The folks at Vendetta Online have posted an update on what they've been on and and new features that will be implemented into the game in the future, including player owned capitol ships, multi-player ships, and more.
We've made some significant improvements to the server-side performance of capital ships and content related to capital ships. I've mostly illustrated this usage for Border Skirmish, but this is really a much larger picture than simply Border Skirmish or Dynamic Warfare. The improvements we've made are going to make it far easier to have capships as user-owned items. The problems that plagued Border Skirmish would not have been any easier with a bunch of player-owned capships, so hopefully you can appreciate that the development steps we've taken in that direction should have long-range impact. We're now wrapping up this "optimization" period, it largely has been wrapped up for awhile, but we've still had other testing going on in the background while we debugged a few outstanding issues. If all goes well, we should roll out LuaJIT on all sectors this week (Fri) and push Border Skirmish back to being a "normal" sector instead of a specialized test-case with its own dedicated server. This also lets us get on with expanding Border Skirmish gameplay and moving towards the Dynamic Warfare concept we've been discussing.
We've also made some big changes to the way new players are handled in the game, specifically creating the new "Training" sectors and forcing those regions to be newbie-only. There has been some controversy over these choices, but we believe that having a relatively-protected early training environment, where a new player can get a handle on the game, without being "griefed", is critical. This initial training period can be quite brief, for those who wish to skip it when making alts, but can also be lengthy for those who really wish to take their time and learn how to fly and shoot before venturing into the "greater galaxy". This also fits into my long standing plan for changing how newbies are handled within the game, and I think will make a much better experience for new people, while keeping an acceptable tradeoff for most of our veteran players. Of course, I can never please all of the people all of the time, but I am quite certain that these changes are in the best interests of the game as a whole.
Read more here.