| 42 posts found | |
|---|---|
|
5/10/09 10:09:10 AM#21
Originally posted by Jackio81 I don't know of an MMO that doesn't start off boring, well maybe except for AoC and you see where that went. I mean hell WoW and WAR have pretty much the same boring openings, and you see the separate directions both those games took. The fact is when it comes down to Tps/Fps gamers, you have to really take a close look at the demographic. Genereally 95% are all enthusiastic over PvP, they are PvP fanbois and care less about PvE and in story telling, and that's exactly what they got...lol
This sounds to me like the response of a person who enjoys "video gaming" and plays mmos because they think it is the "adult" way to game I don't find the beginning of most games boring LOTRO has a wonderful opening,someone slap me for saying this but AOC has an awesome beginning as well other than that most mmos aren't storyline driven so the starts are pretty standard but I would hardly call them boring. |
|
|
5/10/09 10:16:25 AM#22
Originally posted by ericbelser
I think NCsoft did a good job pulling the plug since Garriott shouldn't be allowed to profit off a lame product such as what you describe in your post when you look up and see that a game that was barely beta ready still is in the same state a year later that should be what more companies do,I commend NCSoft for taking a stand and deciding to stop shoveling sub par product on the mmo community unlike Funcom/SOE and wish more companies would start to do the same. |
|
|
5/10/09 10:27:54 AM#23
Shrapnel Spam killed the game!!!! I feel that the game died because the devs did not put more depth in pretty much every aspect to the game. From the classes to how the enemies react to you.(I remember they nerfed how the bane reacted to you from a distance. They use to agro from a good distance, but you were able to sneak right behind them even if you were not a spy. Then all of a sudden they had the normal agro ranges like other mmos. That made the game even easier.) BOOYAKA! |
|
|
5/11/09 10:11:37 PM#24
Originally posted by cyress8
Shallow pretty much sums up the TR experience. |
|
|
5/11/09 10:15:36 PM#25
Originally posted by TheHavok
Ah, most likely true my friend. The game WAS good; defintely above par. I honestly do not know why it wasn't more popular
I would say it was not more popular because by level 30 you really had seen the entire game. Sure there was 20 levels to go but nothing changed. You never made headway in the war, it was more backdrop than main story because nothing you did had any effect. The control points were the best part and should have been more meaningful. They should have put more missions and more storyline into holding or winning them so that players would have spent more time caring. In the end the shallowness of the game killed it. |
|
|
5/11/09 10:19:59 PM#26
Originally posted by jaxsundane I don't know of an MMO that doesn't start off boring, well maybe except for AoC and you see where that went. I mean hell WoW and WAR have pretty much the same boring openings, and you see the separate directions both those games took. The fact is when it comes down to Tps/Fps gamers, you have to really take a close look at the demographic. Genereally 95% are all enthusiastic over PvP, they are PvP fanbois and care less about PvE and in story telling, and that's exactly what they got...lol
This sounds to me like the response of a person who enjoys "video gaming" and plays mmos because they think it is the "adult" way to game I don't find the beginning of most games boring LOTRO has a wonderful opening,someone slap me for saying this but AOC has an awesome beginning as well other than that most mmos aren't storyline driven so the starts are pretty standard but I would hardly call them boring. TR had a damn good hook at the start. Drop ships dropping in enemies and the gameplay was really well done. Then you got further into the game and the polish was not there, it felt like you progressed into the beta zones after level 30 or so. |
|
|
7/09/09 3:48:10 PM#27
I don't know what you people are complaining about I loved TR, why it closed i don't even know but when i found out i was very sad, many of my friends were too and also pissed cause we saw nothing wrong with the game. I dunno you guys can think what you want about the game. :\ |
|
|
7/10/09 11:52:54 AM#28
Originally posted by blackjak13
Seriously? Was this the first game you ever played? |
|
|
7/10/09 11:58:40 AM#29
I think everyone at this point should be able to read between the lines as to what happened to Tabula Rasa. It wasn't a bad game, and it had a lot of potential, and even in it's unfinished state it was a lot of fun. Granted, it wasn't for everyone, but a lot of people loved it. The problem is basically that NCSoft forced the game out well before it was ready for retail, and then closed it when it didn't perform to their expectations. In my opinion they set it up for failure, whether it was purposeful or not, is anyone's guess... ------------------------- |
|
|
7/10/09 12:13:02 PM#30
I had a few problems with the game.
