn a little from that.


As I said, whether it worked is debatable. But with it's no-combat approach and role-playing, it was something that sounded very refreshing for many an MMO player. Do small developers need to change how they do things to create a unique and fun game? Sure. Like anything else however, it takes time and it's a lot of hit/miss.
New Post Quote
9/28/06 3:42:09 PM
 
Amathe writes:

I don't think this game failed because it was non-combat. The Sims Online is non-combat and it has sold a bagillion copies. Second Life and Project Entropia are non-combat. Toontown is sort of non-combat. There are probably other examples.

From what I have read the problem was you have non-combat + unusual graphics + a sandbox style of play with limited content + a science fiction setting (in which people are accustomed to combat) + it was marketed to an audience accustomed to something else + too little funds to get it where they wanted it.

Add all that up and you have a very, very small audience.

This seems like a nice group of people and I'm sorry their game is closing, but they did take some huge risks with this title, you have to admit.

New Post Quote
9/28/06 3:49:35 PM
 
Netherbeast writes:
There's an old joke about bad movies that applys to SEED:

It wasn't released, it escaped.

The non-combat hook has never been in question. The game was horribly broken. There was no marketing for the game. There were not enough people to make a community. The non-combat stuff was all grinding.

I applaud the developers for trying. I'm sure every last one of us on this board and in all games wiches they could be a part of any game development that would actually see the light of day. I hope all other game developers learn from their mistakes and willingness to break out of the norm.
New Post Quote
9/28/06 3:53:33 PM
 
Jorev writes:

Nowhere did I imply that former Seed fans should migrate to a SOE game or to WoW. Anyone who has paid attention to my views knows I dislike SOE and WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.

Some people have honestly stated that Seed's lack of success was based on it's early release in an unfinished state and just not being fun. We see both small and large developers releasing crap these days and when they do, they deserve a quick death.

There are quality niche games by small developers though that need and deserve a larger playerbase to become healthy, and those are the ones that suffer when the majority of gamers are playing WoW or divided amongst too many crappy little games. Take a look at the list of released games on the main game list on this site and honestly tell me how many of these games you think are good. Most of them suck.

Now we all have our opinions about which games are good and what we like, but the market doesn't play favorites and it will impartially determine which games deserve to live or die, wether they are produced by small or large developers. Right now there are too many unworthy MMOGs in the marketplace which sap resources from quality games that deserve to thrive.

New Post Quote
9/28/06 5:00:49 PM
 
Amathe writes:


Originally posted by Jorev

WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.


And from there we move up to the rocket science that is .... I'm sorry, what game would that be that takes a PhD to play?
New Post Quote
9/28/06 5:18:51 PM
 
Billius8 writes:

Somewhere, someplace, in sometime, there is a place where discontinued MMORPG's are still being played.  Earth and Beyond, AC2, Ultima Online IX (or was it XI?), and now... SEED.

No game goes unplayed forever, do do not lament.

New Post Quote
9/28/06 5:19:36 PM
 
Danmann writes:
It's always a shame that honest and communicative Devs get the hook while the cookie cutter rubber stamp guys make off with all the loot. Just that nature of the business I guess. Good luck in the future Runestone, if you had a somewhat playable, game more people might have looked past the bugs to find something to keep them with you.
New Post Quote
9/28/06 6:05:38 PM
 
Shijuki writes:
Damn, it really makes me sad hearing that, even though I haven't played the game it really sounded interested. I especially applaud the staff for having made an mmo that approached a different direction than any of the EQ clones out there. Best of luck to the staff on whatever they decide to do in the future.
New Post Quote
9/28/06 6:39:45 PM
 
Ivannatinkle writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.


