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Vendetta Online News - New Version Update

Posted by Jon Wood on Sep 20, 2005  | 3 comments in our forums

Vendetta Online has recently been through a somewhat troublesome New Version Update. The update, which was scheduled to happen last Wednesday the 14th of September, didn't take place until the 16th. That being said, the developers were kind enough to give us a look at what we could expect from the update:

As it stands right now, the new NPC traders are allocated to a set number of trade routes that exist in the universe: point-to-point routes between a pair of given stations. The routes begin with a certain "threat" level, and the traders attempt their trade run. If pirated, the "threat" level will be increased on the given trade route, and more escorts will be allocated per NPC trader on successive attempts.

In addition, the traders are best-fit to whatever the allocated route requires to be moved. If only 150cu of cargo needs to be moved, it may show up in a few transports or marauders; if 1500cu needs to be moved, mostly Behemoths will appear. It's pretty obvious how we can expand this to also include NPC freighters of a "capital" scale, and tie it into a supply and demand driven dynamic economy, where NPCs respond to given needs (which in turn creates interesting situations where you can blockade a station to drive up prices, and so on).

At present there are (I think), only four types of NPC "traders" which will appear somewhat at random in the first iteration: the 22cu Bus variant, a marauder, an atlas and the behemoth. Three types of "escorts" will be somewhat randomly chosen to guard them, including the Centurion Mk III, a Vulture and a Warthog.

In the future, it's our intention to expand all these "pools" of possible transports and escorts (and their weapon loadouts), and choose them in ways that make sense according to the cargo, nation of origin, faction affiliation, and threat/danger of the particular route. Thus, an "itani ambassador" might be escorted on his trip to the UIT by a pair of itani military capital ships and several Valk/IBG wings, while he stays on board his armored civilian heavy transport. Alternately, an effort by Corvus to deliver stolen technology to a nearby corporation might take place with a nondescript Atlas guarded by a wing of heavily armed Vulturius fighters. All of this would, it is intended, be tied into the mission system and other gameplay to create interesting, dynamic situations that can potentially be used to trigger faction-related or universal story-arc progression, and lots of other fun stuff.

But first, we have to make them not get all confused and wander around randomly. So, first things first. At any rate, that's what we're shooting for tomorrow. We hope you'll join us for the release. Sorry to all those who have come online in hopes of being present for it over the last two days. Best laid plans of bugs and game development..

-john

For more info on Vendetta Online, click here.

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LeberMac writes:

Hehe RIGHT after the server-side update, I followed a string of between 10 and 15 giant NPC Computer-Controlled Behemoth-class trading vessels through 3 systems.
They behaved like a school of fish, it was almost graceful, strangely majestic compared to their earlier A.I., which tended to result in traffic jams and pileups at the dock.
When it came time to dock, the NPC's queued up in an orderly fashion and each cleanly docked without a single bump or glitch.

Quite awesome.

New Post Quote
9/20/05 10:04:58 PM
 
JexKerome writes:

The traffic around the larger stations, with tons of ships moving orderly in and out of dock, creating traffic lanes of sorts, is nothing short of awesome to behold. And when you consider this is no mere eye candy, but that you can actually interact with all the ships present (within current VO limits, of course), one can't help but congratulate the Guild devs on such a good job.

New Post Quote
9/21/05 2:40:52 AM
 
Phaserlight writes:

In the same update, and almost as exciting to me, are the dynamically created combat missions based on Hive (the bad guys) growth and expansion.  Of course they still need a little ironing out, but it's very cool to see the direction VO is taking.  The Hive competes with players to mine ore from asteroids, using it to build new bots, sending them to take over new sectors, which generates new missions to clear them out...

Devs, you rock

New Post Quote
9/21/05 9:07:08 AM
 
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