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Recent Headlines for Tabula Rasa

Looking for Squad, Control Point Changes Digg this article

By Keith Cross on Apr 14, 2008

In the Most recent Feedback Friday Feature on the Tabula Rasa Community Site, they take a look at the various new features the TR team will be focusing their efforts on, including an improved Looking for Squad system and changes with clan owned control points.

Spring is in the air, the treemites are coming out to play and it feels like update time again. As stated in Starr’s update, the team has gotten smaller. With a smaller post production group, you have to concentrate on the things that will make the product better and prioritize features that will make the game enjoyable for the players. So the team got together, and talked about what that would make the project better in the short term based on their thoughts of the game and player feedback. We came away with two big features that we felt would really make a large amount of difference.

The first feature is a better ‘looking for squad’ system. We want to make sure people can find other players to play our game with. Tabula Rasa is much more fun when you play in a squad, so we need to facilitate that. Speaking of which, one of the things to enhance this system will be a better lock feature. When you lock a target, that target will now stay locked, regardless if it is behind you or not. Furthermore, there will be a lock for friendly and hostile actions. So if you are locked on a friendly, but switch to a hostile weapon, that friendly will still be locked when you switch back. This feature is going into testing now with 1.8.

Read more here.


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