Login:  Password:   Remember?  
Show Quick Gamelist
Games:396  Guilds:1,967
Members:1,132,600  Online:0
Guests:0  Posts:3,080,021
Runestone Game Development
RPG | Genre:Sci-Fi | Status:Cancelled  | Publisher:Runestone Game Development
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
Desktop Client | System Req: PC | ESRB:E

Seed: E3 Look Forward

Carolyn Koh spoke to Runestone and found out more.

By Carolyn Koh on May 12, 2006

SEED, the recently launched non-combat game, explained

“Seed has no combat,” announced Runestone Games CEO Lars Kroll Kristensen firmly. “It is a role-playing game.”

In a world of MMOGs that gamers expect to be a blend of various aspects of game-play including combat, crafting, buying and selling… but mostly combat, Seed has no combat. I asked about the decisions around the concept and making of Seed and Lars was happy to expound on his recently launched game.

Runestone sought to create a game which provided creative and cooperative play. A game which targeted the role-play community specifically.

 advertisement 
“We want to be upfront about it,” he repeated. “There is no combat. The gamer in Seed is playing a fictional role in a set of stories.

Alex Uth the Lead Writer was happy to speak more of the story. In a nutshell for this report, humans speed-grown in floatbeds are hatched fully grown and trained for life in a space colony. A massive computer, TAU controls the colony. Gamers will play such a human.

The name of the game reflects the goal of the game – which is to grow the colony from the ground up. Using careful server architecture and distributed computing, all gamers are part of the same colony. The story grows and changes as the players develop the direction in which they wish to grow.

As Alex described, “We provide suggestions of directions in which the colony can grow, and write the story in which the players decide the colony will grow. The story is a premise. We provide the background and a believable world with different challenges and leave it open ended.”

“Roleplay is the core of the game,” said Lars. “It’s all about cooperative play. Players will group together to complete projects, trade with each other and learn from each other to advance.”

Rings are the Seed term for player run groups or guilds, and Alex spoke of how exciting it was to watch the social system begin to develop in the game as well as on the forums. “Rings have formed, and some rings are already aspiring to move up in the fledgling political structure we have in place.”

As planned, the political structure will advance to having elected officials with one (real life) week terms in different positions that can control various machines that serve the colony. These officials will build machines and manipulate the machines by adding and removing mods. However, everything that is placed into the service of the colony remains with the colony.

So… how does one play and advance in Seed? Players advance by gaining skills. Basic skill sets are available to all starting characters and easy to learn. More advanced skills will obviously take time to acquire, and “Inspiration Drops” from time to time will provide inspiration and boost the skill.

There are several different Skill Trees, including:

  • Repairing / Building which is required to configure machines,
  • Reduction / Breaking down which is the opposite, and may be required to obtain resources for crafting
  • Administration which is about managing machines – the ability to place machines into “hot points” or sockets.
  • A Science Tree which is in development stages, with a Medical Branch planned.
“It is like a game of Lego,” said Lars. “There are many, many bricks and many, many ways to build things.”

As the game develops and players explore beyond the home base, the world will become more dangerous. There is no death in game, but injuries may be serious and require time and skills to heal properly. I asked about a Horticultural skill and both Lars and Alex responded that there are no plans for it, but as the idea I planted ran through there heads, remarked that there certainly were areas that would be suitable for a small hydroponic plant or two. Players do not eat or drink, but certainly that could be a change in the story if there is enough player demand to create perhaps food or drink that would be ability boosts or assist in healing.

Resources are constantly being mined by TAU the computer running the colony, and are available at “share points”. At this time, minerals available to players are Minerals, Water and Bio Matter. Again, Alex described how players are beginning to congregate at share points to share new blueprints they’ve found and exchange crafted materials and resources.

I asked about the graphics. Seed is unique in their art. It is like stepping into a huge graphic novel. Lars smiled to hear my description of it.

“Then we have success. Our intent was to make Seed have a distinct look. We want people to be able to look at a screenshot and say… That’s Seed!” The graphic novel theme runs through the entire game and the site as well, with fonts and colors chosen to reflect the theme.

The game was launched on May 2nd and 2,000 trial accounts are currently active. For a game that is only 10 days old, I can see why Alex is as excited as she is to see the social interaction and structure develop. Their target magic number is 30,000 active accounts

Seed is available as an online download in a “try before buy” manner. All one has to do is to register an account to access a 14 day trial. No requirement for key-codes or “buddy-keys” obtainable only by buying magazines or full games, and they are currently having a launch promotion – two months of play for the price of one. So… head on over and give it a spin, you may surprise yourself.


You can comment on this article here.

More Seed Features:

Seed - E3 Look Forward Progress Report added on Friday May 12
Seed - Hands-On Preview Preview added on Thursday April 20
Seed - GDC Preview Preview added on Thursday March 23
Seed - Dev Profile: Lars Kroll Kristensen Interview added on Friday February 24
Seed - Interview with Lars Kroll Kristensen Interview added on Wednesday January 18

More Progress Reports:

CrimeCraft - Game and Business Model Changes Progress Report added on Friday October 16
Fallen Earth - First Impressions Progress Report added on Friday October 02
General - Nexon Update With Min Kim Progress Report added on Tuesday September 29
Hello Kitty Online - Checking in with HKO Progress Report added on Monday September 21
Star Trek Online - Latest Information Recap Progress Report added on Monday September 14

More Features:

Player Perspectives - Every Man's Greed Column added on Friday November 06
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Free Realms - Becoming a Soccer Star System Focu added on Friday November 06
Bright Shadow - First Introductory Q&A Interview added on Friday November 06
Jon Wood - New WoW Pets and the Boy Who Cried Wolf Column added on Thursday November 05
Popular Features:
The List : Top 10 MMOs Since WoW Column added on Tuesday October 13
World of Warcraft changed the MMO landscape on November 23rd, 2004, but 174 MMOs have... Read More
The List : Five Scariest MMO Launches Column added on Friday October 30
In honor of Halloween this weekend, we count down five of the scariest MMO launches... Read More
The List : Five Under the Radar MMOs Column added on Tuesday November 03
MMORPG.com's Jon Wood takes over this list this week, taking a look at five MMOs... Read More
The List : Five IPs to Bring in a New Demographic Column added on Tuesday October 20
In this week's list, Jon Wood looks at five IPs that, by taking the focus... Read More
Star Trek Online : Exclusive Screenshots, Part Three Media added on Tuesday November 03
Cryptic provides us with three exclusive peeks at Star Trek Online. This week we get... Read More
Latest News:
Seed : Game Closing Reported on Sep 28, 2006
Seed runs out of money as another launched MMORPG closes. Read More
Seed : Coming Additions Reported on Jun 09, 2006
Seed : E3 Progress Report Reported on May 12, 2006
Seed : Game Launched Reported on May 02, 2006


Advertisement