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Crafting Improvement Details Digg this article

By Keith Cross on Jul 21, 2008

NCsoft has plans to improve the crafting system in Tabula Rasa and senior game system designer Mike Moore has posted an overview of those plans.

Hello! I'm Mike Moore, one of TR's senior game system designers, and I'm about to begin working in earnest on improvements to our Crafting system. For all of Deployment 11, I have been working on prototyping some small but important changes to Crafting. On evaluation of that prototype, many of us feel like we're on to something good. So, at this point, we want to polish things up and get them out to the Public Test Server and let you guys have a look.

Now, let me make clear from the get-go that the upcoming changes to Crafting are intended to be incremental. We aren't going to publish this as a massive, game-changing update. Instead, we're going to make small changes over a few upcoming publishes. The idea is to ease TR into a new and improved Crafting system rather than throwing it off the deep end.

We've had a Crafting revamp on the back burner for a few months, and now we're in a position to put some development resources behind it. At this point, our rough (and always subject to change) plans are to get an iteration on Crafting up on the Public Test Server with Deployment 12, and then add more incremental improvements in subsequent Deployments.

Read more here.


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