That is one of the most asinine statements I have ever seen anywhere to date. People with your opinion are the reason the mmorpg genre is in the stagnant state that it is. I didn't play seed mainly because I had heard of its being released too early and I was hoping they'd get to turn things around. But I will respect them for what they tried to do because it was a worthy goal: to put the RPG back in mmoRPG. I also give them much respect for being upfront and realizing that they bit off more than they could handle and ADMITTING it, unlike some of these other so-called "groudndbreakers" like DnL and others that would rather throw the blame to everyone but themselves. Personally, I hope they are able to pull it together financially and try SEED again when it is ready. I have a feeling it could be a big hit
New Post Quote
9/28/06 7:39:58 PM
 
Beatnik59 writes:

Originally posted by Salvatoris
...Role-playing should go on top of game mechanics, not in place of them....

"One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea."

I personally hope that is exactly the consensus that that comes out of this deal.


The reason this game failed wasn't because there weren't players who didn't enjoy the concept.  The reason this game failed was because the game crashed, hanged, had immense lag, had an interface that was internal testing grade, and bugs up the wazoo.  They did a lot to solve the content problem in subsequent publishes.  Technical problems and the early release drove more players away than anything else. 


New Post Quote
9/28/06 7:41:03 PM
 
Ackbar writes:
Tis a sad day. Best of luck on new things to all of seeds fans players developers and everyone else. I know what its like to lose a game you care about.

I still miss Wish.
New Post Quote
9/28/06 8:58:27 PM
 
WoodenDummy writes:

Originally posted by Jorev

Nowhere did I imply that former Seed fans should migrate to a SOE game or to WoW. Anyone who has paid attention to my views knows I dislike SOE and WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.

Some people have honestly stated that Seed's lack of success was based on it's early release in an unfinished state and just not being fun. We see both small and large developers releasing crap these days and when they do, they deserve a quick death.

There are quality niche games by small developers though that need and deserve a larger playerbase to become healthy, and those are the ones that suffer when the majority of gamers are playing WoW or divided amongst too many crappy little games. Take a look at the list of released games on the main game list on this site and honestly tell me how many of these games you think are good. Most of them suck.

Now we all have our opinions about which games are good and what we like, but the market doesn't play favorites and it will impartially determine which games deserve to live or die, wether they are produced by small or large developers. Right now there are too many unworthy MMOGs in the marketplace which sap resources from quality games that deserve to thrive.



I'm trying hard here but what you say here isn't as such was you said in your first post.  Seed leaving us is NOT a good thing.  I can agree with your points here but not in your first post.
New Post Quote
9/29/06 1:21:58 AM
 
complexiator writes:

Seed was one of the most inovative MMORPG concepts out there. It is true that less/no combat will give more room for role playing. But it wasn't nearly finished. It would've at least taken another year of development.

Am I glad the niche game i'm playing is in the hands of a steady producer.

New Post Quote
9/29/06 4:02:21 AM
 
Anofalye writes:

It is sad indeed.  I didn't understand a part, maybe the staff or someone can explain...

For about 90% of this thread and the messages, I think everyone means that everything is closing.  However, in the original message, he was saying something about "been lucky if you will encounter a GM in the future", or something among those lines...

I do understand that the devs and everything behind close...is there still going to be an open server even staff-less/unpaid free-workers?  Is this a last stand these devs are TRYING to do but it has to be confirmed?

I know it is never going to heal the fanbase, but just to know that what was done can be saw and played further...I mean, I just misunderstood this part prolly, but well, asking anyway, curious me.

New Post Quote
9/29/06 4:29:46 AM
 
Akunai writes:
I followed Seed for a good while after I heard about it being developed.  I asked a lot of questions on their boards and found out more about it.  The conclusion I came away with was that is was a game trying to be nuance without much throught going into it.  Not having combat was a good idea, but that made content scarce.  I think that is what ultimately doomed Seed, because it seemed like they didn't know how to go about marketing that kind of game.  If it had been advertised as some sort of avatar chat room like Sims Online or Second Life, I think it would have done better.  Instead they insisted on the title of being a mmo without combat, which wouldn't draw players from those other mmo chat rooms.  They attracted a handful of RPers, but the game was essentially like Sims Online in a Sci-Fi setting.  They could have siphoned off some more players if they had pushed it right, at least that's what I think.
New Post Quote
9/29/06 5:56:57 AM
 
DeepShadow writes:

Farewell Seed.

