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8/31/10 4:32:38 PM#141
Originally posted by Pigozz Playable Bane might have helped, but only if they got a total revamp as they were not strong enough to be useful. As a spy if you polymorphed at all you know what I mean.
Crafting needed to be totally remade and PvP should have either never happened like it did or been an important part of the game from the beginning. The atrocious crap they threw at us as PvP was a joke and not worth 15 minutes of my time. All in all to be a success TR needed about a years more work, the content after level 30 was pathetic.
The problem with logos was they were a HUGE part of the story line yet you could make a character and level with NO problems and never use a logos. I know a guy who intentionally avoided getting any of the logos and could still progress through the game with ease. When you build a game around a system and an enemy they both need to actually be important and game changing, neither Logos nor the Bane really fit the bill.
If TR could have been saved with small changes why would they kill it off? |
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8/31/10 4:35:22 PM#142
Originally posted by OkhamsRazor A little more polish? And the Titanic could float again with just a couple of welds.
TR needs more than a little polish. The hybrid business model might work, but a game needs to be interesting and have things worth buying to make such a model work. How would TR do that? Would they sell items in the store that make the game pay to win? Would they give advantages in PvP?
Simply saying hybrid business model could make it a success is fantasy. It would need a lot of work, and a well created model so that the store is not an I win button. |
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8/31/10 4:37:38 PM#143
I miss the concept of TR more than I miss the actual game =/ |
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8/31/10 4:40:19 PM#144
I really think it was a tragedy they didn't give this game more of a chance before pulling the plug. Sure, it wasn't perfect but IMHO it was a lot more fun than a lot of other MMOs on the market that have managed to hang around after bad launches. It seems that those of us looking for a sci-fi MMO where we don't only play as a ship have really gotten the shaft over the years. Hopefully SW:TOR will remedy this situation. |
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11/04/10 4:41:37 PM#145
I've been missing this game ALOT, recently. So much, that I've been watcing old gameplay videos on YouTube.
Rockugepta - made some valid points about the game but his comments stopped, in the development lifecycle of TR, at about a year from closing. The last year or so, even up until the month the game closed, the dev team put out TONS of content and improvements into the game. The pvp control points minigame with the Mech you could operate, was just plain sick. Instead of quitting, once the team heard the end was coming, they made a committment to completing the content that was promised... and they did a great job to that end. The last few months of TR were some of my favorite times in the game.
I really miss the immersion of the TR game. |
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11/11/10 4:39:46 PM#146
Originally posted by Vandevious Even with the content they put out to the end the game was not nearly what it could have been. So much promise that failed to deliver. The last year or so is when I played, my comments are valid because they only push they made with content was after the end was announced. Kind of sad that they did their best work when there was no hope.
PvP in TR was one of the worst ideas and wastes of time for the devs in that game. Completely contrary to the storyline and not neearly good enough to build the game around. |
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11/13/10 8:35:39 AM#147
I certainly miss it, playing spy and grenadier were fun and I was in the middle of developing a bio when TR got announced to shut down. It was a bit of a shallow game with crappy pvp, but the gameplay itself was enjoyable and I liked to travel to different zones. SWTOR: sub ended, no thanks to Georg Zoeller! |
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11/13/10 8:38:46 AM#148
I had a Guardian and Medic for a while My Guardian was a serious Badass with my arsenal I totted around with me everything was a super good Prototype and could blow a Stalker VI up from a quarter way across the map. The Bane didn't bug me either I just tore through them with my staffs
I really would like to see this game re-emerge again |
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11/15/10 6:10:24 PM#149
Originally posted by GamerAeon While I agree the gameplay was fun, your post sums up my biggest issue with Tabula Rasa. It was too easy. |
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11/15/10 6:11:24 PM#150
I bought Tabula Rasa Collectors edition the other day off amazon just so i could have it and it was on sale. |
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11/15/10 6:13:21 PM#151
Yes I miss Tabula Rasa it was a great game in my opinion, and I would have probabily been playing it longer than I played Aion for sure. I hope that someone can make another game like Tabula Rasa, and I really do miss Auto Assault. |
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11/15/10 6:21:57 PM#152
Originally posted by Rokurgepta You do know a Stalker VI wasn't that tough Stalker XI was a BEAST ugh and then there were the Higher variety of Thrax You may not have been high enough level to experience the higher lvl content available when the game ran Trust me the farther out in the universe you got the tougher it got |
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11/16/10 3:32:20 AM#153
Originally posted by GamerAeon Trust me I was high level pretty early in game. Ran a level 50 spy all over the game solo. The game was too easy to solo for a game about survival of human kind against an enemy that drove us off of Earth. There was no risk in that game for the most part. It failed for obvious reasons and being too easy was one of them |
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11/16/10 6:11:35 AM#154
You shoulda said what you were Spies had it very easy you guys tore through everything including players in PvP |
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11/16/10 5:22:56 PM#155
Originally posted by GamerAeon Spies in PvP were a joke. The net gun was 100% avoidable and getting backstabs were not easy. The class that had it the worst was snipers because TR had the silly notion that 100m was sniper range.
The GAME was too easy. It had nothing to do with just being a spy. There are classes that killed much easier then a spy and they too were all soloable to end game. Nothing in TR was hard, no part of TR made me feel like the enemy was a challenge.
I played a rocket/grande launcher guy into the mid 40s, he had no trouble killing at will. Nothing in TR was hard. The game would have benefitted greatly from a real enemy to fight. |
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11/16/10 11:49:13 PM#156
if they had kept going on the proposed content track the enemy was supposed to get Alot harder when you started facing off against the Evil Eloh But when the game started tanking they just made a super sized Thrax trooper with special powers instead of the concept art of a twisted Eloh |
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11/17/10 6:10:01 PM#157
Originally posted by GamerAeon The enemy needed to be harder a lot earlier. I thought until around level 30 that the Bane were a pretty decent enemy. It just always seemed to me that the best work done on the game ended around level 30. A game with 50 levels at release should have the content to go with it and the enemy should be solidly in place. |
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11/17/10 8:43:46 PM#158
the problem was they never figured out what exactly they wanted to do post 30 so it was sporadic content What they really should have done is pushed it out to multiple planets and star system bringing the lvl 50 fight to the bane and on down the road the inevitable return to earth could've been an expansion bumping the levels to 70 with the Mechs as the end result to fight off the overlords of the Bane forces. But instead things happend badly and we got the crap that was at the end of TR Still though it'd be nice to see this resurrected and developed further...It ended much too soon. |
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11/17/10 8:52:37 PM#159
While I think this game is a perfect candidate for a f2p model, I think the fact that they'd have to share profits with Richard Garriot will stop them from ever doing it. This game had, and still has, so much potential... they really gave up on it too soon. |
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11/17/10 10:32:52 PM#160
Originally posted by mmogawd As a F2P I do not see what this game would sell in the item shop to make the transition worthwhile. If a company took it over and went to work for about a year or so on it before going to beta it might have a chance again. But the game that died was not that good, potential it had. But the people behind it did nothing with that potential.
I really do hope someone makes a game like it but better one day. It was fun, I think the classes needed some work but could have been great. |
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