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First off, let me start by saying that with my crappy ass computer, the ground was just a black space, everything was laggy, the music was just random chirps, and the game was constantly crashing, i was, however, glued to the game nonstop. Now what does that tell you? The weapons, the armor, the gameplay and eveything else was really exciting. It also had the first cover system in an MMO. It was, in my opinion, the most succesful blend of FPS and RPG there was. the way The Bane dynamically invaded different forts and bases was a refreshing and fun escape from the grind, even though grinding was practically nonexistant. The different enemies like the thrax, shield drones and others i cant name, had to be taken down with tactical strategy's. the game was flat out awesome. |
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8/23/10 9:35:31 PM#2
Refreshing to hear something positive on this site for a change... shame it is colored by the fact that the game in question is gone. I completely agree by the way. ------------------------- |
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8/23/10 10:25:14 PM#3
I used to like trying to defend the bases under attack! Playing: Diablo 3, Tribes Ascend, Skyrim Disappointed by open beta feedback: GW2 Let's be honest, the only people who are bothered by DRM are pirates. Companies have a right to protect their IP. |
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8/24/10 12:38:48 PM#4
Originally posted by Spin6699 It COULD have been awesome. I actually bought a brand new gaming PC when TR came out because the one I had could not play it. The bane attacked the same bases in the same way, there was nothing dynamic about the way it worked. There was no grind because there was nothing worth grinding for. The equipment was all pretty obvious in what was best and the crafting was absolutely horrid. That said the game was fun for a couple of months but once you hit higher levels the utter lack of game was obvious. A lot of work could have made it epic, instead it failed in an epic way. |
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8/24/10 12:39:41 PM#5
Not awesome enough apparently. LMAO |
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8/24/10 12:42:55 PM#6
Originally posted by Rokurgepta It had all the meat and potatoes of epicness. Some side dishes would have helped. But yes, what it was lacking was an epic dessert. Not too different from most MMOs that come out, problem was they spent too much to get to that. Some others have had sensible budgets (FE, CoX) and thus were able to build the main course and then get on with the cooking. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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8/24/10 12:50:08 PM#7
The problems with TR are all evident. The reasons for failure all evident. It started out as a turkey dinner with rice and ended as a ham with potatoes. The cost of development was too great for the remake to recover from. It was doomed to fail before beta began. The game could've been great if it had its end result as the first idea and had that whole dev time and cost. It would've been a supurb game. |
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8/24/10 12:53:32 PM#8
I enjoyed TR quite a bit. I played it for the length of it's uptime. I can't say it was perfect, but the population was going down, and it probably wasn't making much money. |
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8/24/10 7:51:02 PM#9
Originally posted by astoria It was lacking the entire second half of a game. TR had more side dishes then it did a main course. It was lacking in the places it needed to be beefier, such as those so called dynamic attacks that played out the same way every single time. Forget the food analogy and lets stick to reality. TR was not good enough, it was not nearly as good as it could have been and obviously it was not good enough to stay open.
Was the cost to get the game to a released status a killer? Absolutely to me the biggest factor in TR being shut down was the fact it cost so much to make and its first year was an atrocius year population wise. Games rarely recover from the kind of first year TR had.
For TR to have been epic the enemy you fight the entire game needed to be a challenge, the Bane were not only not a challenge they were almost laughable as a main nemesis. Base defense and attack was fun, but it could have been much better by really making the enemy react and adjust to your situation. Lets say you defend a base with a group(rarely if ever needed but more fun) and in said group you had 3 snipers, a dynamic game would after a couple of failed attacks adjust by either sending different classes at you or make your snipers a prime target. Instead TR landed the same enemies in the same places at the same times. That is not dynamic or epic, that is typical MMO mob respawn with a ship instead of popping out of midair. Yes it was a step in a better direction but a minor step when a huge leap might have made the game great.
TR needed more time, but TR cost so much it was never going to get that time. A game like TR almost screams for a true crafting system, TR had a terrible version of one. It would be nice if someone bought the rights and spent the time making the game what it could have been, until then TR is truly where it belongs and has the status is earned. |
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8/24/10 7:54:09 PM#10
Originally posted by Panther2103 If TR was making any money they would not have cancelled it. It is quite easy to look up the financial records that NCSoft had to release and see the sorry state of TRs population from Day 1 and its continual spiral in a downward direction.