If only things would have worked out better.

New Post Quote
9/29/06 7:32:20 AM
 
valium83 writes:

Originally posted by Jorev

This is good for the MMOG market. More of these games that have pitiful small playerbases should close down.

It means these players will migrate to a healthier game and help keep it alive. There are way too many crappy and niche games out there and it just divides the player base too much. If the game isn't making a decent profit, shut it down.



Yeah game industry should make 5-6 mainstream titles they're sure people would play, and avoid investing on weird ideas about "different" games noone would care for.
Please.
I think the problem is the contrary btw, and i mean about games in general not only MMOGs: with the increasing cost in developing a game you must have the largest possible playerbase and the smallest risk so the type and quality level of games are flattening and there's a lot less place for niche games.
That is bad, very bad.

Edit: lol didn't realize there were 5 pages between the quote and my reply. Sorry
New Post Quote
9/29/06 7:52:31 AM
 
Cowinspace writes:
Not unexpected, but still a shame. The game had potential, but never had the chance due to a rushed release to please the money men.

Hopefully someone will pick this up and finish it properly.
New Post Quote
9/29/06 8:45:41 AM
 
Darthorious writes:

Originally posted by Amathe


Originally posted by Jorev

WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.


And from there we move up to the rocket science that is .... I'm sorry, what game would that be that takes a PhD to play?

Sorry to say but he's right WoW is a kiddie game.  3 Weeks and you have max level, max fishing, maxed 2 crafting abilities and runing end game instances along with pretty easy PvP if you have ts or whatever set up with your PvP friends.  Only challenge is taking on former/current special forces groups in PvP (now that is fun) other wise you always know what the kids are gonna do and always win well because you are almost always right assuming it isn't 2 of you against 60...  Me and 1 friend we're able to take out 6 people at a time without a problem consistantly by just constantly baiting and hooking very basic tactic but works none the less...
New Post Quote
9/29/06 8:52:27 AM
 
bugzonlsd writes:

Hats off and a pat on the back  for the developers of SEED for a most noble attempt at providing the gaming community with fun and enjoyment. I'm saddened to hear that things didnt work out and those guys have my upmost appreciation as an online gamer. What doesnt kill you only makes you stronger guys. Never give up! God bless! 

New Post Quote
9/29/06 9:14:43 AM
 
Amathe writes:

Originally posted by Darthorious

Originally posted by Amathe


Originally posted by Jorev

WoW is only worth playing short term, it's a simple game for the masses, at best an introduction to MMOGs for novices.


And from there we move up to the rocket science that is .... I'm sorry, what game would that be that takes a PhD to play?

Sorry to say but he's right WoW is a kiddie game.  3 Weeks and you have max level, max fishing, maxed 2 crafting abilities and runing end game instances along with pretty easy PvP if you have ts or whatever set up with your PvP friends.  Only challenge is taking on former/current special forces groups in PvP (now that is fun) other wise you always know what the kids are gonna do and always win well because you are almost always right assuming it isn't 2 of you against 60...  Me and 1 friend we're able to take out 6 people at a time without a problem consistantly by just constantly baiting and hooking very basic tactic but works none the less...


You are confusing two issues. I have played most of the major mmo titles. So, for example, I played EQ (beginning pre-Luclin) and I have played WoW. You can certainly argue that advancement is more rapid in WoW than EQ. I concede that. But that's a function of the xp curve. EQ was NOT more intellectually challenging than WoW, or, if it is, you are splitting hairs between two things, neither one of which is very intellectually challenging.


New Post Quote
9/29/06 11:10:52 AM
 
sleepyguyftl writes:

Originally posted by Billius8

Somewhere, someplace, in sometime, there is a place where discontinued MMORPG's are still being played.  Earth and Beyond, AC2, Ultima Online IX (or was it XI?), and now... SEED.

