Richard Duffek (aka Kunou) recently sat down with John Bergman at Guild Software to have a brief Q&A about their upcoming space MMORPG "Vendetta Online." The interview addresses many interesting elements in the game. Here is a snippet:
MMORPG.COM: What kind of Attribute system are we looking forward to? The typical Str/Con/Int etc? Or will Vendetta Online alter from the norm in this case? John Bergman: We don't really have anything like that, per se. We moved away from the more standard D&D advancement concept, towards more of a hybridized system that should lend itself better to the fact that our game uses an entirely twitch-based combat model. There is no "dice rolling" in combat; it's all based on player skill, which makes the standard RPG progression model a little problematic to apply.
A character is a character is a character, in our universe, without classes or other standard concepts. There are some starting benefits, such as the faction you chose to align yourself with (character's starting nation). Each nation has different pros and cons related to the culture and history of that particular group, and how they fit into the political landscape of the galaxy. These benefits are not fixed; however, a player's can faction alignments can change. The progression of the character is up to the gameplay style of the user, and the choices they make. Your role in the universe is intended to be what you make of it, not pre-set when you choose a class at character creation.
To read the full interview, just follow this link.