1) I didn't like the UI 2) I didn't like the clone system for alts. 3) It didn't feel like a real fps too me. 4) There was no hook. I played the game for awhile but it never made me want to play for more than an hour or two at a time, and ultimately I lost interest. 5) This one is purely cosmetic. I didn't like the character creation. No long hair for female toons = deal breaker. |
|
|
7/10/09 3:41:59 PM#31
No Rokurgepta TR wasn't my first game, i have like 40 other games on different systems than my PC, I've played WoW and CoH/CoV before i played TR so no it wasn't my first MMO either. I liked it a lot just because of the combat, I am a very huge fan of shooters and I was starting to get into MMOs a lot and checking out what they have to offer, thats why I liked the game really. |
|
|
7/10/09 4:00:27 PM#32
Originally posted by tro44_1
Well... That all depends on your perspective. I leveled a sniper and a spy to cap. I played the spy class before they nerfed them in to the ground. It was a hell of a lot of fun. The sniper was also entertaining. The game had a LOT of potential, but much of it was so poorly implimented(I suspect because of a lack of money to take the time) that it never reached even a fraction of that potential. As has been stated, once you hit cap, there was almost literally nothing to do. As for the lack of PvP killing it, it is to laugh. The games focus was never on PvP. That ran counter to the entire Bane war theme. If they had given more thought to making the Bane more than just cannon fodder, it would have made it more entertaining. One expects some rough edges and "issues" from MMO's at launch(and for awhile afterwards). But some of the fundamental issues(like sniper LOS and mob facing(critical for spies) never did get really solved. As for those who rant and rave about RG and his "ego", I'd like to see their past history of games that matches his(the Ultima series and UO come to mind). I will certainly try his next game(if he makes one) as he is a very talented and creative developer. Granted he made some classic mistakes with TR, but I hope he has learned from them. |
|
|
7/10/09 4:06:03 PM#33
Originally posted by mechtech256 No they didn't. It was Destination Games' own proprietary engine. It had nothing to do with Auto Assault or Netdevil's engine. Get your facts straight before spouting BS, will ya? I make spreadsheets at work - I don't want to make them for the games I play. |
|
|
7/10/09 6:59:42 PM#34
TR failed for several perfectly legit reasons, all of which have been discussed ad nuaseum but to sum up: 1. No endgame at all 2. Lackluster character customization including lackluster armours 3. Nothing to work for or towards 4. PVP made no sense in a world where humans are being exterminated by aliens 5. Unable to play the alien race 6. No reason to group or raid (or in other words work together) 7. No Official forums (only a carebear clusterf--k of wimps on PlanetTR) in which to provide a diverse amount of player feedback 8. Garriott is a sellout I hoped to make it to 10 but I think the 8 reasons I listed summed it up. Cheers.
Current Games: TERA, D3 |
|
|
7/12/09 2:08:42 PM#35
I played TR for 9 months. Enjoyed it, now looking for another game to replace it. Regarding lack of PVP... it is true. There was no reward for PvP except in the last 2 months (if I remember correctly) where an area was created for people to pvp in and winners get a chance to buy set armor. But the funny thing was the set armor was not very good lol. You can get better drops doing instances. Before this area PvP was organized by different clans going to war with each other. No rewards for winning clan war at all. In a nutshell, no incentive to PvP in TR. Which is a shame cause it was a shooter MMO. Having said that I still would play TR over other games right now as I am not a fan of hack and slash type games. I am playing Aion beta but only cause I got beta key from Ncsoft. TR had tons of potential. Most of the issues could have been fixed with harder instances for end game players. PvP could easily been fixed too with better Pvp zones. All fixes are do'able as nothing wrong with game play or fps mechanics or artwork or lore. TR failed cause NCsoft spent 100's of millons in this game and got no return. NCsoft decided to cut their loses.
|
|
|
7/14/09 6:40:36 PM#36
Originally posted by Cognoman
Tr had gameplay issues. For one to me anyway the classes were lackluster and had no diversity between one spy or another. Certains skills and weapons were good and other were midling and ignored or nerfed to make them that way.
There were not enough skill choices to actually allow for diversity. TR was a 3 month MMO. Once you were done it was done. Yes it had potential but in that year it showed a dev team with zero focus and no leadership. The FPS sticky targeting kind of sucked and PVP was the worst planned and executed in a game I can remember. Here we are fighting for our existance and we are PVPing in the war zones? No really? Had they made the Bane playable maybe PvP could have been cool but to me people killing people for no reason was way off the story line. It did not help that by high level the War aganst the Bane became more obstacle than story line. |
|
|
7/14/09 6:44:11 PM#37
Originally posted by Wraithone
Well... That all depends on your perspective. I leveled a sniper and a spy to cap. I played the spy class before they nerfed them in to the ground. It was a hell of a lot of fun. The sniper was also entertaining. The game had a LOT of potential, but much of it was so poorly implimented(I suspect because of a lack of money to take the time) that it never reached even a fraction of that potential. As has been stated, once you hit cap, there was almost literally nothing to do. As for the lack of PvP killing it, it is to laugh. The games focus was never on PvP. That ran counter to the entire Bane war theme. If they had given more thought to making the Bane more than just cannon fodder, it would have made it more entertaining. One expects some rough edges and "issues" from MMO's at launch(and for awhile afterwards). But some of the fundamental issues(like sniper LOS and mob facing(critical for spies) never did get really solved. As for those who rant and rave about RG and his "ego", I'd like to see their past history of games that matches his(the Ultima series and UO come to mind). I will certainly try his next game(if he makes one) as he is a very talented and creative developer. Granted he made some classic mistakes with TR, but I hope he has learned from them.
My biggest issue with Snipers was the 100m draw distance in game. There are people who can throw a baseball that far. Millions of people can hit a golf ball that far but TR devs could not make the sniper rifle work right beyond that simple short distance. 100m is nothing and for the sniper rifle to be as limited as it was for so long was pathetic. |
|
|
7/17/09 10:30:47 PM#38
Ack! have an itch to play it again. It had a special feeling .
*remebers downing those stalkers with a grenadier and the battle going on ll around* for sure more fun then 1 ..2 ..3 ..2 ..4...1.. ____________________ AC2,AO,D&L,Lotro,VsoH,SWG,Uo,HGL,Drunners,CoH,GW,Potbs,PWI |
|
|
7/19/09 9:55:51 AM#39
TR was a lot of fun. Think about it, if u read the Global Agenda game play it is so much like TR. Even the classes are like TR. I would p2p Global agenda over any of the hack and slash games any day. Guns, rocket launchers and big explosions are my thing. |
|
|
7/19/09 10:06:53 AM#40
I only left it 'couse I had no guildies to play in it with. If anyone ever picks it up again I will definetly play it again, there is alot of people out there tho will do so as well. Casual cross-game mmorpg guild. Minimum age requirement of 25. Gunbad.com |
|