No game goes unplayed forever, do do not lament.



Gametap ;)
New Post Quote
9/29/06 12:21:23 PM
 
TFlashman writes:

I'm sad that Seed is closing. It had some innovative ideas that I think a lot of people never discovered. An example is npc's that respond to emotes and to the manner in which you are speaking to them (agressive, friendly ect.)

I've subscribed to this game since beta and still is, even though I never played it much. I do this because I hope the Runestone staff will pick it up at some point and sort out the bugs.

Keep up the good work, Runestone. Hope you've gained some useful experience for the next time you make a game. I will be watching

New Post Quote
10/01/06 12:42:47 PM
 
Liliane writes:

I played my self Seed for about month or two. I can say it was one of unique MMORPG. I was planing to come look it about year later, give it time to mature, but it got closed week later than I canceled my account.

Game was technically little broken and half way done, but graphics, community, story, design, GM's, Development people and atmosphere was great. I'm gonna miss this kind, a more creative MMORPGs than those current "EQ" clones with notting else than leveling.

Bye all Seedlings, good luck for You travels.

New Post Quote
10/02/06 1:16:50 AM
 
Oluf writes:
"I do understand that the devs and everything behind close...is there still going to be an open server even staff-less/unpaid free-workers?  Is this a last stand these devs are TRYING to do but it has to be confirmed?"


No, no open server. The server will remain open for around a week but it will not be monitored (ie only auto reboot if something goes wrong) and GMs will only be there in their spare time(if at all). There was a "goodbye" speach yesterday ingame (and yes, IC as well) and I doubt people will be logging in anymore to roleplay...If people are in-game its most likely only to grab a few last screenshots etc.

Oh and to comment a bit on what people have said: Yes the game needed more work. But it still surprises me that there wasnt more people who could see that without our support the game would close down. What surprises me even more is that there was no publisher willing to make a relaunch of the game... Most investors just cant see a good idea when you throw it in their face I guess...
New Post Quote
10/02/06 5:25:16 AM
 
Clattuc writes:
First of all, the one thing this news item proves is that our support (or lack thereof) made LITTLE difference in the final outcome.  What matters is what the potential investors think.

Secondly, while SEED's comic-book graphics engine looked great - and that engine/platform is still available for developing other games - the rest of this game was ridiculously below the bar for a modern release.  Nightmare UI, pointless grinds, endless lists of unimplemented basics, etc.

The endless "RP debates" and "nonviolent debates" were red herrings IMHO.  There is nothing wrong with RP but it has to flow naturally from the contours of a well written game.  You can't launch NothingWorksQuest 1.0 and then badger people to roleplay the miserable stub of working gameworld provided.  I mean, you *can*... and then you can read a news item like this one.

Similarly, the whole nonviolence thing was overblown.  There are people playing nonviolent roles in a ton of MMO's out there.  That's proof that noncombat gameplay is popular; you don't need a half-baked martyr game to demonstrate the principle.  What you do need is a well designed, smartly implemented game that makes nonviolent gameplay INTERESTING in its own right, rather than just expecting people to groove on the supposed uniqueness.

My best hope is that someone who knows what they're doing in the MMO business is inspired by SEED's best points and makes a kickass game embodying some of the ideas.  Without hatch repairs please :)
New Post Quote
10/02/06 8:49:28 PM
 
myrrdinirl writes:

I lol'd


"For the MMO community and business as such, the rise and fall of Runestone probably doesn’t mean that much, but I hope MMO execs out there reading this letter will draw the *right* conclusions from Runestone and Seed, and *not* the wrong ones.

One thing I would hate to see happen as a result of our failure would be a consensus forming that the idea about a non-combat, role play-centric MMO is a bad idea.

It isn’t."

O RLY?