I enjoyed TR too. I spent a lot of money to be able to play it, it would have been wasted money if I only spent that money for TR in the end. But a new computer was needed and TR was what pushed me to make that purchase. |
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DillingerEP
Novice Member
Joined: 9/18/07
"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool." |
8/26/10 3:58:59 PM#11
They totally screwed the pooch with TR. For me anyway's it never felt epic, it ended up feeling pretty much any other game out there... with a lot less to do. Was it so hard, or wrong... to actually put raid's in the game, that are not your typical raid bs. I thought it would been so fricken cool, if a truck ton of AFS vs truck ton of Banes....in a huge battle raid on a huge map... to battle for bases, resources (which could've helped in many ways.. ammo, stuff for a better crafting system, actually supply bases with materials could've needed made better or repaired, weapons, armor... or load of other shit they could've added), and strategic battle locations. Totally dynamic random.... PEW PEW WAR fest..... nope all we got is hardly ever seeing a another player, scripted short lived battles, and asshats... that were more busy making TR's chat channel look worse then WoW's trade chat, then actually play the game. Game felt all to small and linear, crafting was craptastic, and the game offered no fricken content.... it's deserves what it got. I actually loved the idea of the game, had a decent time with it for a lil bit, but Richard Garriott proved... he's just a one trick pony that couldn't pull it off and TR was one of the biggest slap's in the face... in MMO history in my eyes, because it could've been epic. |
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8/31/10 7:01:14 AM#12
I loved when my character was keeping '250%' and run around an entire map just so I didn't loose it. Camp/Base raids were a lot of fun too. I enjoyed the PvP aspect of the game. Gear, weapons and auction house system were great. This was the second most 'FUN' game I have ever played (not best, but fun). I am currently playing Global Agenda now which is very similiar to TR but not, if that make sense. |
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tryklon
Advanced Member
Joined: 7/17/06
"The flow of time is cruel...its speed seems different for each person, but no one can change it..." |
8/31/10 7:04:02 AM#13
I love the fact that when a game is on the market everyone talks crap about it, no one plays it and the sub numbers go down the drain to the point in wich they close the game down. Then, after some years everyone suddenly gets nostalgic and the game become the best thing that existed and everyone shares there great experiences with it....
For god sake, stop being cynical and next time actually pay for the game so it does not get "killed"...
PS: This crap actually happens with ppl also, when some guy is alive he is the biggest son of a b**ch in the face of the earth, but if he suddenly dies, everyone cries and says how good of a person he was..... hate cynicism |
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8/31/10 8:56:49 AM#14
Originally posted by tryklon True... I think it's mostly the other way around, though. People tend to put on the rose colored glasses when it comes to something long gone(see pre-cu SWG). TR had ALOT of good things going for it, and I can think of alot of other games that deserve to be shut down more than it did. The gameplay it had was pretty solid, and I liked that a good pistol was still useful even when you had a half dozen miniguns. The instanced missions were great for their time. I liked the little things, too, when you'd jump down a hill your toon would tuck and roll... But in the end, there was nothing to do but run and gun. And even that content dried up in the higher levels. The armor was cool, but every classes armor looked the same, level for level. You could change the color, but that just doesn't compete with other MMO's, and it certainly doesn't keep things fresh. If they had another year to get crafting decent and fill the game with content... things to do other than run and gun, they'd have had a much better chance, I think. |
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8/31/10 4:41:25 PM#15
Originally posted by hellswinter The running and gunning and keeping your 250% was fun, but it was also one of this games biggest issues and that issue was lack of challenge. ANyone could keep up 250% and wipe out enemies in wholesale lots. I felt the PvP absolutely sucked but I hated their PvP more from a storyline standpoint more then the mediocre PvP mechanics itself.
Auction house was well done, seariching for stuff was not that bad at all.
The gear was ok, to me the game needed more named boss loot type gear and more special armors. But the fact that any of your weapons could be useful was a good thing, well except the sniper rifle. The range on a sniper rifle was way too short. TR was fun, but it was not long term MMO fun, it was more single player for a couple of months fun to me. |
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9/04/10 2:08:32 PM#16
I miss my Doctor's Injector guns :(
But seriously, the game would have been epic if there were a few dynamics going on: Crafting that made sense (Maybe link some epic gear to crafting rares); Playable Bane. yes I said it, because frankly making the Bane race playable would be the ONLY reason to justify PVP. Mankind on the verge of extinction has no business killing each other; End game raiding. Face it at the end of the day the only thing left to do in an MMO until the next expansion is progression. Raiding provides for that. If theres nothing to do people end up leaving, which is exactly what happened in TR. Epic loot/gear. Yes, thats right. I hated looking the same thru level 10 - 40.
Anyways I still miss my injector guns. And that music did rock. I actually thought the game mobs AI was one of the best I have yet to see (Surpassed only by Ryzom)> I clearly remember one of those stalkers looking across the river and seeing me, that big eye actually swinging around and honing in on me...stopping and start heading my way. I ran like the dickens. Good times.
Current Games: TERA, D3 |
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9/23/10 1:20:59 PM#17
Originally posted by Rokurgepta Yeah, my biggest complaint still, after years of reflection, was that you couldnt play bane. "Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga |
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9/24/10 5:22:23 PM#18
Originally posted by astoria Funny thing is if you played a spy you got to see how bad playing as the Bane would have been. The polymorph version was pretty weak. This also explains why as an Army of One I was so devestating to the Banes operations. I can only guess that the NPC Bane were as limited as the polymorph version and they were weak.
A revamped and well designed enemy could have made for an interesting PvP if you could have played them. They could have added a Planetside like element with the Bane, the humans and the Neph all being playable maybe even add some of the other small races and groups you ran into along the way. Now that could have been pretty epic IMO.
There could still be time if the game ever gets sold to someone willing to put in the time and money needed to make this title playable again. |
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