New Post Quote
10/02/06 8:59:14 PM
 
PegasusJF writes:

I didn't play Seed, but I sympathize greatly with the community. It is horrible for a game with such a devoted community to be closed down.

But from what I read in the SEED forums, at least some of the community have plans to migrate to SOR. I hope that works out.

Godspeed guys

New Post Quote
10/03/06 12:57:43 AM
 
ultimatom writes:

Yes it IS sad indeed, despite what some morons may say on these boards...
I didnt play the game, it really wasnt my cup of tea, but it is always sad when some people put their lives and energy in creating something different and it doesnt work out because they are swallowed by the majority...
I'm tired of this one and only way of thinking, if i knew about the game's difficulties, maybe i'd have played it a bit just to help them out, not that it would have made any difference, but...

New Post Quote
10/03/06 1:55:11 AM
 
Mordacai writes:

I beta tested it, gave it a try. It did have a huge amount of lag during the test but I found they cleaned that up a bit later, even going so far as to delay a month to get that sorted out. I don't fault them on the graphics, its a style, not one I really liked all that much but it worked ok. The main issue I felt was just the numerous bugs I had encountered but by all accounts didn't seem to get fixed well into the release. That coupled with teh fact of a non-combat mmorpg didn't have much of a draw from the normal space/mmorpg crowd. I didn't see this ever becoming a huge wow success but it was defintely one with out of the box thinking for mmorpg's of today (non-combat).

So long Seed, and Thanks for all the fish!

New Post Quote
10/03/06 9:31:59 PM
 
Quicks writes:

yeah i'd definetly agree... in the beta, they really struggled with lag and keeping the servers up, but when they were the gameplay seemed great. so what if it didnt have combat? it was a great idea imo, and the graphics were great.

New Post Quote
10/08/06 9:39:44 AM
 
poopypants writes:
I was so looking forward to playing Seed Online...it would have been my first MMOG in more than two years! I now have to wait until next year when Tabula Rasa comes out. I ain't happy about that.

Surely the MMORPG.com writers have already begun working on an article that gets to the bottom of this mess. Right? Who's responsible for this? I want names dammit!

Need to start black-ballin' these idiot investors!


New Post Quote
10/08/06 10:27:30 AM
 
neuronomad writes:
That is exactly the heart of the matter.  Runestone really wasn't to blame for the failure in as much as their backers.  Anyone that played in Open Beta and followed the project knew that the backers forcing them to go direct from beta to live with not time in between to even attempt to fix all the issues wasn't going to give the game much of a chance.   Yet many people still stuck with it.    I didn't.  Considering the POS condition that the client was in during beta I wasn't going to put up with that flustration after it went live.    Runestone developers and the team as a whole were always nice.  They replied to everyone best they could.  I respect them and I hope they all can find a project to work on with backers that actually have a clue.
 

New Post Quote
10/09/06 3:16:17 AM
 
Leave this field empty
Post Your Comment:
Popular Features:
Player Perspectives : Content Locusts Killed My MMO Column added on Friday January 27
It used to be that hitting the level cap in an MMO was something that... Read More
Star Wars: The Old Republic : Good Cop, Bad Cop – SWTOR General Article added on Monday January 30
There is no question that Star Wars: The Old Republic has stirred strong feelings on... Read More
General : The 2011 Player’s Choice Winners Award added on Thursday January 19
A couple of weeks ago, we asked you, our valuable readers, to vote for those... Read More
The Secret World : Deck Templates Dev Journal added on Thursday February 09
The Secret World is going to feature one of the most complex abilities systems in... Read More
The WoW Factor : What is a “WoW Killer?” Column added on Monday January 16
Everyone is always looking for that game that will be a "WoW Killer" but what... Read More
Latest News:
Seed : Game Closing Reported on Sep 28, 2006
Seed runs out of money as another launched MMORPG closes. Read More
Seed : Coming Additions Reported on Jun 09, 2006
Seed : E3 Progress Report Reported on May 12, 2006
Seed : Game Launched Reported on May 02, 2006